• Title/Summary/Keyword: 체험활동 만족도

Search Result 93, Processing Time 0.024 seconds

Development and Application of an Online-based Arduino Programming Experience Program

  • Eun-Sang, Lee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.28 no.1
    • /
    • pp.179-187
    • /
    • 2023
  • The purpose of this study was to develop and apply an online-based Arduino programming experience program. In this study, the program was developed and applied based on the contents presented in the ADDIE model and Lee's model. The results of this study were as follows. First, two types of educational program were developed for online use by students of the free semester system. Second, the program content included practical materials such as teaching websites and video lectures. Third, the developed program was applied a total of three times in the school environment and when the student did not attend school. Fourth, analysis of student satisfaction confirmed that the students were satisfied with the development program. The content of this study will serve as a reference for instructors who plan online-based hands-on activities in places where instructors are not readily available, such as islands or mountainous areas.

A Study on the Effect of Motivation and Satisfaction on Experiential Entrepreneurship Education (참여동기와 창업멘토링이 창업교육만족도 및 창업의지에 미치는 영향: '학생 창업유망팀 300(U-300)' 사례를 중심으로)

  • Kim, Yong Tae
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
    • /
    • v.15 no.2
    • /
    • pp.267-277
    • /
    • 2020
  • In recent years, universities are actively developing and applying regular start-up curriculum, comparisons and activities in order to revitalize various forms of business-oriented academic programs. In addition, the government has established various experiential entrepreneurship education programs such as "Student Entrepreneurship Team 300 (U-300)" to support professional entrepreneurship education such as entrepreneurship mentoring for entrepreneurship clubs in universities nationwide. Therefore, this study empirically verified the influence of participation motivation,, mentoring function, and mentor competence on entrepreneurship education satisfaction and entrepreneurship will for participants of experiential entrepreneurship programs centered on entrepreneurship mentoring. The results of the study were as follows: First, the motivation to participate in entrepreneurship education and mentoring capacity had a significant positive effect on the satisfaction of entrepreneurship education. It became. The findings of this study suggest that in order to more effectively promote entrepreneurship education in the university, which is now quantitatively expanded, it is necessary to improve various ways of creating qualitative effects such as expansion of experiential teaching methods and entrepreneurship mentoring. We believe this could provide policy implications for reinforcing the expertise of entrepreneurs who conduct mentoring.

Satisfaction and Perception of Nutrition Education by Elementary School Students (초등학생의 영양교육에 대한 만족과 인식 조사)

  • Yun, Jee-Sun;Lyu, Eun-Soon
    • Journal of the Korean Society of Food Science and Nutrition
    • /
    • v.41 no.9
    • /
    • pp.1259-1264
    • /
    • 2012
  • The study was conducted to investigate the perception and satisfaction of nutrition education by elementary school students. Questionnaires were distributed to a total of 327 students at three elementary schools in the Ulsan area in July 2010. Fifty-two percent of the respondents were satisfied with the teaching tools/audio-visual materials for nutrition education. Compared with other lectures, 46.5% of the students responded that nutrition education was more interesting. Average scores for necessity of nutrition education was 4.02/5.00, and willingness to participate in re-education lecture was 3.80/5.00. Seventy-seven percent of students answered that they would encourage friends to participate in nutrition education. Average scores for necessity of nutrition education and willingness to participate in re-education lecture were significantly (p<0.01) higher in the student group that was satisfied with the teaching tools/audio-visual materials and lectures. Students who were satisfied with the tools/audio-visual materials and those interested in nutrition education had significantly (p<0.01) higher average scores for improved dietary habits from nutrition education contents compared to other students.

Post Occupancy Evaluation of the Forest Experience Centers for Children (유아숲체험장의 이용후 평가)

  • Kang, Tae-Sun;Lee, Myung-Woo;Jeong, Moon-Sun
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.45 no.2
    • /
    • pp.109-123
    • /
    • 2017
  • Due to the positive effect of forest space for child development, the creation and operation of forest activity space of various organizations is increasing in quantity; however, the research on practical space design and management program is insufficient. Therefore, the purpose of this study is to evaluate the space and management programs of the forest experience centers through the post-occupancy evaluation of teachers and preschoolers participating in forest activities. To do this, we analyzed the selected twelve sites through field survey, class observation, and interviews with forest education specialists, and then surveyed 115 forest education experts and childcare teachers for importance, performance, overall satisfaction, and space preference. In addition, we accessed overall satisfaction and space preference of twenty-nine preschoolers through interviews, photo-simulation, and questionnaires. As a result, the importance and performance of management program area was rated higher than the spatial characteristics area. In terms of group comparison, the group with active structured program rated two areas higher than the groups with free play. Preschoolers with structured programs preferred facility space, but preschoolers with free play preferred nature. Two preschooler groups rated forest activity as satisfactory. Based on the analysis results: 1) The composition of the forest activity space should ensure accessibility, safety, diversity of diversity, water space, connect to the forest road, and secure various terrains, trees, and natural materials; 2) The management program should ensure that forest activity programs have the proportional balance of structural programs and free play; also. management programs should plan for sufficient free playtime and a high share of play in the forest; and 3) Ensure the role and expertise of forestry specialists and run a program to increase the autonomy of preschoolers.

Different Influence of Environmental Interpretation for Increasing Visitors' Interests -The Case of World Cup Park- (사전환경해설이 공원이용객의 환경관심에 미치는 영향의 차이 -월드컵공원을 대상으로-)

  • Jung, Kwan-Woong;Shim, Jung-Sun;Cho, Joong-Hyun;Oh, Hung-Eun;Kim, Yong-Geun
    • Korean Journal of Environment and Ecology
    • /
    • v.21 no.3
    • /
    • pp.213-222
    • /
    • 2007
  • The goal of the study is to provide basic information that can be used to come up with environmental interpretation methods that are appropriate to the conditions of urban parks. For this matter, research was conducted to find out whether the environmental interpretation that was provided to the visitors of the World Cup Park Visitor Center encouraged them to become interested in the environment and to understand how such environmental interest was related to the level of satisfaction that the visitors were experiencing from their visits to the park. At the same time, the research was designed to find out whether the park's visitors were affected differently in terms of their environmental interests and their experience depending on the two different types of environmental interpretations; Interpreter's Interpretation and Self-guiding Interpretation. Experimental result showed no statistically meaningful correlation between environmental interpretation and environmental knowledge, though the experimental group subjected to environmental interpretation was found to have higher environmental knowledge than that of the control group, which was not subjected to environmental interpretation. As for the correlation between environmental knowledge, which was acquired through environmental interpretation, and environmental interest, the group, which showed big changes in terms of the volume of environmental knowledge, was found to have higher environmental interest than that of the group, which recorded a low level of changes in the volume of environmental knowledge. Also, the difference in their level of environmental interest was big enough to be acknowledged statistically. Also environmental interest, which was created thanks to environmental interpretation, was found to affect the level of satisfaction visitors feel when visiting the park. Even though the study was intended to find out how environmental interpretation affects park visitors by means of analysis that can be proved based on facts, it was difficult to control some of the variables due to the circumstances under which the experiments were conducted. Despite this, the study can be considered meaningful in the fact that the researches and experiments were conducted at a park that is actually visited by people. It is also believed that as one of the first studies done on the World Cup Park, it could serve as a basis upon which future studies could be carried out.

An Influence of Curriculum of Science Core School on the the Affective Domain and Non-subject Hands-on Activities Satisfaction (과학중점학교 교육과정 운영이 정의적 영역 및 비교과 체험활동 만족도에 미치는 영향)

  • Song, Kyung-Hoon;Choi, Sung-Bong
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.6 no.2
    • /
    • pp.112-123
    • /
    • 2013
  • Under this research, the survey is made on the definitive influence of the first-year education process of the science focus school for each of humanities, science and science core courses and the level of satisfaction of the non-curriculum experiment activity program for each course to find out the effectiveness of the first-year education process of the science focus school. For this purpose, this research has set three research issues. First, By clarifying the research result through the first-year education curriculum for science core school, noticeable change was observed for science focus school students through the change of attitude related to science for each desired course of students. Second, in the self-directed learning characteristics change, there was meaningful change for each desired field of students. Students hoping for humanities curriculum had great help in improvement of creative thinking for openness, creativeness and the like, but the influence was slightly insufficient in the moderation and control capability on themselves in learning attitude. Third, By analyzing the research result comprehensively, the first-year education curriculum for science core school provides high level of tailored science learning for the science focus school students and the level of satisfaction for students was significantly high.

Relationship between satisfaction with adolescent extracurricular activities and social withdrawal: The mediating effect of self-esteem and sense of community (청소년 체험활동 만족도가 사회적 위축에 미치는 영향: 자아존중감과 공동체의식의 매개효과)

  • Cho, Yeon Soo;Han, Sae-Young
    • Human Ecology Research
    • /
    • v.57 no.2
    • /
    • pp.243-255
    • /
    • 2019
  • This study examines the effect of satisfaction with adolescent extracurricular activities on social withdrawal with a focus on the mediating effect of self-esteem and sense of community. We used data from the 3rd wave (2012) of the Korean Children and Youth Panel Survey (KCYPS) collected by the National Youth Policy Institute for path analysis. Participants were 1,139 first year middle school students who participated in adolescent extracurricular activities. First, the degree of satisfaction with the adolescent extracurricular activities had an indirect effect on social withdrawal via self-esteem. Second, satisfaction with the adolescent extracurricular activities had an indirect effect on social withdrawal via a sense of community. Lastly, satisfaction with adolescent extracurricular activities had an indirect effect on social withdrawal via self-esteem and a sense of community. The research findings indicate that the level of social withdrawal is less when adolescents are satisfied with adolescent extracurricular activities and have a high level of self-esteem and sense of community. The results demonstrate that a satisfactory level of adolescent extracurricular activity would help adolescents decrease their social withdrawal by increasing the level of self-esteem and sense of community.

Website Monitoring on the Behavior of Consumers for Educational Pet Insects (애완학습곤충 소비자의 행동 모니터링)

  • Kim, So Yun;Kim, Seong Hyun;Choi, Won Ho;Park, Jong Bin;Park, Hae Chul;Lee, Young Bo;Kim, Namjung
    • Korean journal of applied entomology
    • /
    • v.52 no.4
    • /
    • pp.335-340
    • /
    • 2013
  • As the market of educational pet insects is expanding, understanding the consumer needs became more crucial. To achieve the ideal analysis on the market, this research monitored the behavior of consumers. The posting on the blogs of consumers, who have visited insect museums and farms, or have bought insects were collected as data. Moreover, the informational contents, photographs and texts, were analyzed. The results showed that the family-unit visitors with elementary school lower graders were the main type of visitors for their children's education. The visiting areas were concentrated in Seoul and the Metropolitans of Gyeonggi province, and the visits were mostly occurred during their children's vacation period. The analysis of posted photographs showed the visitors' high interest in the hands-on program. According to the texts on visitors' blogs, especially, the largest number of visitors satisfied with the variety of program. It implies the necessity of development in diverse and differentiated hands-on program. Otherwise, the programs available to connect insects to other animals and plants should be introduced to reduce aversion against insects, which was reported as the strongest dissatisfaction. In conclusion, diversification on insect species and development in systematized hands-on program seem to be required for the continuous growth of educational pet insects market.

The effect of emotional experience on customer response in the Metaverse: Focusing on medical tourism services (메타버스에서의 정서적 경험이 고객반응에 미치는 효과: 의료관광서비스를 중심으로)

  • Yoon Yong Hwang;Mi Ra Kim
    • Smart Media Journal
    • /
    • v.13 no.2
    • /
    • pp.156-164
    • /
    • 2024
  • The Metaverse as a combination of physical and digital space, provides many consumers with a different process of search, evaluation, consumption, and disposal than before, based on hyper-connected and hyper-realistic services. Therefore, it is necessary to examine what kind of sensory experiences customers feel when performing various activities in the Metaverse and how these experiences affect customers' behavioral responses. This study measured the temporal and emotional experience of the Metaverse service environment felt during the Metaverse experience journey of customers experiencing medical tourism services. The results of the study showed that the emotional experience through Metaverse had a more positive impact on customer satisfaction and customer loyalty as the intensity of the Metaverse experience deepened. In particular, it was confirmed that the emotional experience at the end of the Metaverse service had a positive influence on repurchase behavior. These results show that, just as in the real world, customer experience in the Metaverse can provide important insight into understanding customers' post purchase behavior and how service providers can develop and implement effective customer experience strategies in the Metaverse environment.

An Instructional Design of STEAM Programs using 3D Printer and Analysis of its Effectiveness and Satisfaction (3D 프린터를 활용한 융합인재교육 프로그램 개발 및 효과성과 만족도 분석)

  • Bae, Youngkwon;Park, Phanwoo;Moon, Gyo Sik;Yoo, Inhwan;Kim, Wooyeol;Lee, Hyonyong;Shin, Seungki
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.4
    • /
    • pp.475-486
    • /
    • 2017
  • The purpose of this study is to develop the STEAM program using 3D printer and to verify its effectiveness and students' satisfaction in order to draw implications and suggest the future directions. To design the alternative instructional framework utilizing the 3D printer, we used the learning standards of 'presenting the situation', 'creative design', and 'emotional experience' for the 3rd to 4th grade and 5th and 6th graders in elementary school. As a result of the experiment, statistically significant results were obtained about 'interest', 'care and communication', 'self-directed learning', 'career choice for science and engineering'. According to the students' satisfaction survey, students responded that they are interested in general, they can learn various subjects in relation to existing the regular classes, and that they have lots of making and experiencing activities.