• Title/Summary/Keyword: 좌표변환행렬

Search Result 78, Processing Time 0.031 seconds

오차를 갖는 부품간의 조립성 확인을 위한 인터벌 분석

  • 박상호;이건우
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 1995.04a
    • /
    • pp.535-543
    • /
    • 1995
  • 조립체를 표현하는 가장 간단한 방법은 각 부품의 좌표간의 변환 행렬을 이용하여 위 치와 방향을 정의하는 것이다. 이때 각 부품은 가공단계에서 발생한 형상 오차를 가질 수 있는데 그 형용영역은 설계단게에서 공차로 지정된다. 이러한 형상 오차나 공차를 갖는 부품들이 조립시 가질수 있는 위치와 방향의 허용영역을 구한여 조립성을 판단할 수 있다. 조립성이란 주워진 위치에서 조립이 가능한 가 하는것과 조립경로가 존재하는 가 하는 것 이다. 본 연구에서는 조립성 확인을 위하여 인터벌 수를 세분하는 방법의 인터벌 분석을 이용한다.

Study on the Diffuse Texture Acquisition of a Real Object (실세계 객체의 디퓨즈 텍스쳐 획득에 관한 연구)

  • Kim, Kang-Yeon;Lee, Jae-Y.;Yoo, Jae-Doug;Lee, Kwan-H.
    • 한국HCI학회:학술대회논문집
    • /
    • 2006.02a
    • /
    • pp.1222-1227
    • /
    • 2006
  • 본 연구의 목적은 객체의 형상정보(3D mesh)와 색/질감정보(image)를 이용하여 텍스쳐 맵핑된 고품질의 가상모델을 생성하는데 있다. 3 차원 형상정보에 대응하는 이미지 상의 텍스쳐 좌표 관계를 구하기 위해 오브젝트 좌표계와 카메라 좌표계 사이의 변환행렬, 카메라의 초점거리, 카메라 CCD 와 프레임상의 이미지 사이의 aspect ratio 를 파라미터로 하는 3D-2D 정합을 수행한다. 이러한 3D-2D 정합을 효율적으로 수행하기 위하여, 카메라 내부파라미터 검정단계, 신뢰도가 높은 초기해 설정단계, 비선형 최적화(Newton method) 단계로 접근한다. 또한, 색/질감정보로 이용되는 객체의 이미지는 촬영조건에 의해 스펙큘러(specular)나 이미지 픽셀값의 포화상태(saturation) 등의 결점을 포함한다. 영상내의 스펙큘러 좌표와 3D-2D 정합의 결과를 이용하여 촬영 당시의 광원을 추정하고, 근사화된 빛반사도 함수(BRDF)를 이용하여, 텍스쳐의 픽셀값 변조를 통해 이미지 촬영 당시의 광원효과가 제거된 디퓨즈 텍스쳐를 획득한다. 본 연구에서는 퐁(Phong)의 모델을 근사화한 빛 반사도 함수 모델로 사용하였다.

  • PDF

Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction (AR 전신 상호작용을 위한 이종 센서 간 좌표계 보정 기법)

  • Hangkee Kim;Daehwan Kim;Dongchun Lee;Kisuk Lee;Nakhoon Baek
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.12 no.7
    • /
    • pp.315-324
    • /
    • 2023
  • A simple and accurate whole body rehabilitation interaction technology using immersive digital content is needed for elderly patients with steadily increasing age-related diseases. In this study, we introduce whole-body interaction technology using HoloLens and Kinect for this purpose. To achieve this, we propose three coordinate transformation methods: mesh feature point-based transformation, AR marker-based transformation, and body recognition-based transformation. The mesh feature point-based transformation aligns the coordinate system by designating three feature points on the spatial mesh and using a transform matrix. This method requires manual work and has lower usability, but has relatively high accuracy of 8.5mm. The AR marker-based method uses AR and QR markers recognized by HoloLens and Kinect simultaneously to achieve a compliant accuracy of 11.2mm. The body recognition-based transformation aligns the coordinate system by using the position of the head or HMD recognized by both devices and the position of both hands or controllers. This method has lower accuracy, but does not require additional tools or manual work, making it more user-friendly. Additionally, we reduced the error by more than 10% using RANSAC as a post-processing technique. These three methods can be selectively applied depending on the usability and accuracy required for the content. In this study, we validated this technology by applying it to the "Thunder Punch" and rehabilitation therapy content.

Uniform Color Image Transformation based on Color Cluster Model (칼라 클러스터 모델에 근거한 균일 칼라 영상 변환)

  • Lee, Jeong-Hwan;Park, Se-Hyeon;Kim, Jung-Su
    • The Transactions of the Korea Information Processing Society
    • /
    • v.3 no.6
    • /
    • pp.1646-1657
    • /
    • 1996
  • This paper presents a color transformation method based on a uniform color image model. Firstly, color variation factors are grouped into identical (multiplicative) factor and independent(additive) one for the color model, and they are modelled by the Gaussian function. The shape of a color cluster in (R, G, B) feature space is an ellipsoid whose elongated major axis correspond to the direction of mean vector. Secondly, the transformation of a color cluster using the model is studied. A transformation method for three dimensional coordinated is described. The proposed method is applied to artificial and natural color images. By the result of experiments, the elongated major axis of each cluster making up the transformed color image aggress with the direction of its mean vector.

  • PDF

3-D Pose Estimation of an Elliptic Object Using Two Coplanar Points (두 개의 공면점을 활용한 타원물체의 3차원 위치 및 자세 추정)

  • Kim, Heon-Hui;Park, Kwang-Hyun;Ha, Yun-Su
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.49 no.4
    • /
    • pp.23-35
    • /
    • 2012
  • This paper presents a 3-D pose (position and orientation) estimation method for an elliptic object in 3-D space. It is difficult to resolve the problem of determining 3-D pose parameters with respect to an elliptic feature in 3-D space by interpretation of its projected feature onto an image plane. As an alternative, we propose a two points-based pose estimation algorithm to seek the 3-D information of an elliptic feature. The proposed algorithm determines a homogeneous transformation uniquely for a given correspondence set of an ellipse and two coplanar points that are defined on model and image plane, respectively. For each plane, two triangular features are extracted from an ellipse and two points based on the polarity in 2-D projection space. A planar homography is first estimated by the triangular feature correspondences, then decomposed into 3-D pose parameters. The proposed method is evaluated through a series of experiments for analyzing the errors of 3-D pose estimation and the sensitivity with respect to point locations.

Vision based 3D Hand Interface Using Virtual Two-View Method (가상 양시점화 방법을 이용한 비전기반 3차원 손 인터페이스)

  • Bae, Dong-Hee;Kim, Jin-Mo
    • Journal of Korea Game Society
    • /
    • v.13 no.5
    • /
    • pp.43-54
    • /
    • 2013
  • With the consistent development of the 3D application technique, visuals are available at more realistic quality and are utilized in many applications like game. In particular, interacting with 3D objects in virtual environments, 3D graphics have led to a substantial development in the augmented reality. This study proposes a 3D user interface to control objects in 3D space through virtual two-view method using only one camera. To do so, homography matrix including transformation information between arbitrary two positions of camera is calculated and 3D coordinates are reconstructed by employing the 2D hand coordinates derived from the single camera, homography matrix and projection matrix of camera. This method will result in more accurate and quick 3D information. This approach may be advantageous with respect to the reduced amount of calculation needed for using one camera rather than two and may be effective at the same time for real-time processes while it is economically efficient.

Tracking Filter Dealing with Nonlinear Inherence as a System Input (비선형 특성을 시스템 입력으로 처리하는 추적 필터)

  • Shin, Sang-Jin
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.25 no.7
    • /
    • pp.774-781
    • /
    • 2014
  • The radar measurements are composed of range, Doppler and angles which are expressed as polar-coordinate components. An approach to match the measurements with the states of target dynamics which are modeled in cartesian coordinates is to use the pseudo-measurements or the extended Kalman filter in order to solve the mismatching problem. Another approach is that the states of dynamics are modeled in polar coordinates and measurement equation is linear. However, this approach bears that we have to deal with a time-varying dynamics. In this study, it is proposed that the states of dynamics are expressed as polar-coordinate component and the system matrix of the dynamic equation is modeled as a time-invariant. Nonlinear terms that appear due to the proposed modeling are regarded as a system input. The results of a series of simulation runs indicate that the tracking filter that uses the proposed modeling is viable from the fact that the Doppler measurement is easy to be augmented in the measurement equation.

A Study on the Image-Based 3D Modeling Using Calibrated Stereo Camera (스테레오 보정 카메라를 이용한 영상 기반 3차원 모델링에 관한 연구)

  • 김효성;남기곤;주재흠;이철헌;설성욱
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.4 no.3
    • /
    • pp.27-33
    • /
    • 2003
  • The image-based 3D modeling is the technique of generating a 3D graphic model from images acquired using cameras. It is being researched as an alternative technique for the expensive 3D scanner. In this paper, we propose the image-based, 3D modeling system using calibrated stereo cameras. The proposed algorithm for rendering, 3D model consists of three steps, camera calibration, 3D reconstruction, and 3D registration step. In the camera calibration step, we estimate the camera matrix for the image aquisition camera. In the 3D reconstruction step, we calculate 3D coordinates using triangulation from corresponding points of the stereo image. In the 3D registration step, we estimate the transformation matrix that transforms individually reconstructed 3D coordinates to the reference coordinate to render the single 3D model. As shown the result, we generated relatively accurate 3D model.

  • PDF

Video Camera Characterization with White Balance (기준 백색 선택에 따른 비디오 카메라의 전달 특성)

  • 김은수;박종선;장수욱;한찬호;송규익
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.41 no.2
    • /
    • pp.23-34
    • /
    • 2004
  • Video camera can be a useful tool to capture images for use in colorimeter. However the RGB signals generated by different video camera are not equal for the same scene. The video camera for use in colorimeter is characterized based on the CIE standard colorimetric observer. One method of deriving a colorimetric characterization matrix between camera RGB output signals and CIE XYZ tristimulus values is least squares polynomial modeling. However it needs tedious experiments to obtain camera transfer matrix under various white balance point for the same camera. In this paper, a new method to obtain camera transfer matrix under different white balance by using 3${\times}$3 camera transfer matrix under a certain white balance point is proposed. According to the proposed method camera transfer matrix under any other white balance could be obtained by using colorimetric coordinates of phosphor derived from 3${\times}$3 linear transfer matrix under the certain white balance point. In experimental results, it is demonstrated that proposed method allow 3${\times}$3 linear transfer matrix under any other white balance having a reasonable degree of accuracy compared with the transfer matrix obtained by experiments.

Comparison and Performance Validation of On-line Aerial Triangulation Algorithms for Real-time Image Georeferencing (실시간 영상 지오레퍼런싱을 위한 온라인 항공삼각측량 알고리즘의 비교 및 성능 검증)

  • Choi, Kyoung-Ah;Lee, Im-Pyeong
    • Korean Journal of Remote Sensing
    • /
    • v.28 no.1
    • /
    • pp.55-67
    • /
    • 2012
  • Real-time image georeferencing is required to generate spatial information rapidly from the image sequences acquired by multi-sensor systems. To complement the performance of position/attitude sensors and process in real-time, we should employ on-line aerial triangulation based on a sequential estimation algorithm. In this study, we thus attempt to derive an efficient on-line aerial triangulation algorithm for real-time georeferencing of image sequences. We implemented on-line aerial triangulation using the existing Given transformation update algorithm, and a new inverse normal matrix update algorithm based on observation classification, respectively. To compare the performance of two algorithms in terms of the accuracy and processing time, we applied these algorithms to simulated airborne multi-sensory data. The experimental results indicate that the inverse normal matrix update algorithm shows 40 % higher accuracy in the estimated ground point coordinates and eight times faster processing speed comparing to the Given transformation update algorithm. Therefore, the inverse normal matrix update algorithm is more appropriate for the real-time image georeferencing.