• Title/Summary/Keyword: 창의공학설계

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A Study on the Practical Methodology of Engineering Education through the Making of Smart Mirror (스마트 거울의 제작을 통해 이루어진 공학 교육 실천 방법론에 관한 연구)

  • Seo, Myeong-Deok;Kwon, Ji-Young;Chang, Eun-Young
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.9-15
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    • 2018
  • A digital signage is constructed using a speech recognition based API, and VRSM (Voice Recognition Smart Mirror) that obtains information such as weather, map, exercise information, schedule, and image by user's voice command so as to be different from other commercialized products is proposed. This course provides an effective method of engineering education through the process of being evaluated as the result of independent graduation certification system, and also it had been the opportunity to design and produce works for 3 semesters by 2 students one group in the majors. Through the comprehensive capstone design, it has experienced engineering approach and creative thinking opportunity. We have won the best academic prize by participating in the academic conferences of the institute about the interim result, and obtained the results of the prize contest in other academic conferences. The improvement in practical skills obtained through this process proved to be beneficial for self-confidence and job-seeking opportunities through actual employment.

The Effect of Software Education on Middle School Students' Computational Thinking (소프트웨어 교육이 중학생의 컴퓨팅 사고력에 미치는 효과)

  • Lee, Jeongmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.238-250
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    • 2018
  • The 2015 revised curriculum includes 'informatics' course including the process of building software aiming at cultivating creative and convergent ability. This study analyzes the competencies pursued in the revised curriculum and defines computational thinking as the main competency. The subjects of the study were the first grade of a middle school in the first semester of the 2018 school year. Of the 95 collected data, 83 data were used for analysis and the significance was confirmed by the paired t-test. Also, computational concept, computational practice and computational perspectives were confirmed through artifact-based interviews. As a result of statistical analysis, critical thinking, creativity, algorithmic thinking, and problem-solving significantly increased among sub-variables of computational thinking. Statistical results and interview results were analyzed to provide implications for design and implementation of software education in 'informatics' course.

A Case Study of "Engineering Design" Education with Emphasize on Hands-on Experience (기계공학과에서 제시하는 Hands-on Experience 중심의 "엔지니어링 디자인" 교과목의 강의사례)

  • Kim, Hong-Chan;Kim, Ji-Hoon;Kim, Kwan-Ju;Kim, Jung-Soo
    • Journal of Engineering Education Research
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    • v.10 no.2
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    • pp.44-61
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    • 2007
  • The present investigation is concerned chiefly with new curriculum development at the Department of Mechanical System & Design Engineering at Hongik University with the aim of enhancing creativity, team working and communication capability which modern engineering education is emphasizing on. 'Mechanical System & Design Engineering' department equipped with new curriculum emphasizing engineering design is new name for mechanical engineering department in Hongik University. To meet radically changing environment and demands of industries toward engineering education, the department has shifted its focus from analog-based and machine-centered hard approach to digital-based and human-centered soft approach. Three new programs of Introduction to Mechanical System & Design Engineering, Creative Engineering Design and Product Design emphasize hands-on experiences through project-based team working. Sketch model and prototype making process is strongly emphasized and cardboard, poly styrene foam and foam core plate are provided as working material instead of traditional hard engineering material such as metals material because these three programs focus more on creative idea generation and dynamic communication among team members rather than the end results. With generative, visual and concrete experiences that can compensate existing engineering classes with traditional focus on analytic, mathematical and reasoning, hands-on experiences can play a significant role for engineering students to develop creative thinking and engineering sense needed to face ill-defined real-world design problems they are expected to encounter upon graduation.

An Efficient Idea Creation Method of Design Value Engineering for Construction Projects (건설 프로젝트 설계VE의 효율적인 아이디어 창출 방법)

  • Kim, Soo-Yong;Yang, Jin-Kook
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.1 s.29
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    • pp.55-63
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    • 2006
  • As value engineering in design phase is big in the effect of application, analysis by systematic procedures is required. The most important part is the stage of creation for making of idea. It takes much time for us to make good idea involving the brainstorming and delphi in recent making idea. It is expected because most experts in participating in design value engineering is to approach with less effective method. In this study we suggest that application of ASIT(Advanced Systematic Inventive Thinking) is the method as way of creative idea making. ASIT is expected to perform Idea making with systematic procedure and to create effective idea in short time.

A Study on the Definition of Team Creativity upon the Design Paradigm and Their Sub-domains and Element Extraction (공학 설계 패러다임 변화에 따른 팀 창의성의 정의 및 하위 영역과 요소 도출)

  • Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.18 no.3
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    • pp.13-23
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    • 2015
  • This paper attempts to take an in-depth study of the importance of teams and their creativity according to changes of recent design paradigm in engineering and to draw conclusions of the sub-domains and their element extraction. For this purpose, theoretical consideration was reviewed to present the definition of creativity and its sub-domains and elements. Besides, the two steps of expert validation test were conducted to extract the definition of creativity and its sub-domains and elements. The team creativity is defined as a team ability to come up with fresh and useful ideas and to lead them to get meaningful results through cooperative interactions among team members to solve problems given to them based on each member's creativity. Totally, 4 subs -domains and 16 sub-elements were extracted to get to know their influence on the team creativity. This includes a team size, characteristics of team members, and a team structure in team organization domain. To evaluate team atmosphere, elements such as sensibility, fellowship, teamwork, reliability, autonomy and open minded feature are included. In the team activity domain, strategies for solving problems, activities for divergent thinking, activities for convergence thinking and team interaction are included. Also, the sub-domain for team management includes a task, process and conflict management.

Education Equipment for FPGA Design of Sensor-based IOT System (센서 기반의 IOT 시스템의 FPGA 설계 교육용 장비)

  • Cho, Byung-woo;Kim, Nam-young;Yu, Yun-seop
    • Journal of Practical Engineering Education
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    • v.8 no.2
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    • pp.111-120
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    • 2016
  • Education equipment for field programmable gate array (FPGA) design of sensor-based IOT (Internet Of Thing) system is introduced. Because sensors have different interfaces, several types of interface controller on FPGA need. Using this equipment, several types of interface controller, which can control ADC (analog-to-digital converter) for analog sensor outputs and $I^2C$ (Inter-Integrated Circuit), SPI (Serial Peripheral Interface Bus), and GPIO (General-Purpose Input/Output) for digital sensor outputs, can be designed on FPGA. Image processing hardware using image sensors and display controller for real and image-processed images or videos can be design on FPGA chip. This equipment can design a SOC (System On Chip) consisting of a hard process core on Linux OS and a FPGA block for IOT system which can communicate with wire and wireless networks. Using the education equipment, an example of hardware design using image sensor and accelerometer is described, and an example of syllabus for "Digital system design using FPGA" course is introduced. Using the education equipment, students can develop the ability to design some hardware, and to train the ability for the creative capstone design through conceptual, partial-level, and detail designs.

A study on Engineering Professionals' Recognition about Engineering Education in Primary and Secondary School (초.중등교육에서의 공학교육에 대한 공학전문가들의 인식 연구)

  • Kim, Ki-Soo;Kim, Young-Min;Huh, Hye-Yeon;Lee, Chang-Hoon
    • 대한공업교육학회지
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    • v.38 no.2
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    • pp.136-155
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    • 2013
  • The purpose of this study is to analysis the recognition of engineering professionals in Primary and middle school education. For the study, survey was proceeded through experts in engineering. The result of research follows. First, experts in engineering recognized that engineering has a significant impact in the national economic development and competitiveness. Experts in engineering, had a recognition consistent to some extent for engineering. and we have found engineering's own characteristics that emphasize "problem solving and design, innovation and creativity, economy optimization". Second, experts in engineering recognized that engineering education in Primary and middle school rarely take place, and also does not provide enough information for students. Third, experts in engineering recognized that engineering education is very needed in Primary and middle school. Through this, students can understand creative design problem-solving process. In addition, Experts of engineering, have a variety of educational demands for School level to the level of engineering education should start, level educational purposes, how to apply effective and so on.

A Study on Design Education Method for Development of Self-Directed Learning Ability (자기주도학습 능력 개발을 위한 설계교육 방법에 관한 연구)

  • Han, Ji-Young;Lee, Min-Young;Jung, Bo-Ra
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.115-125
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    • 2009
  • The purpose of this study was to suggest efficient method for development of learner's self-directed learning ability through literature review on self-directed learning, component of self-directed learning, development of self-directed learning ability, design education steps adopting problem based learning and project based learning. This study was conducted through literature review on self-directed learning and development of self-directed learning, design education. Design education and project based learning process and problem based learning to extract the items that are common to bring out five steps, and differences in levels of learners based on self-learning led to Grow(1991) model to connect the lessons of 9 steps present the design education steps, that is, the learners ready for learning, the definition of problem and recognition of necessity, team building, related data collection, team learning about real problem with the teacher, select optimal solution, student-centered discussion, models and product creation, testing and evaluation, complement.

The Design And Implementation of Educational Java Robot for Learning Motivation of Programmnig Language (프로그래밍언어 학습 동기유발을 위한 교육용 Java 로봇의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.191-194
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    • 2011
  • 본 연구에서는 Atmel사의 AVR 마이크로프로세서에 적합하게 개발된 Java 바이트코드 인터프리터인 NanoVM을 자체 개발한 마이크로로봇에 이식하여 Java 언어 전용 로봇을 구현하였다. 따라서 마이크로프로세서의 구조와 회로를 모르는 학생들도 로봇을 프로그래밍하면서 Java 언어를 효율적으로 학습할 수 있다. 더욱이 최근 학생들의 프로그래밍언어 학습 능력이 떨어지면서 컴퓨터 관련학과의 프로그래밍언어 교육이 많은 어려움을 겪고 있다. 따라서 학생들의 프로그래밍언어 학습 동기를 부여하고 창의 공학적 프로그래밍언어 교육프로그램의 도입이 필요한 시점에서 본 연구에서 개발한 Java 로봇은 많은 기여를 할 것으로 기대된다.

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Acoustic Performance Study of FRP Acoustic Window (FRP 음향창의 음향성능 설계기법 연구)

  • Seo, Young-Soo;Kang, Myeng-Whan;Shin, Ku-Kyun;Jeon, Jae-Jin
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.21 no.10
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    • pp.890-896
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    • 2011
  • For developing acoustic window, transmission loss in accordance with incident angle was calculated and compared with measurement results. In design stage, the material choice of acoustic window is very important because the material is one of main parameters of transmission loss and structural strength. In order to analyze the effect of material properties on transmission loss, the parametric studies were carried out and the results were discussed in this paper. And, to verify the design specification of acoustic window, measurement was carried out and the results were compared and analyzed.