• Title/Summary/Keyword: 지-맵

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A study for efficient image use in the mobile contents development (모바일 컨텐츠 제작을 위한 효율적인 이미지 활용에 대한 연구)

  • Kim, Jeong-Hoon
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.53-60
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    • 2005
  • To produce deep, entertaining mobile content, a large number of images must be included. But because of the limits on runtime memory for mobile phones, images cannot be used as easily in a mobile environment as they are in a computer. Therefore in this paper, I propose several different methods for efficiently using images in a mobile environment. The various methods I propose for using images are: Creating images using compression/decompression and rotation/symmetry Creating images of several different colors by changing the palette index of a bitmap Creating images through image combination Creating background images by using tile maps Creating new images through effects.

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Lips Detection by Probability Map Based Genetic Algorithm (확률맵 기반 유전자 알고리즘에 의한 입술영역 검출)

  • Hwang Dong-Guk;Kim Tae-Ick;Park Cheon-Joo;Jun Byung-Min;Park Hee-Jung
    • The Journal of the Korea Contents Association
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    • v.4 no.4
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    • pp.79-87
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    • 2004
  • In this paper, we propose a probability map based genetic algorithm to detect lips from portrait image. The existing genetic algorithm used to get an optimal solution is modified in order to get multiple optimal solutions for lips detection. Each individual consists of two chromosomes to represent coordinates x, y in space. Also the algorithm introduce a preserving zone in the population, a modified uniform crossover, a selection without individual duplication. Using probability map of H, 5 components, the proposed algorithm has adaptability in the segmentation of objects with similar colors. In experiments, we analyzed relationships of primary parameters and found that the algorithm can apply to the detection of other ROIs easily

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Applying the Identical Content to Various Types of Mobile Devices Using the Image Map Method (이미지 맵 방법을 이용한 다양한 모바일 단말기에서의 동일한 컨텐츠 적용)

  • Zhao, Mei-Hua;Seo, Chang-Woo;Ko, Hee-Ae;Lim, Young-Hwan
    • Journal of Internet Computing and Services
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    • v.11 no.2
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    • pp.173-184
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    • 2010
  • The advancement of ubiquitous networks facilitates and increases access to the Internet via mobile devices, which offers the advantages of enhanced mobility and accessibility. While Mobile Internet is largely free of temporal and spatial restrictions, producing content for mobile websites is a challenging work due to the existence of multiple device types and markup languages. This paper proposes a technique that makes use of image maps to improve the visual consistency of mobile web content displayed on a variety of mobile devices. The proposed image map method captures several objects comprising the webpage into a single image, and provides the image in Mobile Web services. Mobile devices employing the proposed method can reorganize webpages with multiple objects more easily and obtain the visually identical content on their screen.

Automatic Allocation Technique of Outdoor Advertising in FPS Game (FPS 게임의 시가지 맵에서 옥외광고 자동 배치 기법)

  • Kim, Dong-Ryong;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.16 no.6
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    • pp.69-78
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    • 2016
  • Outdoor ads such as billboards, banners or posters frequently appears in street maps of FPS games. In this paper, we propose a method for the automatic placement of outdoor advertising in the city area of FPS games. Outdoor ads are from real world products or enterprises and they are managed in a server computer. If the ads data are updated, the advertisements are automatically placed again without modifying source codes. When placing ads, we utilize the real world location of the game player regarding commercial spheres of ads and service types of real world shops. We evaluate priority scores for the available ads based on the collected real world properties and higher priority ads are preferentially placed on the map. The proposed ad placement method makes the game players feel affinity for the placed ads and also it increases the advertising effect.

Hybrid Polyline Simplification for GIS Vector Map Data Compression (GIS 벡터맵 데이터 압축을 위한 혼합형 폴리라인 단순화)

  • Im, Dae-Yeop;Jang, Bong-Joo;Lee, Suk-Hwan;Kwon, Seong-Geun;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.418-429
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    • 2013
  • This paper presents a GIS vector map data compression scheme based on hybrid polyline simplification method and SEC(spatial energy compaction). The proposed method extracts all layers which contain polylines in the GIS vector map and compress all polylines in extracted layers by the hybrid polyline simplification and SEC based on MAE(minimum area error) for each segment in the line. The proposed simplification and SEC increase the compression ratio while preserving the shape quality. We analyze the visual aspects and compression efficiency between the original GIS vector map and the compressed map. From experimental results, we verify that our method has the higher compression efficiency and visual quality than conventional methods.

A Study of Brush Stroke Generation Using Color Transfer (칼라변환을 이용한 브러쉬 스트로크의 생성에 관한 연구)

  • Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.1
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    • pp.11-18
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    • 2003
  • 본 논문에서는 회화적 렌더링에서 칼라변환을 이용한 브러쉬 스트로크의 생성에 관한 새로운 알고리즘을 제안한다. 본 논문의 브러쉬 스트로크 생성을 위한 전체적인 구성은 다음과 같다. 첫째, 두 장의 사진(한 장의 소스 이미지와 한 장의 참조 이미지)을 입력으로 하여 칼라 변환 이론을 적용하여 색상 테이블이 바뀐 새로운 이미지를 생성한다. 이 방법은 소스 이미지의 칼라 분포 형태를 창조 이미지의 칼라 분포 형태로 변환하기 위해, 선형 히스토그램 매칭이라 불리는, 간단한 통계학적 방법을 이용한다. 둘째, 가우시안 블러링과 소벨 필터를 이용하여 에지를 검출한다. 검출된 에지는 브러쉬 스트로크 렌더링 시 에지 부분에서 스트로크를 클리핑 함으로써 이미지의 윤곽선 보존을 위해 사용된다. 셋째, 브러쉬 스트로크의 방향을 결정하기 위한 방향맵을 생성한다. 방향맵은 입력 영상에 대한 영역 분할 및 병합을 토대로 만들어진다. 영역별 각 픽셀들에 대해 이미지 그래디언트에 기초한 일정한 방향을 부여함으로써 방향맵을 구성한다. 넷째, 구성된 방향맵을 참조하여 브러쉬 스트로크 생성의 기초가 되는 베지어 곡선(Bezier Curve)의 제어점(Control point)을 설정한다. 실제 회화작품에서 사용되는 브러쉬 스트로크는 일반적으로 곡선의 형태를 이루므로 곡선 표현이 가능한 베지어 곡선을 이용하여 브러쉬 스트로크를 표현하였다. 마지막으로, 생성된 브러쉬 스트로크를 에지부문에서 클리핑하고 배경색을 참조하여 블렌딩하거나 퐁 조명 모델을 이용하여 이미지에 적용하게 된다.

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An Analysis of Search Log from a Story Database Service and a New Story Search Method based on Story Map (스토리 검색 서비스의 사용자 기록 분석 및 스토리맵에 의한 새로운 스토리 검색 방법)

  • Kim, Myoung-Jun
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.795-803
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    • 2015
  • is a service providing story synopsis that matches user's query. This paper analyzes the user log of and shows the tendency distribution of user creation in comparison to stories in database. We also investigate the log to see possible improvements on search method. This paper proposes a concept of Story Map, in which the query-answer information is projected into spatial coordinates, and a new story search UI based on it. Using the Story Map, users are able to see entire spatial distribution of story database so that they can quickly and intuitively find a story on the map.

Fast Pattern Tracking in Cubemap Video Using Kalman Filter (큐브맵 비디오에서 칼만 필터를 사용한 빠른 패턴 추적)

  • Kim, Ki-Sik;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.43-52
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    • 2020
  • This paper presents a fast pattern tracking method using location prediction in cubemap video for 360-degree VR. A spherical cubemap frame has six face textures and searching a pattern is much slower than a flat image. To overcome the limitation, we propose a method of predicting the location of target pattern using Kalman filter and reducing the search area by considering only textures of predicted location. The experimental results showed that the proposed system is much faster than the previous method of searching all six faces and also gives accurate pattern tracking performance.

Optical Transmission Link with Dispersion Map of Antipodal Symmetry and OPC (원점 대칭 분산 맵과 OPC를 가진 광전송 링크)

  • Lee, Seong-Real
    • Journal of Advanced Navigation Technology
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    • v.25 no.4
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    • pp.286-292
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    • 2021
  • Dispersion maps of antipodal symmetric type for improvement of compensation effect in dispersion managed link combined with optical phase conjugation, which can compensate for the distorted wavelength division multiplexed (WDM) signals due to chromatic dispersion and nonlinear Kerr effects of single-mode fiber, were proposed. It was confirmed that the proposed all of antipodal symmetric dispersion maps was more effective to compensate for the distorted WDM channels than the conventional link of uniform type dispersion map. Especially, dispersion maps formed like the inversion of alphabet S were more advantageous as the distorted WDM channels were compensated than dispersion maps formed like alphabet S. It was expected that the variety of optical network topology was more expanded by applying the proposed antipodal symmetric dispersion maps into transmission link.

Smart Social Grid System using Interactive Sketch Map (인터랙티브 스케치맵을 활용한 스마트 소셜 그리드 시스템)

  • Kim, Jung-Sook;Lee, Hee-Young;Lee, Ya-Ree;Kim, Bo-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.388-397
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    • 2012
  • Recently, one of the received attraction fields in web based service is 'Human Relationship Service' that is called SNS. This relationship map service is able to deliver information to user more easily and visually because it is intuitive data that is linked with offline real world. While past map service put physical real information in the map, present map service is evolving into new communicative platform that expresses social relationship beyond simple search platform that shows real world. In this paper, we propose smart social grid system using sketch map that is based on online map service structure. This system has features such as standardized interface provision for various SNS, use to governance hub tool in case of establishing a personal network through expanded social grid, a role of bridge to mashup software linked with other SNS, user environment construction that reproduces social grid data, and the faster service setup by improved search technology.