• Title/Summary/Keyword: 지불의향

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Market Response of Household IP Telephony Services and Implications (가정용 인터넷전화 시장 반응분석 및 시사점)

  • Kim, H.
    • Electronics and Telecommunications Trends
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    • v.21 no.2 s.98
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    • pp.149-160
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    • 2006
  • 본 고에서는 2005년 11월 실시된 시장조사결과를 바탕으로 가정용 VoIP 서비스의 시장 반응 분석 및 전망과 함께 시사점을 제시한다. 본 고에서 실시한 시장조사는 가정용으로 사용될 070 번호가 인터넷전화로서, 전용 IP 폰을 이용한 음성전화서비스, 기존전화에 모뎀만 추가 혹은 교체함으로써 가능한 음성전화서비스, 그리고 영상전화로 구분하여 제시하였다. 이들 각 서비스에 대해 가입의향, 가입/비가입 사유, 그리고 요금의지불의향 등을 조사하여 제시하였다. 결과를 요약하면 음성전용 전화의 주 가입이 유가경제성으로 나타난 반면 영상전화의 주 가입이유는 영상통화에 대한 기대로 나타났으며, 가입의향은 영상전화가 25.4%, 모뎀을 이용한 음성전화가 13.3%, 그리고 IP 폰을 이용한 음성전화가 6.5%로 나타나 영상전화에 대한 기대가 높게 나타났다. 또한 최대지불의향의 경우 현재 인터넷전화사업자들이 제시하고 있는 수준에서 지불의향이 형성되고 있는 것으로 조사되어 상기 가입의향의 과대추정은 미미한 것으로 보인다. 예상 가입 사업자는 KT가 67.3%로 나타나 인터넷전화 시장의 형성과 보급률의 증가는KT의 적극적 진입시점에 의해 크게 영향을 받을 것으로 예상된다.

The Comparative Study of Public Library Valuation Using CVM: Case of the Payment Vehicles (조건부가치측정법(Contingent Valuation Methods)을 적용한 공공도서관 가치의 비교 연구: 지불수단을 중심으로)

  • Pyo, Soon-Hee
    • Journal of the Korean Society for information Management
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    • v.29 no.2
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    • pp.173-191
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    • 2012
  • CVM (Contingent Valuation Method) has been most widely used for valuation of public libraries. However, there have been a debate on the validity of CVM in that many kind of biases could exist due to its hypothetical nature, the type of questions, payment vehicles and so on. To ensure the validity and reliability of public library valuation, this study analyzed the effects of payment vehicles to valuation using CVM. Three types of payment vehicle, tax, donation, fee were used to pay in hypothetical market. As a result, these payment vehicles estimated the different WTP and donation produced 14,542 won, which is the highest WTP.

A study on the impact of consumers' psychological discomfort regarding eco-friendly products on their willingness to pay additional prices and the moderating effect of category involvement (친환경 제품에 대한 소비자의 심리적 불편함이 추가가격 지불 의향에 미치는 영향 및 제품군 관여의 조절효과 연구)

  • Eun-Jung Lee
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.1
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    • pp.253-259
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    • 2024
  • From the consumer's perspective, eco-friendly consumption is still a topic that can cause various psychological discomforts, and psychological discomfort can lower the intention to consume eco-friendly products through negative consumer psychological mechanisms. This study analyzed the influence of psychological discomfort regarding eco-friendly consumption on people's willingness to pay additional prices for eco-friendly products. In addition, we examined the moderating effect of consumers' involvement in the product family in this relationship. As a result of a statistical analysis based on consumer response data obtained from an online survey conducted with 407 American consumers, the level of people's psychological discomfort with eco-friendly consumption is directly related to their willingness to pay additional prices for eco-friendly products. Although it did not have a significant effect, it was confirmed that the influence of psychological discomfort on willingness to pay premium price was significantly different depending on the consumer's level of involvement.

An exploratory analysis of factors influencing online music users' willingness to pay

  • Yu-Xuan, Yuan
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.217-225
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    • 2023
  • The willingness of online music users to pay is the key to the protection of music copyright and the sustainable development of the industry. This paper aims to study the influencing factors of online music users' willingness to pay based on exploratory analysis. Based on the theory of customer perceived value, the unified theory of technology acceptance and use, and the theory of fan enthusiasm, the research model is constructed. Validate the obtained 583 valid data. Through analysis, I got that perceived value, interpersonal influence, fan enthusiasm, and personal payment awareness directly affect online music users' willingness to pay; practical value and hedonic value have a positive impact on perceived value, and the impact of economic cost and compilation cost has not reached a significant level; Online word-of-mouth negatively moderates the impact of perceived value on users' willingness to pay for music. Music platforms can formulate operating policies based on this.

Identifying the Key Success Factors of Massively Multiplayer Online Role Playing Game Design using Artificial Neural Networks (인공신경망을 이용한 MMORPG 설계의 핵심성공요인 식별)

  • Jung, Hoi-Il;Park, Il-Soon;Ahn, Hyun-Chul
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.23-38
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    • 2012
  • Massive Multiplayer Online Role Playing Games(MMORPGs) headed by some Korean game companies such as NC Soft, NHN, and Nexon have exploded in recent years. However, it becomes one of the major challenges for the MMORPG developers to design their games to appeal to gamers since only a few MMORPGs succeed whereas they require a huge amount of initial investment. Under this background, our study derives the major elements for designing MMORPG from the literature, and identifies the ones critical to the users' satisfaction and their willingness to pay among the derived elements. Though most previous studies on the design elements of MMORPG have used analytic hierarchy process(AHP), our study adopts artificial neural network(ANN) as the tool for identifying key success factors in designing MMORPG. The results of our study show that the elements of the game contents quality have a bigger effect on the user's satisfaction, whereas the ones of the value-added systems have a bigger effect on the user's willingness to pay. They also show that user interface affects both the user's satisfaction and willingness to pay most. These results imply that the strategies for the development of MMORPG should be aligned with its goal and market penetration strategy. They also imply that the satisfaction and revenue generation from MMORPG cannot be achieved without convenient and easy control environment. It is expected that the new findings of our study would be useful forthe developers or publishers of MMORPGs to build their own business strategies.

A Study on Consumers' Perception and Attitudes for Market Promotion of Mobile IPTV (모바일 IPTV 시장 활성화를 위한 소비자 연구)

  • Kim, Min-Jeong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.45-53
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    • 2014
  • This study investigated users' usage of mobile video service, users' perception and usage of mobile IPTV. The results show that 82.8% is using mobile video services and 33.6% of the entire respondents has the intention to use mobile IPTV with regards to future usage. They answered that 'various real-time broadcasting' and'mobile IPTV charges' were the major areas of considerations for mobile IPTV users. And we analyzed the most watching contents on mobile IPTV and the willingness to pay for one month. In addition, the main reasons for not using mobile IPTV were the charges for mobile IPTV. Based on these results, action plans for the promotion of mobile IPTV are proposed.

Measuring Consumers' Value of the Functional Processing Diet Rice Using the CVM and Marketing Strategy (기능성 다이어트 쌀의 소비자 가치평가와 마케팅 전략)

  • 이순석;오상헌;조성주;조재규;정호근
    • Food Science and Preservation
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    • v.10 no.2
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    • pp.169-174
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    • 2003
  • This study is to estimate consumers' value of the functional processing diet rice using the multi bounded discrete choice CVM. The results is shown that householders are willing to pay 2,637won/kg, 2,983won/kg and 3,428won/kg(definitely, sure, not sure) for buying the the functional processing diet rice. Results also show that the estimate of the aggregated buying value of the functional processing diet rice is approximately 2,239 billion won in the definitely scenario in Seoul province. The marketing strategy of the functional processing diet rice is divided by the on line and off line marketing.

A study on the needs for the cool motorcycle helmet and the factors affecting the purchasing intention (오토바이용 쿨 헬멧의 필요성과 구매요인에 관한 조사연구)

  • Seong, Deokhyun;Kim, Jongsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8386-8393
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    • 2015
  • This study is to investigate the needs for the cool motorcycle helmet and the factors affecting the purchasing intention of cool helmet. The convenient sampling from motorcycle clubs were conducted during 5/20/2014~5/28/2014 on Google DAX. As a result, 197 participants were surveyed. The main reasons of sensing unpleasant feeling wearing helmet were identified as 'hot and uncomfortable feeling' and 'it ruins hair style'. The mean score expressed in terms of five point scale showed that the needs for cool helmet was 3.9 and the purchasing intention of cool helmet was 3.6, respectively. The significant factors influencing the purchasing intention of cool helmet were identified as 'the needs for cool helmet' (odds ratio=6.52) and 'extra paying intention for cool helmet' (odds ratio=1.77). The main reasons of sensing unpleasant feeling wearing helmet were similar to the previous research. However, we can expect that the initial target market for cool helmet would be the low end (less than \40,000 of extra paying intention) or the high end (more than \100,000 of extra paying intention). The main contribution of this study is dealing with the topics related to the purchasing intention of the cool helmet.

Analyzing Intention to Use Shared E-scooters Considering Individual Travel Attitudes : The Case of Seoul Metropolitan Areas (개인 통행성향을 고려한 공유 전동킥보드 이용의향 분석: 서울시를 중심으로)

  • Lee, Yoonhee;Koo, Jahun;Choo, Sangho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.1
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    • pp.1-16
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    • 2022
  • Recently, e-scooters have been attracting attention as eco-friendly modes of transportation in cities due to an increasing interest in the environment. Accordingly, various studies on usage behavior are being conducted, but studies that reflect individual travel attitudes are insufficient. Therefore, this study surveyed commuters in Seoul and analyzed respondents' traveling attitudes through factor analysis. It also built a binary logistic regression model for the intention to use shared e-scooters to determine how individual travel behaviors are affected. In particular, the model results showed that age, the main mode of transportation (car), walking time to the bus stop, and four travel attitude variables (disutility of travel, preference to self-drive, internet/smartphone friendliness, and willingness to pay extra money for services) significantly affected the intention to use shared e-scooters. This study is expected to be used as basic data, with aspect to travel behavior, for the efficient operation and use of shared e-scooters in the future.