• Title/Summary/Keyword: 캐드자료

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Analysis of vehicle progress before and after a collision using simulation (시뮬레이션을 이용한 충돌 전후 차량 진행궤적 분석)

  • Han, Chang-Pyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.402-408
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    • 2021
  • Vehicle engineering analysis in the event of an accident caused by a car built on mechanical design has not been investigated in-depth but relies on the subjective experience knowledge of the investigator. This study analyzed the correlation between the speed, progress, steering, and braking before impact, which is consistent with the final stop position, by drawing a site situation chart using the CAD (CAD) program and repeating 250 crashes using the PC-Crash program. The following situations were investigated: lower impact velocity; greater impact speed of the vehicle, which is not affected significantly by the departure angle; higher vehicle speed, such as the effective impact velocity, after the impact; higher vehicle speed; and lower vehicle speed. (Ed note: I am unsure what you are saying here. It appears contradictory and not a complete sentence. Please check the changes.)The simulation results of this study identified the process of returning to the magnetic progression lane after recognizing the opposite porter while Mighty was carried out on the uphill left-curve section in a position that crossed the center line, and the collision of the porter's front left side, pushing the porter in the right diagonal direction and making the front stop towards approximately 11 o'clock.

Analysis of Terrain Change Caused by Mining Development using GIS (GIS를 이용한 광산개발지역의 추이 현황 분석)

  • Lee Hyung-Seok
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.24 no.3
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    • pp.261-269
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    • 2006
  • There is a need to restore the terrain back its natural environment after mining development. It is necessary to compare the original and developing surfaces for post-management and to analyze the terrain change to develop a process for efficient restoration plan. This study analyzes and compares change to the terrain by annual mining development using GIS. Contours digitized with CAD based on photogrammetry are classified into annual data and created by Triangulated Irregular Network (TIN). By producing profiles and cross sections using TIN, many stations are distinguished. As a result of the terrain changes caused by mining development from 2000 to 2003 by operating elevation values each cell converted to raster from TIN, $11,094,460m^3$ are cut and $5,127,968m^3$ are filled up to 46% of cut volume, and annual surface changes of cut and fill area to mining are analyzed to visual and quantitative data. This study is used for the restoration plan and additional mining. And it is expected that this annual change, caused by mining development, can be used to return the terrain close to its original condition for finished mining area.

Application of a 3D Graphic Model for Bridge Maintenance (3D 그래픽 모델을 활용한 교량 시설물 유지관리 시스템)

  • Moon, Sung-Woo;Kim, Sang-Do;Park, Mi-Kyoung
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.2
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    • pp.64-71
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    • 2011
  • Construction projects are becoming larger in size and higher in complexity. Operation and maintenance, therefore, is an important part in providing the serviceability of the built facility from the perspective of life-cycle. This paper presents a 3D graphic model-integrated data extraction for bridge maintenance. The 3D graphic model environment assigns attributes to the member blocks in CAD, and link the attributes to the data stored in a database. Then, the user can click the member block to extract the data associated with the attributes. A prototype has been developed to test the applicability of the 3D graphic model environment using CAD and web. Application of the system in an actual bridge construction showed that the 3D graphic model environment can help the user find necessary data at a shorter time, thereby increasing the effectiveness of operation and maintenance in bridge structures.

A Study on the Digital Drawing of Archaeological Relics Using Open-Source Software (오픈소스 소프트웨어를 활용한 고고 유물의 디지털 실측 연구)

  • LEE Hosun;AHN Hyoungki
    • Korean Journal of Heritage: History & Science
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    • v.57 no.1
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    • pp.82-108
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    • 2024
  • With the transition of archaeological recording method's transition from analog to digital, the 3D scanning technology has been actively adopted within the field. Research on the digital archaeological digital data gathered from 3D scanning and photogrammetry is continuously being conducted. However, due to cost and manpower issues, most buried cultural heritage organizations are hesitating to adopt such digital technology. This paper aims to present a digital recording method of relics utilizing open-source software and photogrammetry technology, which is believed to be the most efficient method among 3D scanning methods. The digital recording process of relics consists of three stages: acquiring a 3D model, creating a joining map with the edited 3D model, and creating an digital drawing. In order to enhance the accessibility, this method only utilizes open-source software throughout the entire process. The results of this study confirms that in terms of quantitative evaluation, the deviation of numerical measurement between the actual artifact and the 3D model was minimal. In addition, the results of quantitative quality analysis from the open-source software and the commercial software showed high similarity. However, the data processing time was overwhelmingly fast for commercial software, which is believed to be a result of high computational speed from the improved algorithm. In qualitative evaluation, some differences in mesh and texture quality occurred. In the 3D model generated by opensource software, following problems occurred: noise on the mesh surface, harsh surface of the mesh, and difficulty in confirming the production marks of relics and the expression of patterns. However, some of the open source software did generate the quality comparable to that of commercial software in quantitative and qualitative evaluations. Open-source software for editing 3D models was able to not only post-process, match, and merge the 3D model, but also scale adjustment, join surface production, and render image necessary for the actual measurement of relics. The final completed drawing was tracked by the CAD program, which is also an open-source software. In archaeological research, photogrammetry is very applicable to various processes, including excavation, writing reports, and research on numerical data from 3D models. With the breakthrough development of computer vision, the types of open-source software have been diversified and the performance has significantly improved. With the high accessibility to such digital technology, the acquisition of 3D model data in archaeology will be used as basic data for preservation and active research of cultural heritage.