• Title/Summary/Keyword: 조명장치

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Image Processing System for Color Analysis of Food (식품의 색채 분석을 위한 영상 처리 시스템)

  • Kim, Kyung-Man;Seo, Dong-Wook;Chun, Jae-Kun
    • Korean Journal of Food Science and Technology
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    • v.28 no.4
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    • pp.786-789
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    • 1996
  • An image processing system was built to evaluate the color properties of apple and meat. The system consisted of video camera, video card, 32 bit microcomputer and an optical illuminator. The operating software was developed to carry out capturing, analyzing, displaying and storing of the 8 bit digitized images of food. The images of apples at various maturing stages were investigated to obtain the color histogram of R, G, B and Hunter value. RGB histogram showed a major difference in G value, 35.01, the minor change in R value, 6.16, and the negligible difference in B value. The image of beef cut was separated into two parts, fat and lean tissue, by applying threshold value method based on the digital value of color. The threshold value for fat was over 240 and for lean under 230 in R value, respectively. The resulting non fat image showed 2% decreased color difference value, ${\Delta}E$, than whole meat cut.

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A Study on Manipulating Method of 3D Game in HMD Environment by using Eye Tracking (HMD(Head Mounted Display)에서 시선 추적을 통한 3차원 게임 조작 방법 연구)

  • Park, Kang-Ryoung;Lee, Eui-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.49-64
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    • 2008
  • Recently, many researches about making more comfortable input device based on gaze detection technology have been done in human computer interface. However, the system cost becomes high due to the complicated hardware and there is difficulty to use the gaze detection system due to the complicated user calibration procedure. In this paper, we propose a new gaze detection method based on the 2D analysis and a simple user calibration. Our method used a small USB (Universal Serial Bus) camera attached on a HMD (Head-Mounted Display), hot-mirror and IR (Infra-Red) light illuminator. Because the HMD is moved according to user's facial movement, we can implement the gaze detection system of which performance is not affected by facial movement. In addition, we apply our gaze detection system to 3D first person shooting game. From that, the gaze direction of game character is controlled by our gaze detection method and it can target the enemy character and shoot, which can increase the immersion and interest of game. Experimental results showed that the game and gaze detection system could be operated at real-time speed in one desktop computer and we could obtain the gaze detection accuracy of 0.88 degrees. In addition, we could know our gaze detection technology could replace the conventional mouse in the 3D first person shooting game.

Light ID and HMD-AR Based Interactive Exhibition Design for Jeonju Hanok Village Immersive 3D View (전주 한옥마을의 실감 3D View를 위한 Light ID 및 HMD-AR 기반 인터렉티브 전시 설계)

  • Min, Byung-Jun;Mariappan, Vinayagam;Cha, Jae-Sang;Kim, Dae-Young;Cho, Ju-Phil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.414-420
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    • 2018
  • The digital convergence looking for new ways to engage visitors by superimposing virtual content on projection over the real world captured media contents. This paper propose the Light ID based interactive 3D immersive exhibition things view using HMD AR technology. This approach does not required to add any additional infrastructure to be built-in to enable service and uses the installed Lighting or displays devices in the exhibit area. In this approach, the Light ID can be used as a Location Identifier and communication medium to access the content unlike the QR Tag which supports provide the download information through web interface. This utilize the advantages of camera based optical wireless communication (OWC) to receive the media content on smart device to deliver immersive 3D content visualization using AR. The proposed exhibition method is emulated on GALAXY S8 smart phone and the visual performance is evaluated for Jeonju Hanok Village. The experimental results shows that the proposed method can give immersive 3D view for exhibit things in real-time.

백색 LED증착용 MOCVD 유도가열 장치에서 가스 inlet위치에 따른 기판의 온도 균일도 측정

  • Hong, Gwang-Gi;Yang, Won-Gyun;Ju, Jeong-Hun
    • Proceedings of the Korean Vacuum Society Conference
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    • 2010.08a
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    • pp.115-115
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    • 2010
  • 고휘도 고효율 백색 LED (lighting emitting diode)가 차세대 조명광원으로 급부상하고 있다. 백색 LED를 생산하기 위한 공정에서 MOCVD (유기금속화학증착)장비를 이용한 에피웨이퍼공정은 에피층과 기판의 격자상수 차이와 열팽창계수차이로 인하여 생성되는 에피결함의 문제로 기판과 GaN 박막층 사이에 완충작용을 해줄 수 있는 버퍼층 (Buffer layer)을 만든다. 그 위에 InGaN/GaN MQW (Multi Quantum Well)공정을 하여 고휘도 고효율 백색 LED를 구현 할 수 있다. 이 공정에서 기판의 온도가 불균일해지면 wafer 파장 균일도가 나빠지므로 백색 LED의 yield가 떨어진다. 균일한 기판 온도를 갖기 위한 조건으로 기판과 induction heater의 간격, 가스의 흐름, 기판의 회전, 유도가열코일의 디자인 등이 장비의 설계 요소이다. 본 연구에서는 유도가열방식의 유도가열히터를 이용하여 기판과 히터의 간격에 차이에 따른 기판 균일도 측정했고, 회전에 의한 기판의 온도분포와 자기장분포의 실험적 결과를 상용화 유체역학 코드인 CFD-ACE+의 모델링 결과와 비교 했다. 또한 가스의 inlet위치에 따른 기판의 온도 균일도를 측정하였다. 본 연구에서 사용된 가열원은 유도가열히터 (Viewtong, VT-180C2)를 사용했고, 가열된 흑연판 표면의 온도를 2차원적으로 평가하기 위하여 적외선 열화상 카메라 (Fluke, Ti-10)를 이용하여 온도를 측정했다. 와전류에 의한 흑연판의 가열 현상을 누출 전계의 분포로 확인하기 위하여 Tektronix사의 A6302 probe와 TM502A amplifier를 사용했다. 흑연판 위에 1 cm2 간격으로 211곳에서 유도 전류를 측정했다. 유도전류는 벡터양이므로 $E{\theta}$를 측정했으며, 이때의 측정 방향은 흑연판의 원주방향이다. 또한 자기장에 의한 유도전류의 분포를 확인하기 위하여 KANETEC사의 TM-501을 이용하여 흑연판 중심으로부터 10 mm 간격으로 자기장을 측정 했다. 저항 가열 히터를 통하여 대류에 의한 온도 균일도를 평가한 결과 gap이 3 mm일때, 평균 온도 $166.5^{\circ}C$에서 불균일도 6.5%를 얻었으며, 회전에 의한 온도 균일도 측정 결과는 2.5 RPM일 때 평균온도 $163^{\circ}C$에서 5.5%의 불균일도를 확인했다. 또한 CFD-ACE+를 이용한 모델링 결과 자기장의 분포는 중심이 높은 분포를 나타냄을 확인했고, 기판의 온도분포는 중심으로부터 55 mm되는 곳에서 300 W/m3로 가장 높은 분포를 나타냈다. 가스 inlet 위치를 흑연판 중심으로 수직, 수평 방향으로 흘려주었을 때의 불균일도는 각각 10.5%, 8.0%로 수평 방향으로 가스를 흘려주었을 때 2.5% 온도 균일도 향상을 확인했다.

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추가 열처리 공정에 의한 GaN계 LED소자의 광학 및 전기적 특성에 대한 연구

  • Han, Sang-Hyeon;Lee, Jae-Hwan;Song, Gi-Ryong;Lee, Seong-Nam
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.309.1-309.1
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    • 2014
  • III-N계 기반의 광 반도체는 직접 천이형 넓은 밴드갭 구조를 갖고 있기 때문에 자외선에서 가시광을 포함한 적외선까지 포함한 폭 넓은 발광이 가능하여 조명 및 디스플레이 관련 차세대 광원으로 많은 관심을 받고 있다. 하지만 p형 GaN의 경우, 상온에서 도펀트로 사용되는 마그네슘(Mg)이 수소(H)와 결합하여 보상 효과를 나타내기 때문에 높은 정공농도를 갖기에 어려움이 있다고 알려져 있다. 따라서, 대부분의 연구 그룹에서는 GaN계 LED 소자를 성장 후 rapid thermal annealing 공정이 요구되고 있고, 최근에는 박막 성장 후 반응로 내에서 자체적으로 열처리를 진행하고 있는 실정이다. 하지만, 열처리 조건은 LED 소자의 발광특성에 큰 영향을 주기 때문에 본 연구에서는 반응로에서 열처리가 된 LED 샘플에 대해 추가적인 열처리 공정의 유무에 따른 GaN계 LED소자의 광학적 및 전기적 특성에 대해 알아보고자 하였다. 금속유기화학증착법을 이용하여 c-면 사파이어 기판에 저온 GaN 완충층 및 $2.0{\mu}m$두께의 GaN 박막을 성장한 후, $3.0{\mu}m$두께의 n-형 GaN에피층과 InGaN/GaN 5주기의 양자우물구조를 형성하고 $0.1{\mu}m$두께의 p형 GaN층을 성장하였다. P-형 GaN층 성장 후 온도를 내리면서 $750^{\circ}C$, N2 분위기에서 5분간 Mg 활성화를 위한 열처리를 반응로에서 in-situ로 진행하였다. 그 후 급속열처리 장비에 장입하여 $650^{\circ}C$, N2 분위기에서 5분간 추가적인 열처리를 진행하여 추가 열처리 유무에 따른 LED소자의 특성을 분석하였다. 추가적인 열처리 유무에 따른 LED소자의 레이저 여기에 의한 포토루미네선스 스펙트럼과 전계발광 스펙트럼을 조사한 바, 포토루미네선스 스펙트럼의 경우 추가적인 열처리를 진행하였을 경우, 이전보다 발광 세기가 감소함을 나타내었다. 이는 추가적인 열처리에 의해 InGaN/GaN 활성층이 손상되었기 때문이라고 추측된다. 그러나 전계발광 스펙트럼에서는 활성층이 손상되었음에도 불구하고 전계 발광세기가 3배 가량 증가한 것을 확인할 수 있었다. 또한, 20 mA 인가 시 4.2 V 에서 3.7 V로 전압이 감소하였다. 상기 결과로 미루어 볼 때 열처리에 의한 InGaN/GaN 활성층 손상에도 불구하고 광 세기가 크게 증가한 것은 금속유기화학증착장치의 in-situ 열처리에 의한 Mg가 충분히 활성화되지 못하였고, 추가적인 열처리에 의하여 p형 GaN에서 Mg-H 복합체의 분리로 인한 Mg 활성화가 더욱더 효과적으로 이루어졌기 때문이라고 추측된다.

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LED Beam Shaping and Fabrication of Optical Components for LED-Based Fingerprint Imager (LED 빔조형에 의한 초소형 이미징 장치의 제조 기술)

  • Joo, Jae-Young;Song, Sang-Bin;Park, Sun-Sub;Lee, Sun-Kyu
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.36 no.10
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    • pp.1189-1193
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    • 2012
  • The Miniaturized Fingerprint Imager (MFI) is a slim optical mouse that can be used as an input device for application to wireless portable personnel communication devices such as smartphones. In this study, we have fabricated key optical components of an MFI, including the illumination optical components and imaging lens. An LED beam-shaping lens consisting of an aspheric lens and a Fresnel facet was successfully machined using a diamond turning machine (DTM). A customized V-shaped groove for beam path banding was fabricated by the bulk micromachining of silicon that was coated with aluminum using the shadow effect in thermal evaporation. The imaging lens and arrayed multilevel Fresnel lenses were fabricated by electron beam lithography and FAB etching, respectively. The proposed optical components are extremely compact and have high optical efficiency; therefore, they are applicable to ultraslim optical systems.

Identification of Factors Affecting Errors of Velocity Calculation on Application of MLSPIV and Analysys of its Errors through Labortory Experiment (MLSPIV를 이용한 유속산정시 오차요인 규명 및 실내실험을 통한 유속산정오차 분석)

  • Kim, Young-Sung;Lee, Hyun-Seok
    • Journal of Korea Water Resources Association
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    • v.43 no.2
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    • pp.153-165
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    • 2010
  • Large-Scale Particle Image Velocimetry (LSPIV) is an extension of particle image velocimetry (PIV) for measurement of flows spanning large areas in laboratory or field conditions. LSPIV is composed of six elements - seeding, illumination, recording, image transformation, image processing, postprocessing - based on PIV. Possible error elements at each step of Mobile LSPIV (MLSPIV), which is a mobile version of LSPIV, in field applications are identified and summarized the effect of the errors which were quantified in the previous studies. The total number of elemental errors is 27, and five error sources were evaluated previously, seven elemental errors are not effective to the current MLSPIV system. Among 15 elemental errors, four errors - sampling time, image resolution, tracer, and wind - are investigated through an experiment at a laboratory to figure out how those errors affect to velocity calculation. The analysis to figure out the effect of the number of images used for image processing on the velocity calculation error shows that if over 50 images or more are used, the error due to it goes below 1 %. The effect of the image resolution on velocity calculation was investigated through various image resolution using digital camera. Low resolution image set made 3 % of velocity calculation error comparing with high resolution image set as a reference. For the effect of tracers and wind, the wind effect on tracer is decreasing remarkably with increasing the flume bulk velocity. To minimize the velocity evaluation error due to wind, tracers with high specific gravity is favorable.

Chromatic Adaptation Model for the Variations of the Chromaticity tinder the Surround Viewing Conditions (주위 시환경의 색도 변화에 따른 색 순응 모델)

  • Kim, Eun-Su;Jang, Soo-Wook;Lee, Sung-Hak;Sohng, Kyu-Ik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.19-28
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    • 2005
  • Real surround viewing conditions in watching the color display devices such as TV and PC monitor are quite different from the standard viewing conditions. Human visual system is adapted chromatically under the different viewing conditions in luminance levels and chromaticity of illuminants. Accordingly, the reproduced colors of the same chromaticity will appear as quite different color. Therefore, it is necessary that the displayed colors are reproduced to be appeared as the original colors in the standard viewing conditions. In this paper, we propose a chromatic adaptation model for the variations of the surround illuminants' chromaticity under the same luminance conditions. In proposed chromatic adaptation model, we calculate each gain of L, M, and S as nonlinear functions according to the chromaticity of the surround illuminants. And the optimal coefficients are obtained from the corresponding colors data of the Breneman's experiments. The proposed chromatic adaptation model is compared with the conventional chromatic adaptation models. In the experimental results, the proposed model has very good performance in the whole range of luminance levels. We also experimentally confirmed that the reproduced corresponding colors using the proposed chromatic adaptation are appeared as the original colors when the real surround viewing conditions are different from the standard viewing conditions.

Characteristics of School Science Inquiry Based on the Case Analyses of High School Science Classes (고등학교 과학수업 사례 분석을 통한 학교 과학 탐구의 특징)

  • Lee, Sun-Kyung;Son, Jeong-Woo;Kim, Jong-Hee;Park, Jongseok;Seo, Hae-Ae;Shim, Kew-Cheol;Lee, Ki-Young;Lee, Bongwoo;Choi, Jaehyeok
    • Journal of The Korean Association For Science Education
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    • v.33 no.2
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    • pp.284-309
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    • 2013
  • This study aims to explore how to characterize high school science inquiry. For this research, data were collected from fifteen science classes (18 hours), through observation and videotaping, interviews with a few students and their teacher, and documents such as lesson plan or activity sheet in 13 Science Core High Schools. All the data were transcribed and analyzed. Analyses of these transcripts were proceeded in three steps: first, classroom cases showing active interactions between teacher-students and among students were selected; second, according to cognitive process of inquiry (Chinn & Malhotra, 2002), each segment was analyzed and interpreted; lastly, distinctive cases were determined to show essential features of school science inquiry. Based on the analyses, we characterize high school science inquiry in terms of features of variables controlling-device improvement, design studies, evidence-explanation transformation, and reasoning to formulate explanations from evidence. Teachers' role and educational support were discussed as well as the practical characters or features of school science inquiry.

Design and Analysis of a Laser Lift-Off System using an Excimer Laser (엑시머 레이저를 사용한 LLO 시스템 설계 및 분석)

  • Kim, Bo Young;Kim, Joon Ha;Byeon, Jin A;Lee, Jun Ho;Seo, Jong Hyun;Lee, Jong Moo
    • Korean Journal of Optics and Photonics
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    • v.24 no.5
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    • pp.224-230
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    • 2013
  • Laser Lift-Off (LLO) is a process that removes a GaN or AIN thin layer from a sapphire wafer to manufacture vertical-type LEDs. It consists of a light source, an attenuator, a mask, a projection lens and a beam homogenizer. In this paper, we design an attenuator and a projection lens. We use the 'ZEMAX' optical design software for analysis of depth of focus and for a projection lens design which makes $7{\times}7mm^2$ beam size by projecting a beam on a wafer. Using the 'LightTools' lighting design software, we analyze the size and uniformity of the beam projected by the projection lens on the wafer. The performance analysis found that the size of the square-shaped beam is $6.97{\times}6.96mm^2$, with 91.8 % uniformity and ${\pm}30{\mu}m$ focus depth. In addition, this study performs dielectric coating using the 'Essential Macleod' to increase the transmittance of an attenuator. As a result, for 23 layers of thin films, the transmittance total has 10-96% at angle of incidence $45-60^{\circ}$ in S-polarization.