• Title/Summary/Keyword: 참여자역할

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A Study on the Multi-Service Platform for Energy Consumer (전력소비자 멀티서비스 플랫폼에 관한 연구)

  • Oh, Do-Eun;Yang, Il-Kwon
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.2132-2133
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    • 2006
  • 기존의 전력산업은 전력에너지 단일 품목에 의한 공급자 중심의 서비스체제를 유지해왔으나, 전력산업의 환경변화에 따라 소비자의 역할과 요구가 증대되고 있다. 또한 인터넷에 기반한 정보기술의 발전은 서비스 수용자로서의 전력소비자의 역할을 가격 결정권과 서비스 공급자 선택권을 갖는 시장 참여자로서의 역할로 변모시키고 있을 뿐 아니라 전력서비스 이외의 다양한 부가서비스의 제공을 요구하는 멀티서비스 구매자로까지 확대시키고 있다. 하지만 이러한 소비자의 역할이 현실화되기 위해서는 전력시스템과 소비자 전력기기간 양방향 통신을 기반으로한 멀티서비스 플랫폼의 구현이 필수적이다. 본 논문은 전력소비자의 멀티서비스를 위한 두 가지 모델을 제시하고 비교 분석하였다.

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High School Students' Views of Learning Chemistry (고등학생의 화학학습에 대한 인식)

  • Park, Hyun-Ju
    • Journal of the Korean Chemical Society
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    • v.48 no.3
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    • pp.291-299
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    • 2004
  • The purpose of this study is to investigate views of high school students' learning of chemistry as one aspect of conceptual ecology. The results of this study will help us expand our understanding of conceptual change as it is used to evaluate learners. I made use of an interpretative research design based on principles of naturalistic inquiry. The participants in this study were six sophomore students. The picture of a chemistry class we draw from analyzing data is a play on stage with little interaction. Students accept passive and difficult-to-modify views of the learner roles that they should play in the chemistry classroom. Students identified chemistry classes as conservative places. 'Transmission' seems to remain the persistent and dominant classroom cultural dynamic for both the teaching and learning of chemistry. Students should understand about learning processes, and how to play, monitor, evaluate and regulate them. Students should experience the plausibility and fruitfulness of learning chemistry, and it will help students to feel a "love of learning chemistry." As students change their views of learning chemistry, it will help to improve their learning and to experience conceptual change in chemistry learning.

The Expected Role of Librarian 2.0 in the Library 2.0 Era (도서관 2.0 시대의 사서 2.0에게 기대되는 역할에 관한 연구)

  • Syn, Sue-Yeon;Kim, Sung-Min
    • Journal of the Korean Society for information Management
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    • v.27 no.2
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    • pp.201-216
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    • 2010
  • The idea of Library 2.0 originated from the concept of Web 2.0 social interactions within the Web. From this aspect, Library 2.0 is a library blended with Web 2.0. The most remarkable features of Library 2.0 are interactions and user involvement. Users' roles in new library environments are greater since they can contribute to establishing a library collection by annotating, blogging, reviewing, etc. While users' roles become important, the responsibilities of the librarians increase due to the unfiltered information created by users. Librarians now should extend their roles as information creators, organizers, providers, managers, as well as moderators. In this paper, we reviewed the current literature on the new paradigm of digital libraries, Library 2.0, and the development of Library 2.0. In addition, we discuss the extended role of the Librarian 2.0 in Library 2.0.

Group storytelling with multi-storyteller in single person media game contents on Youtube - focused on viewer-participating contents in channel (유튜브 1인 게임 방송의 집단 스토리텔링 -<대도서관 TV(buzzbean11)> 채널의 시청자 참여형 콘텐츠를 중심으로)

  • Kil, Hye-Bin;Kim, So-Young
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.107-142
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    • 2021
  • Emergence of new media platform had changed relationship between the broadcaster and the viewer, which used to form 'performer-audience' structure. This research has focused on the transition of 'streamer-viewer' role in single-media broadcasting, such as Youtube or Twitch, and identify how they progress group storytelling as a team. Walter Benjam and Leslie Marmon Silko's notion of 'story and storyteller' and Erving Goffman's 'social role theory' was used to define participants' role in new media broadcasting. channel, on Youtube, was selected and analyzed as example case. The domain of 'front stage' was broadened in recorded contents comparing to live streaming. The audience of live streaming is included to the front stage during the expansion. The role of streamer, game participant, and live stream contents viewer is also adjusted during the change, which leads to group-creation of the contents. Streamer plays a role of main-storyteller and suggest identity of the community. Game participants work as sub-storyteller, filling in the blank space in game storytelling and making it sophisticated. They also perform based on community's identity, which streamer has built in advance. Lastly, live steam viewers are intermittent sub-storyteller, which seldom add up the narrative. Though, their main role is to preserve identity of game broadcasting community by reacting according to community's identity. As a result, the game broadcasting narrative is developed by combining and adding up pieces of story made in different level and role of participants. The research redefine the role of viewer and storytelling method in new media, especially in single-person broadcasting. Considering the rapid shift in recent media and contents, a new approach to the streamer-veiwer role and group storytelling of this research can be one of the new method to analyze contents produced in new media, such as Youtube.

A Study on the Adolescent Sibling Relationship through Photovoice (포토보이스를 통해 본 청소년기 형제자매관계에 관한 연구)

  • Kim, Jiseul;Jun, Mikyung
    • Journal of Korean Home Economics Education Association
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    • v.36 no.2
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    • pp.15-31
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    • 2024
  • This study employs photovoice research methodology to investigate adolescents' experiences in sibling relationships and to analyze the impact of sibling interactions on their development and growth. The participants comprised eight high school students with one sibling (four males and four females) residing in the Incheon region. The research process encompassed several stages: participant recruitment, orientation, photovoice activity (focus group interviews), data analysis, and conclusion derivation. During the photovoice activity, participants engaged in a narrative process of photographing, interpreting, and discussing their experiences. The narratives were categorized into four primary themes: structure and environment, emotional interactions, roles, and parental subsystems. The conclusions drawn from the study are as follows: First, the similarity formed in sibling relationships during adolescence contributes to psychological stability. Second, roles and expectations based on birth order can cause stress for adolescents, indicating the need for equitable role adjustments within the family. Third, conflict in sibling relationships is crucial for enhancing problem-solving and social relationship skills. Lastly, consistent parenting attitudes significantly affect the emotional well-being of siblings. This study emphasizes the significance of fostering a deeper understanding of human development and family relationships through an exploration of adolescent sibling dynamics within home economics education.

Attendance Appraisal for Learner Participation Degree Based Virtual Lecture (학습자 참여도 정보기반 가상강좌 출석평가 모델)

  • Kim, Hyun-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.4
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    • pp.119-129
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    • 2009
  • In The increasing use of computers and high-speed Internet network has greatly influenced education, causing a veering away from the typical and traditional way of delivering instruction. Specifically, the various kinds of Web-based multimedia technology, the interactive activities on the Internet, and satellite broadcasting technology are accelerating the emergence of a virtual-lectures-based educational model, which transcends time and space. Such virtual lectures make it possible for the entire teaching-learning process to be done in a virtual learning environment, thus giving rise to problem regarding learning guidance, feedback, and appraisal. In this paper, we propose a system for attendance appraisal for learner participation degree based virtual lecture, an appraisal element in virtual learning environments. This appraisal model can set the elements of virtual learning environments in such a way as to reflect in the attendance appraisal of the opened virtual learning environment information regarding the learner's participation in class. In addition, this model motivates the learners to actively participate in the virtual learning environment and to support instructors by accomplishing the activities that are needed for attendance appraisal.

The Mediating Role of Traditional News Media and the News Web in the Political Socialization of Korean Immigrants to the Host Society: Predicting Political Knowledge, Interest, and Participation (전통 뉴스 매체와 뉴스 웹 이용이 이민자들의 주류 정치사회화에 미치는 매개적 역할)

  • Lee, Hyo-Seong
    • Korean journal of communication and information
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    • v.22
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    • pp.211-247
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    • 2003
  • This study explored how Korean immigrants education, length of stay and English fluency affect their political socialization, mediated through traditional news media and the news Web use. Political socialization included political knowledge, interest, and participation. The media usage patterns included U.S. news media, U.S. news Web, Korean news Web, and Korean news Media use by Korean immigrants in the United State. This study found as follows. First, education, length of stay, and English fluency indirectly increased political socialization(political knowledge, interest, and participation) through their relationship with U.S. news media use. Second, U.S. news Web played a potentially important role in Korean immigrants' political socialization by increasing their political interest. Third, Korean news media partly contributed to Korean immigrants' political socialization by increasing their political interest. Fourth, Korean news Web use did not contribute to Korean immigrants' political socialization in terms of political knowledge, interest, and participation at all. In conclusion, this study found that traditional news media's role was more important than news Web's one in the process of immigrants' political socialization to the host society.

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A study on the effects of safety leadership and trust in leader on safety behavior mediated by workers' involvement and safety knowledge (안전 리더십과 리더 신뢰가 근로자 참여 및 안전 지식을 매개로 안전 행동에 미치는 영향 연구)

  • Jung-hoon Lim;Hyoung-Yong Lee
    • Journal of Intelligence and Information Systems
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    • v.29 no.3
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    • pp.103-123
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    • 2023
  • This study empirically investigated the relationship between workers' safety behavior and safety leadership, trust in leader, workers' involvement, and safety knowledge in the enterprise, and analyzed the role of the factors to identify and analyze factors that enhance workers' safety behavior that contribute to the prevention of major accidents in the enterprise. When industrial accidents occur, companies have to bear huge loss costs due to direct costs of compensating the victims and indirect costs such as human loss, material loss, production loss, and time loss. Based on the results of previous studies, this study investigated the effects of managerial safety leadership and workers' trust in leader on safety behavior through the mediation of workers' involvement and safety knowledge among production, technical, and labor workers in the manufacturing industry. Statistical analysis was conducted on 271 manufacturing workers using SPSS and PLS. The results showed that safety leadership and trust in leader can lead to workers' involvement and have a positive effect on workers' safety knowledge acquisition, which can lead to workers' safety behavior.

Crowd-Curation and Algorithmic Curation Models for Museum Exhibitions (뮤지엄에서의 크라우드 큐레이션 및 알고리즘 기반 전시 큐레이션 모델)

  • Lee, Jeong Sun;Yeo, Woon Seung
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.25-26
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    • 2019
  • 소셜 미디어(social media)가 급속히 발달하고 대중화되면서, 뮤지엄(museum)의 관람객은 시 공간의 제약 없이 뮤지엄의 콘텐츠를 향유하는 동시에, 전통적인 관람객의 역할을 넘어 매개자(mediator), 프로슈머(prosumer), 그리고 크리에이터(creator)로 활동하고 있다. 또한, 뮤지엄도 고유의 업무 수행에 다수 관람객의 참여를 유도하며 관람객과 적극적으로 소통하고 있다. 이러한 흐름 속에, 이화여자대학교박물관에서는 소셜 미디어를 기반으로 사전 설문조사를 진행하여 작품에 대한 설문 참여자의 반응을 수집한 후 이를 바탕으로 큐레이션에 대중의 선호도를 반영하는 '관람객 참여전시'를 개최하였다. 더 나아가 알고리즘 기반 전시 큐레이션 모델도 개발하였는데, 이 모델은 앞의 관람객 참여전시에서 얻은 데이터를 활용하여 컴퓨터가 일반 관람객의 개인적 취향에 부합하는 작품을 자동으로 추천하고, 이를 바탕으로 개별 관람객에게 '개인적으로 최적화된' 전시를 구성할 수 있는 기반을 제공한다. 본 논문은 이러한 이화여자대학교박물관의 최신 전시활동을 소개하며, 초연결, 초지능화의 시대에 관람객들이 뮤지엄에 다양하게 참여하고 함께 소통할 수 있는 방법을 모색하고자 한다.

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Structural Analysis of Relations among Adult learners' Participatory Motivation, Program Satisfaction, and Social Capital (성인학습자의 참여동기, 프로그램 만족도, 사회적 자본에 관한 구조적 분석)

  • Kang, Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.354-361
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    • 2018
  • The purpose of this study was to analyze the structural causal relationship between adult learners' participation in lifelong learning, education program satisfaction, and social capital. Also, the study reviews how education program satisfaction variables mediate the relationship between adult learners' participatory motivation and social capital. Subjects included 425 adult learners who participated in lifelong education, and the research hypothesis was verified through structure equation modeling analysis. Results are as follows: First, adult learners' participatory motivation had a positive (+) effect on social capital and education program satisfaction. Secondly, education program satisfaction had a positive (+) effect on social capital. Thirdly, education program satisfaction partially mediated the relationship between adult learners' participatory motivation and social capital and showed a significant indirect effect. This study suggests that it is necessary to develop various programs that can satisfy learners as well as improve social capital, participation motivation, and satisfaction of programs provided by lifelong educational institutions. Based on these results, this study suggests not only the role of lifelong education institutes, but also ways to improve social capital of adult learners within the lifelong education field.