• Title/Summary/Keyword: 좌표 매핑

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Evaluation of Two Robot Vision Control Algorithms Developed Based on N-R and EKF Methods for Slender Bar Placement (얇은막대 배치작업에 대한 N-R 과 EKF 방법을 이용하여 개발한 로봇 비젼 제어알고리즘의 평가)

  • Son, Jae Kyung;Jang, Wan Shik;Hong, Sung Mun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.4
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    • pp.447-459
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    • 2013
  • Many problems need to be solved before vision systems can actually be applied in industry, such as the precision of the kinematics model of the robot control algorithm based on visual information, active compensation of the camera's focal length and orientation during the movement of the robot, and understanding the mapping of the physical 3-D space into 2-D camera coordinates. An algorithm is proposed to enable robot to move actively even if the relative positions between the camera and the robot is unknown. To solve the correction problem, this study proposes vision system model with six camera parameters. To develop the robot vision control algorithm, the N-R and EKF methods are applied to the vision system model. Finally, the position accuracy and processing time of the two algorithms developed based based on the EKF and the N-R methods are compared experimentally by making the robot perform slender bar placement task.

Design of Transformation Engine for Mobile 3D Graphics (모바일 3차원 그래픽을 위한 기하변환 엔진 설계)

  • Kim, Dae-Kyoung;Lee, Jee-Myong;Lee, Chan-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.10
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    • pp.49-54
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    • 2007
  • As digital contents based on 3D graphics are increased, the requirement for low power 3D graphic hardware for mobile devices is increased. We design a transformation engine for mobile 3D graphic processor. We propose a simplified transformation engine for mobile 3D graphic processor. The area of the transformation engine is reduced by merging a mapping transformation unit into a projective transformation unit and by replacing a clipping unit with a selection unit. It consists of a viewing transformation unit a projective transformation unit a divide by w nit, and a selection unit. It can process 32 bit floating point format of the IEEE-754 standard or a reduced 24 bit floating point format. It has a pipelined architecture so that a vertex is processed every 4 cycles except for the initial latency. The RTL code is verified using an FPGA.

SLAM based on feature map for Autonomous vehicle (자율주행 장치를 위한 특징 맵 기반 SLAM)

  • Kim, Jung-Min;Jung, Sung-Young;Jeon, Tae-Ryong;Kim, Sung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.7
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    • pp.1437-1443
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    • 2009
  • This paper is presented an simultaneous localization and mapping (SLAM) algorithm using ultrasonic for robot and electric compass, encoder, and gyro. Generally, localization based upon electric compass, encoder, and gyro can be measured just local position in workspace. However, actual robot must need an information of the absolute position in workspace to perform its mission, Absolute position in workspace could be calculated using SLAM algorithm. To implement SLAM in this paper, a map is built using ultrasonic sensor and hierarchical map building method. And then, we the map will be transformed into a feature map. The absolute position could be calculated using the feature map and map mapping method. As a test bed, we designed and construct an autonomous robot and showed the experimental performance of the proposed SLAM algorithm based on feature map. Experimental result, we verified that robot can found all absolute position on experiments using proposed SLAM algorithm.

Mixed Reality Extension System Using Beam Projectors : Beyond the Sight (빔 프로젝터를 이용한 혼합현실 확장 시스템 : Beyond the Sight)

  • Kim, Jongyong;Song, J.H;Park, J.H.;Nam, J.;Yoon, Seung-Hyun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.65-73
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    • 2019
  • Recently commercial mixed-reality devices have be launched and a variety of mixed-reality content has produced, but narrow field of view, which appear to be hardware technical limitations, are mentioned as an important issue for hindering immersion and limiting the scope of use. We propose a new innovative system that cooperate multiple beam projectors and a number of mixed reality devices. Using this technology, users can maximize immersion and minimize frustration of narrow viewing angles through 3D object rendering on background of large 2D screens. This system, named BtS (Beyond the Sight), is implemented on a client-server basis and includes the ability to calibrate between devices, share spatial coordinate systems, and synchronize real-time renderings as core modules. In this paper, each configuration module is described in detail and the possibility of its performance and application is shown through the introduction of mixed reality content case created using BtS system.

A Study for Utilization and constitution of MMSS (MMSS 시스템 구성 및 활용에 대한 연구)

  • Kim, Kwang-Yong;Yeun, Yeo-Sang;Choi, Jong-Hyun;Kim, Min-Soo;Kim, Kyoung-Ok
    • Journal of Korea Spatial Information System Society
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    • v.3 no.1 s.5
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    • pp.117-126
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    • 2001
  • We have developed the Mobile Multi Sensor System(MMSS) for the data construction of 4S application and for basic technology acquisition of mobile mapping system in Korea. Using this MMSS, we will collect the information of road and road facilities for DB creation and also construct the Digital Elevation Model(DEM) as ancillary data in urban area. The MMSS consist of the integrated navigation sensor, DGPS & IMU, and digital CCD camera set. In the S/W aspect, we developed the post-processing components for extracting the 3D coordinate information (Spatial Information) and the client program for the MMSS user group. In this paper, we will overview the MMSS constitution and post-processing program, and introduce the utilization plan of MMSS.

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Accuracy Analysis of Low-cost UAV Photogrammetry for Road Sign Positioning (드론사진측량에 의한 도로표지 위치정보 정확도 평가)

  • Sung, Hongki;Chong, Kyusoo;Lee, Chang No
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.4
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    • pp.243-251
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    • 2019
  • The road sign location information installed on national roads is continuously updated using MMS (Mobile Mapping System) technology. It is possible to map accurate road facilities by MMS, but the equipment is very expensive and requires specialized technology. Also, the accuracy of the position of the object greatly depends on the GPS (Global Positioning System) accuracy. In the case of road facility mapping, the advantage of drone is more remarkable than that of field survey or conventional aerial photogrammetry. In particular, it is more efficient than field surveying and it is possible to acquire high resolution images with low budget compared to conventional aerial photogrammetry. In this study, the accuracy of the location information measured by the existing MMS is compared with the GPS survey result and the accuracy analysis is performed by the drone aerial photogrammetry. In order to confirm the space accuracy that can be obtained when conducting drone aerial photogrammetry, the accuracy of the change in the number of ground control points and the degree of overlap was evaluated. As a result of the experiment, it was possible to obtain sufficient accuracy with two ground control points distributed at both ends of the road and 60% overlap.

A study on the projection and interaction methods onto the cylindrical surface (원통형 곡면상으로의 투영과 상호작용 기법에 관한 연구)

  • Sung, Bo-Kyung;Lee, Ah-Reum;Choi, Eun-Jung;Kang, Eun-Young;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1319-1324
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    • 2006
  • 최근 다양한 분야(건축, 디자인, 영화관)에서 활용되는 디스플레이 기술들은 대체로 평면에 투영하는 프로젝션 기술을 사용하고 있다. 예외적으로 평면이 아닌 곡면에 투영하는 경우도 있었으나, 기술적인 제약으로 왜곡된 영상을 보정하여 사용하는 경우는 드문 상태이다. 그리고 상호작용의 경우는 기계적 장치에 의존한 초보적 형태가 주류를 이루고 있다. 본 논문에서는 프로젝션 기술 중에서 원통형 곡면상으로의 투영 기법과 모션인식을 반영한 상호작용 기법에 대해서 논하고자 한다. 3D 영상을 곡면에 왜곡 없이 투영하기 위하여, 본 논문에서는 '2-pass 렌더링' 기법을 이용하였다. 이 기법에서는 현재 렌더링 된 영상을 텍스쳐로 저장한 다음 원통형 물체에 매핑시켜 곡면에 적합한 영상으로 보정한다. 그리고 기계적 장치에 의존하지 않는 상호작용을 위해, 카메라를 통하여 실시간으로 사용자 정보(위치, 방향 값)를 입력 받아 원통형 스크린과 매칭되는 좌표 값을 계산한다. 위와 같은 기법들을 구현하기 위한 실험으로 미디어 아트 작품을 제작하였으며, 투영과 상호작용에 관한 알고리즘을 작품에 적용하였다. 이 작품은 하나의 프로젝터를 사용하여 1/4 원통형 곡면으로의 투영과 상호작용을 수행하였다. 본 연구의 결과는 미디어 아트 작품의 프로젝션 모듈로 사용 될 수 있으며, 공연장 건축, 실내디자인, 체감형 인터랙티브 게임, 가상현실 영화관 등 다양한 분야에 적용 될 수 있다.

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Indoor_Location Tracking System Based on ON/OFF Switches and Sensors (ON/OFF 스위치 및 센서 기반의 실내 위치 추적 시스템)

  • Lee, Chung-Sub;Park, Hi-Soon;Kim, Nam-Gyun;Joo, Su-Chong
    • Annual Conference of KIPS
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    • 2005.11a
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    • pp.1141-1144
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    • 2005
  • 본 논문은 실내에서 홈 거주자의 위치를 인식하기 위해 근접성을 이용한 위치 추적 시스템 환경을 제안하고자 한다. 이를 위해 기존 실내의 고정된 위치에 있는 구조/시설물 및 가전제품의 ON/OFF 스위치를 이용하며 기타 추가적인 스위치 및 센서를 부착하여 개폐동작이 일어날 때 발생되는 신호를 검출하여 실제위치를 얻는다. 발생되는 신호는 Pull-up 저항을 이용한 신호 검출 방법으로 눌려진 스위치나 센서에서 발생된 아날로그 신호를 검출한다. 검출된 신호의 고유한 ID값은 Sensor TMO로 송신되어 수집된다. 수집된 센서ID는 소켓통신을 이용하여 홈서버인 실내위치추적시스템으로 보내질 뿐아니라 원격 모니터링 GUI를 통해 실내 거주자의 위치를 GUI의 가상공간 좌표와 매핑된 홈 거주자의 위치를 보인다. 본 논문에서 제안한 실내위치추적시스템은 홈 거주자의 위치를 주기적으로 모니터링하고 거주자의 이동 패턴과 활동 상황을 파악하여 헬스케어 정보로 활용할 예정이다.

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Supporting The Tunnel Using Digital Photographic Mapping And Engineering Rock Classification (디지털 사진매핑에 의한 공학적 암반분류와 터널의 보강)

  • Kim, Chee-Hwan
    • Tunnel and Underground Space
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    • v.21 no.6
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    • pp.439-449
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    • 2011
  • The characteristics of rock fractures for engineering rock classification are investigated by analyzing three dimensional point cloud generated from adjusted digital images of a tunnel face during construction and the tunnel is reinforced based on the supporting pattern suggested by the RMR and the Q system using parameters extracted from those images. As results, it is possible saving time required from face mapping to tunnel reinforcing work, enhancing safety during face mapping work in tunnels and reliability of both the mapping information and selecting supporting pattern by storing the files of digital images and related information which can be checked again, if necessary sometime in the future.

Updating of Digital Map using Digital Image and LIDAR (디지털 영상과 LIDAR 자료를 이용한 수치지도 갱신)

  • Yun, Bu-Yeol;Hong, Jung-Soo
    • Journal of the Korean Geophysical Society
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    • v.9 no.2
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    • pp.87-97
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    • 2006
  • LIDAR(Light Detection and Ranging) is a new technology for obtaining DEM(Digital Elevation Model)ewith high density and high point acuracy. As LIDAR emerged, DEM could be developed in the earthsurface more efficiently and more economically, compared to the conventional aerial photogrametry.In this study, a digital camera is simultaneously used in combined LIDAR surveying, and acquired digitial image and DEM produce digital orthoimage. In this process, methods of combining sensor andorthoimage, GCPs determined by GPS surveying are used. Two digital orthoimage are produced; onewith a few GCP and the other without them. The produced maps can be used to corect or revised1:1,000 or 1:5,000 scale maps acordingly.

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