• Title/Summary/Keyword: 지식 기반 설계

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Framework for Car Safety Education Virtual Reality Simulation (자동차 안전교육 VR 시뮬레이션 제작을 위한 프레임워크)

  • Xie, Qiao;Ding, Xiu Hui;Jang, Young-Jick;Yun, Tae-Soo
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.37-45
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    • 2019
  • In recent years, the emergence of virtual reality (VR Virtual Reality) technology has provided a new model of safety education, enabling users to learn and respond to disasters in a virtual safety education environment. However, the related VR products related to domestic and foreign R & D are relatively simple, there is no practical training on specific accident, and it is not practical enough to play a sufficient role in safety education. In this paper, the problems and disadvantages of VR technology applied in the field of automobile safety education as an example of automobile accident among the types of disasters are examined, and a system framework of automotive safety education based on VR technology is proposed. The vehicle safety education system proposed in this paper will help users to improve driving safety consciousness, to acquire safety knowledge in driving, and to acquire driving safety skill which is very important for automobile safety education. In addition, the design and production methods of safety education based on VR technology are considered to have important reference implications for the application of modern teaching and teaching theory by integrating with VR technology and developing related teaching materials products and finally introducing education.

Design of Knowledge-based Spatial Querying System Using Labeled Property Graph and GraphQL (속성 그래프 및 GraphQL을 활용한 지식기반 공간 쿼리 시스템 설계)

  • Jang, Hanme;Kim, Dong Hyeon;Yu, Kiyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.40 no.5
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    • pp.429-437
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    • 2022
  • Recently, the demand for a QA (Question Answering) system for human-machine communication has increased. Among the QA systems, a closed domain QA system that can handle spatial-related questions is called GeoQA. In this study, a new type of graph database, LPG (Labeled Property Graph) was used to overcome the limitations of the RDF (Resource Description Framework) based database, which was mainly used in the GeoQA field. In addition, GraphQL (Graph Query Language), an API-type query language, is introduced to address the fact that the LPG query language is not standardized and the GeoQA system may depend on specific products. In this study, database was built so that answers could be retrieved when spatial-related questions were entered. Each data was obtained from the national spatial information portal and local data open service. The spatial relationships between each spatial objects were calculated in advance and stored in edge form. The user's questions were first converted to GraphQL through FOL (First Order Logic) format and delivered to the database through the GraphQL server. The LPG used in the experiment is Neo4j, the graph database that currently has the highest market share, and some of the built-in functions and QGIS were used for spatial calculations. As a result of building the system, it was confirmed that the user's question could be transformed, processed through the Apollo GraphQL server, and an appropriate answer could be obtained from the database.

Design and Evaluation of an Agent-based Intelligent System Modeling Architecture for Cockpit Agenda Management (항공시스템 아젠다 관리를 위한 에이젼트 모델의 설계 및 평가)

  • Cha, Woo-Chang
    • Journal of KIISE:Software and Applications
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    • v.27 no.6
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    • pp.642-650
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    • 2000
  • The pilot (human actor) involved in the control loop of the highly automated aircraft systems (machine actor) must be able to monitor these systems just as the machine actor must also be able to monitor the human actor. For its safety and better performance of the human machine system, each of the two elements must be knowledgeable about the other's intentions or goals. In fact, several recent accidents occurred due to goal conflicts between human and machines in a modern avionic system. To facilitate the coordination of these actors, a computational aid was developed. The aid, which operates in a part-task simulator environment, attempts to facilitate the management of the goals and functions being performed to accomplish them. To provide an accurate knowledge of both actors' goals and their function statuses, the aid uses agent-based objects representing the elements of the cockpit operations. This paper describes the development of the flightdeck goals and functions called Agenda Management.

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The Effects of Learning App Inventor Programming Education Plan for Gifted Elementary Students (초등정보영재 대상의 앱 인벤터 프로그래밍 교육의 효과)

  • Seo, Hyung-Seok;Lee, Yong-Bae
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.13-22
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    • 2017
  • Recently, the emphasis on education of informatics gifted elementary students is to make creative leader in knowledge-based society. It need the high mental faculties and problem solving ability to solve many problem situations for students. In this paper, we developed App Inventor programming education plan. We taught this plan to gifted elementary students and observed the effects of their problem solving ability, self-efficacy and achievement of programing process. In order to achieve the research goals, we designed the appropriate App Inventor programming plan for gifted elementary students and we changed the Learning Model of Renzulli's three step for gifted students to achieve this research goals. Designed learning program was utilized by twenty informatics gifted elementary students for 15 times during five weeks period. In conclusion, we confirmed that App Inventor programming education for gifted elementary students affected the problem solving ability, self-efficacy and achievement of programing process positively.

Design and Implementation of Web-based SWOT Analysis Supporting Tool (웹 기반의 SWOT 분석 지원도구 설계 및 구현)

  • Hwang, Jeena;Seo, Ju Hwan;Lim, Jung-Sun;Yoo, Hyoung Sun;Park, Jinhan;Kim, You-eil;Kim, Ji Hui
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.1-11
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    • 2017
  • The best business strategy leading to innovation and productivity can be achieved by carefully analyzing internal and external environments of a company. Many companies often require, but difficult to find a tool to determine their own internal/external environmental factors including strengths, weaknesses, opportunities and threats(SWOT). SWOT is one analytical base model that is utilized in this research to design semi-automated environmental analysis process. This study investigates on SWOT generation system that is built on existing analysis database created by experts in each field. Companies can search and choose their best expressing environmental elements that are stored in the database. This semi-automated SWOT tool is expected to contribute that companies can recognize their internal capabilities more accurately, and help consider external environment changes around them.

Designing a Framework of Multimodal Contents Creation and Playback System for Immersive Textbook (실감형 교과서를 위한 멀티모달 콘텐츠 저작 및 재생 프레임워크 설계)

  • Kim, Seok-Yeol;Park, Jin-Ah
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.1-10
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    • 2010
  • For virtual education, the multimodal learning environment with haptic feedback, termed 'immersive textbook', is necessary to enhance the learning effectiveness. However, the learning contents for immersive textbook are not widely available due to the constraints in creation and playback environments. To address this problem, we propose a framework for producing and displaying the multimodal contents for immersive textbook. Our framework provides an XML-based meta-language to produce the multimodal learning contents in the form of intuitive script. Thus it can help the user, without any prior knowledge of multimodal interactions, produce his or her own learning contents. The contents are then interpreted by script engine and delivered to the user by visual and haptic rendering loops. Also we implemented a prototype based on the aforementioned proposals and performed user evaluation to verify the validity of our framework.

Improving Constructability Analysis Tasks by Applying BIM Technology (시공성 분석업무 개선을 위한 BIM 기술의 적용방안)

  • Park, Chan-Sik;Park, Hee-Teak
    • Korean Journal of Construction Engineering and Management
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    • v.11 no.2
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    • pp.137-146
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    • 2010
  • Becoming construction projects larger and more complicated, and utilizing more varied and complex contracting and delivery systems in the industry, integrating information and managing constructability from project inception to completion became the most critical tasks for the successful project management. However, current industry practices of constructability analysis which are too much dependent on field engineers and managers' experiences, are not performed efficiently and also not managed effectively. Then the scope, method, and procedure in performing analysis tasks are not certain as well as not systematic, In addition, due to using 2D based drawings and documents, information required at project phases for the analysis is inconsistent and inaccurate. This study aims to suggest the use of BIM technology and functions for solving various problems of current constructability practices. In particular, constructability analysis tasks performed at design and construction stages are identified and their adaptability, applicability, and benefits of BIM are investigated through interviews on constructability and BIM professionals in the industry.

Development of a Convergent Teaching-Learning Materials based on Logic Gates using Water-flow for the Secondary Informatics Gifted Students (물의 흐름을 이용한 논리 게이트 기반 융합형 중등 정보과학 영재 교수·학습 자료 개발)

  • Lee, Hyung-Bong;Kwon, Ki-Hyeon
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.369-384
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    • 2014
  • Since the start of gifted education in 2002, educational support system has now been established, and sufficient growth in quantitative aspects has been achieved in Korea. On the other hand, they report that there are insufficient points in terms of education quality. In other words, most of the gifted education simply expands knowledge by prior-learning. In order to improve the quality of gifted education, they should enhance critical-thinking and creativity able to apply interdisciplinary principles or phenomena for solving problems. In this study, we designed and developed a convergent teaching-learning materials based on the concept of integrated education, which explore the process that basic logic operations such as AND, OR, XOR do the role of computer cells. A survey result showed that student satisfaction(usefulness, understanding, interest) of the materials is significantly higher than that of other traditional learning topics, and the design intent was met.

Design and Implementation of XML Web Agent for Data Exchange and Replication between Heterogeneous DBMSs (이기종 DBMS간 데이터 교환과 복제를 위한 XML 웹 에이전트 설계 및 구현)

  • Yu, Sun-Young;Lee, Chun-Keun;Yim, Jae-Hong
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.967-975
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    • 2004
  • HTML is unstructured document because of using restricted tag. HTML is difficult to extract data from HTML document. But XML is able to use user definition tag, that is easy to store information. Also XML is easy to extract data from XML document. This is the reason why XML is a standard for data exchange format on the Internet, so XML is fitted to exchange data between heterogeneous DBMSs(DataBase Management System). In this paper, we designed and implemented of XML web agent for data replication between heterogeneous DBMSs. A XML web agent system controls data of DBMS, and generates a XML document from data of DBMS. Also XML web agent is data exchange or replication between heterogeneous DBMS by the medium of XML.

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A Study on Developing Model and Implementation of Intelligent Contents Planning Supporting System(ICPS) in familyHistory (지능형 스토리텔링 콘텐츠 기획지원도구 모델설계 및 구현에 관한 연구 - 가족이야기(familyHistory)를 중심으로 사례연구)

  • Lee, Eun-Ryoung;Kim, Kio-Chung
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.607-614
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    • 2010
  • History centered knowledge based story-telling project planning tool supports the process of story creation in narrative genre about history of families or individuals. Narrative fields not only include drama, mythology, legend, history but also non-verbal epics such as movie, play, ballet and opera. But as verbal epic, this research paper focuses on the family history and individual history of each household. This story-telling planning tool redevelops each genre of story-telling about family history through sampleDB and informationDB, and it is widely applicable in concreting high quality stories in both its content and value. Reduces the time of planning story-telling, and impose minimum expenses in human resources. Content about family history is one of the most the fundamental and renowned contents in Story-telling but planning tool that is easily applicable in creating such content does not exist in statue quo. In this current system lacking creative infra, this research paper seeks to provide a planning tool that public can easily utilize, and by systemizing the tool. it aims to create a creative contents tool model applicable in variety of genres.