• Title/Summary/Keyword: 철도 통신

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The Present and the Prospects for Batteries (전지기술의 국내외 연구동향)

  • 이주성
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 1999.10a
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    • pp.1-2
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    • 1999
  • 시간과 공간의 구애를 받지 않는 양질의 음성, 화상, 문자정보의 교환을 위한 노력으로 디지털 휴대폰과 휴대용 컴퓨터가 등장하면서 음성과 문자정보의 교환분야에 커다란 진보를 이룩하였다. 그러나 현재는 휴대폰이 음성정보에 문자정보교환이 추가된 상황이기 때문에, 아직도 관련 정보교환기술 및 기기개발이 진행되고 있다. 앞으로 휴대폰과 휴대용 컴퓨터의 기능을 통합하고 화상정보까지 결합된 휴대용 정보기기를 위해서는 전자회로의 집적화 및 통신속도 증대가 필수적이다. 또한 이들 휴대용 정보기기를 구동시키기 위한 전력도 증가될 것으로 예측되기 때문에, 현재 전원으로 사용되는 2차전지보다 에너지 밀도가 더욱 증패된 전지가 요구될 것으로 예상된다. 그리고 내연기관의 배기에 의해 발생되는 환정오염문제를 해결하기 위한 방법중의 일환으로 전기자동차 개발이 진행되고 있으며, 이들 전기자동차에 2차전지를 장착하기 위해서 경제성이 있고, 고속충전이 가능하고, 안전성이 높은 고에너지 밀도의 2차 전지 개발이 요구되고 있다. 현재 2차전지는 음극재료나 양극재료에 따라 낚축전지, 니켈/카드륨(Ni/Cd) 전지, 니켈/수소(Ni/MH) 전지, 라륨 2 차전지등이 있으며, 전극재료의 고유특성에 의해 전위와 애너지 밀도가 결정된다. 특히 리튬 2차전지는 리튬의 낮은 산화환원전위와 분자량으로 인해 에너지 밀도가 높기 때문에 앞에서 언급한 휴대용 전자기기의 구동전원으로 많이 사용되고 있다. 리튬 2차전지는 음극 재료가 금속리튬인 경우는 리튬금속으로, 탄소재료인 경우는 리튬이온이라 하며, 한편으로 전해질이 고체 고분자이거나 혹은 역체 유기용매와 리튬염을 고분자와 혼성시킨 겔(gel)인 경우는 고분자로, 전해짙이 리튬염이 전리되어 있는 유동성 액체일 경우는 고분자를 생략하여 구분하고 있다. 즉 리튬금속 2 차전지(LB), 리튬이온 2 차전지(LIB), 리튬금속 고분자 2차전지(LPB), 리튬 이온 고분자 2차전지(LIPB)로 크게 구분된다. 금속리듐을 음극으로 사용하고 전해질로는 리튬염이 전리되어 있는 액체유기용매 를 사용한 리튬금속 2차전지는, 금속리튬전극이 충방전 과정을 반복하면서, 전리된 리튬이 균일하게 산화환원되지 못하고 표변에서 양극방향으로 성장하는 수지상 (dendrite) 현상으로 인해 안전성 확보에 문게가 있었다. 리튬과 알루미늄 합금형태로 음극에 사용한 동전형 전지는 상용화 되었지만, 이러한 단점을 개선하기 위해 리튬이온이 금속으로 석활되는 환원반응전위보다 높은 전위에서 전극재료가 충전되면서 리튬이온이 저장되고, 방전되면서 배출되는 탄소를 음극재료로, 그리고 리튬이온이 충방 전시 가역적으로 삼입 탈리되는 층상의 리튬금속산화물을 양극으로 구성하고, 엑체 전해질과 다공성 고분자 분리막을 사용한 것이 LIB이다. LIB에서 리튬이온의 이동이 가능한 액체전해질의 가능을 고분자 전해질이 대신함으로서 보다 높은 안정성을 확보 한 전지가 LIPB 이다. 또한 고분자 전해질을 사용한 경우 금속리튬상에서의 수지상 성장이 저하되는 현상이 관찰됨으로서, 이론용량이 3,860mAh/g 에 달하는 리튬금속 혹은 합금을 고분자 전지에서 음극으로 사용하고자 하는 2 차전지가 LPB 이다. 리튬 2차전지는 비록 1989년 액체전해질을 사용한 금속리튬 2차전지의 실패전력을 안고있지만 궁극적으로는 이론적으로 최대의 에너지밀도를 가지고 있는 LPB를 지 향할 것으로 예상되지만 가까운 장래에 실현되기는 어려울 것이다. 따라서 향후의 라튬 2차전지의 전개방향은 현재의 LIB를 고분자 전해질을 채용하는 LIPB로 진행시커면서 저가의 전극재료개발을 지속적으로 추진할 것으로 예상된다. 현재 리튬 2차전지는 소형전지에 국한되고 있지만 전기자동차나 전력저장용으로 이를 대형화시커기 위해서는 열적특성이 우수하고 저가인 전극재료개발이 선행되야하기 때문에, 저가의 탄소재료와 코발트산화물을 대신할 수 있는 철, 망칸 또는 니켈산 화물의 개발이 필요하다.

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Structural Equation Model for Korea Internet Infrastructure Customer Satisfaction Index(KIICSI) (구조방정식을 이용한 초고속 국가망 서비스의 고객만족도 평가체계 개발)

  • Shin Sun Young;Shin Sang-Chul;Moon Tae Hee;Sohn So Young
    • Journal of KIISE:Information Networking
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    • v.32 no.2
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    • pp.220-235
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    • 2005
  • Internet Service Quality has been constantly the center of attention to Internet Service Providers. The KII project plan (Korea Information Infrastructure) aims to build broadband backbone networks mainly through optical fiber cables and ATM switches and to Provide the government ministries, local authorities and non-profit organizations with high-speed, highly capable broadband access to these networks at reasonable rates. The KB service model, however, is different from other Internet Service models much in the same way SP (Service Provider) and NP (Network Provider) differ from each other. In this paper, we evaluate KII service according to various customer satisfaction indicators under the methodologies and categories as put forth in both the ACSI (American Customer Satisfaction Index) and SEM (Structural Equation Model). We use a structural equation model (SEM) to demarcate the Korea Information Infrastructure Customer Satisfaction Index (KIICSI) in relation to network service quality. The results of our study suggest some strategies for the KII Project need to be modified and effectively implemented in order to increase the satisfaction level of the KII customers.

Developing algorithms for providing evacuation and detour route guidance under emergency conditions (재난.재해 시 대피 및 우회차량 경로 제공 알고리즘 개발)

  • Yang, Choong-Heon;Son, Young-Tae;Yang, In-Chul;Kim, Hyun-Myoung
    • International Journal of Highway Engineering
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    • v.11 no.3
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    • pp.129-139
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    • 2009
  • The transportation network is a critical infrastructure in the event of natural and human caused disasters such as rainfall, snowfall, and terror and so on. Particularly, the transportation network in an urban area where a large number of population live is subject to be negatively affected from such events. Therefore, efficient traffic operation plans are required to assist rapid evacuation and effective detour of vehicles on the network as soon as possible. Recently, ubiquitous communication and sensor network technology is very useful to improve data collection and connection related emergency information. In this study, we develop a specific algorithm to provide evacuation route and detour information only for vehicles under emergency situations. Our algorithm is based on shortest path search technique and dynamic traffic assignment. We perform the case study to evaluate model performance applying hypothetical scenarios involved terror. Results show that the model successfully describe effective path for each vehicle under emergency situation.

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Flying Cake: An Augmented Game on Mobile Device (Flying Cake: 모바일 단말기를 이용한 실감형 게임)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.79-94
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    • 2007
  • In the ubiquitous computing age which uses a high quantity network, mobile devices such as wearable and hand-held ones with a small tamers and a wireless communication module will be widely used in near future. Thus, a lot of researches about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional 'backpack' system and a pattern marker. The 'backpack' system is expensive, cumbersome and inconvenient to use, and because of the pattern marker, it is only possible to play the game in the previously installed palace. In this paper, we propose an augmented game called Flying Cake using a face region to create the virtual object(character) without the pattern marker, which manually indicates an overlapped location of the virtual object in the real world, on a small and mobile PDA instead of the cumbersome hardware. Flying Cake is an augmented shooting game. This game supplies us with two types: 1) a single player which attacks a virtual character on images captured by a camera in an outdoor physical area, 2) dual players which attack the virtual character on images which we received through a wireless LAN. We overlap the virtual character on the face region using a face detection technique, and users play Flying Cake though attacking the virtual character. Flying Cake supplies new pleasure to flayers with a new game paradigm through an interaction between the user in the physical world captured by the PDA camera and the virtual character in a virtual world using the face detection.

Performance Improvement of an Energy Efficient Cluster Management Based on Autonomous Learning (자율학습기반의 에너지 효율적인 클러스터 관리에서의 성능 개선)

  • Cho, Sungchul;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.11
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    • pp.369-382
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    • 2015
  • Energy aware server clusters aim to reduce power consumption at maximum while keeping QoS(quality of service) compared to energy non-aware server clusters. They adjust the power mode of each server in a fixed or variable time interval to activate only the minimum number of servers needed to handle current user requests. Previous studies on energy aware server cluster put efforts to reduce power consumption or heat dissipation, but they do not consider energy efficiency well. In this paper, we propose an energy efficient cluster management method to improve not only performance per watt but also QoS of the existing server power mode control method based on autonomous learning. Our proposed method is to adjust server power mode based on a hybrid approach of autonomous learning method with multi level thresholds and power consumption prediction method. Autonomous learning method with multi level thresholds is applied under normal load situation whereas power consumption prediction method is applied under abnormal load situation. The decision on whether current load is normal or abnormal depends on the ratio of the number of current user requests over the average number of user requests during recent past few minutes. Also, a dynamic shutdown method is additionally applied to shorten the time delay to make servers off. We performed experiments with a cluster of 16 servers using three different kinds of load patterns. The multi-threshold based learning method with prediction and dynamic shutdown shows the best result in terms of normalized QoS and performance per watt (valid responses). For banking load pattern, real load pattern, and virtual load pattern, the numbers of good response per watt in the proposed method increase by 1.66%, 2.9% and 3.84%, respectively, whereas QoS in the proposed method increase by 0.45%, 1.33% and 8.82%, respectively, compared to those in the existing autonomous learning method with single level threshold.

A Flexible Multi-Threshold Based Control of Server Power Mode for Handling Rapidly Changing Loads in an Energy Aware Server Cluster (에너지 절감형 서버 클러스터에서 급변하는 부하 처리를 위한 유연한 다중 임계치 기반의 서버 전원 모드 제어)

  • Ahn, Taejune;Cho, Sungchoul;Kim, Seokkoo;Chun, Kyongho;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.9
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    • pp.279-292
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    • 2014
  • Energy aware server cluster aims to reduce power consumption at maximum while keeping QoS(quality of service) as much as energy non-aware server cluster. In the existing methods of energy aware server cluster, they calculate the minimum number of active servers needed to handle current user requests and control server power mode in a fixed time interval to make only the needed servers ON. When loads change rapidly, QoS of the existing methods become degraded because they cannot increase the number of active servers so quickly. To solve this QoS problem, we classify load change situations into five types of rapid growth, growth, normal, decline, and rapid decline, and apply five different thresholds respectively in calculating the number of active servers. Also, we use a flexible scheme to adjust the above classification criterion for multi threshold, considering not only load change but also the remaining capacity of servers to handle user requests. We performed experiments with a cluster of 15 servers. A special benchmarking tool called SPECweb was used to generate load patterns with rapid change. Experimental results showed that QoS of the proposed method is improved up to the level of energy non-aware server cluster and power consumption is reduced up to about 50 percent, depending on the load pattern.

An Electronic Keyboard Instrument Using PC MIDI and USB Interface (PC MIDI와 USB Interface를 이용한 전자건반악기 개발)

  • Lim, Gi-Jeong;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.85-93
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    • 2011
  • The music education improves the creative talent, social skills and academic achievement of the students. For the efficient music education, the learner centered study is highly recommended rather than the passive education, which supports self-control in selecting teaching materials, learning patterns and speed. For the successful self learning, it is requested to develop the collaborative educational learning tools, especially electronic collaborators such as H/W and S/W. Though there exist many commercialized electronic instruments and the PC MIDI based softwares, these tools have some limits and problems for the primary student to learn playing the musical instrument by himself. In this paper, we propose a supporting tool implementation method using an electronic keyboard instrument with USB Interface and PC-based software to help the primary student to learn playing the musical instrument. We implemented an electronic keyboard instrument module compactly and at low cost using a PIC18F4550 MCU. PC based software was developed to edit musical score, process the MIDI information, and interact with the electronic keyboard instrument module. This tool can offer a similar keyboard instrument environment and can be incorporated with self learning contents.

Study on the method of safety diagnosis of electrical equipments using fuzzy algorithm (퍼지알고리즘을 이용한 전기전자기기의 안전진단방법에 대한 연구)

  • Lee, Jae-Cheol
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.223-229
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    • 2018
  • Recently, the necessity of safety diagnosis of electrical devices has been increasing as the fire caused by electric devices has increased rapidly. This study is concerned with the safety diagnosis of electric equipment using intelligent Fuzzy technology. It is used as a diagnostic input for the multiple electrical safety factors such as the use current, cumulative use time, deterioration and arc characteristics inherent to the equipment. In order to extract these information in real time, a device composed of various sensor circuits, DSP signal processing, and communication circuit is implemented. The fuzzy logic algorithm using the Gaussian function for each information is designed and compiled to be implemented on a small DSP board. The fuzzy logic receives the four diagnostic information, deduces it by the fuzzy engine, and outputs the overall safety status of the device as a 100-step analog fuzzy value familiar to human sensibility. By experiments of a device that combines hardware and fuzzy algorithm implemented in this study, it is verified that it can be implemented in a small DSP board with human-friendly fuzzy value, diagnosing real-time safety conditions during operation of electric equipment. In the future, we expect to be able to study more intelligent diagnostic systems based on artificial intelligent with AI dedicated Micom.

Endowment of Duplicated Serial Number for Window-controlled Selective-repeat ARQ (Window-controlled Selective-repeat ARQ에서 중복된 순차 번호의 부여)

  • Park, Jin-Kyung;Shin, Woo-Cheol;Ha, Jun;Choi, Cheon-Won
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.288-298
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    • 2003
  • We consider a window-controlled selective-repeat ARQ scheme for error control between two adjacent nodes lying on a communication path. In this scheme, each packet to be transmitted is endowed with a serial number in a cyclic and sequential fashion. In turn, the transmitting node is not allowed to transmit a packet belonging to a window before every packet in the previous window is positively acknowledged. Such postponement of packet transmission incurs a degradation in throughput and delay performance. In this paper, aiming at improving packet delay performance, we employs a supplement scheme in which a serial number is duplicated within a frame. Classifying duplication rules into fixed, random and adaptive categories, we present candidate rules in each category and evaluate the packet delay performance induced by each duplication rule. From numerical examples, we observe that duplicating serial numbers, especially ADR-T2 effectively reduces mean packet delay for the forward channel characterized by a low packet error rate. We also reveal that such delay enhancement is achieved by a high probability of hitting local optimal window size.

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Design and Implementation of a Hybrid TCP/IP Offload Engine Prototype (Hybrid TCP/IP Offload Engine 프로토타입의 설계 및 구현)

  • Jang Han-Kook;Chung Sang-Hwa;Oh Soo-Cheol
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.5
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    • pp.257-266
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    • 2006
  • Recently TCP/IP Offload Engine (TOE) technology, which processes TCP/IP on a network adapter instead of the host CPU, has become an important approach to reduce TCP/IP processing overhead in the host CPU. There have been two approaches to implementing TOE: software TOE, in which TCP/IP is processed by an embedded processor on a network adapter; and hardware TOE, in which all TCP/IP functions are implemented by hardware. This paper proposes a hybrid TOE that combines software and hardware functions in the TOE. In the hybrid TOE, functions that cannot have guaranteed performance on an embedded processor because of heavy load are implemented by hardware. Other functions that do not impose as much load are implemented by software on embedded processors. The hybrid TOE guarantees network performance near that of hardware TOE and it has the advantage of flexibility, because it is easy to add new functions or offload upper-level protocols of TCP/IP. In this paper, we developed a prototype board with an FPGA and an ARM processor to implement a hybrid TOE prototype. We implemented the hardware modules on the FPGA and the software modules on the ARM processor. We also developed a coprocessing mechanism between the hardware and software modules. Experimental results proved that the hybrid TOE prototype can greatly reduce the load on a host CPU and we analyzed the effects of the coprocessing mechanism. Finally, we analyzed important features that are required to implement a complete hybrid TOE and we predict its performance.