• Title/Summary/Keyword: 창의공학설계

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Development of a New Design Course to Apply Problem Based Learning in Mechanical Engineering: Product Dissection and Design Reasoning (기계공학에서의 PBL적용 교과과정 개발: 제품해체 설계추론)

  • Hwang Sung-Ho;Kwon Oh-Chae;Kim Yong-Se
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.20-30
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    • 2005
  • Recently, a new education paradigm 'Self-directed Learning' has attracted considerable attention. Problem-Based Learning (PBL) has been recognized as methodology to help students expand scientific thinking and knowledge. improve applicability, develope critical knowledge, and creatively solve problems. There have been significant efforts to develope PBL-based courses in mechanical engineering. A new PBL-based, multi-disciplinary course 'Product Dissection and Design Reasoning' has been developed in this paper. The course examines the way in which products and machines work and is intended to show freshman or sophomore level students how fundamental physical principles relate to engineering practice through hands-on dissection experience : thus, the course emphasizes the importance of knowledge of the fundamental physics for design reasoning. The primary role of this course is to develop creative design manpower. This paper describes the philosophy and content of this course and presents results from one year of development.

Education Equipment and Its Application for Indoor Position Recognition Using Inertial Measurement Unit Sensor (IMU센서를 이용한 실내 위치 인식 교육용 장비 및 응용)

  • Seo, Bo-In;Yu, YunSeop
    • Journal of Practical Engineering Education
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    • v.10 no.2
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    • pp.119-124
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    • 2018
  • Educational equipment that enables the user or device to recognize the indoor position by using the acceleration and angular velocity of the IMU (Inertial Measurement Unit) sensor is introduced. With this educational equipment, various position recognition and tracking algorithms can be learned and creative engineering design works can be realized. The data value of the IMU sensor is transmitted to the MCU (microcontroller unit) through $I^2C$ (Inter-Integrated Circuit), and the indoor position recognition algorithm is applied by processing the data value through the filter and numerical method. It is then designed to use wireless communication to send and receive processed values and to be recognized by the user. As an example using this equipament, the case of "Implementation and recognition of virtual position using computation of moving direction and distance using IMU sensor" is introduced, and various creative engineering design application is discussed.

Elementary School Invention Program Based on Computer Program Emphasizing Engineering Design Process (공학적 설계 과정을 강조한 컴퓨터프로그램 기반 초등 발명교육 프로그램 개발)

  • Paik, Seoung-hey;Choe, EunJeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.227-228
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    • 2017
  • 본 논문에서는 초등학생에게 공학적 설계를 기반으로 컴퓨터 프로그램을 처치한 초등 발명교육 프로그램을 설계 제안하고자 한다. 지오지브라 프로그램을 처음 접하는 5~6학년 학생들도 쉽게 결과물을 도출할 수 있고, 4D프레임으로 움직이는 조형물(키네틱 아트) 결과물을 도출할 수 있도록 총 12차시로 구성하였다. 추후에 공학적 설계를 강조한 컴퓨터프로그램 기반 발명수업을 통해 초등학생의 과학 태도와 창의성 함양에 어떤 영향을 주는지에 대한 후속연구를 진행하고자 한다.

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Model Development of Convergence Curriculum by Specialization Area Linkage between Local Universities (지역대학 간 특화영역을 연계한 대학연합-융합전공 모형개발)

  • Kyung, Jong-soo;Kim, Jonghae
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.251-258
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    • 2018
  • The university bachelor's system is based on autonomy, but due to the rigid academic structure, it is not appropriate to respond to changes in social demand. Recently, universities are pursuing diversification of their bachelor's system. With the introduction of various majors (linkage major, convergence major, autonomic major, and self-design major), efforts are being made to nurture convergence talent based on mutual linkages between major and departments. This study introduces the design and operation process of 'Global Creative Convergence Major' which the four universities of Chungcheong region promoted as a union. In particular, it derives the key elements of each step and presents the operating model and implications based on the main features. Convergence major operation model constitutes educational system (talent award, educational goal, competency factor, curriculum) through linkage between specialization areas of universities. The competency elements contain creative competence, convergence competency, problem solving competency, and global competency.

The Layout of STEAM Program for Girls' Engineering Experience (여학생 공학경험을 위한 STEAM 교육 프로그램 틀 설계)

  • Choi, Jeong-Won;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.209-210
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    • 2013
  • 본 연구의 목적은 공학에 대한 흥미, 태도, 성취가 낮은 여학생에게 공학 경험을 제공함으로써 공학 분야의 여성 인재를 양성할 수 있는 계기를 마련하기 위한 공학 중심 STEAM 프로그램의 틀을 설계하는 데 있다. 이를 위하여 여학생의 특성을 분석하고 여학생 친화적인 환경을 구축하였으며 여학생 친화적 환경에 부합하는 e-textile이라는 도구를 활용하여 STEAM 교육 프로그램을 설계하였다. 교육 프로그램은 학습자가 직접 참여할 수 있도록 Learning by Doing, Learning by Design의 전략을 사용하도록 하였으며 교육 프로그램 전 과정을 학습자 스스로 창의적인 사고를 바탕으로 문제를 해결해나가도록 하고 교사는 조력자, 안내자 역할을 할 수 있도록 하였다.

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Consideration of Don't-care Condition for Multiplexer-based Logic Design (For Application to Arduino-based Design Education) (다중화기 기반 논리 설계를 위한 무정의 조건의 고찰 (아두이노 설계 교육에의 활용을 위한))

  • Lee, Jae Min
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.881-888
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    • 2017
  • Logic design using multiplexer has been used as a useful method for design convenience and flexibility in structural digital system design. In this paper, we analyze the effect of don't care conditions on logic optimization in a multiplexer-based logic design, which was not discussed enough in the previous studies in multiplexer based logic design, and describe the use of don't care conditions for designing of a single multiplexer and multiple multiplexer-based logic design. Especially, the design method when the number of data input is not 2m (as the number of selection lines is m) is considered. We also describe how to apply the proposed technique to the digital logic design education in conjunction with microprocessor design using Arduino which is widely used in creative engineering education recently.

Analysis of Design Pattern of Engineering Design Curriculum (공학설계 교육과정의 설계방식 분석 - P대학 공학설계 교육과정을 중심으로 -)

  • Lee, Eun-Hwa;Bae, Won-Byong
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.5-20
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    • 2007
  • This study was carried out to analyze the design pattern on engineering design curriculum P University based on the curriculum design model. For this study, the relation model between organizational factors by Drake & Burns(2004) and university curriculum design pattern Toohey(1999) were used as a frame of the analysis. From the analysis, we confirmed following results. Firstly, the relation between the subjects in the engineering design curriculum was designed to acquire the knowledges of facts, topics, and concepts and then to improve low-level skills, broad-range skills, and high-level skills related to engineering design sequently. Secondly, the design pattern of the engineering design curriculum analyzed in this paper is project and problem based structure. This result will be useful for reviewing and improving the relation between engineering design curriculum.

Development of Inspection Robotic System for a Bridge Structure Based on Capstone Design (창의적 공학설계에 근거한 교량 조사용 탐사로봇 시제품 개발)

  • Yang, Kyung-Taek;Jeong, Suk-Won
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.143-148
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    • 2011
  • In this study, the damage to the bridge structure such as the crack and water leakage was assessed due to the increase of the vehicle load and traffic on the roads. In order to make this into the database, as a part of the automation system development for the bridge maintenance, the students themselves designed and developed their own inspection robotic system based on the idea of robots currently being developed overseas. Its field testing was conducted and its applicability assessed. During the design and fabrication, its connection to the details of the unit course taken in the undergraduate level was focused. In terms of new product development, the field application was possible due to the support of the academic-industrial cooperation firms. Furthermore, through the survey of the students, the improvements in the practical skills of the students who participated in this development process was affirmed.

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The Development and Application of a Science Education Program Based on Engineering Design Process for High School Students (고등학생을 위한 공학 설계 기반 과학 교육 프로그램 개발 및 적용)

  • Hwa-Jung Han;Kew-Cheol Shim
    • Journal of The Korean Association For Science Education
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    • v.43 no.3
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    • pp.321-331
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    • 2023
  • This study aimed to develop an engineering design-based science education program for high school students and to investigate its effects on students' science-related attitudes and engineering design abilities. "Creating healthy shoes for maintaining proper posture program" was developed as an activity to come up with creative solutions using the methodology of an engineering design process to solve problems in daily life. The creating healthy shoes for maintaining proper posture program consisted of the following five stages: "defining the problem," "ingathering information related to the problem," "generating the solution," "implementing the best solution," and "evaluating the solution & reflecting." As a result of applying this engineering design-based science education program, it improved the high school students' science-related attitudes and engineering design abilities. Therefore, the program developed in this study has a positive effect on enhancing high school students' science-related attitudes and engineering design abilities. These findings imply that the continuous operation and expansion of activities incorporating an engineering design process in science education are necessary as a teaching and learning strategy for cultivating future science talents.

A Study on the Education of Creative Engineering Design Methodology (창의적 공학설계방법론 교육에 관한 연구)

  • Lee, Kun-Sang;Kim, Kang
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.94-100
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    • 2012
  • The needs for enhancing creativity in engineering design education continue to increase. Recent studies about a learning environment and learning support tools provide some new possibilities. The education of creative thinking however must begin from the change of attitude of students to creativity. The experimental results and some lessons for modification of systematic engineering design methodology to creative were reported from the course 'engineering design'.