• Title/Summary/Keyword: 졸업 작품

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Use of Long Take in The Film <The Graduate> : Focused on Mise-en-Scène (영화 <졸업>에 나타난 롱테이크의 이용 : 미장센을 중심으로)

  • Yoon, Soo-In
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.143-155
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    • 2012
  • The research was started out of curiosity for what made 's fast and trilling pace possible although it is an old movie. The center of what made it possible was its use of the Long Take - Long Take was used in all of the scenes and in some cases only long take was used. What is interesting is the film maker's use of various cinematic techniques to prevent the scene from being too slow and keep the audience immersed in the characters. In one shot, acting in addition to Mise-en-Sc$\grave{e}$ne were used to provide psychological immersion of character and scene. The use of Long Take, with the exception of some intentional scenes, was difficult to notice without conscience observation. All the components that make up Long Take. camera walking and lighting as well as actor's dialog and performance and scene movement all beautifully came together. The Long Take is generally replaced by many different sort shots. However, Mike Nichols clearly demonstrates the benefit of Long Take. In the movie, the general aesthetics from the use of Long Take is slightly altered for a different purpose. The specific methods and effects used in the application of Long Take is the subject of this study.

A Study on the Practice of Engineering Education in Graduation Standards Certification Process through the Design and Implementation of Drone for Ground Driving and Aerial Flight (지상주행과 공중비행이 가능한 Drone 설계 및 구현을 통한 졸업기준 인증 과정에서 공학교육 실천에 관한 연구)

  • Jang, Woo-Jin;Yoo, Jeong-Min;Chang, Eun-Young
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.17-24
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    • 2018
  • Through the design and production of works for the third semester as a major unit, It is proposed the process of satisfying the graduation standards with the design and production process of the drone which can be applied to various mobile environments. Using the shape of Ring Propeller, it is made to be able to play both the role of generating lift as a propeller and the role of a wheel that touches the ground through the surface of the rim. In addition, the Servo Motor is used to convert the drive shaft of the motor to the correct angle according to the command. Then, based on the idea, the 3D printing is implemented to confirm the result of the configuration, and the circuit for driving the propulsion is designed and manufactured. As a result, the conversion of the desired propulsion system during air navigation and operation failed due to the weight increase of the propellant. It is confirmed that the size of the thrust and the tolerance limit of the ring propeller are the errors. Through these processes, it has been recognized to have experience of creative thinking and cooperation through engineering approach and comprehensive design, and confirmed to satisfy the graduation criteria by writing an engineering paper on the result.

Development and Application of Educational Equipment for Vibration Engineering (진동공학 교육장비 개발 및 적용)

  • Rim, Kyung-Hwa;Yang, Xun
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.61-65
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    • 2009
  • Due to the less variety of experiment equipments for engineering education, the development of designated educational equipment is really in urgent need at most time. Especially for the in-depth engineering major subject, vibration engineering, there are almost no related educational equipments in Korea. Accordingly, in order to simulate the vibration phenomena occurred in the actual field, the development of educational equipment for vibration engineering theory and experiment education is required. This paper introduces four development educational equipments developed in graduated research works, which are critical speed test educational equipment, balancing machine educational equipment, isolation educational equipment using eddy current and active vibration isolation educational equipment. Through using them in experiment lesson, the utilization and practicality of educational equipment are verified. The proposed improvement for future development and application of educational equipment is shown in addition.

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Teaching Differential Equations based on STEM Education (STEM교육을 기반으로 한 미분방정식의 교육)

  • Ha, Jun-Hong
    • Journal of Practical Engineering Education
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    • v.7 no.1
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    • pp.1-9
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    • 2015
  • STEM Education in the US and Korean STEAM are reviewed. The present STEM education focuses on K-12 and it does not concern STEM education in university. In this paper, we define a STEM education that can be made available in university and we establish a way of teaching and learning differential equations based on the STEM education. The class provides students with a chance to explore the capstone design projects that are developed by seniors and do hands-on activities. We introduce and set a Mobius strip with an instant delivery pathway to solve real problems as a symbol of STEM education.

Needs Analysis of Converged Education on Engineering and Human Resource Development: Focused on Students' Project Experience for Graduation in H University (공학과 HRD 융합교육에 대한 요구분석: H대학교 재학생의 졸업작품 수행 경험을 중심으로)

  • Lim, Se-Yung;Park, Yoon-Hee;Bae, Gwang-Min
    • Journal of Engineering Education Research
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    • v.19 no.3
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    • pp.54-64
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    • 2016
  • The purpose of this study was to analyze needs of convergence education on engineering and human resource development (HRD) for students in H university for increasing creative problem solving skills. To achieve the research purpose, needs analysis was conducted to students through in-depth interview about students' project experience for graduation in H university. The research finding shows that the converged areas between engineering and HRD are: connecting technologies to social context, problem solving skills, leadership, communication skills, and teamwork skills. Based on the derived five converged areas, objectives and method of the engineering-HRD convergence education are discussed. As an effective teaching and learning method, a problem-based learning and a project method are suggested. Finally, considerations for successful implementation of the engineering-HRD convergence education are discussed.

Games QA using Checklists Technique (체크리스트 기법을 이용한 게임 QA)

  • Lee, Jin-Ho;Jung, Hyeon-Cheol;Kang, Seung-Gon;Cho, Hyun-Woo;Lee, Je-Meong;Kang, Myung-Ju;Park, Chan-Il;Oh, Hyoun-Ju;Kim, Sang-Jung;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.307-310
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    • 2014
  • 본 논문에서는 여러 가지 소프트웨어 테스트 기법 중 "체크리스트" 기법을 이용하여 2014년 청강문화산업대학 게임전공 졸업작품 게임 13점을 대상으로 테스트를 진행하고 그에 따른 결과에 대해 의견을 제시한다. "체크리스트"란 테스트하거나 평가해야 할 내용과 경험을 나열해 놓은 것을 의미하며, 체계적으로 도출되기 보다는 테스트 경험과 노하우를 정리하고 목록화하여 테스팅에서 해당 내용을 누락 없이 검증하는 것을 목적으로 작성하는 문서다. 테스트의 진행은 개발팀의 기획서 분석에서 시작되며, 기획서에서 기반한 게임의 실제 구현비율과 동작 가능한 비율을 중점으로 평가하였다.

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Study for making movie poster applied Augmented Reality (증강현실 영화포스터 제작연구)

  • Lee, Ki Ho
    • Cartoon and Animation Studies
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    • s.48
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    • pp.359-383
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    • 2017
  • 3,000 years ago, since the first poster of humanity appeared in Egypt, the invention of printing technique and the development of civilization have accelerated the poster production technology. In keeping with this, the expression of poster has also been developed as an attempt to express artistic sensibility in a simple arrangement of characters, and now it has become an art form that has become a domain of professional designers. However, the technological development in the expression of poster is keep staying in two-dimensional, and is dependent on printing only that it is irrelevant to the change of ICT environment based on modern multimedia. Especially, among the many kinds of posters, the style of movie posters, which are the only objects for video, are still printed on paper, and many attempts have been made so far, but the movie industry still does not consider ICT integration at all. This study started with the feature that the object of the movie poster dealt with the video and attempted to introduce the augmented reality to apply the dynamic image of the movie to the static poster. In the graduation work of the media design major of a university in Korea, the poster of each works for promoting the visual work of the students was designed and printed in the form of a commercial film poster. Among them, 6 artworks that are considered to be suitable for augmented reality were selected and augmented reality was introduced and exhibited. Content that appears matched to the poster through the mobile device is reproduced on a poster of a scene of the video, but the text informations of the original poster are kept as they are, so that is able to build a moving poster looked like a wanted from the movie "Harry Potter". In order to produce this augmented reality poster, we applied augmented reality to posters of existing commercial films produced in two different formats, and found a way to increase the characteristics of AR contents. Through this, we were able to understand poster design suitable for AR representation, and technical expression for stable operation of augmented reality can be summarized in the matching process of augmented reality contents production.

Case Study on Capstone Design Model for Computer Engineering (컴퓨터공학 분야의 캡스톤디자인 모델 사례 연구)

  • Kang, Hwan-Soo;Cho, Jin-Hyung;Kim, Hee-Chern
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.57-66
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    • 2016
  • In this paper, we describe capstone-related courses in the Computer information department of Dongyang-Mirae University and propose a capstone design model for computer engineering discipline based on operating experiences during the last year. Class schedules and contents, etc are presented from the case studies of two courses on system analysis and design and graduation work(capstone design) opened in 2015. Towards the successful operation of capstone design targeted to training practical and talented professionals with creative problem-solving skills, we propose six execution steps along with principal activities and outputs: Course plan, Project plan, Development, Reporting, Evaluation of students and coursework, and Course feedback. The capstone design model of this study is characterized by presenting the necessity and importance of pre and post steps such as 'Course Plan' and 'Course reflux' from a macroscopic view and by applying software engineering techniques such as prototyping, configuration managements, etc to it.

Teaching differential equations based on pseudo-STEM (Pseudo-STEM에 기초한 미분방정식 교육)

  • Ha, Jun-Hong;Shim, Jae-Dong
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.177-183
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    • 2013
  • In this paper we investigate the history of the education based on STEM which is one of the topics of teaching method of Mathematics and Science oriented to the student, Hand-on education be applying partly to college education and the case of the education of the subject "Mathematics and Science for Engineering" of Japan's college. The educational method based on STEM make the student to recognize by themselves the necessity of the mathematics in the study of the technological and engineering problem, and furthermore draw a conclusion which is the proper method to change from passive to positive the study attitude for the mathematics. But it is more or less unreasonable to apply directly to college education with not physical fusion but chemical fusion of S (science), T (technology), E (engineering) and M (mathematics). Therefore we make themselves to find T and E considered at graduation works. We propose Pseudo-STEM teaching method linking this recognition obtained through self-activity to the mathematics subject.

An Implementation of the Career Management System Based on the Android Platform (안드로이드 플랫폼 기반의 경력관리시스템 구축)

  • Lee, Won-Joo;Joo, Chi-Woon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.145-153
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    • 2011
  • In this paper, we propose a CMS(Career Management System) based on the Android Platform, which is able to manage the result of MBTI, an aptitude test and English skills such as TOEIC, conversation, writing, etc. and to deal with the performance of the on-the-job practice, internship, project participation, graduation exhibition, contest exhibition, etc. during the period of attendance at school, This system is divided into the server module and the client one. First, the server module is used to build up the web site of the CMS that can serve to save the data related to each student's career. Second, the client module is to develop the application based on the Android Platform. This application can easily access the career-related information and always function as maintaining and managing the new data. If we make good use of the CMS proposed in this study, the relevant departments and bureaus in colleges and universities can activate the service capacity and also enhance the employment competitiveness by adding value to the students.