• Title/Summary/Keyword: 조명설계

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Experiences of Problem drinkers Participation in Early Intervention Program for Moderate Alcohol Drinking (조기개입 프로그램에 참여한 문제음주자의 경험)

  • Kang, Kyonghwa
    • Korean Public Health Research
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    • v.44 no.4
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    • pp.1-13
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    • 2018
  • Purpose : The purpose of this study was to explore the subjective experiences of problem drinkers participating in the early intervention program for moderate alcohol drinking. Methods : A qualitative descriptive study design was used. Data were collected through individual interviews with thirteen problem drinkers and analyzed using qualitative content analysis. Results : The experiences of the problem drinkers participating in the early intervention program were derived from four themes and nine sub-themes in terms of awareness, alcohol expectancies, perceived self-efficacy and behavioral change. They participated in programs offered in the workplace, and there were differences in motivation level among individuals, but generally accepted the necessity of the program. Participants who had trust with the program provider were more likely to change drinking behavior. Conclusion : Problem drinkers who participated in the early intervention program showed that it is a useful approach to change the problem drinking behavior by promoting awareness of alcohol-related knowledge, motivation for change through acquiring enough information and acquisition of self-efficacy as a behavior skill. These findings can be used as basic information for implementing and adapting early intervention for prevention of alcoholism in primary health care setting including workplace.

Autonomous Drone Navigation in the hallway using Convolution Neural Network (실내 복도환경에서의 컨벌루션 신경망을 이용한 드론의 자율주행 연구)

  • Jo, Jeong Won;Lee, Min Hye;Nam, Kwang Woo;Lee, Chang Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.8
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    • pp.936-942
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    • 2019
  • Autonomous driving of drone indoor must move along a narrow path and overcome other factors such as lighting, topographic characteristics, obstacles. In addition, it is difficult to operate the drone in the hallway because of insufficient texture and the lack of its diversity comparing with the complicated environment. In this paper, we study an autonomous drone navigation using Convolution Neural Network(CNN) in indoor environment. The proposed method receives an image from the front camera of the drone and then steers the drone by predicting the next path based on the image. As a result of a total of 38 autonomous drone navigation tests, it was confirmed that a drone was successfully navigating in the indoor environment by the proposed method without hitting the walls or doors in the hallway.

Color and Illumination Compensation Algorithm for 360 VR Panorama Image (360 VR 기반 파노라마 영상 구성을 위한 칼라 및 밝기 보상 알고리즘)

  • Nam, Da-yoon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.3-24
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    • 2019
  • Techniques related to 360 VR service have been developed to improve the quality of the stitched image and video, where illumination compensation scheme is one of the important tools. Among the conventional illumination compensation algorithms, Gain-based compensation and Block Gain-based compensation algorithms have shown the outstanding performances in the process of making panorama picture. However, those are ineffective in the 360 VR service, because the disparity between illuminations of the multiple pictures in 360 VR is much more than that in making the panorama picture. In addition, the number of the pictures to be stitched in 360 VR system is more than that in the conventional panorama image system. Thus, we propose a preprocessing tool to enhance the illumination compensation algorithm so that the method reduces the degradation in the stitched picture of 360 VR systems. The proposed algorithm consists of 'color compensation' and 'illumination compensation'. The simulation results show that the proposed technique improve the conventional techniques without additional complexity.

A Study on the Comparison of Building Data Using 3D Scanning (3D 스캐닝 활용 건축물 데이터 비교에 관한 연구)

  • Hwang, Byeong Yeon;Park, Jong Ki;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.50-56
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    • 2021
  • This study examines 3D scanning and how it is used in the construction field. 3D scanning technology was applied to a real space and compared with drawings in the planning and construction stages. 3D scanning technology has been widely applied in the field of construction, design, construction, and safety. The results of comparing 3D scanning data with drawings are as follows. First, the external shape and dimensions do not show much difference. Second, the internal shape and dimensions are different. Third, indoor lighting layouts are different in all buildings. 3D scanning should be an essential element in the construction stage before completion and should be used for supervision tasks such as material management, improving the efficiency of construction, and safety management through continuous 3D scanning using automation and robots. Follow-up studies in the field of architecture, such as BIM and process management, will be needed.

A Study on the Lighting and the Photosynthetic Photon Flux Density with LED for Light Reinforcement (보광용 LED의 광특성과 광자속밀도 특성)

  • Lee, Boong-Joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.333-338
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    • 2021
  • This study determined the characteristics of LED illumination and photosynthetically active radiation flux density (PPFD) for LED lighting design in an indoor plant factory. This was done based on the light wavelength and PPFD intensity required for plant growth. It has been found that the wavelength and intensity are decreased according to the measuring distance, and green light has an important role in illumination characteristics, while blue light has an important role in the PPFD characteristics. Considering only the photosynthetic properties of plants, the effective order of photosynthesis was blue>red>white>green. When the measurement distance was 30 [cm], it was found that reduction levels of 60 [cm], 90 [cm], and 120 [cm] decreased to about 36 [%], 18 [%], and 10 [%], respectively. As a result of the characteristics of mixed light (red:blue=2:1, 3:1, 4:1) and the measurement distance, when the measured value at 30 [cm] is 100%, the measured value at 120 [cm] is 10-11 [%]. From the obtained results, an optimal structure was proposed for maximizing the light efficiency of an indoor greenhouse for future research.

A Study on User Evaluation of VR Games on Improving Visual Immersion (시각적 몰입감 향상에 관한 VR 게임의 사용자 평가 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.407-413
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    • 2022
  • This study conducted empirical analysis through user experience and questionnaire to find out whether the technical and contextual elements of the 'COVID-19 SABER' VR game produced and developed through initial research affect the improvement of the user's visual immersion. As a result first, the hypotheses regarding the resolution, viewing angle, effect, and design quality of the technical elements were accepted, but the hypotheses regarding the frame rate and the brightness of the lighting were rejected. Next, as for the hypothesis of the contextual elements, the hypothesis about background, directing, color and texture, interest and fun was adopted, and the hypothesis about storytelling was rejected. In summary, it was concluded that in order to increase the visual immersion of VR games, technical elements resolution, viewing angle, effect, design quality, contextual elements background, directing, color and texture, interest and fun must be designed and produced. The results of this study are expected to serve as basic data for the production and development of VR games that can induce and improve user's visual immersion in the future.

LED Signage for Crime Prevention using Artificial Intelligence (범죄예방을 위한 LED 안내판에 대한 인공지능 연구)

  • Yang, Bee-seul;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.180-182
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    • 2022
  • As various crimes such as theft, assault, and sex crimes are increasing, each local government is installing CCTVs to prevent them, and operating and managing control centers for emergency response. When the control center detects a dangerous situation in the field, it responds immediately in connection with the police or 911. However, since it is managed by humans, the response speed is anomalous and the reality is that it is mainly used for post-processing. Therefore, through the artificial intelligence LED signage, it notifies the emergency situation at the site, and it serves as a warning function before getting help from passers-by or an accident occurs. In this paper, we design and research a warning system such as changing the lighting color of the LED signboard or making a sound by reflecting the artificial intelligence algorithm. We intend to contribute to public safety and social safety through this study.

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Development of an impact Identification Program in Mathematical Education Research Using Machine Learning and Network (기계학습과 네트워크를 이용한 수학교육 연구의 영향력 판별 프로그램 개발)

  • Oh, Se Jun;Kwon, Oh Nam
    • Communications of Mathematical Education
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    • v.37 no.1
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    • pp.21-45
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    • 2023
  • This study presents a machine learning program designed to identify impactful papers in the field of mathematics education. To achieve this objective, we examined the impact of papers from a scientific econometrics perspective, developed a mathematics education research network, and defined the impact of mathematics education research using PageRank, a network centrality index. We developed a machine learning model to determine the impact of mathematics education research and identified the journals with the highest percentage of impactful articles to be the Journal for Research in Mathematics Education (25.66%), Educational Studies in Mathematics (22.12%), Zentralblatt für Didaktik der Mathematik (8.46%), Journal of Mathematics Teacher Education (5.8%), and Journal of Mathematical Behaviour (5.51%). The results of the machine learning program were similar to the findings of previous studies that were read and evaluated qualitatively by experts in mathematics education. Significantly, the AI-assisted impact evaluation of mathematics education research, which typically requires significant human resources and time, was carried out efficiently in this study.

Analysis of Technology and Research Trends in Biomedical Devices for Measuring EEG during Driving (운전 중 EEG 측정을 위한 생체의료기기의 기술 및 연구동향 분석)

  • Gyunhen Lee;Young-Jin Jung
    • Journal of the Korean Society of Radiology
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    • v.17 no.7
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    • pp.1179-1187
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    • 2023
  • Recent advancements in modern transportation have led to the active development of various biomedical signal and medical imaging technologies. Particularly, in the field of cognitive/neuroscience, the importance of electroencephalography (EEG) measurement and the development of accurate EEG measurement technology in moving vehicles represent a challenging area. This study aims to extensively investigate and analyze the trends in technology research utilizing EEG during driving. For this purpose, the Scopus database was used to explore EEG-related research conducted since the year 2000, resulting in the selection of about 40 papers. This paper sheds light on the current trends and future directions in signal processing technology, EEG measurement device development, and in-vehicle driver state monitoring technology. Additionally, a ultra compact 32-channel EEG measurement module was designed. By implementing it simply and measuring and analyzing EEG signals, in-vehicle EEG module's functionality was checked. This research anticipates that the technology for measuring and analyzing biometric signals during driving will contribute to driver care and health monitoring in the era of autonomous vehicles.

Using automated container type culture system Hericium erinaceum mushroom production technology (컨테이너형 버섯식물공장시스템설계 및 노루궁뎅이버섯 생산)

  • Jo, Woo-Sik;Lee, Sung-Hak;Ryu, Song-Yi;Kang, Min-Gu;Kim, Woo-Hyun;Park, Chang-Min;Park, Who-Won
    • Journal of Mushroom
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    • v.14 no.4
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    • pp.249-252
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    • 2016
  • Timing, place, and the high-tech industry to overcome barriers to the introduct of the so-called "smart agriculture". The core factors of precision agriculture, including temperature, humidity, location information, and real summary information, are all significant for ICT controlling technique. The system is a four-season container allowing mushroom product, humidity, illumination, and factors such as carbon dioxide were regulated to create the optimal environment for mushroom cultivation. Hericium erinaceum (also called Lion's Mane Mushroom, Bearded Tooth Mushroom, or Bearded Tooth Fungus) is an edible and medicinal mushroom in the tooth fungus group. During approximately 40 days of incubation, 1.4 kg of oak sawdust was used as the test medium. The humidity, temperature, and $CO_2$ density were maintained at >85-95%, $18-20^{\circ}C$, and 700-1,000 ppm, respectively, in the container type culture system. The time for primordium formation was observed to be 4-7 days. The amount of fruitbody production was 74-95 g per bag. This technique will be used to establish a new community support program, in conjunction with international movement, domestic sales and exports are also planned.