• Title/Summary/Keyword: 캡 디자인

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Development Study of Capstone Design Matching Platform based on Industry-Academic Cooperation (산학협력 캡스톤디자인 매칭 플랫폼 개발 연구)

  • Kim, Younyoung;Kim, Jaehee
    • Journal of Engineering Education Research
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    • v.26 no.2
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    • pp.3-22
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    • 2023
  • The purpose of universities is diversifying, such as education and research for the transfer of knowledge and technology, and training talented people with the competencies required in industrial sites. Therefore, universities are attempting various forms of industry-academic cooperation to maintain organic relations with companies and to conduct research activities, technology sharing, technology development, technology transfer, and human resources training. In particular, in the field of engineering education, various industry-academic cooperation programs such as field training, interns, and start-up support are actively developed and operated. Accordingly, the Engineering Education Innovation Research Information Center developed an online industry-academic cooperation capstone design matching platform for engineering education to enable collaboration between universities and companies nationwide. The industry-academic cooperation matching platform was developed under the theme of capstone design. Capstone design is a project-oriented and problem-based learning method that combines the knowledge and experiences acquired by the undergraduate department and designs and produces them. The subject of the Capstone design project was to solve corporate difficulties and allow companies and universities to collaborate. This study developed an online industry-academic cooperation capstone design matching platform according to analysis, design, development, evaluation, and execution procedures. This study is meaningful in that it has developed a channel through which students and companies, who are the subjects of industry-academic cooperation, can carry out projects and communicate organically through an online matching platform.

Based on the Analysis of Entrepreneurship Support Policy Information, Establishment of Customized Entrepreneurship Promotion Model for Sports Major

  • Byung-Kwan Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.165-175
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    • 2024
  • In this paper, the purpose of this study was to analyze various information related to the government's youth entrepreneurship support policy, propose a customized entrepreneurship promotion strategy for college students majoring in sports, and increase their entrepreneurship efficacy. Through this, the aim was to increase the entrepreneurship efficacy of sports majors. Firstly, a literature study was conducted, and secondly, alternatives for promoting entrepreneurship among college students majoring in sports were analyzed based on expert interviews. Therefore, the following suggestions were made. 1. Recognizing the added value and individuality of the sports field in startup policy. 2. Creation of a start-up network and platform for sports majors to start a business. 3. Sports start-up space composition. 4. Organizing and supporting start-up clubs. 5. Activating entrepreneurship education and competitions in capstone design and employment seminar subjects. 6. Increasing start-up efficacy through start-up mentoring.

A Study on the Improvement Scheme of University's Software Education

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.243-250
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    • 2020
  • In this paper, we propose an effective software education scheme for universities. The key idea of this software education scheme is to analyze software curriculum of QS world university rankings Top 10, SW-oriented university, and regional main national university. And based on the results, we propose five improvements for the effective SW education method of universities. The first is to enhance the adaptability of the industry by developing courses based on the SW developer's job analysis in the curriculum development process. Second, it is necessary to strengthen the curriculum of the 4th industrial revolution core technologies(cloud computing, big data, virtual/augmented reality, Internet of things, etc.) and integrate them with various fields such as medical, bio, sensor, human, and cognitive science. Third, programming language education should be included in software convergence course after basic syntax education to implement projects in various fields. In addition, the curriculum for developing system programming developers and back-end developers should be strengthened rather than application program developers. Fourth, it offers opportunities to participate in industrial projects by reinforcing courses such as capstone design and comprehensive design, which enables product-based self-directed learning. Fifth, it is necessary to develop university-specific curriculum based on local industry by reinforcing internship or industry-academic program that can acquire skills in local industry field.

The Case study on Analysis of Capstone Design Education based on NCS(National Competencies Standard) Basic workplace skills (NCS직업기초능력에 기반한 종합설계교육 사례 분석에 관한 연구)

  • Jang, Woongeun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.483-496
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    • 2018
  • NCS (National Competency Standards) has emerged as an issue of great importance amongst Korean universities and corporations. Although previously used mostly for vocational education purposes at colleges, NCS is currently receiving an increasing amount of attention from 4-year universities as well. In the ever-evolving information economy, the basic workplace skills defined by NCS, which include soft skills such as communication skills, problem-solving skills, and interpersonal skills, have now become more important than specific technical skills. This study analyzes the correlation between the basic workplace skills of NCS with participation in Formula SAE activities, a common component of Capstone design courses across North America and Europe. Data are derived from site visits to Formula SAE competitions, competition-related documents drafted by student participants, and questionnaires administered to student participants at the Formula SAE Lincoln completion and at the Korea KSAE competition. From the study findings, we claim that the basic workplace skills of NCS are closely correlated to participation in Formula SAE activities. Through a survey designed to measure the degree to which Formula SAE activities can enhance an individual's NCS Basic Workplace Skills, we find that these activities overall improved NCS basic workplace skills averaging 4.0 points above in the Likert 5-point scale. For reference the mathematical skills, communication skills, and problem-solving skills displayed statistically significantly correlation with NCS but the remaining 7 skills did not show a statistically strong correlation with NCS comparatively.

A Case Study on High-Performance-Computing-based Digital Manufacturing Course with Industry-University-Research Institute Collaboration (고성능 컴퓨팅 기반 디지털매뉴팩처링 교과목의 산·학·연 협력 운영에 관한 사례연구)

  • Suh, Yeong Sung;Park, Moon Shik;Lee, Sang Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.610-619
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    • 2016
  • Digital manufacturing (DM) technology helps engineers design products promptly and reliably at low production cost by simulating a manufacturing process and the material behavior of a product in use, based on three-dimensional digital modeling. The computing infrastructure for digital manufacturing, however, is usually expensive and, at present, the number of professional design engineers who can take advantage of this technology to a product design accurately is insufficient, particularly in small and medium manufacturing companies. Considering this, the Korea Institute of Science and Technology Information (KISTI) and H University is operating a DM track in the form of Industry-University-Research Institute collaboration to train high-performance-computing-based DM professionals. In this paper, a series of courses to train students to work directly into DM practice in industry after graduation is reported. The operating cases of the DM track for two years since 2013 are presented by focusing on the progress in establishment, lecture and practice contents, evaluation of students, and course quality improvement. Overall, the track management, curriculum management, learning achievement of students have been successful. By expediting more active participation of the students in the track and providing more internship and job offers in the participating companies in addition to collaborative capstone design projects, the track can be expanded by fostering a nationwide training network.

Large hair dryer with Mechanism (메카니즘을 이용한 대형 헤어드라이어)

  • Baek, Ji-heon;Jeong, Sang-won;Hyeon, Hyo-won;Hyung, Dae-youl;Jin, Tae-seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.459-462
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    • 2017
  • This paper, A large hair dryer was developed to shorten the drying time of the user's hair. The mechanism that determines the strength and stability of large hair dryer products is 'motor'. In a typical hair dryer to determine the wind speed using a 5V or 12V DC motor, Outer air vents are also great ways to use a long time, power consumption by a single blow. But, In the case of large hair dryers using multiple blows, the aim is to reduce the power consumption by increasing the intensity of the wind speed in a short time. Looking at the simulation results of a typical hair dryer, It was found that women spent an average of 20 minutes and that large hair dryers took an average of 5 minutes. This paper, In order to shorten the average drying time, it is necessary to determine the efficiency of the motor, the blow position of the outer frame, and the power consumption and studied for product development. As a result of the research and simulation, the power consumption is 0.8 times, the wind speed is 1.5 times, and the drying time is about 5 minutes. Therefore, it was found that the large hair dryer developed in this study can maximize the user 's average drying time and the efficiency of the motor.

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A Study on Creativity Convergence Competency for Developing Creativity Human Resources (창의융합인재 양성을 위한 일부 대학생의 창의융합역량 수준 분석)

  • Choi, Yong Keum;Oh, Tae-Jin;Lee, Hyun;Lim, Kunok;Hong, Ji-Heon;Jeong, Su Ra
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.1
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    • pp.656-664
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    • 2020
  • This study obtained basic data for developing human resources with creativity convergence competency by surveying and analyzing the level of creativity convergence competency of university students. The study was conducted from October 1, 2019 to November 10, 2019 on university students attending the departments of computer science, pharmaceutical engineering, physical therapy and dental hygiene. The data from 296 students was finally used for this study, and IBM SPSS/Win statics 23.0 programs were used to analyze the data. Students who graduated from Seoul/Gyeonggi High School or those students with high undergraduate satisfaction were found to have high creativity convergence ability, and these results were statistically significant. Further, the group of students who had experience with Campus/Suburban competition, Global Competency training/ International exchange programs or the Capstone Design/Team Based Project showed high creativity convergence competency, and these results were statistically significant. Thus, this study identified the necessity of developing and operating various extra-curricular programs at education institutes in order to enhance students' creativity convergence capability.