• Title/Summary/Keyword: 중독행동

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COMPUTER GAME PLAYING PATTERNS AND PSYCHOPATHOLOGY IN SCHOOL-AGE CHILDREN (학령기 아동의 컴퓨터게임 이용 양상과 정신병리)

  • Lim Seoung-Hu;Jeong Seoung-Shim;Park Jeone-Hwan;Kim Ji-Hae;Hong Sung-Do
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.17 no.1
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    • pp.19-26
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    • 2006
  • Objectives : The object of this study was to examine computer game playing patterns and psychopathologies related to computer game addiction in school-age children. Methods : The subjects were 533 elementary school students (4th to 6th grade) in Kangdonggu, Seoul. We evaluated computer playing patterns of all subjects using computer game playing pattern questionnaire, and determined the risk group of computer game addiction by internet game addiction scale score. We evaluated subscale score of K-CBCL from parents of all subjects, and conducted correlation analysis and logistic regression analysis between computer game addiction and subscale score of K-CBCL. Results : In 488 responders, 10.2% of started playing computer game in preschool age, and 67.2% started at low grade of elementary school. The mean frequency of computer game play per week was 3.66 days. Mean time spent playing computer games per day was 1.89 hours. 'Simply for fun' was the most common reason far playing computer games (40.8%). Male subjects showed statistically significant differences in age of starting computer game, frequency of computer game play per week, reasons for playing computer game and computer game addiction scale scores. There were significant correlations between computer game addiction scale scores and academic performance, somatic complaints, attention problems, and internalizing problems in K-CBCL. But In logistic regression analysis, only attention problems among K-CBCL subscales showed significant predictability to computer game addiction. Conclusion : Upper grade elementary school students experienced computer game playing at the very early age, and spend much time in playing computer games. There were significant correlation and predictability between computer game addiction and attention problems.

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The Experience of Fathers who Have Children with Internet Addiction (인터넷 중독 아동을 자녀로 둔 아버지 경험)

  • Lee, Hwa Sook;Yee, Young Hwan
    • Korean Journal of Childcare and Education
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    • v.9 no.5
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    • pp.437-460
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    • 2013
  • The purpose of this study was to examine the image perceived by fathers of children with Internet addiction. To achieve the study purpose, we conducted depth interviews with ten fathers of children with Internet addiction who had been diagnosed as At-Risk through a face to face meeting. The reason for choosing face to face interviews was to listen to the subjective stories and descriptions from fathers about the kind of fathers they are, which are felt and experienced in real life. More specifically, we selected the depth-interview methods through structured questions and non-structured questions. The interviews were held for two or three hours through an individual meeting of ten fathers and data were collected in order to conduct a categorical analysis. The figures discovered from fathers of children were divided into four categories; the father figure who is indifferent to the Internet use of his child, the father figure depending only on education through the Internet, the father figure who is in a weaker point than the Internet and the father figure who is addicted to the Internet. Based on the study results, we suggested the desirable behaviors, which may be useful for both fathers and children with Internet addiction as well as a follow-up study.

The Relationships Between Fathers and Children with Internet Addiction (인터넷 중독 아동이 지각하는 '아버지-자녀' 관계)

  • Yee, Young Hwan;Lee, Hwa Sook
    • Korean Journal of Childcare and Education
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    • v.9 no.1
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    • pp.129-148
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    • 2013
  • The purpose of this study is to examine the relationships between fathers and children with Internet addiction. To achieve the goal, researchers chose face to face interview methods with 12 children who had been considered'at risk'with Internet addiction. More specifically, examiners conducted individual in-depth interviews with 12 children associated with Internet addiction for 30~40 minutes during four sessions through structured questions and non-structured questions. After collecting data, examiners conducted a categorical analysis based on collected data. Finally, the research results, discovered in this research, were as follows: First, the Internet set up the inter-generational barrier in the relationship between father and child, second, children took an interest in the Internet instead of their busy father, Third, the Internet played the role of a place to escape from the awkwardness with their father, fifth, fathers were not able to control the Internet use of their children. Based on the research results, this study suggests a desirable behavior pattern for fathers which can be conducive to children with Internet addiction and their fathers along with a follow-up study.

Why are we addicted to SNS? - the Mediation effect of SNS Stress (왜 우리는 SNS에 중독되는가? - SNS 스트레스의 매개효과를 중심으로)

  • Goo, Hye Kyoung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.17-23
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    • 2021
  • Social media users are an important part of our lives as they spend a lot of time and actively use them. However, it is known that there are many users who feel the psychological stress of SNS stress or fall into addiction due to SNS use. SNS stress negatively affects not only the user's mind but also the body. This study investigates the associations between SNS stress and addiction. To test the hypotheses, the study performed structural equation modeling using Amos. We collected 210 data from SNS users. The empirical results showed that SNS overuse had a significant effect on SNS stress. Second, SNS stress had a significant relationship with SNS addiction. Third, it was found that SNS overuse did not directly affect SNS addiction. This study suggests that it is necessary to recognize the importance of the relationship between SNS addiction and SNS stress.

Construction of the Addiction Prevention Core Competency Model for Preventing Addictive Behavior in Adolescents (청소년의 중독예방을 위한 중독예방 핵심역량모형 구축)

  • Park, Hyun Sook;Jung, Sun Young
    • Journal of Korean Academy of Nursing
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    • v.43 no.6
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    • pp.714-725
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    • 2013
  • Purpose: This study was done to provide fundamental data for the development of competency reinforcement programs to prevent addictive behavior in adolescents through the construction and examination of an addiction prevention core competency model. Methods: In this study core competencies for preventing addictive behavior in adolescents through competency modeling were identified, and the addiction prevention core competency model was developed. It was validated methodologically. Results: Competencies for preventing addictive behavior in adolescents as defined by the addiction prevention core competency model are as follows: positive self-worth, self-control skill, time management skill, reality perception skill, risk coping skill, and positive communication with parents and with peers or social group. After construction, concurrent cross validation of the addiction prevention core competency model showed that this model was appropriate. Conclusion: The study results indicate that the addiction prevention core competency model for the prevention of addictive behavior in adolescents through competency modeling can be used as a foundation for an integral approach to enhance adolescent is used as an adjective and prevent addictive behavior. This approach can be a school-centered, cost-efficient strategy which not only reduces addictive behavior in adolescents, but also improves the quality of their resources.

Pathway from Domestic Violence to Adolescents' Internet Game Addiction - Focusing on Mediating Effect of Parental Attachment - (청소년의 가정폭력노출경험이 인터넷 게임중독에 미치는 영향 - 부모애착의 매개효과 -)

  • Kim, Jae-Yop;Lee, Ji-Hyeon;Yoon, Yoe-Won
    • Korean Journal of Social Welfare
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    • v.63 no.4
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    • pp.59-82
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    • 2011
  • This study examined the pathway through which adolescents' exposure to domestic violence could lead them to become addicted to Internet games. A total of 709 middle school and high school students were used as subjects and data from the 'domestic violence on children and adolescent' section of the 2010 National Data on Domestic Violence were used. The results of analysis using structural equations showed that the subjects' exposure to domestic violence did not directly affect their addiction to Internet games but that it indirectly affected their addiction through decrease in parental attachment. This can be interpreted to mean that when parents who should be a source of safety for their children become agents and recipients of violence, adolescents come to feel alienated because they cannot form any secure attachment to their parents and cannot build trust or emotional stability in their real-life parents, and they accordingly become absorbed in the virtual world of games. The results of the analysis were then used to discuss action plans for the prevention and intervention of adolescents' internet game addiction.

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The Effects of Abandonment Anxiety on Psychological Dating Violence: The Mediating Effects of Rejection Sensitivity and Relationship Addiction (유기불안이 심리적 데이트폭력에 미치는 영향: 거부민감성과 관계중독의 매개효과)

  • Park, Mi-So;Lee, Jee-Yon
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.248-261
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    • 2021
  • The purpose of this study is to verify the mediating effect of rejection sensitivity and relationship addiction in the relationship between abandonment anxiety and psychological dating violence. For this purpose, data of 400 adult were collected and analyzed, and the structural equations were used to verify them. The measurement tools were the Abandonment Anxiety Scale, the Rejection Sensitivity Questionnaire Scale, Relationship Addiction Questionnaire-30 and Psychological Dating Violence Scale, which were the Revised Conflict Tactics Scales-2 and Appraisal of Partner Control Scale. The results of the study are as follows: First, there was a significant corelation among abandonment anxiety, rejection sensitivity, relationship addiction, and psychological dating violence. Second, there was no direct effect on the relationship between abandonment anxiety and psychological dating violence, but it had an effect on psychological dating violence by double mediating rejection sensitivity and relationship addiction. Based on these results, we confirmed the psychological path that abandonment anxiety affects psychological dating violence, and discussed the need for therapeutic intervention and educational approach in negative interpersonal patterns that are not visible.

Virtual Reality Program Model for Trauma Intervention in Multi-cultural Adolescents (다문화청소년의 트라우마 중재를 위한 가상현실 프로그램 모형)

  • Kim, Kyung-Sook;Song, Eun Jee;Kim, Min-Kyeong;Ju, Sejin;Kim, Min-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.361-366
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    • 2017
  • As the technology of virtual reality has recently developed, virtual reality treatment programs for game addiction and alcoholism are being developed. The purpose of this study is to present a model of developmental process of virtual reality based cognitive behavior therapy program for trauma intervention in multicultural adolescents. The development of virtual reality program of cognitive behavior therapy consists of three stages. In the first step, In the first stage, the trauma characteristics including the main emotions and the expression problem due to the trauma experienced by the multicultural youth should be grasped. In the second stage, the contents of the development process and scope of the scenario for the cognitive behavior therapy for trauma should be presented. In the final stage 3, the study will examine the feasibility of implementing the scenario contents in the virtual reality program. Through this process, the intervention program development model that can lead the positive change of the multicultural youth was presented.

Study on Development of Perception Arts Action Group Counseling Program Focused on Popcorn Brain Phenomenon (팝콘브레인 현상에 대한 지각예술작용 집단상담 프로그램 개발에 관한 연구)

  • Jang, Seung-Young;Jeong, Hyang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.4
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    • pp.517-526
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    • 2013
  • This thesis revolves around dual sensory therapy techniques using perception arts group counseling program focused on Popcorn Brain phenomenon. The program emphasizes intrinsic motivations for changes by activating the brain's dual sensory such as a sense of smell, tactile sensation and vision to deal with brain issues caused by digital devices addiction. Perception arts group counseling program is based on voluntary satisfaction of relationship desires, which can lead to a sense of accomplishment and belonging. Expression methods using dual sensory were presented as an alternative to resolving digital devices addiction by blending cognitive-behavioral counseling technique and group art therapy technique. The blending method offers an environment that can maintain a change to a senseless and lackluster brian due to excessive uses of digital devices, the main cause of Popcorn Brain, by emphasizing "thoughts${\rightarrow}$emotions${\rightarrow}$behavior" with a structural expression approach. If perception arts group counseling program is established in more systematic fashion and used strategically to offer such environment, it may be used as a treatment for brain issues described above. In addition, the program can be used a basis for encouraging voluntary treatment to satisfy relationship desires.

Relationship between smoking experience and internet addiction in adolescence (우리나라 청소년의 흡연 경험과 인터넷 중독과의 관련성)

  • Kim, Dong-Soon;Kim, Yu-Suk;Kim, So-Hui;Jang, Young-Hee;Jang, Mi-Sun;Park, Jong
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.4
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    • pp.937-944
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    • 2012
  • Smoking in adolescence can cause other health risks such as drinking and abusing drugs. Besides, it goes on adulthood so it can threaten their health all days. This study want to know the relationship between smoking and internet addiction in mid- and highschool students in Korea. It conducted for 38,409 middle school students and 36,657 highschool student in Korea. Smoking and internet addiction was investigated by chi-squared test and the relation between them was done by a Logistic Regression Analysis. The statistical significance is under 0.05. The percentage of smoking is 34.2% in male student and 19.7% in female student. The percentage of internet addiction is 17.6% in male student and 11.4% in female student and it is higher in students who smoked by 1.06 times for male student and 1.62 times for female student. This result shows that smoking which is non-healthy habit is related with internet addiction significantly. Smoking can cause high stress and this stress is shown to be developed in internet addiction. In conclusion, smoking and internet addiction in adolescence are bad habits and they are affect each other. Therefore we have to consider a measure by looking as smoking, stress and internet addiction are complex health risks rather than trying to prevent and treat them individually.