• Title/Summary/Keyword: 창의 사고 기법

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The Effect of Intuitive Free Association and Systematic Free Association on the Creativity of High School Students Group in the Conceptual Design Process (직관적 및 체계적 자유연상기법이 개념설계과정에서 고등학생 집단의 창의성 향상에 미치는 효과)

  • Mheen, Se-Kee;Choi, Yu-Hyun
    • 대한공업교육학회지
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    • v.34 no.1
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    • pp.129-154
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    • 2009
  • The purpose of this study was to find the effect of intuitive free association and systematic free association on the creativity of high school students group in the conceptual design process. Based on this study result, the conclusion can be summarized as follows. 1. There was meaningful relation between intuitive free association and creativity factor of high school students. Mean value of experimental group A 's creativity and it's factor originality, practicality, elaboration, and fluency which treated intuitive free association was increased. 2. There was meaningful relation between systematic free association and creativity factor of high school students. Mean value of experimental group B 's creativity and it's sub factors: originality, problem solving, elaboration, and fluency which was treated systematic free association was increased. 3. It was found that two different divergent thinking does not show any meaningful difference in creativities of two groups. However, the meaningful difference was found in post creativity test in each groups sub-factors. There was meaningful difference in practicality factor, though there was no meaningful difference in originality, elaboration, fluency factors. Using the obtained results, it was concluded that intuitive thinking and systematic thinking play different roles in practicality which is one of sub-factors of the creativity of high school students. Consequently, it can be concluded that systematic thinking which leads students to take a step to solve a given problem can elicit more scientific thinking, and helps students create more practical solution in problem solving than intuitive thinking that emphasize the quantitative aspect of ideas.

A Study on Creative Design and Practice using CPS(Creative Problem Solving) (CPS(Creative Problem Solving)를 활용한 창의적 설계 및 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jeong
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.1-6
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    • 2012
  • This paper introduces a model of practice education for creative problem solving, using five steps on CPS. Learners can get the motivation about development of creative thinking and problem solving skill through the theory of CPS. Furthermore, they can apply problem solving skill to various problem. As a result of the study, the learners could realize the importance of the problem definition and the creative problem solving method. We proposed a guideline about five steps of CPS method and a method about idea evaluation. So, we established the education model about leaners can get the creative problem-solving skill more efficiently.

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Creative programming education plan using TRIZ techniques (트리즈기법을 활용한 창의적 프로그래밍 교육방안)

  • Park, Jaehyeong;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.317-320
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    • 2013
  • 트리즈는 처음에는 기술 분야에서 사용되었으나 현재는 창의적으로 문제를 해결하기위해 교육, 문화 등 비 기술적인 부분에서도 많이 연구되고 있다. 프로그래밍 교육방법에서도 가능한 대안을 생각해보고 오류를 검증 및 수정하는 과정에서 창의적인 사고과정이 포함되어 있다. 따라서 프로그램밍 교육에도 트리즈의 원리를 사용한다면 확산적 사고를 증진시키는 프로그래밍을 교육할 수 있을 것이다. 이에 본 연구에서는 트리즈의 40가지 발명원리를 활용한 프로그래밍 교육을 제안하였다. 프로그래밍 교육에 트리즈의 발명원리를 적용하여 프로그래밍에 다양한 방법을 시도하는 창의적인 프로그램 교육이 가능할 것이다. 추후에 프로그래밍 교육을 위한 더 다양한 트리즈의 원리를 활용하는 교육방법 연구가 필요하다.

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Improvement in Creativity Problem Solving based on OTSM-TRIZ for Preschool Students (취학 전 아동을 위한 OTSM-TRIZ 기반의 창의적 문제해결력 신장)

  • Choi, Yun-Hee;Kim, Hun-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.496-504
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    • 2011
  • The purpose of this study is to inquire the technique of creative problem solving based on OTSM-TRIZ. This is necessary to construct and design the contents that can improve the creative thinking skill for preschool students. So the study contents of this paper are as follows : First, it is to understand the concepts of creative problem solving. Second, it is to examine the theoretical background of OTSM-TRIZ. Third, it is to analysis the educational cases based on OTSM-TRIZ. Particularly, this study investigated Russian educational cases which targeted preschool students. OTSM-TRIZ is problem solving tool that TRIZ had to be transformed into the 'General Theory of Strong Thinking'. At present, this tool is applied on the educational program for thinking creatively at kindergarten, elementary school, middle and high school. And TRIZ is the thinking technique of creative problem solving that can be the tool of inventory solutions by finding and get over the key of contradiction that is necessary to obtain ideal final results of suggested problems.

Development of Creativity-based Creative and Convergence Subject for Nursing University Students (간호대학생을 위한 창의성기반 창의융합교과목 개발)

  • Choi, Mi-Jung;Jin, Sang-Woo
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.83-91
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    • 2020
  • The purpose of this study is to develop creativity-based creative convergence subjects for nursing students. For the purpose of this study, the procedures are conducted that the needs analysis, setting educational goals, segmentation of educational goals, selection of educational contents and organization by F. Bobbitt's curriculum development model and the creative convergence subject was developed through the verification process of the validity of experts. Through a theoretical review, the contents of education in creative convergence subjects consisted of converging with other areas, focusing on creativity. It was presented as a liberal arts subject with two credits, and as an educational method, an online class utilizing blended learning and offline classes centered on activities by teams were presented. In addition, the curriculum was divided into understanding, application, synthesis, and deepening so that students could understand the concept of creative convergence thinking and apply it through thinking techniques and strategies, and finally improve their creative convergence thinking abilities through team projects.

A Study on Creative Design Practice Using TRIZ Software 'CREAX' (TRIZ 소프트웨어 CREAX를 활용한 창의적 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.114-120
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    • 2011
  • This paper proposed a model of Creative Problem Solving education, using CREAX software based on TRIZ. Learners can get the motivation about development of creative thinking through the theory of TRIZ. Furthermore, they can have good command of creative problem-solving process from the software practice course. As a result of the study, the learners could realize the importance of the creativity and adaptability which are demanded from the knowledge-based society. We planned a three major course for development about adaptability of creative problem solving process and we proposed a guideline about each step of the software utilized CREAX. So, we established the courses about leaners can get the creative problem-solving skill more efficiently.

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Plan for Increasing the Analysis and Understanding Skills of Literary Works based on Systems Thinking Technique (시스템 사고 기법 기반의 문학 작품 분석 및 이해력 신장 방안)

  • Kim, Hun-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.9
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    • pp.662-669
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    • 2015
  • The purpose of this study is to explore plan for increasing the analysis and understanding skills of literary works by using systemic thinking technique. This study used a literatures analysis method. The concrete study contents are as follows; First, it is centered on presenting values of literary education through analysing fairy tales conditions in Korean textbooks in relation to national curriculum for elementary and middle school. Second, it is to explore the features of systemic thinking technique. Third, it is to draw the instruction design model and application. Main expected effects of this study are breakaway from habitual routine, developing comprehensive and logical thinking ability, expanding fancy and imagination, cultivating innovative problem solving skill, inducing interest in literature, and increasing linguistic skills. That is, it is to be effective instruction strategy to enhance creativity and to cultivate character in classroom.

The Introduction of Design Thinking to Science Education and Exploration of Its Characterizations as a Method for Group Creativity Education (집단 창의성 교육을 위한 방안으로서 과학 교육에 디자인적 사고의 도입과 속성 탐색)

  • Lee, Dohyun;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.34 no.2
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    • pp.93-105
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    • 2014
  • Group creativity has recently been heightened as a core competence in the 21st century. Therefore, there is a need for introduction of concepts on design thinking emphasizing the collaboration and empathy to science education as an effective method for fostering group creativity. Understanding design thinking for effective introduction should be preceded, so we explore the characterizations of design thinking through the generic model overlay method, focus group interview, and critical incident technique analysis. The results reveal 4 cluster units of competency and 15 core competencies. The collaboration cluster consists of 5 competencies and they are as follows: organization of the team, communication, self-control, persuasiveness, and initiative competency. The integrative thinking cluster consists of 3 competencies and they are as follows: analytical, strategic, and intuitive thinking competency. The human-centeredness cluster consists of 3 competencies and they are as follows: user-orientation, relationship building, and interpersonal understanding competency. The multidisciplinary cluster consists of 4 competencies and they are as follows: achievement orientation, information seeking, curiosity, and flexibility competency. Findings are expected to provide the basic data for developing programs and establishing strategies in order to foster group creativity as well as introducing design thinking to science education effectively.

Differences in Neural Current Sources of Science Gifted and Normal Children in Creative Reasoning (과학 영재와 일반아의 창의적 추리과정 시 나타나는 신경 전류원의 차이)

  • Kwon, Suk Won
    • Journal of Korean Elementary Science Education
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    • v.34 no.1
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    • pp.131-141
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    • 2015
  • 본 연구에서는 과학 영재와 일반아의 창의적 추리과정시 나타나는 두뇌사고 패턴을 sLORETA 분석 기법을 통해 분석하고, 신경생리적 특성을 파악하여 과학 영재아 판별의 기초와 활용 가능성을 알아보는 것이다. 본 연구를 위한 대상자는 과학영재아 6명과 동일 학군 및 학년에 속한 일반아 6명으로 총 12명의 오른손잡이로 하였다. 창의적 추리과정을 위해 사용된 과제는 레이븐 도형점진행렬검사를 사용하였고, 안정상태와 과제 수행간 뇌파를 측정하였다. 뇌파는 19개의 전극을 통해 수집된 16초간의 데이터를 통해 분석하였으며, sLORETA 분석 기법을 통해 8개의 주파수 대역(Delta, Theta, Alpha-1/2, Beta-1/2, Gamma, Omega)에 대한 평균 전류밀도값을 그룹별로 비교하였다. 그룹간 두뇌 활성 주파수 대역을 비교한 결과 눈감고 안정 상태에서 과학영재아가 일반아에 비해 알파-2 대역에서, 레이븐 과제 수행시 과학 영재아가 일반아에 비해 알파-1과 감마 대역에서 강한 활성이 관찰되었다. 연구 결과 나타난 알파 및 감마 대역 활성과 우반구로의 기능적 편측화(Lateralization)는 창의적 문제 해결시 영재아에게 나타나는 대표적 특성 중 하나이며, 배외측전전두피질(DLPFC)의 활성은 과학영재아의 높은 유동지능을 반영하는 결과라 볼 수 있다.