• Title/Summary/Keyword: 중국문화

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Factors Influencing Depression in Chinese Students Studying in Korea: Focused on Acculturative Stress, Academic Stress and Career Stress (중국인 유학생의 우울 영향요인: 문화적응 스트레스, 학업스트레스 및 진로스트레스 중심으로)

  • Jeong, Hye-Sun
    • The Journal of the Korea Contents Association
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    • v.16 no.7
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    • pp.63-72
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    • 2016
  • This study was conducted in order to identify factors influencing depression in Chinese students in Korea, focusing on factors related to acculturation stress, academic stress and career stress. The participants of this study were 166 Chinese students studying in Korea. Data were collected from Sep. 7th to Oct 15th. The subjects' mean score of depression was 17.36(6.77), and their scores of acculturation stress, academic stress, and career stress were 69.51(19.06), 34.64(5.03), and 29.13(9.14), respectively. Acculturative stress and career stress were found to be factors influencing the depression level of Chinese students in Korea and the two factors' explanatory power was 51.9%. Based on the findings of this study, in order to lower Chinese students' depression level and help them lead a healthy academic life in Korea, it is necessary to assess their acculturative stress and career stress and to provide special intervention for students with high perceived stress.

A Study on Characteristics Analysis of Chinese Qipao Design in the Perspective of Cultural Level (중국 치파오 디자인의 문화 차원에서의 특성 분석)

  • Yang, Bei;Chang, Juyoung
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.905-917
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    • 2021
  • Qipao is a national costume of China and a representative Chinese symbol with unique cultural meanings. This study first outlines the concept and development history of Qipao, sorts out existing literature, and summarizes the five elements of Qipao through previous study. Then, based on the theory of cultural levels and design characteristics, focusing on the design characteristics of the three levels of the outer level, middle level and inner level of culture, it analyzes the specific meaning of the five elements of Qipao. Through research, it was found that there are various developmental relationships between the three levels of culture for each element of Qipao. Through the study, it is found that Qipao, as a typical Chinese dress, not only has the research significance of design, but also has rich cultural connotations and diversified information on social, economic, technological, and fashion development. This study can enable us to fully understand the historical and social value and modern significance of the Chinese Qipao, and can provide basic data for fashion design researchers. This study is a basic research for the modernization of traditional Chinese clothing.

Cultural Contents of Image Texts and Memory Industry as the Memory - Focused on the Counter Memory of the Sixth Generation Chinese Movies - (기억으로서의 영상매체와 기억산업의 문화콘텐츠 - 중국 6세대 영화의 대항기억을 중심으로 -)

  • Kim, Gye-Hwan
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.163-172
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    • 2009
  • As cultural contents are rising to the surface, the contents and interests regarding the industries that utilize the culture become higher than any other times. Culture is performed with memory, and the culture that excludes memory cannot exist. The memory exceeds a dimension of the individual and operates with an assembled and social memory. Furthermore the culture requires media to put memories inevitable. Therefore, recent image texts are coming to the attention as new storage media. So this essay analyzed the meaning of 'memory' as social-cultural memory by putting the sixth generation Chinese movies to the center and restoration of image text that puts memory in it. And also, I examined the cultural meanings of 'individual memories' as the 'counter memory' and tried to find the possibility of junction between memory industry and the contents. I focused on the sixth generation Chinese movies because these movies made remarkable progresses in the international film festivals though they were made in 'underground' by objecting to 'official memory' proposed by the Chinese government.

A Study on Traditional Art Expression in Chinese Myth Martial MMORPG Character Design (중국 신화 무협 MMORPG 캐릭터 디자인에서 전통예술 표현에 관한 연구)

  • Jin, Chun-Ji;Kim, Kyu-Jung
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.119-130
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    • 2013
  • The purpose of this study is to analyze the characteristics of traditional art expressions in recent Chinese online games, which are now most popular in Chinese game market. Designing the MMORPG game character reflecting users' psychological preferences for aesthetic characteristic of the traditional Chinese culture allows the users to feel more visual satisfaction while they are enjoying a game. The selected characters for this analysis were chosen from the traditional myth chivalry game to utilize the traditional art expressions that are peculiar in Chinese MMORPG. The analysis was conducted within the context of an ideal character figure and operation, and social nature reflecting a personal user. This analysis suggested the representation technique reflecting traditional clothing, color, and life style, and the reconstruction of subject matter, and the development of the characteristics of ideal group character. Even though Chinese MMORPG history is short, this study will help the user understand more effectively the identity of the myth martial MMORPG game in connection with the Chinese traditional culture and art. And this study will also increase the user's satisfaction of the Chinese online-game.

'Barrage' phenomenon in Chinese Two-dimensional cultural environment (중국 2차원문화 환경에서의 '탄막(弹幕)'현상)

  • Shi, Xianglan;Choi, eunkyoung
    • Cartoon and Animation Studies
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    • s.50
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    • pp.23-42
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    • 2018
  • Currently, two-dimensional culture is the main keyword in Chinese contents market. In China, many capital and economic giants have entered into two-dimensional cultural market because the number of users and the interest of the public for two-dimensional culture are increasing day by day. The reason for the rise of the two-dimensional culture into the mainstream culture is not only the switching of the mainstream consumer class but also Two-Dimensional Culture forms a huge industrial chain covering many areas including movies, performances and theme parks in addition to ACGN (Animation, Comic, Game and light Novel), the second is that more people are participating in Two-Dimensional Culture due to the specific audience with high social environment and loyalty and the third is looking for the role of the users in Two-Dimensional cultural content from three characteristics, such as strong cultural prevalence. This study analyzed the Chinese two-dimensional cultural environment through PEST(Political, Economic, Social and Technological analysis) In addition, as the ecological environment and communication method of Two-Dimensional Culture users changed, the users became active participants and the second producers of contents. I examined the way of using the users' contents through the phenomenon of 'Barrage'. Therefore, this study discussed the appropriate development path for the user-oriented contents industry in the Chinese Two-Dimensional cultural environment.

The Background and Present Situation of the Chinese Broadcasting Content (중국 방송 콘텐츠의 발전 배경과 현황)

  • You, Wenjing
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.149-155
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    • 2019
  • In order to let the world know a real China, China has been strengthening the cultural pursuit of radio and TV programs and accelerating the development of cultural TV programs. By developing cultural TV programs, we can maintain the characteristics of national culture, publicize Chinese traditional culture and introduce the time-honored Chinese civilization to the world. Television can not only keep people informed of current events and social issues, but also provide people with colorful cultural life and entertainment. It is an innovation to spread cultural programs by means of entertainment. TV programs convey relevant cultural contents to the audience through various forms so as to improve the audience's cultural literacy and social influence. This paper summarizes the development background and current situation of Chinese TV culture, and gives some thoughts on the development of current cultural programs, which can provide some references for the communication and development of Chinese cultural TV programs.

중국의 '과학보급' 정책과 '과학화운동'

  • Han, Seong-Gu
    • 중국학논총
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    • no.67
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    • pp.101-121
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    • 2020
  • 中国近代以来一直由国家主导推进科学普及运动。 甚至把普及科学知识当作建设富强社会主义国家的重要手段, 致力于科学化运动。 本论文将通过中国的科学普及政策和科学化运动的开展过程, 了解科学在中国如何在理念上实现最大化。 另外, 在大众科学的形成过程中, 将探索国家是如何定义和利用科学的, 在科学知识的生产和形成过程中, 大众的地位和作用如何。 为此, 首先将了解新中国国家政策和法规中反映的科学普及运动的内容, 以既是这些政策的理论,思想源流, 又是民国时期中国'科学化运动'堡垒的杂志《科学中国》为中心, 了解中国近代科学普及运动的性质和发展情况。

중국의 대만관련 싱크탱크에 관한 연구

  • Lee, Gwang-Su
    • 중국학논총
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    • no.70
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    • pp.197-219
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    • 2021
  • 中國臺灣相關智庫反映了黨國體制的戰略目標, 智庫的屬性, 地域特性, 分爲國家型, 地方型, 大學型, 同時根據統一戰線戰略採取軟硬兼施的方法, 分爲獨立抑制型, 統一促進型, 教育交流型三種。另外, 臺灣相關智庫在解決臺灣問題的方式上, 正朝着確保交流領域的多元性, 交流方法的靈活性, 交流內容的獨創性的方向變化。但是, 兩岸關係根據臺灣執政黨的交替與否, 具有受到很大影響的特徵。因此, 中國爲了解決中國臺灣問題, 堅持了基本原則:首先遏制獨立, 其次促進統一, 最終完成統一。因此, 中國智庫希望通過分擔活動責任, 擴大與臺灣的交流領域, 交流渠道, 交流內容, 同時對臺灣政策決定過程和兩岸關係發展發揮影響力。另外, 大學型智庫還發揮着與兩岸年輕一代直接交流的窗口作用, 因此中國重視以中國爲中心解決方案"一國兩制和平統一方案"的教育和以反對"臺獨"爲重點的教育。

Research on the Design of Chinese Online Games in the Application of Cultural Content (문화 콘텐츠를 응용한 중국 온라인(MMORPG)게임 디자인 연구 -돈황벽화를 중심으로-)

A Comparison of Consumer Evaluation toward Satisfaction and Visiting Intention(K-Pop and J-Ani) (한국의 팝(K-Pop)과 일본의 애니메이션(J-Ani)의 소비자 평가가 만족 및 방문의도에 미치는 영향)

  • Panhuifeng, Panhuifeng;Kang, Man Su
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.55-65
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    • 2015
  • This study suggests the direction of policy making which contributes the visiting intention improvement of satisfaction by evaluation of cultural product between K-Pop and J-Ani. This study of research model are typically estimated within the framework of AMOS and related methods such as EQS and LISREL. The results show that statistically positive relationship among a evaluation of cultural product, a satisfaction and the visiting intention. This study reveals that Korea and Japan need to investigate the improvement of the K-Pop and J-ani. Finally, Korea and Japan should strive attract foreigner.