• Title/Summary/Keyword: 지시 표현

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A Study on Environmental Design Treatments of Subway Stations in Terms of Visual Cues for Place Indication - Focused on the Cases of Seoul, Tokyo and Taipei - (장소지시단서로서의 지하철역 환경디자인 기법에 관한 연구 -서울, 동경, 타이페이 사례를 중심으로-)

  • Park, Hey-Kyung
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.351-362
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    • 2006
  • Currently, finding one's way in the underground spaces associated with subway stations in large cities is becoming a serious problem, and an environment that facilitates wayfinding is becoming more important. This study investigated interior treatments that function as visual cues in the subway stations of Seoul, Tokyo, and Taipei in order to develop design guidelines that would improve the place-cognition environment. A theoretical study has shown that there are three categories of visual cue for place cognition: marked trails, regional differentiation, and landmarks. The case study showed that marked trails involve treatments like vertical markers, confrontational positioning, and subway color codes. Regional differentiation involves patterns on the floors and walls, and accent colors on the walls and columns. Landmarks include treatments such as super graphics, symbolic features, artistic decoration and special lights. In the cases of Seoul, marked trails and regional differentiation were predominant. In addition, the Olympic symbol 'Hodori' and the ancient Korean character "Hunminjungeum" were used as landmarks. In the cases of Tokyo, regional differentiation predominated over marked trails because of the complexity of the spatial structure and subway line connection system. In the cases of Taipei, simple, unified images predominated, and there was minimal dependence on marked trails and landmarks. The need for regional differentiation was weak, because the stations studied have open structures that guarantee an open field of view. The results of this research could be used as design guidelines, after further experimental verification, that would help to improve the public environment in terms of wayfinding.

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A effects of behavior type of dance art instructors in elementary on class satisfaction (무용 예술강사의 교수행동유형이 초등 수업만족도에 미치는 영향)

  • Woo, Jung-Wook;Lee, Eun-Joo
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.455-462
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    • 2020
  • The purpose of this study was to investigate the effect of behavior type of dance art instructors in elementary dance education on class satisfaction focused on mediations of flow and perceived competence between commanding and positive reward types. A total of 453 questionnaires were analyzed for this study. For the analysis of the data, SPSS 18.0 version was used and double mediation model operating in serial, proposed by Hayes and a bootstrapping method were used. First, instructor's commanding type and positive reward type were statistically positive effect on class satisfaction. Second, the indirect effect of instructor's commanding type, and positive reward type on class satisfaction through the flow was statistically positive significant. Third, the indirect effect of instructor's commanding type, and reward type on class satisfaction through the perceived competence was statistically not significant. Lastly, the indirect effect of instructor's commanding type, and positive reward type on class satisfaction through the flow and perceived competence was statistically positive significant.

한글 구 구조문법(KPSG):단일화 문법의 형식화에 의한 국어의 문법계산

  • Jeong, Hui-Seong
    • ETRI Journal
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    • v.11 no.2
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    • pp.150-176
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    • 1989
  • 인간과 컴퓨터의 대화(interaction)에 있어서 가능하다면 인간이 쓰는 언어로 인간이 원하고자 하는 소정의 작업을 지시하고 그 출력을 제공받을 수 없을까하는 목표를 두고 세계각국이 모국어의 컴퓨터처리 이론 및 알고리즘개발에 열중하고 있다. 이 논문은 우리의 국어인 한글을 컴퓨터가 처리하는 지적처리를 목표로, 연구중인 한글 이해 시스팀의 구축을 위한 이론과 그 처리 알고리즘에 대해서 논하고 있다. 구체적으로는 최신의 이론언어학의 문법이론을 도입하여 국어의 언어현상에 대한 형식화 모델을 제시하고 있다. 우리의 모델은 각각의 이질적인 언어현상에 대한 지식을 통일적 지식표현과 그 이용법을 체계적으로 기술하고 있다. 그 결과 우리의 접근법이 세계 어느 언어권의 형식화 수준보다 선진하고 있음을 제시한다.

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Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment (모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향)

  • Baek, Hyunji;Lee, Sangwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.223-226
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    • 2017
  • With the development of information technology, users are provided with information they want through mobile device in various situations. When users communicate with information, there is interaction through gesture activities such as tapping and experience in the process. Experience through interaction in mobile affect the user's psychology. This is important because it is related to the behavior of the user in the future. Various types of information presentation methods have been researched in mobile environment. However, there are more research focusing on functional interactivity. The purpose of this study is to investigate the effect of interaction and usage mode on satisfaction, usefulness, and intention to use for sound text presentation that is user-centered. As variables for my study, there are two factors which are interactivity and usage mode. The interactivity type is composed of two ways that are: High and Low depending on modality and message interactivity; and the usage mode is composed of Action mode and Goal mode depending on whether user has a task or not. The experimental design is $2{\times}2$. The same content is provided in (a) only Modality interactivity, and (b) Modality and Message interactivity are provided. Depending on usage mode, (a) Action mode is processed without a specific task, and (b) Goal mode is performed with a specific task to participants. The experimental study demonstrated that there is a difference in satisfaction, usefulness, and intention to use depending on the difference of interaction and usage mode when providing information in mobile environment. The results of this study are summarized as follows: interaction and usage mode have significant influence on mobile user's satisfaction, usefulness, intention to use.

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A study on stage craft and situation of interpersonal conversation in the film (영화 1:1 대화 장면의 연출 방법과 상황 연구)

  • Mun, yo-han;Shin, seung-yun;Kim, jae-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.317-318
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    • 2011
  • 영화 스토리 연출에는 감독의 의도에 의한 많은 장치가 숨겨져 있고, 그에 대한 분석이 필요하다. 본 연구는 성공적으로 제작된 영화의 연출 기법들을 분석하여 스토리 상황을 도출해 보았다. 1:1 대화 장면은 영화의 스토리를 이끄는 갈등이 많이 등장하는 장면이다. 그로 인해 인물들 간의 관계는 화면의 비대칭성으로 드러날 수 있다. 이를 근거로 다양한 연출 기법 중 배우의 위치, 클로즈업, 지시벡터를 우선적으로 분석하였다. 그 결과 갈등조장자에 대한 역할과 갈등 종류에 따른 차이점이 발견되었고. 이것은 두 인물의 갈등 상황을 표현하였다. 이에 따라 연출 기법과 인물 관계 표현의 법칙이 발견될 것이라 보고 있다.

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A Qualitative Knowledge Model for Large Scale Cognitive System (대규모 인지 시스템을 위한 정성적 지식 모델의 개발)

  • Kim Hyeon Kyeong
    • Korean Journal of Cognitive Science
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    • v.15 no.4
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    • pp.15-20
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    • 2004
  • To develop a cognitive system with the flexibility and breadth of human, it's very important to construct a large scale knowledge base which include commonsense knowledge as well as expert knowledge. Efficient knowledge representation and reasoning techniques will play a key role for this. This paper introduce a cognitive system which is based on Cyc knowledge base and augmented with our work on qualitative and spatial representation and reasoning. Our system has been implemented and tested on various examples.

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Automatic Summarization based on Lexical Chains considering Word Assocication (단어간의 연관성을 고려한 어휘 체인 기반 자동 요약)

  • Song, Young-In;Han, Kyoung-Soo;Rim, Hae-Chang
    • Annual Conference on Human and Language Technology
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    • 2002.10e
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    • pp.300-305
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    • 2002
  • 자동 문서 요약 분야에서 대상 문서를 컴퓨터가 이해할 수 있는 형태로 어떻게 파악하고 구조화할 것인가는 중요한 이슈가 되어 왔다. 문서에 출현한 단어들은 Bag of Words 가정처럼 서로 독립적으로 존재하는 것이 아니라 문서가 쓰여진 의도에 따라 서로 간의 의미적, 혹은 지시적으로 연관되어 있다. 이러한 단어간의 연관성은 결속성(cohesion)이라고 표현하며, 이를 이용한 자동 방법으로 Barzilay의 어휘 체인(lexical chain)을 사용한 자동 방법이 대표적이다. 본 연구에서는 단어간의 연관성과 영문 시소러스인 워드넷(wordnet)에서 단어의 위치 정보를 사용하여 어휘 체인의 성능을 개선하였고, 대상 문서의 개념을 어휘 체인에 기반해 표현하여 자동의 성능을 개선하는 방안을 제시한다.

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Effects of Teaching Behavior Type of Expression Activity Class on Flow and Competence in Elementary School (초등학교 표현활동수업에서의 교수행동유형이 몰입과 유능감에 미치는 영향)

  • Woo, Jung-Wook
    • Journal of Digital Convergence
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    • v.16 no.8
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    • pp.373-380
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    • 2018
  • The purpose of this study was to know the effects of teaching behavior type of expression activity class on flow and competence in elementary school. The subject for this research consisted of elementary students located in Busan were selected as a population. The sampling method was convenience sampling out of non-probability sampling method. A total of 300 questionnaires were distributed and 280 copies were collected back. Out of those returned questionnaires, insincerely replied or double-replied questionnaires were excluded and finally 216 questionnaires were analyzed for this study. Collected data were put to frequency analysis, exploratory factor analysis reliability analysis, correlation analysis, and multiple regression analysis using the SPSS Win Ver. 22.0 program. The results of these analyses are as follows. First, the commanding type, the autocratic type, the democratic type and the reward type which are the subordinate variables of the teaching behavior type, were all found to have significant effects on the flow. Second, the democratic type and the reward type which are the subordinate variables of the teaching behavior type, were found to have significant effects on the competence. But, the commanding type and the autocratic type which are the subordinate variables of the teaching behavior type, were not found to have significant effects on the competence. Third, the flow were found to have significant effects on the competence.

Proposition of polytomous discrimination index and test statistics (다항판별지수와 검정통계량 제안)

  • Choi, Jin Soo;Hong, Chong Sun
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.2
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    • pp.337-351
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    • 2016
  • There exist many real situations that statistical decision problems are classified into more than two categories. In these cases, the concordance statistics by the pair approach are mostly used. However, the expression of the classification of categories are ambiguous. Recently, the standardized evaluation data and re-expressed concordance statistics are defined and could be explained their meanings. They have still some non-specific problems for standard criteria of the statistics. Since these can be considered between result and truth categories additionally, two alternative concordance statistics might be proposed in this paper. Some advantages are founded that the proposed statistics could be discriminated all possible cases for two randomly selected categories. Moreover since the proposed statistics are represented with indicator functions, these could be transformed non-parametrically, so that these concordances are used for hypothesis testing.

An approach to define variable length messages using ASN.1 (ASN.1을 이용한 가변 길이 메시지 표현 방법)

  • Baek, Haeun;Kang, Sungwon;Kim, Jingyu;Kim, Jungmin;Kwon, Koohyung;Kim, Sangsoo
    • Journal of Software Engineering Society
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    • v.25 no.2
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    • pp.35-47
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    • 2012
  • Variable Message Format(VMF) is a communications protocol that allows computers to exchange tactical military information over low-data-rate bearers. VMF is designed to define message length and structure variably in order to allow the user to transmit only the relevant information by using indicators. However, flexibility of messages makes it difficult to analyze messages structure and figure out meanings. Furthermore, whenever messages are added or modified, message processing software should be updated and distributed to systems. In this paper, we propose a systematic approach to defining VMF messages that uses the international standard notation ASN.1. By describing VMF messages in ASN.1, protocol architects can deal with VMF messages accurately and conveniently, and use various ASN.1 tool. This paper develops ASN.1 description templates for VMF message segments, and presents an approach to describing VMF messages in ASN.1 by combining the templates.

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