• Title/Summary/Keyword: 체험형태

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A Study on the Activation Factor and Characteristics of Street Design - Focusing on the Famous Streets in Tokyo, Japan - (가로 환경디자인의 활성화 요인 및 특성에 관한 연구 - 일본 도쿄시의 주요 가로를 중심으로 -)

  • 정수진
    • Archives of design research
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    • v.17 no.2
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    • pp.323-334
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    • 2004
  • This study is concerned about activation factor and characteristic of street design through survey that in Tokyo, Japan. The factor is largely distinguished form physical and non physical factors, these are institution programs, circulation of goods, space programs as culture and history, and they are form of city, structures, street, open spaces, trees, street furnitures. The investigation about sites that Shinjuku, Shibuya, Harajuku, Ueno, and Ikebukuro, is resulted in dose-by public transportation, concerned with historic relationship, and increased in special experience of life. It is caused from controlling the law and rules, and making the sufficient infrastructures, and protecting a policy, and specializing with brand effect and place-marketing. The Street furniture emphasize to making street design. This conclusion is that involving physical and non physical factors, activate street design in making places.

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Effects Food Tourism's Activities on Visiting Intention (음식관광의 참여활동이 방문의도에 미치는 영향)

  • Lee, Sang-Mi
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.417-425
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    • 2010
  • This paper is 1) to find out food tourism possibility with representative local food in Dan Yang, 2) to suggest some guidelines to draw food tourists with how activities related with food affect on visit intention. The questionnaires are distributed 250 in Kyoung gi provice including Seoul. then used for data analysis 248. The results are as followed; First, 43.5% of the all respondents means for having food tourism, but 18.5% means no experiences, just having interest in food tourism. The types of food tourism showed simply visiting famous restaurant or participate on food festival. That means high possibility for food tourism. Second, tourists are tend to chose it according to recommend food by local residents, personal own taste, local cuisine & ingredients, visiting for traditional market in community, and participate on food festival in tour destination. Third, respondents are trying to chose local cuisine such as mushroom broth, mackjeok gui(Korean style barbeque), mixed rice with various herb, and rice with garlic & geondrei herb. Fourth, three variables which are food culture oriented, knowledge & information of food, health oriented in food tourism had high significant in visit intention.

Research of Errors in Photo Materials in Korean History Textbooks for High School (고교 한국사 교과서 자료 사진 오류에 관한 연구)

  • Park, Jun Hyung;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.642-655
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    • 2015
  • The Korean history textbook is a basic teaching material for learning history. Students learn the past and also understand history through Korean history textbooks. The Korean history textbooks are comprised of educational materials arousing students' interest. What is helpful to education in the visual form is photo materials. As visual data, such photo materials play roles not only in arousing students' interest more than texts filled with writings, but also in making students experience history of the time indirectly in more objective form. Since such photo materials are playing essential roles in Korean history textbooks, if photos with errors are used, it can create huge confusion. This study analyzed the reliability and suitability of photo materials in eight Korean history textbooks of high school, depending on each type of photo. Then it suggested the measures of composing photo materials in Korean history textbooks revised in the future. The future textbooks will contain more amount of photo materials with the higher weight of photo materials.

New Paradigm Changes in Animation in the Era of Media Convergence (미디어 컨버전스 시대 애니메이션의 새로운 패러다임 변화)

  • Lee, Sang-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.31-43
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    • 2007
  • Recently, the animation market requires a new consumption form of animation contents that can meet the trend and environment of a new era. Therefore, the main purpose of this study is to seek new changes in paradigm by analyzing the animation examples from media to media in order to confirm in which form animation genres are changed in the ers of media convergence. The finding shows that the paradigm changes in animation are essentially caused by the development of internet communication technology, the interactiveness, and the emergence of new media by media characteristics. As a result, the environment of consumption involves the introduction of active marketing centered on personal media and the new insight into the genre of animation, and the industry of animation has a high possibility of developing into a leading industry in the future based on the development of creation technology and on the paradigm of empirical economy and requires the animation education based on new media. This study will find its significance in that it may provide the basis of study in terms of theory and practice of the creation animation research focused on new media.

천연기념물 제395호 진주 가진리 새발자국과 공룡발자국 화석산지의 새로운 해석

  • Im, Jong-Deok;Gong, Dal-Yong;Kim, Gyeong-Su;Kim, Tae-Hyeong
    • 한국지구과학회:학술대회논문집
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    • 2010.04a
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    • pp.21-21
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    • 2010
  • 천연기념물 제395호 진주 가진리 새발자국과 공룡발자국 화석산지는 1997년 5월 20일, 경남과학교육원 신축 공사장에서 당시 경남과학고등학교 교사로 근무하던 백광석(현재 서상중고등학교 교장)에 의해 최초로 발견되어, 수 백 점의 새발자국 화석과 공룡발자국 화석들이 학계에 알려지게 되었다. 지금까지도 세계 여러나라의 중생대 새 발자국 중에서 가장 밀도가 높은 화석산지로 손꼽히고 있으며 많은 학자들의 관심을 받고 있다. 이곳의 지질은 백악기 하양층군 함안층 하부의 적색 이암 또는 셰일과 사암의 호층으로 구성되어 있고, 새발자국 화석들은 적색 이암에서 발견된다. 현재, 이 화석산지는 경남과학교육원 건물 내부에 위치하고 있으며, '화석문화재전시관'이라는 명칭으로 보호 및 관리되고 있기때문에 자연재해와 풍화에 의한 침식을 1차적으로 막고 있다. 이 화석산지는 우리나라에서는 천연기념물 제394호 해남 우항리 화석산지와 함께 현장을 그대로 보존하면서 화석의 보존과 관리를 동시에 할 수 있는 건물을 지어 자연사교육을 진행할 수 있는 곳으로 많은 학생들을 대상으로 우리나라의 소중한 화석을 직접 관찰하고 학습하는 체험교육이 가능하다. 원격조종카메라 시스템을 활용하여 관람객이 직접 자신이 원하는 발자국 화석을 세부적으로 관찰할 수 있게 장치한 interactive system은 과학교육 효과를 증진시킨다. 선행 연구에 의하면, 본 화석산지에서 익룡의 발자국 화석(KS 071)도 공룡이나 새발자국과 같은 층리면에서 서로 겹쳐서 나타난다고 보고되었으나, 본 연구에 의해 다시 조사된 결과 전형적인 익룡의 발자국 화석에서 보이는 분명한 특징들을 발견할 수 없었다. 물갈퀴를 가진 새발자국 가운데에서 Uhangrichnus chuni 와 Jindongornipes kimi 로 기재된 표본들에 대하여서도 새롭게 분석하였다. Uhangrichnus chuni로 기재된 많은 표본들은 II-IV번 발가락 사이의 각, 물갈퀴의 형태, 뚜렷한 hallux 등의 형태적 특징을 근거로 할 때, 대부분이 Ignotorinis yangi로 판단된다. Jindongornipes kimi로 기재된 표본들은 이미 기재된 표본보다 크기가 적어도 10%-25%가 작으며, II-IV번 발가락 사이의 각에서 차이를 보인다.

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Study for Expressional Characteristics of Minimal Architecture -Based on the Theory of Marshall Mc Luhan- (미니멀건축 표현의 특성에 관한 연구 -마샬 맥루한 이론을 바탕으로-)

  • Shin, Moon-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.426-435
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    • 2013
  • Minimal architecture is generally expressed in a simple and pure form, this characteristic of minimal architecture was first introduced by the architect, Mies Van der Roche, in the beginning of 20th century. The objective of this study is to identify wether minimal architecture is just a reappearance of the beginning of 20th century's modern architecture or a suitable form for contemporary aesthetics. As a result, it can be concluded that minimal architecture is based on human emotion and one's experienced perception which is very different from the modern architecture which is more focused on functionality and mechanical esthetics. Minimal architecture uses two systems which are multi-sensual perception and conceptual perception; however, it focuses more on conceptual perception which is also used in comtemporary architecture. In conclusion, simplicity is just one of the necessary conditions which is not sufficient enough to represent minimal architecture.

A study on the Application of the Space Design of Green Amenity (그린 어메너티의 공간디자인 적용에 관한 연구 -2016년~2018년 메종 & 오브제(Masion & Objet) 세계 박람회를 중심으로-)

  • Hong, Yun Joo
    • Journal of the Korean Society of Floral Art and Design
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    • no.40
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    • pp.45-61
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    • 2019
  • This study attempts to examine the recent trend of 'Maison & Objet' exhibition which shows everything that forms a space, and seek cases where such 'green amenity' is applied. In terms of morphology, a minimal space was filled with a curved shape, and gradually a design that reproduces nature was produced. As the maximalism gradually emerged, decorative elements were added to the design, and a lot of craft products appeared. In terms of materials, the emotion of naturalism was the most common, and natural wood materials were mainly used. These materials combine with various heterogeneous materials to complete a new design, and natural elements were shaped in space. In terms of colors, the theme in 2016 was 'Wild', and it was possible to see a space where wild nature can be experienced. It showed various colors of nature centered on brown and green of trees. 'Silence' in 2017 is distinguished and characterized by its pink color. Also, pieces of warm reddish brown furniture were made. In the past, brass or rose gold would be trendy, but in 2017, gold or silver colors showed a greater popularity. In 2018, 'Show Room' was the theme, and the representative color was green, which affected new designs with yellow and pink.

Elements of Interactive Storytelling in Alternate Reality Game (대체현실게임에서 사용자 참여 생성의 스토리텔링의 요소)

  • Kim, Maeng-Ha;Kim, Eun-Ji
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.105-113
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    • 2012
  • With the help of information technology, the web 2.0 gives people the environment where they share informations and a means of expressing ideas. The power of web affects interactive storytelling for Alternate Reality Game (ARG). There are less theoretical approaches and practices about ARG in Korea and to understand ARG into a deeper sense shall contribute to the development of domestic culture and its contents. In order to realize this, first we will explore the general idea about ARG. Second, know its elements in Interactive storytelling and finally, analyze the examples.

Personalized Virtual Storytelling with Responsive Multimedia System (반응형 멀티미디어 시스템을 이용한 개인화된 스토리텔링 기법)

  • Lee, Young-Ho;Oh, Se-Jin;Park, Young-Min;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.118-123
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    • 2006
  • 본 논문에서는 반몰입형 가상현실 시스템인 반응형 멀티미디어 시스템(RMS: Responsive Multimedia System)을 이용한 개인화된 스토리텔링 기법을 제안한다. 인간은 글, 그림, 영상 기술 등을 이용한 다양한 스토리텔링 기법을 개발해 왔으며, 가상 현실 기술을 통하여 기존의 멀티미디어보다 한차원 높은 수준의 스토리텔링을 가능하게 하였다. 제안된 스토리텔링 기법은 테이블 형태의 다감각 사용자 인터페이스, 사용자 정보 처리와 위치기반 이벤트를 결정하는 컨텍스트 인식 응용 모델 (vr-UCAM), 그리고 가상환경 네비게이션과 변화, 캐릭터의 애니메이션을 가능케 하는 가상공간 관리기로 구성된다. 제안된 스토리텔링 기법은 다감각 사용자 인터페이스를 통하여 직관적인 상호작용을 가능하게 한다. 그리고 컨텍스트 인식 응용 모델을 활용하여 사용자 개인정보를 스토리에 적용하여 개인화된 스토리가 전개될 수 있도록 한다. 그리고 가상 환경의 네비게이션, 가상 캐릭터, 날씨 및 환경의 변화 등을 조절하여 실감있게 스토리가 전개되도록 한다. 제안된 스토리텔링 환경을 검증하기 위해 운주사에 얽힌 설화를 기반으로 가상 운주사 체험 시스템을 구현하였다. 이를 통해, 반응형 멀티미디어 시스템을 이용한 스토리텔링의 가능성을 검증하였으며, 컨텍스트 인식 응용 모형을 활용한 개인화된 스토리텔링을 선보였다. 제안된 스토리텔링 기법은 문화교육, 에듀테인먼트, 예술 분야에 활용될 것으로 기대된다.

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The Analysis of Participant Teams' Activity Types and Roles of Assistant Students in Science Festival (과학체험행사 참가 팀의 활동 형태 및 도우미 학생의 역할 분석)

  • Jhun, Youngseok;Lim, Miryang
    • Journal of Korean Elementary Science Education
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    • v.31 no.2
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    • pp.188-196
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    • 2012
  • Science festivals have occupied a very important axle in informal science education that enables students to experience the amazement of scientific experiments to think over scientific principals beyond the formal education in the classrooms. Among the concerned person, the most benefit-taken group may be the assistant who help the participants experience the activities in the festival. In order to find out the ways to make the student assistant's participation into a meaningful education experience, we analyzed the types of the activities in the science festival as well as the characteristics of the interaction between the student-assistants and the participating students are studied. The research findings are as follows: First, most activities in the science festival had related to the scientific concepts or principals; however, the understanding of the concepts and principals didn't highly affect the procedure of the activities. In many cases the students operated and made results without checking the related concepts or principals. Second, the student-assistants showed the consistency of operation in guiding their activities. They were explaining mainly the process of the experiments without giving a chance to think of related concepts or principles. We suggest that teacher should consider the student-assistants' learning in the festival as well as that of the participants.