• Title/Summary/Keyword: 창의성 인식조사

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Investigating the perception of instructors on the use of virtual reality education (가상현실 교육적 활용에 대한 교수자의 인식조사)

  • Kim, Ji-Hyo;Park, Seong-Man;Lee, Young-Lim;Joo, Mee-Ran;Park, Eun-Seo;Park, Jong-Tae
    • Journal of Digital Convergence
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    • 제19권7호
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    • pp.11-19
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    • 2021
  • The purpose of the study is to explore a plan for effective education using virtual reality in English education. In order to achieve the purpose of the study, the perception of English education using virtual reality was comprehensively investigated and analyzed for teachers(n=20) in the field of English education. The results of the study reveal the followings: 1) Teachers are positively aware of the necessity of English education using virtual reality, but most teachers complained of a psychological burden on education using virtual reality; 2) negative responses were somewhat higher than positive responses to the expectation that virtual reality-based English content would be practical in the educational field; 3) In order to increase the effectiveness of English education using virtual reality, it is necessary to share experiences for educational experience of virtual reality and need to provide various virtual reality contents; and 4) For virtual reality educational application, there is a high demand for teaching and learning method education and training using virtual reality and provision of guidelines for education using virtual reality.

An Empirical Study on the Relationship Between Transformational Leadership and Employee Creativity: Mediating Role of Perception of Meaning in Work and Work Engagement (변혁적 리더십이 직장인 창의성에 미치는 영향: 일의 의미와 일 몰입의 매개효과를 중심으로)

  • Mu, Hong-Lei;Lee, Young-Chan;Duan, Changqing
    • Journal of Digital Convergence
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    • 제16권8호
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    • pp.117-128
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    • 2018
  • China's rapid economic growth is continuous but the country still has a long way to become a center for creativity. Leaders have no idea how to encourage their employees to work more efficiently in Chinese companies. Meanwhile the majority of employees are not fully engaged in their work, sometimes they think their work is not meaningful. The purpose of this study is to explore the relationship between transformational leadership and employee creativity, through perceptions of meaning in work and work engagement among employees working in XunLei Networking Technology Corporation. 140 valid data were collected and were analysed using SPSS and AMOS. Results showed that transformational leadership has a positive and significant influence on meaning in work and work engagement. Meaning in work has a significant effect on work engagement, and work engagement has a significant influence on employee creativity. This study provides both academic and practical implications about transformational leadership and employee creativity through meaning in work and work engagement.

An Analysis of Character Education and Evaluation Components for Selecting Creative Convergent Talents (창의융합인재 선발을 위한 인성교육 및 인성평가 요소 분석)

  • Chon, Kyong Hee;Kim, Eunha
    • Journal of the Korea Convergence Society
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    • 제8권2호
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    • pp.197-204
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    • 2017
  • This study aimed to examine character evaluation criteria and components for selecting creative convergent talents in college admissions. In this study, pre-college students' perceptions were surveyed on various issues related to character education and evaluation implemented in K-12 school system. It was found that the character education programs intended to enhance students' care for others, interpersonal skills, and honesty were most actively operated within the secondary educational systems. The results of the study also indicated that the programs for fostering interpersonal skills, care for others, and sincerity were perceived as the most effective programs. Based on the results of the study, we discussed ways to improve the quality of character education programs operated in school curriculum and to improve the credibility of character evaluation in the college admission process.

A Study on the Cognitiveness of Pre-Language Therapists for Language Therapy Using Smart Media (스마트미디어 활용 언어치료에 대한 언어치료전공 대학생의 인식조사)

  • Lee, Eun Kyoung;Ahn, Soo Young;Park, Sun Hee
    • Journal of Digital Convergence
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    • 제16권3호
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    • pp.469-476
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    • 2018
  • This study investigates the common perception of the use of preliminary language rehabilitation as a basic study to demonstrate the usefulness of media utilisation in language therapy. Based on the previous research, data were collected for 150 preliminary language rehabilitation workers and 142 questionnaires were used for data analysis. The study found that the perception of media usage in pre-language rehabilitation was necessary for language development and was also positive about the treatment. The use of media has been recognised as helpful in promoting attention, cognitive and creativity development. Also, the use of media as a treatment tool was agreed to, but it was recognized that the rules for utilizing the media were necessary and needed to know the proper site or program. Therefore, it was suggested that the development of sites and programs that can be used for language therapy is necessary.

Relationship among necessity, importance of creative teaching methods, and strengthening core competencies

  • Choi, Hye-Jung;Park, Jung-Hyun;Kim, Min-Jeong
    • Journal of the Korea Society of Computer and Information
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    • 제27권9호
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    • pp.169-176
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    • 2022
  • This study was conducted to find out the relationship between the perception of the necessity and importance of creative teaching methods and core competencies in universities. A total of 142 people who voluntarily agreed to participate in the study were selected and surveyed using the Naver online questionnaire. It was found that the necessity and importance of creative teaching methods was related to the sub-factors of core competencies such as practical field competency, problem-solving competency, convergence competency, communication competency, job ethics, community consciousness. University education should actively introduce and apply creative teaching methods such as action learning and PBL, focusing on improving core competencies, which are actual abilities to be performed in the field.

A Study on the Relationship between Personality and Creative Behavior according to Major in University (전공계열에 따른 개인의 성격과 창의적 행동 간의 관계에 관한 연구)

  • Jang, Ha-Soo
    • The Journal of the Convergence on Culture Technology
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    • 제3권4호
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    • pp.53-58
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    • 2017
  • The objective of this study was to search the effect of individual personality (big five personality) on creative behavior. In particular, we tried to find out how the individual characteristics of the students who are perceived as unique majors in university and students who are in non-art, music and physical education affect the creative behavior. To perform this, questionnaires were distributed to 150 university students in art, music and physical education and 150 non-art, music, and physical education university students in C University located in Gwangju Metropolitan City. 275 copies (91.7%) of valid questionnaires were used among them. As a result, extroversion, openness, Friendliness, and sincerity were found to affect creative behaviors, excluding neuroticism (emotional stability) among five factors of personality. Additional analysis was performed by departmentalizing the majors of respondents as art, music and physical education and non-art, music, and physical education. In the case of art, music and physical education, extroversion, openness, friendliness affected the creative behavior, and in the case of non-art, music and physical education, only extroversion and openness influenced creative behavior. This difference can be understood as the difference of habits according to major, and it has been proved that it is also similar to previous research results.

An Study on Perceptions of the Havruta-based Services for University Libraries (대학도서관 하브루타 기반 서비스를 위한 인식조사 연구)

  • Kim, Seonghun;Cho, Hyeongrae;Jung, Jiin
    • Journal of the Korean Society for information Management
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    • 제36권3호
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    • pp.175-201
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    • 2019
  • In the Fourth Industrial Revolution, students are required to develop in areas such as communication, logic, and creative thinking. Therefore, the university libraries need to develop new services so that students can grow up to be suitable for the new social situations. Havruta is an educational approach that can meet these needs and is one of the measures the university libraries want to apply. Thus, through 1) the investigation of the concept of Havruta, 2) the case study of domestic and foreign university libraries, and 3) interview of the Havtura-based service, this study 4) proposed the Havruta service applicable to the university libraries and 5) conducted a survey of operators and users on the awareness of the Havruta service, space, and contents of the Havruta service, and the willingness of the Havruta service. Results of the survey analysis revealed implications for the areas of the Havruta service - Havruta theme, group organization, textbook rental, simplication of space reservation, data sharing and motivation system.

Development and Implementation of Middle School Science Program for Fostering of Students' Creativity Through Partnerships Between University and Local Schools (창의성 계발을 위한 대학과 중등학교간 과학과 연계 프로그램의 개발 및 시범적용 연구)

  • Choi, Byung-Soon;Kim, Beom-Ki;Kang, Seong-Joo;Shin, Jae-Sup;In, Mi-Young;Shin, Ae-Kyung;Kim, Young-Shin;Jin, Jeong-Mi
    • Journal of the Korean Chemical Society
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    • 제48권5호
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    • pp.510-518
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    • 2004
  • The purposes of this study were to find out the effectiveness of instructional program developed utilizing various strategies to foster the students creativity in science and to analyze the recognition of the students as well as the science teachers on this program for the improvement of the program. Instructional program was consisted of student's worksheet and teacher guidebook. This program was applied to 93 7th grade students for three months. Result of this study showed that the students in experimental group got higher scores than those in the control group, which implied that creativity of the students could be promoted through specially designed program. Analysis of the change of creativity of the students by science achievement showed that the degree of promotion of creativity was higher as the achievement of the students becomes higher. Recognition on this program of the students and teachers who participated in this project revealed positive in that this program was different from the instructional program they have used and that this program would make the students eager to learn and explore the phenomena they faced. Students and teachers also indicated that shortage of instructional time, too many students in class, passive attitude of the students in class discussion, and so on as the problem they have to solve in running the program.

A Study on How Reading Comic Books Affects Creativity (만화 읽기가 창의력 향상에 미치는 연구)

  • Jang, Jin-Young;Park, Hye-Ri
    • Cartoon and Animation Studies
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    • 통권36호
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    • pp.437-467
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    • 2014
  • This study is intended to reveal reading comic books helps improve creativity. Though the long-lasting negative recognition towards comic books has positively changed these days, we need a ground upon which the social recognition needs improvement in that children's comic books have been used as a learning tool. Its introduction points out that there has been shortage of empirical researches on comic book reading, and as one of the empirical research methods, presents a method of comparative analysis on comic book reading, school study, and creativity tests via survey. The theoretical background in the 2nd chapter, first, puts emphasis on the significance of the creativity theory among all the other theories related to creativity, which focuses on problem-solving capacity. Second, it theoretically reviews the meaning which 'fun' and 'interest' have in development of creativity in the context of developmental process of the modern educational theories. Third, it empathizes that traits of reading comic books start off with 'fun' and 'interest', that awareness of reality gets expanded via the process of characters making their way through a strange world with empathy and absorption, and that comic book reading has to do with creativity. Fourth, it presents a model questionnaire with which to study relationship between comic books and creativity in an empirical way. The analysis on the survey outcome in the 3rd chapter shows, first, that smart students read many comic books, not to mention that studying helps improve creativity, which indicates above all, comic book reading and improvement of creativity are not negatively related, but are mutually complementary. Second, that creativity enhanced by reading comic books is higher than that enhanced by studying, which may mean comic book reading is more effective than studying in developing creativity. It has drawn a conclusion based upon these results, that reading comic books bears positive efficacy on both studying and developing creativity. Standing on this conclusion, it proposes it necessary to develop methods by grades of educating how to read comic books and to provide a recommended list of comic books to read.

Diagnosis of Organizational Culture: Focused on Public Institutions (조직문화에 대한 진단: 공공기관을 중심으로)

  • Lee, Hyangsoo;Lee, Seong-Hoon
    • Journal of Digital Convergence
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    • 제15권3호
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    • pp.9-16
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    • 2017
  • Organizational culture provides organizational members with identity, homogeneity and behavioral guidance, and promotes organizational commitment and enhances the stability of social systems. What organizational culture positively influences organizational performance? In this study, we tried to categorize organizational culture as creativity, change, cooperation, trust and knowledge sharing for specific public institutions and to diagnose the organizational culture by examining the level of recognition of the organizational members. The purpose of this study is to investigate the effect of organizational culture on organizational culture. The result of this study shows that the degree of future - oriented and cooperative culture of the public institutions that are the subject of research is not so high. In order to improve the performance of the organization, it is necessary to create a futuristic and cooperative culture. In order to create such a culture, various efforts must be made to continuously communicate and build trust among the members of the organization. In particular, leadership efforts to distribute, transfer, and trust authority to subordinates are a priority. In other words, it is very difficult to build a future-oriented, collaborative culture successfully without the efforts of managers.