• Title/Summary/Keyword: 중국교육산업

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An Analysis on the Economic Impact of China's Education Industry (중국 교육산업의 경제적 파급효과에 대한 분석)

  • Sang, Li;Zhang, Yizhou;Zhang, Mengze
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.299-311
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    • 2021
  • The purpose of this study is to analyze the ripple effect of the Chinese education industry on the national economy by using the industry-related table of 2017 by the China Statistical Office to use it as policy data for revitalization of the Chinese education industry in the future. To achieve this purpose, 149 industries in the basic classification of the industry-related table were classified into 32 industries. Based on these classifications, by analyzing the production induction coefficient, sensitivity coefficient, influence coefficient, yield inducement coefficient, production tax induction coefficient, and labor induction coefficient, etc. The purpose of this study is to understand the relationship between different industries and to find out the economic impact of the Chinese education industry. The analysis results show that in 2017, the total production induction coefficient of China's education industry was 1.7188, the row total was 1.0626, the sensitivity coefficient was 0.01211, the influence coefficient was 0.01958, the income induction coefficient was 0.6667, the production tax induction coefficient was 0.035, and the final demand was 1 billion yuan. When this occurs, the labor induction coefficient shows a total of 31,254 persons (indirect 15,541 persons, direct 15,713 persons). Based on the analysis results, this study suggested the implications that government support, technology introduction and application of new operating models, policy regulations, and efficient supervision of the system and president are required for further development of the Chinese education industry.

A Study on the Advancement of Korean Companies into Chinese e-Learning Market (국내 기업의 중국 이러닝 시장 진출 방안 연구)

  • Lee, In-Sook
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.263-274
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    • 2013
  • As the numbers of Internet users and the growth of education market along with the generalization of distance study increase, e-Learning industry in China is growing rapidly more than 20% each year. However, domestic e-Learning industry for entry to the Chinese market is showing inadequate result even though its potential growth in China and their scale of industry is near about 3 trillion won. A type of this industry is combined with Information Technology (IT) and education industry and their complex factors need to be considered because of the country's education policy and ICT infrastructure. In addition to these factors, sometimes main agents can be the government or a private organization and they form different circumstances each other. Therefore, it is required to have an in-depth study of the entering the Chinese market based on an accurate analysis for Chinese education and culture. In this research, it will focus on the current state of e-Learning market in Korea and China after studying the e-Learning system through the existing reference research. Moreover, this research will propose a method of the entry for the Chinese e-Leaning market through a case study from domestic and foreign companies.

The Status of Chinese University Animation Education & Seeking Ways for Academic-Industrial Cooperation between Korea and China (중국 애니메이션 교육 현황과 기업체 산학협력 실태조사)

  • Lee, Won-Jung
    • Cartoon and Animation Studies
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    • s.17
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    • pp.69-81
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    • 2009
  • Recently, the animation industry in China is rapidly developing drawing the government and the whole society's attention. To cope with a large-scale animation market by each region, they busily seek revitalization program of animation industry and are producing lots of animations that maximized their creative ability with its own competence and breaking the existing OEM production method. Up to now, when the scale of sales related with animation in China exceeds 10 times than that in Korea, the concrete studies on current state of animation education AS the basis of development of animation industry of China and the way of academic-industrial cooperation through that education are proved to be insufficient. Therefore, this study has surveyed and analyzed the current state of animation education by directly visiting 6 local universities related with animation. Equivocally, it has also examined current state of academic-industrial cooperation in industrial field related with animation in China by directly visiting around 10 main companies related with animation in China. Through this study, it has been possible to grasp the current state and problems of academic-industrial cooperation in China and various programs of academic-industrial cooperation system that can be implemented in universities and businesses which are intended to be suggested to them as based on this analysis. The touchstone of intensive studies on academic-industrial cooperation system in China could be suggested through this study, which has been previously unsatisfactory and it is considered to be worthy of application as many preceding studies that engraft on reality of education in the country today.

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Korea-China Game Design Department Education System Status Comparison and Analysis - A Study on Development Plan for Nurturing Game Professionals (한중 게임디자인학과 교육시스템 현황비교 및 분석 - 게임전문인재 양성을 위한 발전 방안 연구)

  • Zheng, Shuai;Lee, Dong Lyeor
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.235-240
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    • 2021
  • Recently, the number of users has risen sharply while the development speed of the Chinese game industry is rapidly developing. The game industry has already become a promising industry in China's cultural industry. With the rapid development of the Chinese game industry, the demand for specialized game designers and game development personnel is urgent. Still, at present, it is difficult for graduates to get a job at a game company every year even if a new game design department is established at a Chinese university. This may be due to a conflict between the education of the game major in the game market. In this paper, we present a customized development strategy while summarizing the problems that existed in the Chinese game design department in the rapidly developing background of the game industry, Try to provide a valuable opinion. and use it as a reference for the future development of education in the Chinese game major.

A plan for the Development of Chinese Game Industry -Curriculum Suggestions for Training Professionals in Chinese Universities (중국 게임 산업의 발전을 위한 전문 인력 양성 방안 -중국내 대학의 게임 전문 인력 양성 커리큘럼 제안)

  • Shuai, Zheng;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.325-332
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    • 2020
  • Most of the games developed or marketed in the Chinese game market are developed and serviced in foreign countries or are produced in Korea (China) and marketed as services of foreign game companies. If China wants to become the world's game development powerhouse, I think that professional education in multiple methods is the top priority. In particular, I think that a specialized game design department is necessary at a university in China. In this paper, we investigate the game design departments of universities in the United States and the game development powers in South Korea and the Korean game development powers to analyze the educational system of the game design department. Through comparative analysis, a Chinese university finds the necessary elements when establishing a new game design department, and trains advanced game developers in the game field at the Chinese Department of Digital Media Arts. If this study is helpful to the game education in China, it will be studied in the future for the master's program and the doctoral program.

Research of Chinese animation industry & policy (중국 애니메이션 산업과 정책 연구)

  • Rui, Tang;Kim, Il-Tae
    • Cartoon and Animation Studies
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    • s.15
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    • pp.139-150
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    • 2009
  • Today, China can reestablish its previously prosperous Chinese animation tradition and can make a great plan of recreating earlier characteristic Chinese animation style. In China, TV culture was already here to stay and a large number of foreign countries' animations were entering the Chinese market. Presently, Chinese animation was recognized as time order of 4points: Animation policy, Animation industry, Animation market, and culture. My studies about these issues show the Chinese animation industry has entered an advancing country. I have especially researched into solving these issues with the Korean and Chinese animation & market. As result, I have concluded that the Chinese animation industry must engage itself in foreign animation styles and global market in order to further advance its industry. To help raise its production quality & technique status, I recommend the Chinese government actually give the donations promised to the Chinese animation and culture industries as well as the education system now.

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The Revolution Trend in Engineering Education in China (중국의 공학교육 개혁 동향)

  • Lee Choon-Geun
    • Journal of Engineering Education Research
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    • v.1 no.1
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    • pp.43-56
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    • 1998
  • This thesis examined the main revolution trend of Chinese engineering education system which is closely related to the demand of the industrial world. The reasons for which China tried to revolutionize engineering education were as follows ; firstly, the lack of high-qualified and professionalized man power in the industrial world. Secondly, the rupture in the age structure and thirdly, graduate students' insufficient ability to adapt to the industrial companies. These situation had been influenced by professional education after the fashion of the Soviet Union and the Cultural Revolution. Thus, since 1980s, government have extended man power supply through various ways and maintained equilibrium between supply and demand within the industrial world. Also, government began to retrian the existing engineers, magnify the regular number in college students of science and engineering and treat an experienced man favorably in graduate schools. The State Education Commission leaded in searching for the ways to train engineers and testing the master of engineering training system. As an essay at reform, many attempts will be tried ; bringing-up excellent students, the system of multi-degrees, field work, bachelor-master integration management, the system of master and doctor by thesis, strengthening educational-industrial cooperation, experimental school, adult school, and local school. Until 21c to come, this trend will be accelerated on.

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A Study on the Characteristics of the Transitional Period about Electrication Vehicle Industry Space in China (중국 전기차 산업 공간의 전환기 특성 연구)

  • Choe, Ja-Yeong
    • Journal of the Economic Geographical Society of Korea
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    • v.24 no.4
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    • pp.386-399
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    • 2021
  • This study targets the rapidly growing electric vehicle industry. Currently, China is the world's largest electric vehicle producer, and several global and local companies are adapting to the transition environment of the electric vehicle industry and carrying out various activities. To analyze the causes and environmental characteristics of this transition, we analyzed the activities of the Chinese government, automobile companies, and companies in forward and backward linked industries, which are major actors in the production network. As a result, with full support from the Chinese government, functional changes of existing actors and an increase in the entry of new actors resulted in a transition to an electric vehicle industry space accompanied by new values.