• Title/Summary/Keyword: 제작증명

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Study on the Design Method Development of Crash Cushion Using Single Degree of Freedom (단자유도계를 이용한 충격흡수시설의 설계법 개발)

  • Joo, Jae-Woong;Kim, Ki-Jung;Jang, Dae-Young;Son, Seung-Neo
    • International Journal of Highway Engineering
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    • v.9 no.3
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    • pp.91-100
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    • 2007
  • The most important thing for driver's safety on the road is equipment of crash cushion as a vehicle protection safety facility. But development of crash cushion is defective because there's no rational and reality way of design. And also without an alternative plan, it rely on crash test hereby it suffers a great economic loss and wastes time. This study that uses data of cash test proves the suitability of single degree of freedom which considers the safety of passengers about three-dimensional complicated Crash Analysis. As the study analyzes the conduct of crash cushion, it want to develop the effective method of design on Single Degree of Freedom Crash Cushion. And it presents the way of crash cushion design through making a crash analysis model with single degree of freedom. To verify the validness of the crash cushion plan, with single degree of freedom plan, we make the level CC2 crash cushion and execute the crash test. A performance test brings satisfied result and a plan of single degree of freedom crash cushion is proven as an one of the way to be a good system which can design crash cushion.

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A Study on the Development Processes for Digital Contents in the Animation Industry (국내 애니메이션 기업의 애니메이션 콘텐츠 개발과정에 관한 연구)

  • Lee, Han-Chul;Jung, Jai-Jin
    • Journal of Korea Multimedia Society
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    • v.10 no.2
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    • pp.246-259
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    • 2007
  • The animation industry, which accelerates the overall development of the Digital contents industry, is a high value-added industry that produces synergy effects in cooperation with key industries such as IT. Effectively serving as a vital energy source for the Korean economy through its positive effects, such as employment creation. In particular, there is the real prospect that the Korean animation industry will gain ground in overseas markets and thus occupy them ahead of others, by advancing overseas in uni son with the hypersonic network industry. In this regard, this study aims to suggest some concrete ways in which to Korean animation companies can enhance their competitiveness. This is accomplished by positively verifying that some major representative methods of competitiveness enhancement, whose effectiveness has been proved in existing manufacturing and production systems. a re also excellently effective for the animation enterprise. In effect, the study has positively applied and carried out such research on Korean animation enterprises.

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A Study on a Recombination Method for the Bottom-up Construction of Spatial Information Products (재조합을 위한 Bottom-up 공간정보제품 제작 방법)

  • Choi, Jae-Yeon;Kim, Eun-Hyung
    • Journal of Cadastre & Land InformatiX
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    • v.47 no.2
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    • pp.185-199
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    • 2017
  • This study is on a recombination method for the construction of spatial information products which demands are unpredictably various. The present production method of digital maps is not flexible enough for their reusability because it is not object-oriented but top-down. Each spatial object needs to have particular attributes to be recombined. The demand changes the production method through the reclassification of data and changing the properties. In a user perspective, the bottom-up method can produce on-demand spatial information products including existing digital maps. The method is derived from case studies and theoretical reviews and compared with the existing production method. In the method spatial information products are reclassified by their geometry objects such as point, line, and polygon, with basic attributes, and other related domain attributes. The geometry objects and domain attributes are connected by adding new attributes for their later relationship and management, which make the recombination possible. To prove its usability of the method it is tested for current and future user demands including the national base map, thematic maps and the future spatial information products.

A Study for the Mechanical Properties with Infill Rate in FDM Process to Fabricate the Small IoT Device (소형 IoT 기기 제작을 위한 FDM 프린팅 공정에서의 내부채움에 따른 물성치 변화 연구)

  • Ahn, Il-Hyuk
    • Journal of Internet of Things and Convergence
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    • v.6 no.3
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    • pp.75-80
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    • 2020
  • Recently, the size of the IoT sensor has been decreased and the collecting direction of the IoT sensor for acquiring the data have been changed from 2D to 3D. It makes sensor structure complex. In the fabrication of the complex structure, 3D printing technology has more useful than traditional manufacturing technologies. Among 3D printing technologies, FDM (fused deposition modeling) is a candidate technology to fabricate a small IoT sensor because the price of the machine and the material is cheap. In the FDM process, a 3D shape is made by depositing the melted filament. Recently, the patent of FDM technology is expired and cheat machines are developed based on the open-source. In the FDM process, mechanical properties of a fabricated part is affected by a lots of factors such as the kind of material and process parameters. Among them, infill is affecting the mechanical properties and the production lead time as well. In this work, a new method to optimize the FDM process with the consideration of mechanical property and production lead time was proposed. To verify the method, the fabrications were performed with the different infill rates. The results of tensile tests were analyzed to verify the proposed method.

Shielding Performance of PLA and Tungsten Mixture using Research Extruder (연구용 압출기를 활용한 PLA와 텅스텐 혼합물의 차폐 성능)

  • Do-Seong Kim;Tae-Hyung Kim;Myeong-Seong Yoon;Sang-Hyun Kim
    • Journal of the Korean Society of Radiology
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    • v.17 no.4
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    • pp.557-564
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    • 2023
  • In this study, 3D printing technology was used to compensate for the shortcomings of the use of lead, which has proven to have excellent shielding performance, and to control unnecessary human exposure. 3D printers can implement three-dimensional shapes and can immediately apply individual ideas, which has great advantages in maintaining technology supplementation while reducing the cost and duration of prototyping. Among the various special 3D printers, the FDM method was adopted, and the filament used for output was manufactured using a research extruder by mixing two materials, PLA (Poly-Lactic-Acid) and tungsten. The purpose was to verify the validity through dose evaluation and to provide basic information on the production of chapezones of various materials. The mixed filament was implemented as a morphological shield. Filaments made of a research extruder by mixing PLA and tungsten were divided into 10 %, 20 %, 30 %, 40 %, and 50 % according to the tungsten content ratio. Through the process of 3D Modeling, STL File storage, G-code generation, and output, 10 cm × 10 cm × 0.5 cm was manufactured, respectively, and dose and shielding ability were evaluated under the conditions of tube voltages of 60 kVp, 80 kVp, 100 kVp, 120 kVp, and tube currents of 20 mAs and 40 mAs.

Character Motion Control by Using Limited Sensors and Animation Data (제한된 모션 센서와 애니메이션 데이터를 이용한 캐릭터 동작 제어)

  • Bae, Tae Sung;Lee, Eun Ji;Kim, Ha Eun;Park, Minji;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.85-92
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    • 2019
  • A 3D virtual character playing a role in a digital story-telling has a unique style in its appearance and motion. Because the style reflects the unique personality of the character, it is very important to preserve the style and keep its consistency. However, when the character's motion is directly controlled by a user's motion who is wearing motion sensors, the unique style can be discarded. We present a novel character motion control method that uses only a small amount of animation data created only for the character to preserve the style of the character motion. Instead of machine learning approaches requiring a large amount of training data, we suggest a search-based method, which directly searches the most similar character pose from the animation data to the current user's pose. To show the usability of our method, we conducted our experiments with a character model and its animation data created by an expert designer for a virtual reality game. To prove that our method preserves well the original motion style of the character, we compared our result with the result obtained by using general human motion capture data. In addition, to show the scalability of our method, we presented experimental results with different numbers of motion sensors.

초소형 실리콘 신경탐침의 임피던스 특성 향상 연구

  • Lee, Su-Jin;Lee, Lee-Jae;Yun, Hyo-Sang;Park, Jae-Yeong
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.427-428
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    • 2014
  • 서론: 최근 전세계적인 고령화 진행에 따른 뇌졸중, 파킨슨병, 알츠하이머병 등과 같은 각종 뇌관련 질환에 대한 관심이 더욱 높아지고 있으며 다양한 뇌질환 치료를 위하여 뇌 신경 신호의 정확한 검출 대한 연구가 학계에서 활발히 진행되고 있다. 효과적인 뇌 신경 신호 검출을 위해서는 세포조직의 손상을 최소화 할 수 있는 초소형 신경탐침 및 극소 면적내에서 극대화된 검출 전극이 구현되어야 한다. 그러나, 극소 면적내에 구성된 소면적 전극을 통한 신호 검출은 전극 계면에서의 높은 임피던스를 야기시켜 정밀한 신경신호 검출에 어려움을 만든다. 따라서, 뇌 신경 신호 검출시 전극 계면에서의 낮은 임피던스를 검출하기 위한 다결정실리콘, 이리듐 산화막, 탄소나노튜브와 같은 다양한 전극 소재를 이용한 신경탐침 연구가 제안되어 왔다. 본 연구에서는 극소화된 전극면적과 신경세포 계면에서의 저 임피던스 신경신호 검출을 위하여 비이온성 계면활성제와 전해도금을 이용하여 높은 거칠기값을 갖는 나노동공 백금층을 검출 전극으로 활용하였다. 실험 결과: 제작된 신경탐침의 몸체는 실리콘으로 이루어지며, 탐침 끝단에는 신호 측정을 위한 나노동공 백금층을 갖는 전극들이 집적되어 있다. Fig. 1 는 제작된 나노동공 백금을 갖는 신경탐침의 이미지 (a), SEM (b), TEM (c), FESEM (d) 측정결과를 보여준다. 0.9 %의 NaCl 용액에서 제작된 신경탐침의 계면임피던스 및 위상각 변화에 대한 측정결과가 Fig. 2에 나타나 있다. 1.2 kHz 주파수에서 $942.6K{\Omega}$ ($0.029{\Omega}cm^2$, $3.14{\mu}m^2$)로 극대화된 실표면적을 갖는 나노동공 백금층에 의하여 매우 낮은 임피던스 특성을 보인 것으로 판단된다. 또한 제작된 신경탐침은 위상각이 $-82.9^{\circ}$로서 캐패시터와 같은 역할을 하고 있다고 예상할 수 있었으며 $4.6mFcm^{-2}$의 축전용량값을 보였다. Fig. 3는 1 M의 황산용액에서 나노동공백금층이 형성된 신경탐침 전극과 형성 전의 전기화학적 표면변화를 비교분석한 결과로서 나노동공 백금층의 형성 전/후의 전류응답 특성이 상이하게 나타났다. 나노동공 백금층의 실표면적 극대화로 인한 전류응답수치 또한 크게 향상 되었으며, 0~-0.25 V 영역에서의 수소 흡착에 따른 환원곡선은 전형적인 백금 특성을 보여주는 결과로 판단 할 수 있다. Table 1는 기존에 연구되었던 신경탐침들과 본 연구에서 제작된 나노동공 백금을 갖는 신경탐침의 임피던스와 캐패시턴스 특성을 비교한 결과이다. 결론: 본 연구에서는 실리콘 신경탐침 끝단에 집적된 전극상에 전해도금법을 이용하여 높은 거칠기값을 갖는 나노동공 백금층을 형성하고 전극 계면상의 낮은 임피던스를 검출을 하였다. 나노동공 백금층을 갖는 신경탐침은 순환전압전류법을 통해 극대화된 실표면적을 극대화를 확인할 수 있었으며, 극대화된 검출 전극면은 저 임피던스 측정에 용이함을 실험을 통해서 증명할 수 있었다. 따라서, 높은 거칠기값의 나노동공 백금층은 초소형화된 신경탐침상에 집적되는 전극면적소형화와 다수의 전극 구현에 효과적일 것으로 판단되며 보다 정확한 신경신호 검출을 통한 뇌질환의 명확한 이해에 유망할 것으로 판단된다.

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Fabrication of PCL Scaffolds According to Various Pore Patterns Using Polymer Deposition System and Design of Experiments (폴리머 적층 시스템과 실험계획법을 이용한 다양한 공극 패턴에 따른 PCL 인공지지체의 제작 연구)

  • Sa, Min-Woo;Choi, Sun-Woong;Lee, Jae-Wook;Kim, Jong Young
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.7
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    • pp.645-653
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    • 2017
  • In bone tissue engineering, polycaprolactone (PCL) is one of the most widely used biomaterials in the manufacturing of scaffolds as a synthetic polymer having biodegradability and biocompatibility. The strut width in the fabrication of scaffolds is an important part of tissue regeneration in in-vitro and in-vivo experiments, because it affects not only the pore size but also the porosity. In this study, we used polymer deposition system (PDS) and design of experiments (DOE) to explore the optimal process conditions to achieve a systematic and efficient scaffold manufacturing process, using temperature, pressure, scan velocity, and nozzle tip height as the parameters for the experiments. The aim of this research was to fabricate a 3D PCL scaffold having a uniform strut width of $150{\mu}m$ using DOE; it was proved that the strut width was constant in all the experimental groups by fabricating the PCL scaffolds according to various pore patterns as well as one pore pattern.

A study on the Effectivness of Hand-made Paraffin Thyroid Phantom (Paraffin을 이용한 Thyroid Phantom제작에 따른 유용성에 관한 연구)

  • Park, Soung-Ock;Lee, In-Ja
    • Journal of radiological science and technology
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    • v.30 no.3
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    • pp.237-243
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    • 2007
  • Phantoms are very necessary for quality assurance of radio nuclides imaging systems to maintain standards and to ensure reproducibility of test. General quality assurance and instrument quality control are essential in every hospital. The human tissue equivalent materials are aluminum, areryl, water and epoxy..etc. It is very important to select optimum equivalant materials for a phantoms in QC. Especially, paraffin is very similar with human soft tissue in X or Gamma-ray physical characteristics and easy to buy with economically. We made a paraffin thyroid phantom and compare with thyroid areryl phantom, also used commercially in practice. Two small size cold spots(3 and 6 mm diameter) and a hot spot(3 mm diameter) embeded in paraffin phantom. And imaged with $^{99m}TcO_4$ by camera for analysis about spatial resolution and noise at the hot and cold spots. We got some results as below : 1. No difference in counting rate and noise between both arcryl and paraffin thyroid phantoms. 2. The best spatial resolution can be seen 6 cm distance between pinhole collimator and thyroid phantoms(arcryl and paraffin). 3. More optimal spatial resolution could acquired in paraffin thyroid phantom. Paraffin is very similar with human soft tissue in atomic number, density and relative absorbtion function, and can be shaped easily what we wanted. So we can recommendation paraffin as quality assurance phantom because its usefulness, economical benefit and purchasability.

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Production of Realistic Explosion Effects through Four Types of Solutions (4가지 솔루션을 통한 사실적인 폭발효과 제작)

  • Kim, Dong Sik;Hwang, Min Sik;Lee, Hyun Seok;Kim, Yong Hee;Yun, Tae Soo
    • Smart Media Journal
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    • v.4 no.4
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    • pp.120-129
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    • 2015
  • Explosion effect on CG (Computer Graphic) a visual effect on which a higher degree of technological difficulty is required with a variety of effect elements such as Fire, Smoke, Flame, Dust, Debris, etc. integrated on it. As skills for CG software have been advanced, solutions loaded with functions of various fluid simulation have been developed. So more realistic special effects came to be available. However, in Korea, it depends just on CG program functions. Besides, enough R&D's concerned have not been followed up. Accordingly, this study is aimed at offering a production method that may effectively implement more realistic explosion effects under experimentations. To begin with, the study derives problems through a precedent study of the implementation of existing explosion effects. Then to solve them, experimental studies are performed depending on four solutions. There are accesses to the four solutions: first, Numerous Turbulent Flow, a method to allow an attribute of turbulent air in the stage of fluid simulation; second, Cache Retiming Solution produced in script; third, Multiple Volume Container based on cached data; and fourth, RGB Lighting Pipeline, a method to enhance the completion of the result from the stage of composition. Characteristics of effects applied in each stage and consecutive connections of them proved the effective implementation of more realistic explosion effects. This study may not only suppose the production method for efficient explosion effects differentiated from the previous ones but also be utilized as basic data for relevant researches.