• Title/Summary/Keyword: 커뮤니티 참여 프로그램

Search Result 36, Processing Time 0.034 seconds

An Ethnographic Study on the Digital Literacy Practices of Role-Players in a Massively Multiplayer Online Role-Playing Game (대규모 멀티 플레이어 온라인 롤 플레잉 게임 참여자의 디지털 리터러시 활용 관행에 관한 민족지학적 연구)

  • Hollister, Jonathan M.
    • Journal of Korean Library and Information Science Society
    • /
    • v.50 no.4
    • /
    • pp.429-467
    • /
    • 2019
  • Various digital literacy and critical competencies are crucial for success in the information and media-rich 21st century game of life. This study explores and describes the digital literacy practices of role-players in WildStar, a science fantasy Massively Multiplayer Online Role Playing Game (MMORPG). Active role-players create and participate in group-driven interactive stories while in-character. A hybrid ethnographic method integrating overt participant observation and engagement, collection of community artifacts across multiple sites (such as wikis, discussion boards, and social media), and semi-structured interviews was employed to understand how role-players seek, use, evaluate, and manage information, media, and technology. Role-players used various media and technologies to supplement, simplify, and make role-playing more immersive. The relative digital literacy skill levels of individuals varied, leading role-players to leverage the skills of more proficient or experienced community members. Given the broad appeal of online games and educational benefits of role-playing, implications and applications for digital literacy skills instruction and library programming are also discussed.

A Study on the Role of Library in Urban Regeneration (도시재생 참여 주체로서 도서관의 역할에 관한 연구)

  • Noh, Younghee;Ro, Ji-Yoon
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.31 no.1
    • /
    • pp.89-113
    • /
    • 2020
  • Libraries are one of the essential living infrastructures in urban regeneration. Beyond its meaning as a basic living infrastructure, it is necessary to first understand the role, nature and forms of participation in existing urban regeneration projects in order for libraries to perform their functions and roles effectively as participants of urban regeneration. Therefore, this study investigates the contents related to libraries in the contents of the strategic plan related to urban regeneration projects, and considers them in terms of the role of the library and the form of participation. Through this, the city's library would seek to maximize its role and function as a participant in urban regeneration. As a result, the library in urban regeneration is expected to improve the quality of living environment, Urban vitality, culturally, educationally, socially/welfare role closely related to life, and the role of community as a hub. In addition, the types of library participation could be largely divided into regional and geographical libraries, hybrid libraries combined with various services, libraries based on community cooperation and linkage, and regional community hub libraries based on community participation. In the future, the library needs to promote a more active role change based on the five roles expected as participants in urban regeneration. In addition, more detailed discussions on librarians, services, and programs, which are the main subjects of library services, will be needed in developing urban regeneration plans in order for libraries to successfully fulfill their role as urban regeneration centers.

UCC as Online Folklore : What Makes Users Generate More and Better Content? (사용자 제작 컨텐츠의 활성화를 위한 연구 : 구비문학의 이론을 중심으로)

  • Jung, Seung-Ki;Lee, Ki-Ho;Lee, In-Seong;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.656-663
    • /
    • 2007
  • 최근 인터넷 공간에서 사용자가 직접 만들어 내는 컨텐츠, 즉 UCC (user created contents, 이하 UCC)에 대한 관심이 그 어느 때보다 증가하고 있다. UCC란 기존의 온라인 컨텐츠 제공업자와 달리 일반 사용자에 의해 만들어져 게시판과 같은 도구를 사용하여 온라인 상에 존재하였다. 그런데 UCC 가 최근 들어 더욱 관심을 받고 있는 이유에는 사용자들이 직접 컨텐츠를 만들어 개제하는 것이 용이하도록 변화된 환경의 조성 및 컨텐츠 제작을 쉽게 할 수 있는 저작도구가 지속적으로 만들어지고 확산되었기 때문이다. 결과적으로 사용자 측면에서는 다른 사람들과 소통하는 통로가 확대되었고, 사업자 측면에서는 보다 컨텐츠를 풍부하게 확보할 수 있는 환경이 열린 것이다. 본 연구는 구비문학의 이론을 통하여 UCC의 활성화에 영향을 미치는 요소를 탐색적으로 살펴보는 것을 목적으로 한다. 구비 문학은 텍스트를 향유하는 사람들 사이에서 공유되는 이야기로서 그 생산 환경의 매커니즘과 텍스트의 발전 양상이 UCC와 매우 유사하다. 따라서 본 연구에서는 자료의 분석과 이론적 모형의 수립 과정 전반에 있어 구비 문학의 이론과 접근 방법을 사용하였다. UCC가 매우 활발하게 생산되는 주제를 선정하여, 그 주제에 해당하는 커뮤니티의 특성, 사용자들 간의 관계, 사용자 정책 등 차이가 있는 세 온라인 커뮤니티를 선정하였다. 선정된 온라인 커뮤니티의 게시판의 포스트와 댓글을 프로그램을 통하여 수집하고 분석하였으며, 그 분석된 데이터를 바탕으로 사용자를 선정하여 심층 인터뷰를 진행하였다. 심층 인터뷰 데이터는 근거이론은 이용하여 분석하였다. 본 연구의 결과는 UCC 확산이라는 새로운 인터넷 패러다임 속에서 이를 구비 문학의 이론으로 분석했다는 점에서 학문적 의의가 있다. 또한 성격이 다른 세 개의 사이트에서의 UCC를 비교함으로써 UCC를 기반으로 한 사이트 설계의 가이드 라인이 될 수 있는 실용적 의의를 가진다.

  • PDF

Integrated Care Setting for the Elderly and the Roles of Social Workers (노인복지분야의 통합적 케어와 사회복지사의 역할)

  • Yoon, Kyeong-A
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.3
    • /
    • pp.441-456
    • /
    • 2019
  • The objective of this study was to explore the elements and effects of integrated care interventions for the elderly, and to describe the roles of social workers on the multidisciplinary teams. A rapid systematic review was conducted through a database-based search and a manual search. The main findings are as follows: First, Key elements of integrated care for the elderly were case management, individual multidisciplinary care plan, service characteristics, centrality of client needs, patient education, and self-management. Second, In terms of care experience and health of the elderly, and economic analysis, although the results were mixed, there were some positive effects on program participants compared to the control groups. Third, social workers have been found to serve as case managers, care managers, care coordinators, and direct service providers. Based on these results, educational and policy implications were suggested.

A U-CoMM System for Cooperative Learning (협동학습을 위한 U-CoMM 시스템)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.3
    • /
    • pp.116-124
    • /
    • 2006
  • Mentoring is defined as a sustained relationship between a mentor and a mentee. Through continued involvement, the mentor offers support, guidance, and assistance as the mentee faces new challenges, or works to correct earlier problems. A mentoring for cooperative learning has many merits including higher order thinking, collaborative competencies, socialization and development. In this paper, a U(Ubiquitous)-CoMM(Community of mentor & mentee) system was supposed to design an instructional learning strategy using cyber community of mentor & mentee in a ubiquitous environment. The proposed system provides participants with campus mentoring program in which they share their experience and expertise. By experimental result showed that the proposed system is effect in education about cooperative learning than existing system.

  • PDF

A Study on Viral Marketing Strategy for Community Website of Scientists and Engineers (과학기술자 커뮤니티 사이트를 위한 구전홍보 전략 연구)

  • Jung, Hye-Ju;Yoon, Jung-Sun
    • Journal of Information Management
    • /
    • v.43 no.2
    • /
    • pp.151-168
    • /
    • 2012
  • A viral marketing has been an effective marketing tool in various fields. In this study, we applied a viral marketing strategy for managing the Internet community website of scientists and engineers, KOSEN(www.kosen21.org). We developed a function that enables members to send promotional e-mails to their acquaintances, and we also designed a reward system for the members who participated in KOSEN viral marketing. With these strategies, KOSEN members reacted positively on the rewards (i.e., mileage points, gift card) and also the loyalty members took part in the viral marketing program more actively than other members. Furthermore, an attractive event was very effective for the prompt reaction of the viral marketing. Managing loyalty members is necessary for the continuous effects. The viral marketing strategies and analysis results of this research could be used for the management of an Internet service.

A Qualitative Study on the Experience of Social Participation after Retirement of Baby Boomers through Social Contribution Jobs (사회공헌 일자리를 통한 베이비붐 세대의 퇴직 후 사회참여 경험에 관한 질적 연구)

  • Kim, Eun-Kyung
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.9
    • /
    • pp.205-216
    • /
    • 2022
  • This study investigated the experiences of baby boomers' social participation through social contribution jobs after retirement, using content analysis. The baby boomers who participated in social contribution jobs after retirement showed a strong desire to work, and were provided with rewarding and self-development, which resulted in family members viewing job participation positively. In addition, through self-help groups and communities, they shared information for the program and formed a social relationship. However, they expressed dissatisfaction with the instability and discontinuity of the job with low salary, with job interview repeated every year. As for the future direction, it is necessary that jobs utilize the skills and expertise of the baby boomers, the bridging jobs as an income guarantee after retirement, and the promotion of industries with marketability and publicness through institutional and regulatory reform. It is emphasized that the human resources of the retired baby boomers should be actively utilized with the governmental support.

A study on the Supporting Program for Integrated Rehabilitation of Deteriorated Public Housing Blocks : Focused on the HOPE SF in San Francisco (노후 공공주택단지의 통합적 재생을 위한 지원제도에 관한 연구 : 샌프란시스코시 HOPE SF 프로그램을 중심으로)

  • Yoon, Hye-Yeong;Yoo, Hae-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.4
    • /
    • pp.2807-2817
    • /
    • 2015
  • The purpose of this study is to draw out implications and directions for improvements on national public rental housing policy by examining SF's public rental housing policy and conditions for low income households, and analyzing 'multilateral considerations for residents and communities' and 'concrete case and policy for support' which are discovered in process of re-development of large-scale public housing revitalization. The results were as follows: First of all, HOPE SF ensures to involve resident as participant in entire project considering exist communities and resettlement of resident. Secondly, HOPE SF supported to enhance the lives of existing residents and their community through integrated support system. Thirdly, HOPE SF collaborated with various participants as partner of city's rehabilitation, thus, invite community opinion to build a sense of cohesion. And for last, HOPE SF tried to create a new financial model for sustainable and practicable rehabilitation.

Automatic Matching Voice Chat Web Service Using Crawling (크롤링을 이용한 자동매칭 게임톡 웹 서비스)

  • Ban, Yeong-Tae;Han, Sang-Wook;Lee, Doou-Kyung;Yun, Geon-Il;Lee, Hwa-Min
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2019.10a
    • /
    • pp.1169-1172
    • /
    • 2019
  • 최근 많은 이용자들이 음성채팅을 이용하여 게임을 즐긴다. 하지만 많은 사람들이 게임 내에서 지원하는 음성 채팅을 사용하지 않고 별도의 음성 프로그램을 사용하고 있다. 현재 게임 내 음성채팅과 외부 음성채팅 모두 편의 기능이 많이 부족하며, 가장 큰 문제점으로는 사용자 본인이 직접 음성 채팅에 참여하는 유저를 구해야 한다는 것이다. 본 논문에서는 이러한 불편한 상황을 없애기 위하여 자동으로 음성 채팅이 가능한 사람을 모집하여 좀 더 편안한 게임 환경을 제공할 수 있는 음성 채팅 웹 서비스를 개발 하였다. 웹 크롤링 기술을 이용하여 외부 커뮤니티등의 구인 글을 크롤링 하여 설정한 조건과 구인 조건이 일치하면 사이트 사용자 뿐 만 아니라 미사용자 간의 매칭도 빠르게 지원 하도록 개발하였다.

A Study on Framework for Open Virtual World (개방형 가상세계 프레임워크에 관한 연구)

  • Seo, Hae-Moon;Yim, Jae-Ha;Kim, Si-Young;Park, Woo-Chool
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2010.04a
    • /
    • pp.318-321
    • /
    • 2010
  • 기존의 가상세계는 서비스 주체별로 독자적인 방식으로 구축하여 서비스를 제공하는 닫힌 가상세계에서의 참여자간의 커뮤니티 형성, 특정 서비스 영역에 중점을 두고 있다. 하지만 닫힌 가상세계 서비스는 사용자에게 매우 불편하다. 각 가상세계 서비스별로 회원가입을 하고 해당 프로그램을 설치해야 하며, 여러 개의 ID와 password를 기억해야 한다. 또한, 제작자중심으로 가상세계를 구현하기 때문에 사용자들의 생각을 표현할 수 없어 폐쇄적이다. 본 논문은 사용자 중심의 개방형 및 진화형 현실모사 가상세계 프레임워크를 제작하기 위한 설계 및 구현에 대해 기술한다.