• Title/Summary/Keyword: 초기 중심

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Analysis on Downtime element of Gripper TBM based on field data (현장 데이터 분석을 통한 Gripper TBM의 Downtime 요소 분석)

  • Park, Jinsoo;Song, Ki-Il
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.23 no.6
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    • pp.393-402
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    • 2021
  • The first TBM introduced in Korea was the gripper TBM, which was applied to the Gudeok Waterway Tunnel in 1985. In the initial stage of the introduction of the gripper TBM, many applications were mainly focused on waterway tunnels (Tunnel Mechanized Construction Design, 2008). Currently, the construction range of gripper TBM in Korea is widely applied to not only waterway tunnels, but also subways, railway tunnels, and TBM+NATM expansion. Overseas, gripper TBM is generally applied, and even when NATM tunnel is applied, it is applied as an exploration tunnel because of the excellent advance rate of gripper TBM and used as an evacuation tunnel after completion. Due to the fast excavation speed, the application of the gripper TBM in the rock section of weathered rock or higher can minimize the environmental and civil complaints caused by creating a large number of work areas when planning long tunnels or mountain tunnels. In this study, the work process of the general gripper TBM was analyzed by analyzing the construction cycle and the gripper TBM with a diameter of 2.6~5.0 m, which was applied the most in Korea. Downtime was investigated and analyzed.

A Study on Fire and Disaster prevention for Wooden Architecture Heritage: Focusing on the Wooden Catholic Secondary Station in Dangjin (목조건축유산 화재와 방재에 관한 연구: 당진지역 목조 공소건축을 중심으로)

  • Lee, Sanghee
    • Journal of Internet of Things and Convergence
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    • v.7 no.4
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    • pp.15-21
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    • 2021
  • This study aims to derive the problems of firefighting and safety measures for architectural heritage with a wooden structure in rural areas and present their improvement measures. To identify those problems, this study grasped the features of the cultural heritage through the building structure and environment of a wooden Catholic secondary station in Dangjin, and analyzed fires that may occur and safety factors. As a result, although the mission station is an important cultural property in terms of its history, place and local identity, it had problems with disaster prevention systems such as vulnerable safety including fire and difficulties in fire recognition and initial firefighting. Therefore, this study concluded through its review and analysis that a disaster prevention system such as stronger firefighting is needed; that fire fighting facilities suitable for the characteristics of the secondary station with a wooden structure should be installed and a main player should be arranged in fire prevention activities to improve the fire prevention system of the cultural property; and that as most mission stations are located in rural areas, it is necessary to more thoroughly protect wooden-structure secondary stations from natural disasters such as forest fire and to improve fire response measures.

A Study on Social Sharing of Scholarly Information Resources: Focusing on Laypeople's Information Needs and Behaviors (학술정보자원의 사회적 공유에 관한 연구 - 일반인의 정보요구와 행위를 중심으로 -)

  • Kim, Chohae;Park, Ji-Hong
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.2
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    • pp.57-82
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    • 2022
  • Today, despite the increase in professional knowledge-related information needs of citizens, the expansion of citizen participatory research in academia, and the provision of information services for the professional knowledge, there are still difficulties in access to scholarly information resources by laypeople. Focusing on this problem, this study investigates laypeople's scholarly information needs and behaviors through a questionnaire survey. By examining the search and use behaviors of scholarly information resources, and the perception of the need to support the utilization of them, this study analyzes the degree and pattern of social sharing of scholarly information resources beyond the scholarly community. This study is significant in that it expands the range of users in traditional scholarly communication and emphasizes the need to support them to access and use scholarly information resources.

A Study on the Dual Control Platform for Drone Field Training (드론 교육현장 이중화 제어 플랫폼 연구)

  • Ryu, Ukjae;Kim, Yanghoon
    • Journal of Platform Technology
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    • v.10 no.2
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    • pp.20-26
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    • 2022
  • Interest and investment in drones that apply the concept of the 4th industrial revolution and ICT convergence advanced technology are continuing. The purpose of drone operation has been widely spread from the initial military use to the use of various industries such as construction, forestry, facilities, and agricultural support. In these industries, the training of pilots who can actually operate drones is increasing centering on the qualification system. However, the detailed standards including the training place, training place, educational environment, and education method for nurturing pilots are ambiguous, so the education through the oral instruction of the training instructor is continuing at the drone training site. In order to solve this problem, this study conducted a study on a dual control platform in which a training instructor could directly intervene in the pilot's flying drone to execute a map in order to improve the quality of synesthesia, which is essential in the field.

A Study on User Evaluation of VR Games on Improving Visual Immersion (시각적 몰입감 향상에 관한 VR 게임의 사용자 평가 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.407-413
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    • 2022
  • This study conducted empirical analysis through user experience and questionnaire to find out whether the technical and contextual elements of the 'COVID-19 SABER' VR game produced and developed through initial research affect the improvement of the user's visual immersion. As a result first, the hypotheses regarding the resolution, viewing angle, effect, and design quality of the technical elements were accepted, but the hypotheses regarding the frame rate and the brightness of the lighting were rejected. Next, as for the hypothesis of the contextual elements, the hypothesis about background, directing, color and texture, interest and fun was adopted, and the hypothesis about storytelling was rejected. In summary, it was concluded that in order to increase the visual immersion of VR games, technical elements resolution, viewing angle, effect, design quality, contextual elements background, directing, color and texture, interest and fun must be designed and produced. The results of this study are expected to serve as basic data for the production and development of VR games that can induce and improve user's visual immersion in the future.

A study on the improvement of 3D animation production productivity (3D 애니메이션 제작 생산성 향상에 관한 연구)

  • Park, Hunjin
    • Journal of Software Assessment and Valuation
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    • v.17 no.2
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    • pp.101-107
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    • 2021
  • Animation production is collaborated by many experts and gives many ideas for new and interesting video production. Interesting video production is a problem directly related to the success of the project, so it can be said that it is better to create an environment that is not burdened with technical aspects in expressing ideas. In the actual keyframe animation production environment, ideas are frequently modified to obtain better results, and techniques that are re-used so that the animation key pose data developed at the early stage of the possible stage can be rewritten without abandoning it, and functions that can temporarily change the center of gravity contribute to the productivity of animation work and greatly help the creator to improve the creative atmosphere. This study analyzes action animations implemented in computer animation software to examine the factors that hinder actual productivity, and derives the technical concepts that can contribute to the improvement of animation production productivity and the necessity of developing related tools.

The Effects of Adult Anxious Attachment on Smartphone Addiction among College Students: Mediation Effect of Perceived Stress (대학생의 성인 애착 불안이 스마트폰중독에 미치는 영향: 지각된 스트레스의 매개효과를 중심으로)

  • Kim, Eun Young;Han, Seung Woo
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.381-389
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    • 2021
  • The purpose of this study is to examine the mediating effect of perceived stress on the relationships between adult anxious attachment and smartphone addiction. To examine the relationships among variables, SPSS program and Amos program were utilized to analyze with 272 college students (male 132, female 139). The present study found a partial mediation effect of perceived stress in the relationship between anxious attachment and smatphone addiction. The result of this study implys that anxious attachment influences cognitive process and the perceived stress may precipitate smartphone addiction. This finding can contribute to the field by enlarging the depth of knowledge about risk factor affecting psychological health (i.e., smartphone addiction) of college students who are "in the beginning of adulthood period" in their lifespan. Current finding may help to providing the protection and treatment of smartphone addiction of college students and help to promote the psychological health of college students.

3D Magic Wand: Interface for Mesh Segmentation Using Harmonic Field (3D Magic Wand: 하모닉 필드를 이용한 메쉬 분할 기법)

  • Moon, Ji-Hye;Park, Sanghun;Yoon, Seung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.1
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    • pp.11-19
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    • 2022
  • In this paper we present a new method for interactive segmentation of a triangle mesh by using the concavity-sensitive harmonic field and anisotropic geodesic. The proposed method only requires a single vertex in a desired feature region, while most of existing methods need explicit information on segmentation boundary. From the user-clicked vertex, a candidate region which contains the desired feature region is defined and concavity-senstive harmonic field is constructed on the region by using appropriate boundary constraints. An initial isoline is chosen from the uniformly sampled isolines on the harmonic field and optimal points on the initial isoline are determined as interpolation points. Final segmentation boundary is then constructed by computing anisotropic geodesics passing through the interpolation points. In experimental results, we demonstrate the effectiveness of the proposed method by selecting several features in various 3D models.

A Study on the Stupas in Xinjiang Uyghur Area - Focused on Da Tang Xi-Yu-Ji(大唐西域記) and Stupa Remains - (신장(新疆) 위구르자치구 지역의 불탑형식 - 『대당서역기(大唐西域記)』의 기록과 현존 유구를 중심으로 -)

  • Cheon, Deuk-Youm;Jung, Ji-Youn;Shin, Gyu-Na
    • Journal of architectural history
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    • v.31 no.4
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    • pp.71-86
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    • 2022
  • This study examines the process of the introduction of stupa, which has originated in India, to the Xinjiang Uyghur region and the features of the stupas in the Xinjiang Uyghur region in detail. This study examines the layout of the buildings in temple compounds and the types, structural elements, and construction methods of the stupas in the Xinjiang Uyghur region in particular by looking into the content of the Da Tang Xi Yu Ji and remaining stupas, which provide examples of stupas at the time. This study finds that due to the characteristics of dry deserts, stupas in Xinjiang Uyghur region, where assimilation between Eastern and Western cultures is seen, were mostly made by pressing clay into a mold and had no interior spaces. Also, construction materials and techniques had been developed and improved in a way that enabled stupas to combat the challenging desert conditions. However, the stupas in this region differed significantly from the wooden tower-like stupas discovered in central China(zhongyuan 中原). The shape of the dome of most stupas in Xinjiang Uyghur region was chosen under the influence of the Gandharan style. Some of the stupas in the region have taken the general forms of the wooden stupas and the others have taken many forms, from cylindrical drums to towers. Also, there have been forests of stupas and stupas similar in form to chaityas and stupas of Vajrayana. Such different forms were transformed and modified through regional history and it was related to the peoples and cultures that produced and used stupas. Stupas evolved into distinct forms in Xinjiang Uyghur region in this way.

A Study on Children's Images during the Liberation Period Using Topic Modeling: With a focus on The Children's News (토픽 모델링을 이용한 해방기 아동상 연구 - 「어린이신문」을 중심으로 -)

  • Jang, Seok-Eun;Lee, Hye-Eun
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.3
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    • pp.157-178
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    • 2022
  • This study explores children's images in The Children's News, a children's newspaper during the Liberation period. For this purpose, frequency analysis, topic modeling, and time series analysis were performed from the first issue of December 1, 1945 to the 86 issue of December 13, 1947, except for No. 34, which was not passed down. As a result of frequency analysis, keywords related to country, school, and family appeared frequently, and through topic modeling, children's images were observed in these topics, including children with patriotism, children with scientific literacy, children with artistic refinement, and children as social beings. The time series analysis results show that the percentage of patriotism-related topics was high during the early days of the Liberation period when The Children's News were published, but as the ratio of topics such as science and art gradually increased, it was confirmed that the image of children was diversified.