• Title/Summary/Keyword: 철학언어

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A Tagging Support System : Hi-Tagger (태깅 지원 시스템 : Hi-Tagger)

  • Lee, In Keun;Jung, Jason J.;Hwang, Dosam;Kim, Young Kil
    • Annual Conference on Human and Language Technology
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    • 2012.10a
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    • pp.91-94
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    • 2012
  • 컴퓨터가 인간의 자연언어를 처리하고 이해하도록 하기 위한 많은 연구가 진행되어 왔다. 그러나 컴퓨터에 의해 자동으로 구축한 정보의 신뢰성 문제로 인해 그 효용성이 낮다. 따라서 최근에는 웹 2.0 환경에서의 집단지성을 통한 오픈지식의 구축과 지식 간의 링크 정보의 활용이 주목을 받고 있다. 그러나 양질의 지식을 구축하기 위해서는 인간의 개입이 불가피하며 대부분의 오픈지식도 사용자들의 노력에 의존하여 구축되고 있다. 따라서 본 논문에서는 자연언어로 작성된 문장의 용어에 대한 태깅 작업을 지원하는 태깅지원 시스템을 개발한다. 개발한 시스템에서는 사용자가 문장을 작성하는 과정에서 자동으로 태깅 가능한 용어를 추천하고, 시스템이 추천한 용어에 대해 사용자는 태그셋(tagset) 에 등록된 태그 및 링크로 태깅을 수행한다. 이 시스템을 이용하여 경제, 과학, 문학, 철학의 4개 분야에 대해 5인의 실험자가 한글문서의 태깅 실험을 수행함으로써 개발한 시스템의 효용성을 확인한다.

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수학교육학에서의 질적 연구

  • Gye, Yeong-Hui
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2010.04a
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    • pp.219-219
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    • 2010
  • 교육학의 질적 연구는 문헌 연구, 면담 연구, 비참여 관찰 연구, 참여 관찰 연구로 분류한다. 문헌연구에는 내용분석, 철학적 연구, 역사학적 연구, 문학적 비평이 들어가고, 면담연구에는 구술사, 전기, 탐문(探問) 저널리즘 등이 포함되고, 비참여 관찰연구에는 전문적 감정(鑑定), 인간의 종적 특성 연구, 관찰자 연구, 비개입적 행동 연구 등이 포함된다. 마지막으로 참여 관찰연구는 일반적 현장연구, 문화 기술적 연구가 포함된다. 질적 연구는 사람, 사물, 현상의 범주화나 수량화가 가해지기 이전의 상태, 즉 '있는 그대로'의 상태에 최대한 접근하는 방법으로써, 고정관념을 깨고 기존의 이론을 최대한 유보한 채 연구에 임하는 것으로 최근에 발달한 인문사회과학적 연구방법이다. 질적 인식이 자연언어에 주로 의존하는 데 비해 양적 인식은 인공언어에 많이 의존한다. 수식과 도형, 부호등은 대표적인 인공언어이다. 모든 사물이 질과 양의 속성을 다 가지고 있듯이 모든 연구는 질적 과정과 양적 과정을 다 포함하고 있다. 질적이냐, 양적이냐 하는 구분은 연구방법론의 문제인데 연구방법론은 연구논리와 연구기법을 포함한다. 본 연구는 인공언어인 수와 식에만 익숙한 수학교육에서, 질적 연구가 왜 필요한지, 어떤 특성이 있는지 논의함으로써 수학교육의 새로운 방법론을 제시하고자 한다.

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Implementation a Philosophy Ontology based on Knowledge of Text Contents (텍스트 내용 지식 기반의 철학 온톨로지 구축)

  • Kim Jung-Min;Choi Byoung-Il;Kim Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.3
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    • pp.275-283
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    • 2005
  • Ontologies are the core components of the Semantic Web and knowledge-based systems. But it is difficult to find useful ontologies in actual domains. In order to build useful domain ontology, the conceptualization of the domain knowledge by knowledge experts of the specific domain and the specification of conceptualized knowledge with formal languages by ontology designers are required. In addition, structured and detailed guidelines and methods should be provided to be shared by the development team members. However, existing ontology building methodologies define and describe the skeletal structure of the whole building process at the top-layer. We build a useful academic ontology that is based on the conceptual knowledge structure in the domain of philosophy, and propose a detailed methodology to build a text ontology based on Topic Maps. Our methodology consists of two phases, ontology modelling and ontology implementation. We implement a philosophy knowledge portal to support retrieving and navigating of the philosophy knowledge.

비트겐슈타인의 철학과 퍼지 논리 - 언어 사용을 중심으로 -

  • 박창균
    • Journal for History of Mathematics
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    • v.13 no.2
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    • pp.145-150
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    • 2000
  • This paper is intended to show that fuzzy logic can be understood in the context of the late Wittgenstein's philosophy. It introduces the view of language presupposed by fuzzy logic and parallels it with the late Wittgenstein's view of language. To make the parallel clear it contrasts the views of the early Wittgenstein and the late Wittgenstein.

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Collection of Philosophical Concepts for Video Games -Theory of Art in the Age of Artificial Intelligence by Shinji Matsunaga's The Aesthetics of Video Games (인간과 컴퓨터가 공유하는 인공적인 놀이에 관한 개념상자 -마쓰나가 신지의 『비디오 게임의 미학』이 체계화하는 인공지능시대의 예술과 유희 이론)

  • Kim, Il-Lim
    • Journal of Popular Narrative
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    • v.26 no.4
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    • pp.215-237
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    • 2020
  • This paper is written to introduce and review Shinji Matsunaga's The Aesthetics of Video Games which published in Japan in 2018. Shinji Matsunaga has studied video games from a philosophical and aesthetic perspective. In The Aesthetics of Video Games, he took video games as a hybrid form of traditional games. Shinji Matsunaga particularly notes that video games can design human behaviors and experiences. From this point of view, he tries to construct a theoretical framework that will be able to describe the ways of signification in games and fiction respectively. In previous studies, video games have been mainly discussed in the context of cultural studies and entertainment culture in Japan. The Aesthetics of Video Games is distinguished from the previous studies in the following points. First, The Aesthetics of Video Games pioneered the method of studying video games in art theory. Second, it established various types of relationships with video games and traditional aesthetic concepts. Third, this book connects new concepts that emerged in the age of artificial intelligence to video games as an aesthetic action. Through this work, not only video games were discussed academically, but also the fields of aesthetics and art were expanded. The Aesthetics of Video Game is like a collection of philosophical concepts for video games. Through this book, it can be said that the path for artificial intelligence to approach human secrets is closer than before.

On Plato's Laws, Book 10: A Stoic Reading (플라톤의 『법률』 제10권 연구: 하나의 스토아적 독해)

  • Lee, Chang-Uh
    • Journal of Korean Philosophical Society
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    • no.85
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    • pp.53-76
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    • 2009
  • Plato's Laws, Bk. 10 is made up of cryptically concise expressions and complex arguments, so that it is not simple to understand it. In this essay I would like to make use of Stoic perspective as an interpretative instrument, which would enable me, I hope, to reconstruct the main arguments of the Laws, Bk. 10 into an intelligible form. Through this approach we would have an opportunity to meet with some important philosophical ideas of Plato which did not reveal themselves clearly in other, especially early and middle dialogues. These ideas comprise the inseparability of the soul from the body, the intellectualization of nature, the human being as a part of the cosmos and the extensional overlapping of the moral law and the natural law. And at the same time my study would result in making a suggestion for history of reception. That is, in this paper I will find some grounds in the tenth book of the Laws that would show how great the influence of Plato upon the Stoics was. For we have but little knowledge about the possibility of the power of Plato's influence upon the Stoics, even though the scholarship on the Stoics until now shed some light on the features and range of Aristotle's influence upon them.

CONTENT AND MEANING (내용과 의미 -데이빗슨의 의미론은 비트겐슈타인적인가?-)

  • Kim, Sun-Hie
    • Annual Conference on Human and Language Technology
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    • 1994.11a
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    • pp.96-110
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    • 1994
  • 인간은 사고하는 존재, 그리고 언어를 사용하는 존재라는 사실은 바로 인간이 지향적 주체라는 것을 보여주는 두가지 특징적 측면이다. 즉 심성내용과 의미는 지향적 대상의 두 축이라고 할 수 있다. 그런데 데이빗슨은 자비(charity) 혹은 합리성(rationality)이라는 동일한 원리에 기초하여 내용과 의미의 통일적 이론을 모색한 철학자이다. 이 논문에서는 데이빗슨의 내용과 의미의 이론을 반(反)데카르트적 관점으로 해석함으로써 데이빗슨 철학이 갖는 비트겐슈타인적 경향을 검토한다. 즉 데이빗슨의 내용과 의미론을 비트겐슈타인적 시각에서 조명하고 둘 사이에 어떤 연속성과 차이가 있는지를 논의함으로써, 데카르트 전통의 지향성 개념을 모색하는 새로운 지향성 개념을 모색하는 것이 이 논문의 목표이다.

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Wittgenstein's Logic of Language and Metaphysics (비트겐슈타인의 언어 논리와 형이상학)

  • Byun, Youngjin
    • Korean Journal of Logic
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    • v.16 no.3
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    • pp.309-346
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    • 2013
  • This paper deals with the problem, which logic of language and which metaphysics Wittgenstein suggests in the Tractatus logico-philosophicus. I will ultimately show how he bases the metaphysics on the logic of language. The logic of language by which Wittgenstein sets the limit to the language 'in the language' is the logical syntax of the language. And Wittgenstein extends the idea of the logical syntax to the understanding the nature of the world, i.e. to the metaphysics. The logical form the language(proposition) must have is the form of the world(or the nature of the world), and it can be determined only together with the logical syntax of the language. But what is the logical form(form of the world) 'cannot be said', since the proposition saying it is devoid of 'sense' and 'says nothing'. Therefore Wittgenstein expresses that the logical form(form of the world) 'can only be shown' in the proposition that has sense. The Metaphysics Wittgenstein wants to base on the logic of language(the logical syntax) must be mystical.

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An Analysis of 'Any' and 'Amwu' ('ANY'와 '아무'에 관한 분석)

  • Kim, Hanseung
    • Korean Journal of Logic
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    • v.17 no.2
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    • pp.253-287
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    • 2014
  • In First-Order Logic the English expressions, 'any', 'every', 'all', and 'each' are treated on a par but have different meanings in the natural language usages. Especially the expression 'any' is typically used only in the negative contexts, which linguists have paid attention to and attempted to provide an adequate explanation of. I shall show that the explanations so far mainly from linguists are not satisfactory and revive the philosophical insights concerning the logical features of 'any' provided by Zeno Vendler in 1962. I shall claim that the expression 'any' has what Vendler calls the 'freedom of choice' as its primary meaning and denotes what Kit Fine calls an 'arbitrary object'. It will be shown that the logical features of 'any' are manifested more evidently in the analysis of the Korean expression 'amwu'. I believe that this analysis has significant philosophical implications. As an instance I shall show that we can take a fresh perspective on the problem which involves the universal generalization rule and the preface paradox.

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Deductive Argument and Inductive Argument (연역논증과 귀납논증)

  • Jeon, Jae-won
    • Journal of Korean Philosophical Society
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    • v.141
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    • pp.187-202
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    • 2017
  • The aim of this paper is to clarify the difference between the concept of deduction-induction and Aristotle's concept of syllogismos-epagoge. First, Aristotle does not use the expression 'invalid syllogismos'. But a valid deduction is distinguished from a invalid deduction in modern logic. Second, from Aristotle's point of view syllogismos is paralleled by epagoge. Because syllogismos is equivalent to epagoge in logical form. But a disturbing lack of parallelism exists between deduction and induction by which the standards for establishing inductive conclusions are more demanding than those for deductive ones. Third, instructors in introductory logic courses ordinarily stress the need to evaluate arguments first in terms of the strength of the conclusion relative to the premises. Accordingly, students may be told to assume that premises are true. But Aristotle does not assume that premises are true. A syllogismos start from the conceptually true premise and a epagoge start from the empirically true premise.