• Title/Summary/Keyword: 질량스프링 시스템

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Constructing Equations of Motion for a Dynamic System from Modal Parameters (모달 파라미터를 이용한 동적 시스템의 운동 방정식 구성)

  • Hwang, Woo-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.1
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    • pp.40-45
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    • 2007
  • Modal analysis or modal test is a routine process to get the modal parameters of a dynamic system. The modal parameters include the natural frequencies, damping ratios and mode shapes. This paper presents a method that can derive the equations of motion for a dynamic system from the modal parameters obtained by the modal analysis or modal test. The present method based on the relation between the eigenvalues and eigenvectors of the state space equation derives the mass, damping and stiffness matrices of the system. The numerical verifications for the simple mass-spring-damper system and the cantilevered beam prove the efficiency and accuracy of the present method.

A Study on the Effect of First-order Hold Method on the Stability Boundary of a Virtual Mass-spring Model (일차-홀드 방법이 가상 질량-스프링 모델의 안정성 영역에 미치는 영향에 대한 연구)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.10 no.1
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    • pp.41-45
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    • 2020
  • This paper presents the effects of a virtual mass on the stability boundary of a virtual spring in the haptic system with first-order-hold. The virtual rigid body is modeled as a virtual spring and a virtual mass. When first-order-hold is applied, we analyze the stability boundary of the virtual spring through the simulation according to the virtual mass and the sampling time. As the virtual mass increases, the stability boundary of the virtual spring gradually increases and then decreases after reaching the maximum value. The results are compared with the stability boundary in the haptic system with zero-order-hold. When a virtual mass is small, the stability boundary of a virtual spring in the system with first-order-hold is larger than that in the system with zero-order-hold.

PID Force Control of a miniature robot Gripper (PID 제어기에 의한 소형 로봇용 그리퍼의 힘 제어)

  • 홍동표
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.2
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    • pp.44-49
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    • 1999
  • This paper is concerned with the theoretical and experimental study on the force conrtrol of a miniature robotic gripper. The gripper is an uniform flexible cantilever equipped with a distributed set of compact force sensor. As an actuator piezoelectric acturator, piezoelectric acturator is fixed with cupper plate at which the beam is clamped. The mathematical model of the assembled electro-mechaincal system is developed. The force sensor is described by a set of concentrated mass-spring system. The formulated equations of motion are applied to he study of a control problem where the gripper is commanded to grip an object The usefulness of the PID control technique is verified by experiment.

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A study on the stability boundary of a virtual spring model with a virtual mass (가상스프링 모델의 안정성 영역에 대한 가상질량의 영향에 대한 연구)

  • Lee, Kyungno
    • Journal of Institute of Convergence Technology
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    • v.6 no.2
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    • pp.15-20
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    • 2016
  • This paper presents the effects of a virtual mass on the stability boundary of a virtual spring in the haptic system. A haptic system consists of a haptic device, a sampler, a virtual rigid body and zero-order-hold. The virtual rigid body is modeled as a virtual spring and a virtual mass. According to the virtual mass and the sampling time, the stability boundary of the virtual spring is analyzed through the simulation. As the virtual mass increases, the value of the virtual spring to guarantee the stability gradually increases and then decreases after reaching the maximum value. These simulation results show that the addition of the virtual mass enables to expand the stability boundary of the virtual spring.

Design and fabrication of force measuring system using build-up procedure (증강 원리를 이용한 힘 측정 시스템 설계 및 제작에 관한 연구)

  • Kang, Dae-Im;Song, Hou-Keun
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.2
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    • pp.86-94
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    • 1993
  • In heavy industries forces which are exceeding the range of available force standard machines have to be measured. Force measuring system using build-up procedure can be applied to measure large forces efficiently. In this study strain gage type force sensors are designed and fabricated, and the build-up force measuring system with 4.5 MN capacity using the developed force sensors is 0.03% or less over the range of 600 kN .approx. 1.5 MN and the force measuring system is less than 0.06% or less over the range of 500 kN .approx. 4.5 MN.

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Variable Load System for Maximum Power Operation of Wave Power Generation System (파력발전 장치의 최대전력 운전을 위한 가변부하 시스템)

  • An, Hyunsung;Kim, Young-Cheol;Cha, Hanju
    • Proceedings of the KIPE Conference
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    • 2017.11a
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    • pp.35-36
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    • 2017
  • 본 논문은 파력발전 장치의 최대 전력 운전을 위한 가변 부하 시스템을 구현하고 해상 및 육상 실험을 통해 검증하였다. 파력 장치는 가변 스프링, 댐퍼, 질량, 동기발전기, 가변 부하 시스템 등으로 구성되었으며, 동기발전기는 최대 출력을 발생시킨다. 파도 조건에 따라 달라지는 부하의 크기는 최적부하계산 알고리즘을 통해 선정되었으며, 제안된 부하 시스템을 통해 부하의 크기를 가변시켰다. 파력발전 장치는 수조 장치를 통해 파도 진폭의 크기(200mm~600mm)와 주파수(0.2Hz~1Hz)를 가변시켜 발전된 전력을 비교 분석하였으며, 해상 시험을 통해 시스템의 성능을 검증하였다.

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A Study on 2D Pattern Design Module and 3D Cloth Simulation System based on Octree Space Subdivision Method (2차원 패턴 디자인 모듈과 Octree 공간 분할 방법을 이용한 3차원 의복 시뮬레이션 시스템에 관한 연구)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.527-536
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    • 2007
  • This paper proposes a 3D fashion design system that generates a 3D clothes model by using 2D patterns of clothes and drapes the 3D clothes model on a 3D human model. In the proposed system, 2D patterns of clothes are designed by selecting comer points of 2D mesh. After designing 2D patterns, a 3D clothes model is designed by describing the control points to be connected between 2D patterns. The proposed system reads a 3D human body model file and the designed 3D clothes model and creates a 3D human model putting on the clothes by using the mass-spring model based physical simulation. It calculates collision and reaction between the triangles of human body model and those of clothes for realistic simulation. Because the number of triangles is very large, the collision and reaction processing need a lot of time. To solve this problem, the proposed system decreases the number of collision and reaction processing by using the Octree space subdivision technique. It took a few seconds for generating a 3D human model putting on the designed 3D clothes.

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Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.35-42
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    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.

일반적인 구조물을 위한 동흡진기 설계 방법

  • 김재욱;강중옥;홍성욱
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.05a
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    • pp.71-71
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    • 2004
  • 일반적으로 동흡진기는 하나의 가진진동수에 의해 진동하는 감쇠가 작은 기계나 구조물에 효과적으로 적용되고 있다 대부분의 동흡진기의 적용 사례는 주 진동이 유발되는 부위, 또는 진동을 억제해야하는 부위에 직접적으로 동흡진기를 부가하여 효과를 얻는 방식을 택하고 있다. 그러나 절연기를 설치 할 수 없는 경우라든지, 절연기로는 한계가 있는 경우, 이미 설치가 완료된 기계 시스템에 절연 변경이 곤란한 경우 또는 국부 진동모드에 대한 진동저감을 할 때는 동흡진기에 대해 보다 일반적인 접근 방법이 필요하며 질량과 스프링계를 부착하기 힘든 경우나 억제시키려는 부위에 설비나 기기의 성능을 저해할 수 있는 경우에는 부득이 그 위치를 변경시켜 줘야 할 경우가 생긴다 할 수 있다.(중략)

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A Design of On/Off Type Solenoid Actuator for Valve Operation (밸브 구동용 개폐식 솔레노이드 액추에이터의 설계)

  • Sung, B.J.
    • Transactions of The Korea Fluid Power Systems Society
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    • v.6 no.4
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    • pp.24-32
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    • 2009
  • For a design of on/off solenoid actuator for valve actuating, designer must have the experimental knowledge as well as general electromagnetic formulas to design object. It is possible for theoretical knowledge to do the out-line design, but it is impossible to optimal design without experimental knowledge which only can be achieved through many repeated experiments. In addition, in present on/off type solenoid actuator field, the smaller, lightening, lower consumption power, high response time are effected as the most important design factor. So, experimental knowledge is more needed for optimal design of solenoid actuator. In this study, we derived the governing equations for optimal design of on/off solenoid actuator for valve actuating and developed a design program composed electromagnetic theories and experimental parameter values for inexperienced designers. And we proved the propriety of this program by experiments.

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