• Title/Summary/Keyword: 집중 맵

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A Novel Feature Map Generation and Integration Method for Attention Based Visual Information Processing System using Disparity of a Stereo Pair of Images (주의 기반 시각정보처리체계 시스템 구현을 위한 스테레오 영상의 변위도를 이용한 새로운 특징맵 구성 및 통합 방법)

  • Park, Min-Chul;Cheoi, Kyung-Joo
    • The KIPS Transactions:PartB
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    • v.17B no.1
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    • pp.55-62
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    • 2010
  • Human visual attention system has a remarkable ability to interpret complex scenes with the ease and simplicity by selecting or focusing on a small region of visual field without scanning the whole images. In this paper, a novel feature map generation and integration method for attention based visual information processing system is proposed. The depth information obtained from a stereo pair of images is exploited as one of spatial visual features to form a set of topographic feature maps in our approach. Comparative experiments show that correct detection rate of visual attention regions improves by utilizing depth feature compared to the case of not using depth feature.

Data Sampling-based Angular Space Partitioning for Parallel Skyline Query Processing (데이터 샘플링을 통한 각 기반 공간 분할 병렬 스카이라인 질의처리 기법)

  • Chung, Jaehwa
    • The Journal of Korean Association of Computer Education
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    • v.18 no.5
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    • pp.63-70
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    • 2015
  • In the environment that the complex conditions need to be satisfied, skyline query have been applied to various field. To processing a skyline query in centralized scheme, several techniques have been suggested and recently map/reduce platform based approaches has been proposed which divides data space into multiple partitions for the vast volume of multidimensional data. However, the performances of these approaches are fluctuated due to the uneven data loading between servers and redundant tasks. Motivated by these issues, this paper suggests a novel technique called MR-DEAP which solves the uneven data loading using the random sampling. The experimental result gains the proposed MR-DEAP outperforms MR-Angular and MR-BNL scheme.

S-200 Testbed Questionnaire Functional Design and Implementation Study (S-200 테스트베드 Questionnaire 기능 설계 및 구현방안 연구)

  • Tae-Hee Kim;Gyeong-Min Jo;Se-woong-Oh
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.11a
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    • pp.192-193
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    • 2023
  • The International Association of Navigational Aids to Navigation (IALA) utilizes the S-200 standard model and test data for product specification development and validation related to generating datasets compliant with the S-201 data format. Currently, they are focusing on improving the S-200 testbed DB performance and extending the IALA Questionnaire survey functionality. In this study, we investigate the design and implementation of features required to manage additional questionnaires in the S-200 testbed.

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Technology Convergence Map Creation and Country Profile Analysis in the Field of Artificial Intelligence (인공지능 분야의 기술융합맵 생성 및 국가 프로파일 분석)

  • Kim, Hyun-Woo;Noh, Kyung-Ran;Ahn, Sejung;Kwon, Oh-Jin
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.1
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    • pp.139-146
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    • 2017
  • The interest about Artificial Intelligence through the AlphaGo Match in Korea has been increasing rapidly. So far, very little has been done in Artificial Intelligence. The aim of this paper is to reveal technology convergence and to assess the country profile in the field of artificial intelligence(AI). Technology convergence map was created after extracting USPTO patent grants and Web of Science data and generating matrics in the field of AI. Several Indicators were obtained by extracting and calculating SCOPUS Data that KISTI has. According to USPTO patent grants, it shows that AI technology has a strong relationship with several sectors such as cost/price determination, image analysis, and surgery, etc. Also, AI has a active convergence with some fields of Electrical and Electronic Engineering, BioTechnologies, and Medicine etc. According to country profile analysis, Korea reaches a global average growth index. However, in terms of specialization index (SI) and average of relative citations (ARC), there is a large gap between Korea and research leading countries.

Expanded Object Localization Learning Data Generation Using CAM and Selective Search and Its Retraining to Improve WSOL Performance (CAM과 Selective Search를 이용한 확장된 객체 지역화 학습데이터 생성 및 이의 재학습을 통한 WSOL 성능 개선)

  • Go, Sooyeon;Choi, Yeongwoo
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.9
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    • pp.349-358
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    • 2021
  • Recently, a method of finding the attention area or localization area for an object of an image using CAM (Class Activation Map)[1] has been variously carried out as a study of WSOL (Weakly Supervised Object Localization). The attention area extraction from the object heat map using CAM has a disadvantage in that it cannot find the entire area of the object by focusing mainly on the part where the features are most concentrated in the object. To improve this, using CAM and Selective Search[6] together, we first expand the attention area in the heat map, and a Gaussian smoothing is applied to the extended area to generate retraining data. Finally we train the data to expand the attention area of the objects. The proposed method requires retraining only once, and the search time to find an localization area is greatly reduced since the selective search is not needed in this stage. Through the experiment, the attention area was expanded from the existing CAM heat maps, and in the calculation of IOU (Intersection of Union) with the ground truth for the bounding box of the expanded attention area, about 58% was improved compared to the existing CAM.

Comparative Study on the Perspectives of Educational Experts and the Public on the Educational Policy -Using the Semantic Network Analysis and Overlay Mapping- (교육정책에서의 교육전문가와 대중의 관점 비교 -의미연결망과 중첩맵 분석을 활용하여-)

  • Lee, Jin Suk
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.105-115
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    • 2022
  • This study compares the perspectives of experts and the public on the 2015 revised curriculum. To do this, research papers and newspaper articles were collected from October 2013 to May 2020. During this period, 1152 research papers and 692 newspaper articles were collected, and semantic network analysis was performed. As a result of the study, the educational expert group showed great interest in the core concept of the development of the revised curriculum focused on the abstract concept, while the public focused on the practical problems and consequences of the revision rather than the development of the revised curriculum itself. These results not only show the gap between the perspectives of the educational expert group and the public but also raise the need for effective communication to bridge the gap.

Rock Joint Trace Detection Using Image Processing Technique (영상 처리를 이용한 암석 절리 궤적의 추적)

  • 이효석;김재동;김동현
    • Tunnel and Underground Space
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    • v.13 no.5
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    • pp.373-388
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    • 2003
  • The investigation on the rock discontinuity geometry has been usually undergone by direct measurement on the rock exposures. But this sort of field work has disadvantages, which we, for example, restriction of surveying areas and consuming excessive times and labors. To cover these kinds of disadvantages, image processing could be regarded as an altemative way, with additional advantages such as automatic and objective tools when used under adequate computerized algorithm. This study was focused on the recognition of the rock discontinuities captured in the image of rock exposure by digital camera and the production of the discontinuity map automatically. The whole process was written using macro commands builtin image analyzer, ImagePro Plus. ver 4.1(Media Cybernetic). The procedure of image processing developed in this research could be divided with three steps, which are enhancement, recognition and extraction of discontinuity traces from the digital image. Enhancement contains combining and applying several filters to remove and relieve various types of noises from the image of rock surface. For the next step, recognition of discontinuity traces was executed. It used local topographic features characterized by the differences of gray scales between discontinuity and rock. Such segments of discontinuity traces extracted from the image were reformulated using an algorithm of computer decision-making criteria and linked to form complete discontinuity traces. To verify the image processing algorithms and their sequences developed in this research, discontinuity traces digitally photographed on the rock slope were analyzed. The result showed about 75~80% of discontinuities could be detected. It is thought to be necessary that the algorithms and computer codes developed in this research need to be advanced further especially in combining digital filters to produce images to be more acceptable for extraction of discontinuity traces and setting seed pixels automatically when linking trace segments to make a complete discontinuity trace.

GPU-only Terrain Rendering for Walk-through (Walk-through를 지원하는 GPU 기반 지형렌더링)

  • Park, Sun-Yong;Oh, Kyoung-Su;Cho, Sung-Hyun
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.71-80
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    • 2007
  • In this paper, we introduce an efficient GPU-based real-time rendering technique applicable to every kind of game. Our method, without an extra geometry, can represent terrain just with a height map. It makes it possible to freely go around in the air or on the surface, so we can directly apply it to any computer games as well as a virtual reality. Since our method is not based on any geometrical structure, it doesn't need special LOD policy and the precision of geometrical representation and visual quality absolutely depend on the resolution of height map and color map. Moreover, GPU-only technique allows the general CPU to be dedicated to more general work, and as a result, enhances the overall performance of the computer. To date, there have been many researches related to the terrain representation, but most of them rely on CPU or confmed its applications to flight simulation, Improving existing displacement mapping techniques and applying it to our terrain rendering, we completely ruled out the problems, such as cracking, poping etc, which cause in polygon-based techniques, The most important contributions are to efficiently deal with arbitrary LOS(Line Of Sight) and dramatically improve visual quality during walk-through by reconstructing a height field with curved patches. We suggest a simple and useful method for calculating ray-patch intersections. We implemented all these on GPU 100%, and got tens to hundreds of framerates with height maps a variety of resolutions$(256{\times}256\;to\;4096{\times}4096)$.

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Design and Implementation of a RPG Edugame for Learning of science class in Elementary school (초등학교 과학교과학습을 위한 RPG 에듀게임의 설계 및 구현)

  • Choe, Young-Sang;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.137-144
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    • 2005
  • 교수-학습 현장에서 일반제시형, 전달형의 자료는 컴퓨터 환경에 익숙한 학생들에게 더 이상의 효과를 주기 어렵다. 따라서 학습자 주도적인 학습자료가 필요하다. 이러한 개념에 바탕을 두어 과학 에듀게임을 설계 및 구현하여 제시하고자 한다. 게임의 주인공이 과학의 4영역인 에너지, 물질, 생명, 지구 각각의 영역을 하나의 무대로 사용하여 활동하고 과학수수께끼를 해결하면서 과학의 이론과 개념에 접근하고 미션을 완수하면서 상위개념을 획득하며 피드백을 통해 습득된 이론을 종합하고 경험의 폭을 넓히는 과정으로 설계하였다. 학습자의 흥미와 집중을 유도하기 위해 실시간 전투 RPG의 형식을 도입하였으며 향후 연구에서 스토리 보강과 각 단원의 세부 맵 보강이 요구된다.

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Ontology based Guided Navigation Aid System for preparatory trip on cyber space (사전답사를 위한 온톨로지 기반의 Guided Navigation Aid System)

  • Hur, Seung-Ho;Kim, Hak-Keun;Lim, Soon-Bum;Choy, Yoon-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11a
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    • pp.617-620
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    • 2003
  • 3D 가상환경 개발 초기 단계에서부터 효과적인 Navigation을 위해서 Navigation Aid에 대한 연구가 꾸준히 진행되어왔으나 환경 구조의 중요 지점만을 정리한 요약 형태의 정보를 제공하는 방법이 주를 이루고 있어서, Navigation 대상 환경에 익숙지 않은 사용자에게 환경구조를 이해하게 하는 인지적 부담을 주고 있다. 본 논문에서는 사용자의 navigation을 위한 인지적 부담을 최소화할 수 있도록 토픽맵을 적용하여 투어코스를 자동생성 하는 시스템을 제안한다. 본 Navigation Aid 시스템은 가상환경 구조를 기억하거나 시스템 조작을 위한 일상적인 문제점에서 벗어나 본래의 목적에 집중할 수 있을 것이다. 가상환경에서의 Navigation 경험을 통해 현실세계에 존재하는 환경을 사전방문 하거나 효과적인 투어코스를 선정하는데 도움을 줄 수 있을 것으로 기대된다.

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