• Title/Summary/Keyword: 창의성 유형

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Programming Art : a study of Art Transform of Periodic Dynamic Composion with Unit Images by Programming (프로그래밍아트 : 단위 이미지의 규칙적 동적구성의 예술적 활용에 관한 연구)

  • Kwon, Eun-Kyeong
    • 한국IT서비스학회:학술대회논문집
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    • 2009.11a
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    • pp.351-354
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    • 2009
  • 컴퓨터 프로그래밍에 의해 특정 모티브 이미지를 기반으로 다양한 규칙과 불규칙요인을 포함한 동적구성을 완성한다. 완성된 동적구성에서 타임 슬라이스를 통해 다수의 이미지컷을 생성하고 이를 단독 또는 혼합하여 그래픽디자인의 소스로 사용하는 등 예술적으로 활용하는 것이 본 연구의 목적이다. 이러한 방법을 '프로그래밍아트'라고 칭하고자 한다. 첫번째 시도한 모티브는 색동이다. 조선 복식에서 기쁨과 즐거움의 표현으로 사용된 원색들은 배열의 질서를 갖춰 색동의 형식을 취함으로써 원색 조화의 미를 보여준다. 이제까지 "탈 색동화에 의한 디자인 전개"는 색동의 조형요소를 다양하게 변형시키는 것으로 여러 분야의 디자이너들에 의해 색동의 색이나 색 너비등의 변형으로 시도되고 있다. 색동의 색상과 이미지틀을 유지하면서 변형할 영역을 도출하여 프로그래밍하였고, 몇가지 유형의 그래픽 재료를 생산하고 이를 재가공하였다. 예술의 창의적 과정에서 프로그래밍을 통한 자동화 영역을 찾는 것은 다소 불합리해 보이지만, 창의적인 작업과정을 세부적으로 나누면서 규칙적 영역을 발굴하거나, 그 영역 내에서도 인터랙션을 통해 인간의 의지가 반영될 수 있다. 이는 인간과 컴퓨터가 공조하여 창의성을 추구함으로써 컴퓨터를 또 하나의 생명체로 간주해가는 미래사회 협업의 새로운 유형의 시도라 생각한다.

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The Influence of Organizational Members' Perception of Interactional Justice on Creativity: The Mediating Effect of Trust in Leader and Moderating Effect of Procedural Justice (상호작용 공정성 인식이 구성원의 창의성에 미치는 영향: 절차공정성의 조절효과와 상사신뢰의 매개효과)

  • Wang, Yu;Kim, Yongho
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.139-148
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    • 2022
  • The research focuses on the interactional justice of organizational members and supervisors within Chinese organizations. In terms of organizational performance, the focus is on creativity by members, based on the need for innovation today. Furthermore, it verifies the influence of moral leadership on members' innovative behavior and the various effects of trust on members' superiors. This study empirically examined 330 Chinese small practitioners and identified the role of interactional justice in increasing the creative influence of organizational members to date in Chinese small. This study will propose ways to increase the level of creative and reduce the level of procedural justice, and discuss future research directions related to this.

An Analysis of Creativity Elements on Activities in the Nuri Curriculum Teachers' Guidebooks for the Ages of 3-5 (3-5세 누리과정 교사용 지도서 활동의 창의성 요소 분석)

  • Lee, Mi Ran;Chun, Hui Young;Song, Young Joo
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.305-327
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    • 2015
  • The purpose of this study was to investigate the tendencies and general distributive features of creativity elements on activities in the Nuri curriculum teachers' guidebooks for the ages of 3-5. This was done by analysis of 1,883 activities related to creativity in the teachers' guidebooks. In order to analyze the data, the frequency and percentage of creativity elements were calculated. The results can be summarized as follows: First, the ratio of activities related to creativity was 95.1% for the age of three, 93.1% for the age of four, and 78.6% for the age of five. Second, the most common creativity element was cognitive element and the next was motivational element, and the least was dispositional element. Third, regarding themes, the frequency of creativity elements was highest in 'tools for living', and lowest in 'countries of the world'. Fourth, the creativity elements were more frequently found in group activities rather than free choice activities. Last, the frequency of creativity elements was highest in nature exploration, and was followed by social relations. The results of this study could be used as basic data for practicing activities related to creativity in the field of early childhood education.

대학생 창업교육 수업유형에 따른 창업의지 영향요인 조절효과에 관한 연구

  • Gwon, Gi-In;HwangBo, Yun
    • 한국벤처창업학회:학술대회논문집
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    • 2018.11a
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    • pp.71-75
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    • 2018
  • 최근 대학교 내 창업친화적 학사제도의 활성화 등의 정책적 노력과 지원에 따라 다양한 형태의 창업교과목 신설 및 운영이 이뤄지고 있다. 일반적인 정보전달 위주의 창업교육보다 실제 창업가에게 요구되는 다양한 역량과 문제해결 능력 등을 체득할 수 있는 체험형 창업강좌가 교육의 효과에 더 긍정적인 역할을 하고 있음은 여러 연구에서 밝혀진 바 있다. 창업교육의 대표적 학자인 Michael H. Morris(2014)에 의하면 창업교육은 학생들의 역량 개발을 기준으로 설계되고 평가되어야 하며, 기업가에게 필요한 역량 강화를 위해서는 모의 창업 시뮬레이션을 포함한 다양한 과제, 협업활동, 체험학습 요소 등을 접목시킨 몰입적 참여형 체험학습으로 커리큘럼을 구성해야만 기업가적 역량을 향상시킬 수 있다고 제시하였다. 본 연구는 대학교 내 창업교육 유형을 실전형, 혼합형, 특강형으로 구분하여 창업교육 수업유형에 따른 창업의지 영향요인인 교육 만족도, 자기효능감, 기회인식, 창의성의 차이를 비교 분석하였다. 아울러 창업교육의 수업유형이 교육 수강 후 창업의지 영향요인과 창업의지에 미치는 조절효과에 대해 실증분석을 실시하였다. 본 연구결과는 창업교육이 지향해야 체험중심의 창업교육 표준모델의 제안하고, 창업교육 효과에 대한 연구 확산에 기여할 수 있을 것이다.

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The Enhancement of Creative Thinking Skill through the Writing Activity about the Basic Inquiry and the Integrated Inquiry Elements (탐구 요소 별 글쓰기와 통합적 문제 해결 글쓰기 활동을 통한 창의적 사고력 신장 방안)

  • Park, Hyejin;Kang, Soonhee
    • Journal of the Korean Chemical Society
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    • v.57 no.6
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    • pp.845-854
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    • 2013
  • The purpose of this study was to develop a teaching strategy focused on science writing and to investigate its effects on enhancing students' creative thinking skills. In advance, students in the experiment were led to write by inquiry elements. And students in the experiment group were taught by science writing strategy. Students in the control group were taught by traditional lecture-based instructions. The program was implemented over a semester. The results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills(p<.05). Especially, science writing was effective on fluency and flexibility development(p<.05). This study suggests that science writing can be effective for improvement of creative thinking skills.

An Analysis on the pattern of questioning sentence - A case study for the newly appointed teachers - (수학 수업 발문유형 분석 및 대안 탐색 - 신임 교사 사례 연구 -)

  • Kang, Wan;Chang, Yun-Young;Jeong, Seon-Hye
    • Education of Primary School Mathematics
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    • v.14 no.3
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    • pp.293-302
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    • 2011
  • The objective of this study is to search the recognition of teacher on the pattern and characteristics of the questioning sentence of the newly appointed teachers for the mathematics class through the case study for the 2ndyear teachers. The study participants' class was recorded in video and individual interview was made for 4 times. The pattern of the questioning sentence in the observed class was analyzed using the classification frame with addition of creativity related items to the classification frame suggested by Mogan & Saxton(2006). The questioning sentence and recognition on the mathematics class for the newly appointed teachers were analyzed based on the individual meeting and class materials. In result, the questioning sentence for confirmation was most frequent (69%) and questioning sentence of understanding (25%) and the questioning sentence for introspection (6%) in its priority. It was known that the questioning sentence for extending the creativity didn't make it at all. It was revealed that the participant teachers in this study used the questioning sentence pattern for fact confirmation of the student most frequently and the use of the questioning sentence for accelerating the creative thinking of the student was lacked. In addition, the teachers recognized that they manage the class oriented to questioning sentence for obtaining the concept. It was known that the education for the questioning sentence which accelerates the creativity and other thinking as well as the fact confirmation pattern is necessary through the training for the new teachers in the future.

Evaluation Method for the Creativity Elements and Emotional design (창의성요소와 감성디자인의 평가방법 관계에 대한 연구)

  • Lee, Sung-Pil;Hong, Jung-Pyo
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.259-268
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    • 2010
  • This modern society is said to be more typical of an emotional society. In such a society, emotional design adds value to products, hence bringing about value-enhanced products. Despite many claims of little substance about emotional design, there have been only a few researches that have identified what criteria to be applied to distinguish between emotional products and generic products or even have clearly defined what emotional products are. This leads to a clear need for providing more definite criteria for defining and classifying design elements useful and available for users. To fill the gap, the purpose of this study is, first, to explore the relationship between evaluation elements for creative design and emotional design, and, based on that, identify some of the most importantly valued elements, and secondly, to examine how the images importantly used for expression relate to creativity evaluation elements according to classified types of design. In this study, chosen products were presented to selected users so that they can choose what they think possesses emotional design elements. Then the products so chosen were classified according to design type for examination of their respective relationship with creativity evaluation elements. In addition, the identification was performed of perceived design images about the selected products and the relationship between those images and creativity evaluation elements. This study is expected to provide a chance to be aware of the fact that essential creativity evaluation elements can vary depending on changing times, environments, and users, and as well, to offer an insight into what images design should be possessive of for it to be preferred by consumers.

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Investigation of 'Group Scientific Creativity' Factors in Gifted Students' Creative Project Solving Context (영재학생들의 창의적 문제해결상황에서 집단 과학창의성 영향요인 탐색)

  • Hong, Eunjeong;Heo, Namyoung;Lee, Bongwoo
    • Journal of The Korean Association For Science Education
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    • v.36 no.4
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    • pp.527-538
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    • 2016
  • The purpose of this study is to select the factors of 'Group scientific creativity' and to find out how 'Group scientific creativity' turns out in the creative problem-solving process of students. To select the factors that affect 'Group scientific creativity', this research extracted 27 influencing factors on the group creativity from the prior study and organized them according to opinions of education experts. To select factors that affect 'Group scientific creativity' in the creative problem-solving process of students, this research analyzed the group problem-solving process that has been done on 72 gifted students for two days. Main results of the study is as follows: First, nine elements such as scientific thinking, scientific knowledge, scientific information-processing capacity, motivation, challenge, age and gender, existence of diversity, creativity educational experience, and the group cohesiveness were selected as human factors. Four elements such as scientific communication skills, scientific inquiry process, autonomy, and leadership were selected as the combining factors. Also, three elements such as the learning environment, teacher types, and compensation were selected as the Environmental factors. Second, it was possible to find that the group scientific creativity influence factors affecting the creative process by analyzing the gifted students in creative-problem solving process. Based on these results, this study described additional points on the factors improving 'Group scientific-creativity.'

Creative Problem Solving Styles, Conflict Management Types and Team Performance in the Cooperative Learning of Engineering College Students (공대생들의 협동학습에서 창의적 문제해결스타일 및 갈등관리 유형과 팀 수행)

  • Ahn, Jeong-Ho;Lim, Jee-Young
    • Journal of Engineering Education Research
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    • v.14 no.1
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    • pp.40-45
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    • 2011
  • This study was conducted to compare the creative problem solving styles and conflict management types between engineering college students with high and low team performance records. Most students with high team performance records preferredDeveloper style(76.7%) and Task-oriented style(65.1%), whereas most students with low team performance records preferred Explorer style(72.2%) and Person-oriented style(86.1%). Results of the comparison of conflict management types revealed that most students with high team performance records belonged to a competitive logic type(22.8%) and an accommodative compromise type(17.7%), while most students with low team performance records belonged to an accommodative compromise type(20.3%) and a permissive resignation type(12.7%). It would be useful to provide the engineering students with the specialized program to complement their problem solving styles and conflict management types.

A Study on the Development of New Mathematical Evaluation System for Improving Students' Creativity (창의성 신장을 위한 새로운 수학교육 평가 방안에 관한 연구)

  • 박배훈;류희찬;이기석;김인수
    • School Mathematics
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    • v.5 no.1
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    • pp.1-25
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    • 2003
  • This study develops a performance assessment system to improve grade 4-9 students' creativity. First, this study discusses its educational meaning, its task types, scoring methods and practical application methods. Then, this study provides the typical examples of performance assessment task classified by each of the types and its scoring rubrics. Finally, this study analyzes students' achievement levels for each task. Each task includes item informations such as content area, evaluation goal, evaluation procedure, preparatory material, characteristics, considering points, scoring rubric etc. for grade 4-9 teachers to use them in their evaluation processes directly without difficulties.

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