• Title/Summary/Keyword: 주문형 비디오

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An efficient Harmonic Patching scheme for Near Video on Demand (부분 채널 조화 분할 덧대기 방법을 이용한 유사 주문형 비디오 전송방식)

  • Hong, Jong-Woo;Song, Eun-Don;Kim, Hong-Ik;Park, Sung-Kwon
    • 한국IT서비스학회:학술대회논문집
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    • 2006.11a
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    • pp.415-420
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    • 2006
  • 전체 비디오 데이터를 일정한 시간 간격으로 반복적으로 전송하는 스테거드 방식으로 전송하고 스테거드 방식의 전송 주기 부분을 채널 조화분할 방법으로 스테거드 방식에 패칭 해서 전송하는 방법을 사용한다. 이를 통해서 기존의 분할 전송을 통한 Near VoD 서비스의 단점이었던 과도한 비디오 데이터 분할 세그먼트 수를 크게 줄이고, 잦은 채널 이동도 줄였으며, 한꺼번에 사용하는 채널의 수도 줄였다. 또한 비디오의 짧은 앞부분에 데이터 분할을 통한 패칭 전송방식이 적용되므로 우수한 채널 대역폭 효율도 유지할 수 있다. 이 논문의 특징은 Near VoD가 간단한 구조를 유지하면서 채널 대역폭의 효율도 함께 증가시키는 매우 실용적인 NVoD 방식이라 한다.

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Development of On-demand Multimedia Service System with Dissemination of Information for Distance Education (원격교육용 정보를 배포하는 주문형 멀티미디어 서비스 시스템 개발)

  • Lee, Hye-Jeong;Park, Doo-Soon
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.57-66
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    • 2002
  • Real time multimedia data services have been made possible by the rapid development of the computer and internet technology. Based on the technology, Many multimedia system developer try to use VOD(Video on Demand) and GVA technologies for distance education. However the system has mainly been developed to provide the video screen of good quality in real time and to compose contents efficiently. Not many researches and developments have been made for providing the users that is taking distance education with various types of service using VOD and GVA. Therefore In this paper we have designed and implemented an active on-demand multimedia service system to improve user-side service quality in distance education using VOD and GVA service. The on-demand multimedia service system can prominently help users to save the time and effort to search and select the studying data by this paper enables off-line search functions through E-mail and periodical current awareness service supported by PUSH technology, user oriented information booking supported by SDI service and feedback service.

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An Incentive mechanism for VOD Streaming Under Insufficient System Resources (한정된 자원 환경에서의 주문형 비디오 스트리밍 서비스를 위한 효율적인 인센티브 메커니즘)

  • Shin, Kyuyong;Lee, Jongdeog;Shin, Jinhee;Park, Chanjin
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.65-77
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    • 2013
  • Recently the ratio of the Internet traffic generated by video streaming applications including video-on-demand (VOD) is getting higher and higher, while P2P-based naive content distribution has been the main source of the Internet traffic in the past. As a result, the paradigm of cooperatively distributed systems (e.g., P2P) is changing to support streaming applications. Most P2P assisted approaches for video streaming today are based on Bit Torrent thanks to its simplicity of implementation and easy adaptability. They, however, have immanent vulnerability to free-riding inherited from Bit Torrent, which inevitably hurts their performance under limited system resources with free-riding. This paper studies the weakness to free-riding of existing Bit Torrent-based video streaming applications and investigates the adaptability of T-Chain (which was originally designed to prevent free-riding in cooperatively distributed systems) to video streaming applications. Our experiment results show that the video streaming approach based on T-Chain outperforms most existing Bit Torrent-based ones by 60% on average under limited system resources with free-riding.

Design and Evaluation of a Reservation-Based Hybrid Disk Bandwidth Reduction Policy for Video Servers (비디오 서버를 위한 예약기반 하이브리드 디스크 대역폭 절감 정책의 설계 및 평가)

  • Oh, Sun-Jin;Lee, Kyung-Sook;Bae, Ihn-Han
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.523-532
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    • 2001
  • A Critical issue in the performance of a video-on-demand system is the required I/O bandwidth of the Video server in order to satisfy clients requests, and it is the crucial resource that may cause delay increasingly. Several approaches such as batching and piggybacking are used to reduce the I/O demand on the video server through sharing. Bathing approach is to make single I/O request for storage server by grouping the requests for the same object. Piggybacking is th policy for altering display rates of requests in progress for the same object to merge their corresponding I/O streams into a single stream, and serve it as a group of merged requests. In this paper, we propose a reservation-based hybrid disk bandwidth reduction policy that dynamically reserves the I/O stream capacity of a video server for popular videos according to the loads of video server in order to schedule the requests for popular videos immediately. The performance of the proposed policy is evaluated through simulations, and is compared with that of bathing and piggybacking. As a result, we know that the reservation-based hybrid disk bandwidth reduction policy provides better probability of service, average waithing time and percentage of saving in frames than batching and piggybacking policy.

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A Request Scheduling Strategy using Client's Buffer in VOD Systmes (주문형 비디오 시스템에서 클라이언트 버퍼를 활용한 요구 스케쥴링 기법)

  • Han, Kum-Hee;Kim, Jong-Hoon;Won, Yoo-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.337-346
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    • 2000
  • In a Vod(video0on-demand) system, a scheduling strategy is designed to increase the system efficiency and to eatisfy the isochronous requirements of showing a video to multiple viewers with one disk access. In this paper, we have proposed the Stream Relay Scheme (SRS) which utilizes the client's buffer space to reduce the server's disk I/O, buffer consumption, and stream capacity. Under the SRS which we have proposed in this paper, the server does not service all the requests directly but forwards the new request selectively to the client who is being served currently in order to reduce the initial latency and increase the system throughput. The SRS-BAT which integrated the SRS with the Batching technique is introduced. The results of the simulated experiments which compared the SRS with the conventional technique have shown the noticeable performance improvements in terms of initial latency and the server throughput.

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Application Specific Instruction Set Processor for Multimedia Applications (멀티미디어 애플리케이션 처리를 위한 ASIP)

  • Lee, J.J.;Park, S.M.;Eum, N.W.
    • Electronics and Telecommunications Trends
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    • v.24 no.6
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    • pp.94-98
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    • 2009
  • 최근 모바일 멀티미디어 기기들의 사용이 증가하면서 고성능 멀티미디어 프로세서에 대한 필요성이 높아지고 있는 추세이다. DSP 기반의 시스템은 범용성에 기인하여 다양한 응용 분야에서 사용될 수 있으나 주문형반도체 보다 높은 가격과 전력소모 그리고 낮은 성능을 가진다. ASIP는 주문형반도체의 저비용, 저전력, 고성능과 범용 프로세서의 유연성이 결합된 새로운 형태의 프로세서로서, 단일 칩 상에 H.264, VC-1, AVS, MPEG 등과 같은 다양한 멀티미디어 비디오 표준 및 OFDM과 같은 통신 시스템을 지원하고 또한 고성능의 처리율과 계산량을 요구하는 차세대 비디오 표준의 구현을 위한 효과적인 해결책으로 주목되고 있다. 본 기술 문서에서는 ASIP의 특징과 애플리케이션의 가속 방법, ASIP을 위한 컴파일러 설계 및 응용에 관하여 기술한다.

P2P Streaming Enhancement Using Selective PUSH/PULL Based on Chunk Distribution (Chunk 분포도에 따른 선택적인 Push/Pull을 이용한 P2P 스트리밍 성능향상 기법)

  • Jo, Duhwan;Lee, Choonhwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.175-176
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    • 2009
  • 주문형 비디오 서비스와 라이브 스트리밍 서비스는 보편화와 급격한 성장을 바탕으로 보다 나은 품질의 스트리밍 서비스를 제공하기 위한 연구가 진행되어 왔다. 이 과정에서 P2P 시스템을 이용한 비디오 스트리밍은 서비스 공급자에게 비용상으로 큰 이점을 안겨 주었을 뿐만 아니라 사용자에게는 보다 나은 다운로드 속도를 제공하는 등 많은 장점을 가져왔다. 본 논문에서는 P2P 비디오 스트리밍의 대표 방식인 push와 pull을 혼합하여 시기 적절하게 사용하는 새로운 push/pull 방식을 제안한다. 본 방식은 push와 pull을 chunk 분포도에 기초하여 선택적으로 사용하기 때문에 push와 pull 방식의 장점을 모두 포함하게 된다

Fast Game Encoder Based on Scene Descriptor for Gaming-on-Demand Service (주문형 게임 서비스를 위한 장면 기술자 기반 고속 게임 부호화기)

  • Jeon, Chan-Woong;Jo, Hyun-Ho;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.14 no.7
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    • pp.849-857
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    • 2011
  • Gaming on demand(GOD) makes people enjoy games by encoding and transmitting game screen at a server side, and decoding the video at a client side. In this paper, we propose a fast game video encoder for multiple users over network with low-powered devices. In the proposed system, the computational complexity of game encoders is reduced by using scene descriptors, which consists of an object motion vector, global motion, and scene change. With additional information from game engines, the proposed encoder does not need to perform various complexity processes such as motion estimation and ratedistortion optimization. The motion estimation and rate-distortion optimization skipped by scene descriptors. We found that the proposed method improved 192 % in terms of FPS, compared with x264 software. With partial assembly code, we also improved coding speed by 86 % in terms of FPS. We found that the proposed fast encoder could encode over 60 FPS for real-time GOD applications.

Data Model, Query Language, and Indexing Scheme for Structured Video Documents (구조화된 비디오 문서의 데이터 모델 및 질의어와 색인 기법)

  • 류은숙;이규철
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.1-17
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    • 1998
  • Video information is an important component of multimedia systems such as Digital Library, World-Wide Web (WWW), and Video-On-Demand (VOD) service system. Video information has hierarchical document structure inherently, so it is named "structure video document" in this paper. This paper proposes a data model, a query language, and an indexing scheme for structured video documents in order to store, retrieve, and share video documents efficiently. In representing structured video documents, the object-oriented data modeling technique is used since the hierarchical structure information can be modeled as complex objects. We also define object types for the structure information. Our query language supports not only content-based retrieval, which means the queries based on the structure of video documents, and spatial/temporal relation for video documents. In order to perform structure queries efficiently, as well as to reduce the storage overhead of indices, an optimized inverted index structure is proposed.

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A Design and Iplementation of Real Time Video on Demand on Internet (인터넷상에서의 실시간 주문형 비디오 설계 및 구현)

  • 이종철;탁영봉
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.7-10
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    • 1998
  • In implementing real time video on demand(VOD), the increase of user on internet causes a network traffic congestion. In this paper, we programmed a CGI able to login in VOD home for limiting the number of user in solving the problem, and also applied and adaptive multimedia synchronization technique for controlling video and audio data in a network. In addition, a real time multimedia player was designed and implemented in a personal computer operating at Window95/98/NT.

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