• Title/Summary/Keyword: 지각 이미지

Search Result 441, Processing Time 0.024 seconds

A Study on th e Creation of Floral Art Works Applying th e Meth ods of th e Narration and Visualization of the Experiences (경험의 서사화와 시각화 방법을 적용한 화예작품 창작의 연구)

  • Han, Yujeong;Yoo, Taeksang
    • Journal of the Korean Society of Floral Art and Design
    • /
    • no.43
    • /
    • pp.39-56
    • /
    • 2020
  • This study is on the creation of floral art works based on the intuitive insight acquired by methodological process of ruminating the experienced meaningful events of the artists utilizing sensible perception. The researcher used the narration and visualization techniques. The narration process adopted the writing technique of subjective impression, emotion, stream of consciousness to capture sensations of subconscious state, which were applied in three steps of 'the exploration of experiences', 'the concretion of experiences', and 'the creation of meaning out of experiences'. The visualization process adopted collection, selection, classification, and interpretation of related images, which were applied in three methods of 'the creation of images', 'the utilization of intuition', and 'the perception through remembering'. Finally 5 art works of 'Hammock is Good', 'At the Rooftop with Warm Sunshine', 'Standing at the Waterside Alone', 'Dizziness at Hot Sand Field', and 'Having Good Time at a Botanical Garden'were created through the combination of these two methods mentioned above and complementary research and writing. The meaningfulness of this research lies in presenting methodological approaches of utilizing narration and visualization of experiences in art creation process.

Associative Interactive play Contents for Infant Imagination (유아 상상력을 위한 연상 인터렉티브 놀이 콘텐츠)

  • Jang, Eun-Jung;Lim, Chan
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.1
    • /
    • pp.371-376
    • /
    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

Images of Nurse Perceived by Nursing Students and Nurses: A Q-Methodological Approach (간호사와 간호대학생이 지각하는 간호사에 대한 이미지 : Q방법론 접근)

  • Kim, Sinhyang;Park, Sihyun;Kwon, Deokwha
    • Journal of Digital Convergence
    • /
    • v.17 no.4
    • /
    • pp.167-176
    • /
    • 2019
  • This study was conducted to determine the types of nurse's image in nurses and nursing students by using Q-methodology. Total 40 Q-samples were extracted from Q-population consisted of the 385 statements, which were collected from 135 nurses with more than one year clinical experience in H city and 250 nursing students at H university. The Q-sample classification was conducted by 10 nurses and 40 nursing students, and data were analyzed by using PQ method program. As results, the types of nurse's images were derived as 'textbooked', 'realistic' and 'periodic.' This study was meaningful in analyzing the types of nurse image from both nurses and nursing students. In order to improve the image of nurses, we propose not only to develop a systematic nursing curriculum but also to develop health and medical policies reflecting reality of care settings.

A Basic Study on the Environment of visual Sequence(I) -The Application of the K. Lynch's Theory to the Interior-Landscape image of Munster City Library- (시동선 환경에 관한 기초적연구(I) -Kevin Lynch의 도시이론을 적용한 Munster City Library의 실내 경관 이미지-)

  • 임채진;차소란
    • Korean Institute of Interior Design Journal
    • /
    • no.16
    • /
    • pp.182-189
    • /
    • 1998
  • The existential space concept which introduced the sense of place that began emerging recently together with the change of space concept results from people's fundamental existential humane aspect as the subject of perceptive experience. The tendencies of enlargement layering and diversification which we can see in contemporary architecture imply the possibility that elements of urban image can be incorporated into interior design. This study utilizes Kevin Lynch's theory which tries to relate environment to existential space. In this study we re-analyze and apply Lynch's $\ulcorner$the Theory of Urban Image$\lrcorner$to interior space and using the conclusion from a case study examine the applicability of the theory about visual perception to interior design. This study considers a new method of analysis to perceive and grasp interior space through the understanding of the cognitive map and image concept.

  • PDF

A Study of Expression Visual Image in 2D Animation (2D애니메이션에서의 시각이미지표현에 관한 연구 -그레이브스의 명암이론을 중심으로-)

  • Kim, Kwang-Hwan
    • Cartoon and Animation Studies
    • /
    • s.9
    • /
    • pp.94-111
    • /
    • 2005
  • Sight is one of the Important physical function of understand and express everyday life or artistic worts. 80% of the whole cognitive information on things and spaces comes from sight among man's five sense. This proves that the function of sight has much influence upon senses and perceptions, and such influence evokes a varier of emotional response. Emotion is an important element in framing an animation work, and need various equipment to evoke audience's impressions. Such elements as event, circumstance, time, and space are equipments for the emotional experience of audience.

  • PDF

Image Perception of Nurses' Uniforms according to Colors and Motifs (색과 문양의 감성 이미지 효과 - 간호사 복을 대상으로-)

  • 김재숙;이희승
    • The Research Journal of the Costume Culture
    • /
    • v.12 no.3
    • /
    • pp.379-391
    • /
    • 2004
  • The purpose of this study was to examine the effects of uniform's color and motif on nurse's impression formation. The experimental design was 5×3×2(uniform color×motif ×perceiver's gender) factorial design with a between-subjects design. The experimental materials developed for the study were a set of stimuli and a response scale. The subjects were 738 undergraduate students of Daejon and Chungnam province. The SPSS package was used for data analysis which includes factor analysis, two-way ANOVA, Duncan's multiple range test, and Cronbach's α to measure the reliability. Results were as follows; The image or the stimulus was consisted of the 4 different dimensions(evaluation, sociability, ability, potency). All the independent variables showed some significant impression effects on selected dimensions. The motif and perceiver's gender also showed significant main effects as well as some interaction effects with the color variable on some selected impression dimension and the impression effects of the three variables in relationship to perceiving nurses' images. On a conclusion, these results supported the Gestalt theory.

  • PDF

A Study on Image Evaluation of Baseball Uniform (야구 유니폼의 이미지 평가에 관한 연구)

  • 표유경;이명희
    • Journal of the Korean Society of Costume
    • /
    • v.50 no.8
    • /
    • pp.43-55
    • /
    • 2000
  • The objectives of this study were to investigate the differences of image evaluation of baseball uniform by uniform design and perceiver's gender. and to examine how baseball uniform preferences vary according to perceiver's gender. Stimuli consisted of 12 color photographs of a male model wearing a baseball uniforms which were manipulated according to the color of shorts and pants. A semantic differential scale of 23 items were used to evaluate the image of the stimuli. Subjects were 288 males and females. Five dimensions derived to account for the image of baseball uniform. These were manly, ability, activity, preference, and visibility. Wearing of red shirts had a positive effect on the evaluation of ability, activity, and visibility. Dark blue shirts had a positive effect on the evaluation of preference. Grey uniforms had negative effects on the evaluation of ability, activity, and visibility. Men liked white uniforms and vertical stripes uniforms of black and white more than dud women. Women talked dark blue shirts more than did men.

  • PDF

Casual Hanbok's Image According to Wearing Situation and Purchasing Intention (생활한복의 착용 상황에 따른 이미지와 구매의도)

  • 심준영;김용숙
    • Journal of the Korean Society of Costume
    • /
    • v.53 no.3
    • /
    • pp.155-163
    • /
    • 2003
  • The purposes of this study were to identify the differences of the Casual Hanbok's image perception according to wearing situation and to certify factors affecting the Casual Hanbok's purchase. Self administered questionnaires were used. The subjects were 596 women in Chonbuk Province and done during August. 2002. Proportion, percentage, mean, factor analysis, ANOVA and multi-regression were done for data analysis. The results were as follows ; 1. Factors in the Casual Hanbok's image perception were fashion, elegant, comfort, innovation and tradition. The total variences were 53.84%. Especially tradition and innovation factors were very Important. 2. Casual Hanbok's perceived image in formal situation were higher in factors of fashion, elegance, comfort, innovation, and tradition than the perceived image in mind. And the image of informal situation was higher in factors of fashion, elegant and innovation than the perceived image in mind. 3. Purchasing intention was affected by the Casual Hanbok's fashion, elegance, innovation, and tradition, and their influence was 18.10%. Casual Hanbok wearing frequencies affected the purchasing intention significantly.

Sensibility Recognition and Child Color Psychology in Image (영상에서의 감성인식과 아동색채심리)

  • Shin, Seong-Yoon;Lee, Kyung-Joo;Rhee, Yang-Won
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2010.07a
    • /
    • pp.133-136
    • /
    • 2010
  • 작금의 현대 사회는 바쁜 일상 속 부모들의 관심이 부족한 자녀들에 대한 심리적 안정과 환경 적응력을 위한 색채심리치료의 필요성이 급증하고 있다. 이에 우리는 아동의 그림 등으로 아동의 감성상태를 파악하여야 한다. 현재 진행 중인 감성의 실증적 연구는 크게 심리학적 관점과 공학적 관점에서 이루어지고 있다. 심리학분야에서 이해하고 있는 감성은 감정에 가깝다고 할 수 있고, 한편 공학적 관점에서 이해되는 감성은 '외부의 물리적 자극에 의한 감각, 지각으로부터 인간의 내부에 야기되는 고도의 심리적 체험'으로 정의할 수 있다. 본 논문에서는 색채 이미지 공간에서의 단색, 배색의 정보를 활용하여 색채조화를 식별하고, 아동의 그림에서의 심리를 추출해내는 시스템을 제공한다. 우선 색채 이미지공간을 기반으로 감성 데이터베이스를 구축한다. 이후에 영상을 K-Means알고리즘을 이용해 클러스터링 하여 방대한 컬러 값들을 그룹화 시킨 후에 데이터베이스와 매칭을 시켜 감성을 추출해 내고, 아동의 그림에서의 컬러 분포도를 이용하여 아동색채심리를 알아본다.

  • PDF

The Influence of Brand Image and Purchase Attitude on IT New Product (IT 신제품의 브랜드이미지와 구입태도에 대한 연구)

  • Ryu, Jung-min;Seo, Yong-mo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.737-739
    • /
    • 2015
  • The purpose of this study is to investigate the effect of brand image and purchase attitude on IT new and high tech product(and service). These results of the research model provide that the relationship between brand image and purchase attitude on IT new product. This study provide that the brand image is a tool for the firm's competitive power. The firms strengthen the brand image for a successful market entry.

  • PDF