• Title/Summary/Keyword: 지식영역성

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A Study on the Cultural Competency and Demand for a Multicultural Education Program among Nursing College Students (간호대학생의 문화적 역량과 다문화 교육 요구도에 관한 연구)

  • Lee, Inn Sook;Cho, Ju Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.1
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    • pp.283-290
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    • 2014
  • This study analyzed the cultural competency and demand for a multicultural education program among nursing college students. The participants were 278 college students gathered through convenience sample method. Data were collected from November, 19 to 30, 2012 and analyzed using SPSS/PC Win 12.0 program. The major findings were as follows, First, the mean scores of cultural competency and demand for a multicultural education program were 2.8 and 3.9. respectively. Second, cultural competency scores of students varied with multicultural educational course experience. Third, demand for a multicultural education program varied in accordance with student's views of the necessity of multicultural education. Our results suggest that, courses focusing on understanding multicultural clients are needed and highly desired by nursing students.

An Analysis of Observations and Hypotheses of Elementary School Students on Sedimentary Rocks and Geological Structures in Field Courses (야외 지질 학습장의 퇴적암과 지질 구조에 관한 초등학생들의 관찰 및 가설 분석)

  • Seo, Dong-Wook
    • Journal of the Korean earth science society
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    • v.25 no.7
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    • pp.586-594
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    • 2004
  • This study is the qualitative study in order to discover a direction of field courses by analyzing what elementary school students observe or hypothesis in field courses. The purpose of it is to find any relevancy between the observations and hypotheses generated. The result of the study were as follows; First, most participants have observed mostly based on their vision due to the characteristic of field courses, and the observations of sedimentary layers were mainly generated on the rocks while most hypotheses were on geological structures. Secondly, according to observational descriptions the frequency of the comparative observation was high as well as the cases when two different types of observations were joined together. The last conclusion from this investigation is, according to the standard of observational types, the hypotheses combined with the interpretive observation and comparative observation had the greatest percentage. This shows that many participants tried to rationalize their thoughts by interpreting geological structures and comparing them with other people's cases as well. Scientific explanatory hypotheses were mainly found according to the standard of hypothetical types, which can be constructed that those participants tried to explain and apply established knowledge and preconception.

A Theoretical Review on Place Branding as a Major Toolkit of Soft Regional Development (연성(軟性) 지역개발의 주요 수단으로서 장소브랜딩에 관한 이론적 고찰과 과제)

  • Lee, Jung-Hoon
    • Journal of the Korean Geographical Society
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    • v.43 no.6
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    • pp.873-893
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    • 2008
  • This article focuses on reviewing place branding theories as a major toolkit of 'soft regional development'. Place branding provides sophisticate methodologies to strengthen city and regional image and identity. For effective place marketing practices, four of useful place branding tools are suggested. They include the methodology of place identity development, brand leadership system in local governance, construction of city brand architecture, and evaluation model for city brand equity. A process model is suggested for systematically organizing the diverse tools of place marketing and branding. The model is expected to be used as a framework of strategical soft regional development and planning. The place branding process model is to be an important theoretical and methodological basement of postmodern urban and regional development on which creativity, symbol and signs are more emphasized. More in-depth theoretical and empirical studies are needed. Geographical tradition and knowledge can play important roles in this inter-disciplinary process.

Natural Language based Video Retrieval System with Event Analysis of Multi-camera Image Sequence in Office Environment (사무실 환경 내 다중카메라 영상의 이벤트분석을 통한 자연어 기반 동영상 검색시스템)

  • Lim, Soo-Jung;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.384-389
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    • 2008
  • Recently, the necessity of systems which effectively store and retrieve video data has increased. Conventional video retrieval systems retrieve data using menus or text based keywords. Due to the lack of information, many video clips are simultaneously searched, and the user must have a certain level of knowledge to utilize the system. In this paper, we suggest a natural language based conversational video retrieval system that reflects users' intentions and includes more information than keyword based queries. This system can also retrieve from events or people to their movements. First, an event database is constructed based on meta-data which are generated by domain analysis for collected video in an office environment. Then, a script database is also constructed based on the query pre-processing and analysis. From that, a method to retrieve a video through a matching technique between natural language queries and answers is suggested and validated through performance and process evaluation for 10 users The natural language based retrieval system has shown its better efficiency in performance and user satisfaction than the menu based retrieval system.

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One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

A Study on the Computer Application Ability Gap of the Elementary Student (초등학생의 컴퓨터 활용능력 격차에 관한 연구)

  • Ma, Dai-Sung;Kim, Dong-Wan;Kim, Jeong-Rang;Kim, Chul;Park, Sun-Ju;Kim, Chan
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.163-171
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    • 2008
  • To cope actively in the knowledge based society, we deepen a specialty territory and magnify this by applying Information Communications Technology(ICT) effectively. It needs the ability that it will be able to solve the problem from daily life effectively. Accordingly Ministry of Education & Resource Development of Korea make an effort for ICT application education. In spite of this effort, digital divide problem is serious socially and the computer subject is not adopted with formal subject from school. In this study, we analyzed the computer application ability gap and recognized the importance of computer education by analyzing the difference in computer application ability between the students who take a computer class and who do not take a class. Also by comparing the difference of computer application ability between the city and rural student, we tried to find a solution to reduce the regional disparity.

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Study on the Role and Adoption of Medical Laser Safety Officer (MLSO) (의료레이저안전관리자의 역할과 국내 적용 방안 연구)

  • Heo, Jin-Wook;Park, Hyung-Jae;Lee, Young-Woo;Chon, Kwon-Soo;Cho, Woon-Kap;Kim, Yong-Min
    • Journal of the Korean Society of Radiology
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    • v.6 no.2
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    • pp.115-120
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    • 2012
  • According to the development of laser technology, applications of laser in medical area, and the resulting risks are increasing. To ensure the safe use of laser, it is necessary to assign a person who has the knowledge of laser safety as MLSO(medical laser safety officer). In many countries, the system of laser safety officer management is operating. MLSO has the responsibilities and duties of the operation of the laser safety program, training, and education. In this study, we analyzed the adoption of MLSO through the investigation of the MLSO management status in United States.

Patinets' Perception and Satisfaction with Nursing Care in Korea (일 종합병원의 간호행위에 대한 입원환자의 지각도와 만족도의 관계연구)

  • Eom, Ae-Yong
    • Korean Journal of Adult Nursing
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    • v.13 no.4
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    • pp.581-590
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    • 2001
  • 목적: 의료수준의 발전과 더불어 대중들의 건강요구와 건강증진에 대한 기대 수준도 점점 높아지므로 간호사는 대상자의 요구를 이해하고 양질의 간호를 제공하여 환자의 건강상태를 바람직한 방향으로 변화시켜야 한다. 따라서 이 연구는 환자가 인지한 간호에 대한 경험과 대상자가 경험한 간호에 대한 만족도를 파악하고, 그 관계를 규명함으로써 환자 간호의 질향상과 간호 만족도 향상을 위한 기초 자료를 제공하고자 한다. 연구방법: 본 연구는 일 종합병원의 127명의 입원 환자가 간호 경험정도와 제공받은 간호에 대한 환자 만족도 정도를 규명하기 위한 서술적 상관관계 연구이다. 연구결과: 첫째, 입원환자의 간호 행위에 대한 간호 지각도의 정도는 각 항목별 비교 분석한 결과 신체적 간호행위에 대한 지각도가 평균평점은 2.74로 가장 높았으며, 또한 환자가 지각한 간호행위에 대한 만족도는 기술-전문적 간호행위(M= 3.55)의 만족도가 가장 높았다. 둘째, 일반적 제특성과 전체 간호행위의 지각도와 차이가 있는지 분석한 결과 연령(p< 0.1)에 따라 유의한 차가 있는 것으로 나타났다. 즉 연령이 높을수록 간호행위에 대한 지각도가 높게 나타났다. 그리고, 간호행위에 대 한 지각도의 하부영역 분류중 신체적간호행위에 대한 지각도는 입원과(p< 0.05)에 따라 유의한 차가 있는 것으로 보였다. 또한 일반적 제특성과 전체 간호행위의 만족도와의 관계에서는 입원과(p< 0.05)에 따라 유의한 차가 있었다. 일반외과 환자가 내과 환자보다 만족도가 높은 것으로 나타났다. 셋째, 입원환자의 간호 행위에 대한 환자의 지각도와 만족도간의 관계(r= 0.39, p= 0.00)는 서로 상관성이 있는 것으로 나타났다. 결론: 본 연구의 대상은 1개 종합병원에 국한된 것이므로 연구결과를 일반화 할 때는 신중을 기해야 한다. 연구결과에서 보여주듯이 정신적 간호행위가 가장낮은 지각도로 나타났듯이 간호사는 환자들의 정신적 지지의 간호가 잘 이루어 지도록 노력해야 할 것이며, 또한 교육적 간호행위의 만족도가 가장 낮게 나타났으므로 보다 더 환자와 간호사간의 정보교환이 잘 이루어지도록 해야 한다. 연구결과를 기초로 하여 전 진료과 병동으로 확대 반복 연구를 제언하며, 환자의 간호 만족도를 향상시키기 위해 전문적 지식 및 긍정적 의사표현등을 포괄하여 간호사의 적극적 간호행위가 수행되어야 할 필요가 있다.

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An Efficient Algorithm for Spatio-Temporal Moving Pattern Extraction (시공간 이동 패턴 추출을 위한 효율적인 알고리즘)

  • Park, Ji-Woong;Kim, Dong-Oh;Hong, Dong-Suk;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.8 no.2 s.17
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    • pp.39-52
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    • 2006
  • With the recent the use of spatio-temporal data mining which can extract various knowledge such as movement patterns of moving objects in history data of moving object gets increasing. However, the existing movement pattern extraction methods create lots of candidate movement patterns when the minimum support is low. Therefore, in this paper, we suggest the STMPE(Spatio-Temporal Movement Pattern Extraction) algorithm in order to efficiently extract movement patterns of moving objects from the large capacity of spatio-temporal data. The STMPE algorithm generalizes spatio-temporal and minimizes the use of memory. Because it produces and keeps short-term movement patterns, the frequency of database scan can be minimized. The STMPE algorithm shows more excellent performance than other movement pattern extraction algorithms with time information when the minimum support decreases, the number of moving objects increases, and the number of time division increases.

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The Effects of Programming-based TPACK Educational Program on Self-efficacy of Pre-service Teachers (프로그래밍 기반 TPACK 교육 프로그램이 예비 교사의 자아효능감에 미치는 효과)

  • Kim, Seong-Won;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.49-59
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    • 2018
  • As the importance of technology increases, the need for TPACK, an knowledge for pre-service teachers, to integrate technology into education has increased. In order to improve TPACK of pre-service teachers, programming-based TPACK education program was developed. However, the developed educational program did not affect the self-efficacy of pre-service teachers. In order to solve this problem, in this study, the improved TPACK-P education program was applied to pre-service teachers to verify the change of self-efficacy. As a result, the improved TPACK-P education program was effective in the development of self-efficacy of pre-service teachers. In detail, pre-teacher's self-confidence and preference of task difficulty were significantly improved than previous. The TPACK-P education program, which is improved through this, confirms that the pre-service teacher promotes the integration of technology into the classroom rather than the existing education program.