• Title/Summary/Keyword: 청소년 시간사용

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Implementation of courseware for Network Etiquette using WBI (WBI를 통한 네티켓 코스웨어의 구현)

  • 한창호;이정숙;이근왕
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.831-834
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    • 2003
  • 청소년의 인터넷 사용횟수가 급속히 증가하면서 그에 따른 역기능이 사회문제가 되는 시점에서, 학생들이 자신의 컴퓨터 활용 실태를 스스로 검토해 볼 수 있으며, 문제점이 있는 활용실태에 대한 현실감 있는 해결방법을 스스로 찾아볼 수 있는 기회와 환경을 제공하는 것이 필요하다. 청소년의 컴퓨터 활용과 관련한 역기능의 문제를 청소년 본인이 가장 정확하게 파악하고 있으며, 토론활동을 통하여 가장 효율적인 해결방안을 제시할 수 있는 대상도 청소년이다. 따라서 정보통신윤리 의식의 함양을 목적으로 학교 수업 시간에 적용이 가능한 웹 사이트 형태의 네티켓 코스웨어를 개발하여 적용하고자 한다.

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A Study for Development of Network Etiquette Awareness based Internet (인터넷 기반의 정보통신윤리 의식 함양에 관한 연구)

  • Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.308-310
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    • 2010
  • 청소년의 인터넷 사용횟수가 급속히 증가하면서 그에 따른 역기능이 사회문제가 되는 시점에서, 학생들이 자신의 컴퓨터 활용 실태를 스스로 검토해 볼 수 있으며, 문제점이 있는 활용실태에 대한 현실감 있는 해결방법을 스스로 찾아볼 수 있는 기회와 환경을 제공하는 것이 필요하다. 청소년의 컴퓨터 활용과 관련한 역기능의 문제를 청소년 본인이 가장 정확하게 파악하고 있으며, 토론활동을 통하여 가장 효율적인 해결방안을 제시할 수 있는 대상도 청소년이다. 따라서 정보통신윤리 의식의 함양을 목적으로 학교 수업 시간에 적용이 가능한 웹 사이트 형태의 네티켓 코스웨어를 개발하여 적용하고자 한다.

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The Study on the Internet Addiction Influencing Factor and Coping Strategies for Juvenile (청소년 인터넷중독에 영향을 미치는 요인과 대처방안에 관한 연구)

  • Kim, Kyung-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.157-165
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    • 2009
  • The purpose of this study was to investigate the relationship between internet addiction in adolescent and influencing factor traits. In addition, the relationship between internet addiction and environmental coping strategies were examined. To examine the main purpose. analyzed as followed. According to the results of study. First, What have influencing factors on internet addiction? Second, How about were relationship between multidimensional factors correlation and multiregression analysis? Third, What about were prevention and coping strategies on internet addiction in adolescent period? According to the analysis with coping strategies researches, the results were presented as follows. Results showed that have positive correlation with internet use time, escape from reality, impulsivity, depression, anger control by examined results of Young addiction measure. Significant variables have influencing internet addiction with internet use time, escape from reality internet use, depression, anger control impulsivity. Based on these study results, This paper made a suggestion about prevention prescription and coping strategies of influencing factors on internet addiction in adolescent.

Internet experience effect on Juvenile Delinquency (인터넷 경험이 청소년 비행에 미치는 영향)

  • Kim, So-joung
    • Korean Journal of Social Welfare Studies
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    • v.41 no.3
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    • pp.57-79
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    • 2010
  • This study set out to investigate internet experience effect on youth's delinquency. Specifically, internet experience means internet deviant behaviors and the frequency of the internet use including chatrooms, computer game, and pornography. Data came from Korea Youth Panel Survey 2007. Analysis methods hierarchical regression analysis. The major findings of this study are as follows. First, results showed that adolescents use computer every day about 2 hour 40 minutes for using internet such as chatrooms, computer game, and pornography. And 29.4% of adolescents reported internet deviance. Second, the internet use and the internet deviance influenced positively juvenile delinquency. Third, the relationship between internet use and juvenile delinquency was mediated by aggression and internet deviance. These results means that youth spend much time online every day for using internet, and engaged internet deviance. This online experience influence juvenile delinquency offline world. And limitations and implications of this study were discussed with respect to further studies.

The Adolescents' Internet Addiction Tendencies According to their Human Resources (청소년의 인적 자원에 따른 인터넷 중독 경향성)

  • Song, Keum-Sook;Jang, Yoon-Ok
    • Journal of Korean Home Economics Education Association
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    • v.17 no.3 s.37
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    • pp.1-15
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    • 2005
  • The purpose of this study was to investigate adolescents' internet addiction tendencies according to their human resources which is composed of personal resources and interpersonal resources. The subjects of this study were 396 middle school students in Daegu. Analysis of data were done with the use of frequency. percentage, meat factor analysis, and MANOVA with the Scheffe test applied. The main results of this study were as follows : First, there were meaningful differences in adolescents' internet addiction tendencies according to their personal resources such as self-control ability, Problem-solving ability, and time management ability. Second, there were meaningful differences in adolescents' internet addiction tendencies according to their interpersonal resources such as parents-support, peer-support, and teacher-support.

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Application of the Neural Network to Predict the Adolescents' Computer Entertainment Behavior (청소년의 컴퓨터 오락추구 행동을 예측하기 위한 신경망 활용)

  • Lee, Hyejoo;Jung, Euihyun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.2
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    • pp.39-48
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    • 2013
  • This study investigates the predictive model of the adolescents' computer entertainment behavior using neural network with the KYPS data (3449 in the junior high school; 1725 boys and 1724 girls). This study compares the results of neural network(model 1) to the logistic regression model and neural network(model 2) with the exact same variables used in logistic regression. The results reveal that the prediction of neural network model 1 is the highest among three models and with gender, computer use time, family income, the number of close friends, the number of misdeed friends, individual study time, self-control, private education time, leisure time, self-belief, stress, adaptation to school, and study related worries, the neural network model 1 predicts the computer entertainment behavior more efficiently. These results suggest that the neural network could be used for diagnosing and adjusting the adolescents' computer entertainment behavior.

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Leisure activity and self-concept of adolescents in cyberspace: With specific focus on elementary school, middle school, high school and university students (청소년 놀이공간으로서 사이버 세계에서의 자기개념: 초, 중, 고, 대학생을 중심으로)

  • Young-Shin Park;Uichol Kim;Soo Yeon Tak
    • Korean Journal of Culture and Social Issue
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    • v.17 no.1
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    • pp.81-113
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    • 2011
  • This study investigates leisure activity, involvement and self-concept in cyberspace of various age groups of adolescents. A total of 1,388 students (elementary school=337, middle school=326, high school=361, university=364, consisting of 696 male and 692 female) participated in the study. The results are as follows. First, although the vast majority of adolescents (96.9%) had a computer at home, majority of adolescents visited Internet cafe. Second, 70.3% of adolescents visited Internet cafe to play Internet games, followed by engaging in information search, chatting, and participated in cyber community. Third, on average adolescents spent 5.43 hours per week playing Internet games, with more males playing Internet games than female adolescents. As for information search, the weekly average was 2.60 hours, with university students spending more time than the other groups. As for chatting, the weekly average was 1.69 hours, with no significant differences among the groups. The weekly average of Internet use was 9.65 hours, with older groups spending more time. The weekly average use of computer was 10.91 hours, with older groups spending more time and more males using more computer than females. Fourth, as for self-concept in cyberspace, elementary and middle school students reported that they had fun, while high school and university students reported that they were the same as in the regular daily life. In addition, adolescents reported that they spent leisure activity in cyberspace and they become a fictional character in cyberspace. Fifth, when they played Internet games, regardless of age and gender, adolescents reported that they had fun, followed by that they were absorbed, that they became aggressive, and that they were the same as in the regular daily life. Sixth, when they chatted on Internet, regardless of age and gender, adolescents reported that they had fun, followed by that they were not interested, that they were the same as in the regular daily life, and that they do not chat on Internet. Seventh, when they interacted with their friends on Internet, regardless of age and gender, majority of adolescents reported that they had fun, followed by that they conversed, that they were the same as in the regular daily life, and that they felt closer. These results indicate that Korean adolescents view Internet as a place to spend their leisure time and that they enjoyed spending time on Internet.

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Exploration of Activity Factors by Job to Strengthen Adolescent Athletes' Career Capacities (청소년기 운동선수 진로역량강화를 위한 직업군별 활동요소 탐색)

  • Lee, Yang-Gu
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.293-300
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    • 2018
  • To realize various opportunities to choose careers for adolescent sports players, first, it is necessary to help them choose a job suitable for each student's aptitude. In reality, adolescent sports players absolutely have insufficient time for choosing various careers unlike general adolescents and realizing them. Thus, differentiated and specialized convergence learning materials are needed by each job cluster suitable for adolescent sports players' aptitude. The learning materials, specialized for these individual job clusters are a method to show a great effect on education with investing the minimum time, so they have a high value for utilization as necessary learning information for the realization of various opportunities to choose various careers for adolescent sports players.

Differences in Depression and Impulsivity depending on Hours Spent on SNS among Korean Adolescents (SNS 이용시간에 따른 청소년의 우울 및 충동성 차이)

  • Lee, Soyoung;Jun, Hey Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.11
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    • pp.7607-7616
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    • 2015
  • The present study sought to identify the differences in levels of depression and impulsivity depending on hours on SNS among Korean adolescents. Data for this study was collected from the responses of 1,008 of middle and high school students in Seoul in 2014. The upper 33%(N=364) and the lower 33%(N=319) of students who reported to spend lots of time on SNS were extracted from the total data to constitute two groups for analysis. The sample was analyzed utilizing SEM to compare depression and impulsivity levels of the upper group with those of the lower group while controlling for gender. In conclusion, there was a significant difference in level of depression and impulsivity between the two groups. The upper group that spent more time on SNS displayed higher levels of depression and impulsivity. The result of this study means that the more time the adolescents spend on SNS the more likely the adolescents are to be depressed and impulsive.

Longitudinal Data Analysis for School-aged Adolescents' Obesity Rates across the States (미국 청소년의 비만에 관한 종단적 분석)

  • Kim, TaeEung;Kim, Jongho;Hwang, Sunhwan
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.743-755
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    • 2016
  • The objectives of this research is to examine: 1) how the rates of adolescents' BMI change over time in terms of the state level; and 2) development difference in the state level of BMI in terms of children's obesogenic behaviors from 1999 to 2011. Data were drawn from the 1999-2011 Youth Risk Behavior Survey in the United States (N=260, 293, grades 9-12, and 27 states). Ordinary least squares regression and hierarchical linear modeling were utilized to capture a longitudinal time effect of school-aged adolescents' obesity rates across the states, controlling for demographics and nutrition- and physical activity-related behaviors. The state's level of children's BMI percentile was significantly associated with longitudinal time. Longitudinal time effect across the states appears to play an important factor associated with children's decrease of BMI percentile. Therefore the states' implementation of physical activity and nutritional policies seems to be effective for preventing and reducing childhood obesity during last decade. More attention should focus on enforcing the policy and overcoming current barriers in order to minimize children's obesogenic factor.