• Title/Summary/Keyword: 제작기법(製作技法)

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Analysis of the Manufacturing Techniques for the KwangDahoe Tying on the Sword in Joseon Dynasty (조선시대 도검 패용 광다회의 제작기법 분석)

  • Baek, Je-Sun;Chung, Kwang-Young
    • Korean Journal of Heritage: History & Science
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    • v.50 no.3
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    • pp.64-87
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    • 2017
  • Dahoe is a traditional braid in Joseon Dynasty. There are many Dahoe artifacts, which can give us a glimpse of the costume, culture, and life of that era. The study of Dahoe is necessary in various fields, but it is difficult because this manufacturing technique has been passed down from hand to hand. Few studies have been done so far. This research examines the manufacturing technique of KwangDahoe which is passed down by Maedeupjang (Decorative Knotting) and is generally used for knotting and/or tying objects. The main characteristic of TieKwangDahoe, made through the same method as WonDahoe, is the square hole in the middle. It was impossibile to remake the original braid because there is no confirmed number of the strand. Especially it is very difficult to do conservation and restoration on serious degradation state of the fiber. Therefore, it is necessary to analyze the non-destructive manufacturing techniques method for Dahoe and assess their applicability. First, we analyzed the artifacts' manufacturing technique based on the database of the Dahoe's manufacturing technique. In order to do that, we undertook schematization, restoration, morphological analyzation of the Dahoe. And then, X-ray CT scans were performed to improve the reliability of the DB. These results of scanning were interpreted based on the manufacturing technique. The selected Tie-KwangDahoe on the sword for the study are artifacts including artistic value and symbolism in Joseon Dynasty. Based on the analysis of the manufacturing technique, we found that both artifacts were made of 20-strand braid of single cross according to the length-scale measure. It was manufactured using 8-strand on left-right side, 12-strand on front-back side by the braiding manufacturing technique method Finally, this research suggests non-destructive analysis method of Dahoe's manufacturing technique is based on the database and the analysis results. I hope this research can be useful in various professional fields of Dahoe in the future. Moreover, I hope this can be of any help in preserving Korean cultural heritage.

Making Photomontage using Transfer Mode (Transfer Mode를 활용하는 포토몽타주제작기법)

  • Yoon, Young-Beam;Kim, Sung-Hyun
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.102-109
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    • 2013
  • The purpose of this study is to express imagination which is not limited to the description of the facts and reproduce the photos as a media to explore the new possibilities for creative expression and the experience of the day-to-day operations for the implementation of the scheme of art genre. The art work for this study using digital images in Autodesk Combustion Workspace as the upper and lower layers were synthesized using the Transfer Mode feature. This study proposed a new photomontage production model, and challenged for the Possibility of a variety of visual representations of media art. Especially the production presents in this study can be applied to various video.

A Study on Video Cartoon Production using Video Technology (비디오 기법을 이용한 영상 카툰 제작에 관한 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.216-217
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    • 2015
  • 본 논문에서는 스마트폰으로 촬영한 비디오 영상이나 일반 캠코더로 촬영한 비디오 영상을 비디오 편집기법을 기법을 이용하여 카툰 형식의 콘텐츠로 제작하여 웹 툰 이나 카툰 콘텐츠로 제작하여 활용 할 수 있음을 제안한다. 스마트폰이나 비디오카메라로 촬영한 영상을 영상 편집 기법을 적용하고, 스토리텔링으로 영상을 만들고 카툰으로 제작하여 비디오 카툰 콘텐츠로 제작한다. 현재 대부분의 카툰이 2D 형식의 카툰이 지배적인데 차후 비디오 카툰을 제작함으로써 비디오 콘텐츠로 보다 흥미와 관심을 유발할 수 있다고 본다. 따라서 앞으로 일상의 영상도 비디오 편집기법으로 다양한 영상 편집 및 표현으로 창조적인 콘텐츠를 제작 할 수 있다고 사료한다.

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A Study of the Etched Animation Expression Techniques of Piotr Dumala (Piotr Dumala의 메조틴트 애니메이션에 나타난 동판화의 제작 기법 연구)

  • Jang, Seo-Woo;Kim, Jea-Woong
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.685-692
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    • 2017
  • Fine art production methods are frequently incorporated into animation production. The Printing Expression method is often employed among fine art production. There are three main techniques in Printing Expression: Silk Screen, Woodcut and Etching. Animations that use Silk Screen and Woodcut techniques are quite common. However, it is rare to find Etching techniques in animations. So with that being said, I would like to introduce etching animation through the work of Piotr Dumala; the well known Ink Etched film director. Also, I analyzed the characters: movement, unique texture and sensuous feeling; that only mezzotinted Etched-Animation expression technique can show. If we can expand methods on how to show our imagination through etching techniques, it can allow many directors to produce etched animation films in which they can express their imagination.

The Production Techniques of Korean Dried-lacquer Buddha Statue seen through the Seated Dried-lacquer Bodhisattva Statue in Okura Museum of Art in Tokyo (도쿄 오쿠라슈코칸 협저보살좌상(東京 大倉集古館 夾紵菩薩坐像)을 통하여 본 한국 협저불상의 제작기법)

  • Jeong, Ji-yeon
    • Korean Journal of Heritage: History & Science
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    • v.46 no.3
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    • pp.172-193
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    • 2013
  • This study examines the production techniques and raw materials shown in the Korean dried-lacquer statues of Buddha through a careful observation of the Seated Dried-lacquer Bodhisattva Statue from the late Goryeo Dynasty which is currently possessed by Okura Museum of Art in Tokyo. As a method of study, the X-ray data and the results from a field survey were combined to analyze the production techniques and the characteristics of raw materials. Based on this analysis, a hypothesis was established on the production process and verified through a reenactment of the actual production process. Then, the characteristics of the techniques applied to each process and the raw materials were recorded in detail. Specifically, the dried lacquer techniques and the raw materials were estimated based on the results of naked-eye observation in comparison with the literature, especially the records of "Xiu Shi Lu" written by Huang Cheng of the Ming Dynasty which is considered as 'the textbook of lacquer techniques.' The raw materials used in the production of the traditional Korean lacquerware inlaid with mother-of-pearl were also referenced. As a result, it was found that the features of production techniques and the raw materials found in the Statue at Okura Museum of Art have many similarities with those of the Seated Dried-lacquer Statue of Lohan (Arhat) from Yuanfu 2 Nian Ming (1098) of the Song Dynasty which is currently at the Honolulu Museum of Art. In particular, the similarities include that the interior of the statue being vacant because the clay and the wood core were not replaced after being removed from the prototype, that the complete form was made in the clay forming stage to apply the lacquer with baste fiber fabric, that the clay and the wood core were removed through the bottom of the statue, and that the modeling stage was omitted and the final coat over the statue is very thin. Additionally, decorating with ornaments like Bobal and Youngrak made of plastic material was a technique widely popular in the Song Dynasty, suggesting that the Seated Dried-lacquer Bodhisattva Statue in Okura Museum of Art was greatly affected by the production techniques of the Dried-lacquer Buddha Statue from the Song Dynasty. There is no precise record on the origin and history of the Korean Dried-lacquer Buddha Statues and the number of existing works is also very limited. Even the records in "Xuanhe Fengshi Gaoli Tujing" that tells us about the origin of the Dried-lacquer Buddha Statue from the Yuan Feng Period (1078~1085) do not indicate the time of transmission. It is also difficult to trace the clear route of transmission of production techniques through existing Dried-lacquer Buddha Statues. Fortunately, this study could at least reveal that the existing Dried-lacquer Buddha Statues of Korea, including the one at Okura Museum of Art, have applied the production techniques rather differently from those used in the production of Japanese Datsukatsu Dried-lacquer Buddha Statues that have been known as the standard rule in making dried-lacquer statues of Buddha for a long time.

A Study on according to Characteristic Techniques Flash Animation (플래시 애니메이션 기법에 따른 특성 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.309-311
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    • 2014
  • 본 논문에서는 만화, 게임, 웹, 앱, 모바일 등에서 2D 애니메이션 기법으로 콘텐츠를 제작하는 플래시 애니메이션의 기법들의 특성들을 나타낸다. 제작 콘텐츠가 어떤 디바이스에서 어떤 애니메이션을 연출할 것인가를 먼저 고려하여야 한다. 따라서 콘텐츠의 목적에 맞는 애니메이션 기법을 사용함으로 콘텐츠 제작 시간과 경제성과 완성도의 효과를 얻을 수 있다.

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Web Interactive Contents Use for Motion Graphic (모션그래픽을 이용한 웹 인터렉티브 콘텐츠 활용)

  • Joo, Heon-Sik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.423-424
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    • 2012
  • 본 논문에서는 모션 그래픽 진화에 따른 모션 그래픽 트랜드 변화에 대해서 나타내었다. 웹의 트랜트 변화와 함께 웹에서의 모션 그래픽스의 인터렉티브 기법에 관해서 나타내었다. 본 논문에서는 인터렉티브 기법을 적용한 웹 동영상 콘텐츠 기법들을 나타내었다. 웹 인터랙티브 콘텐츠 제작 및 활용으로 플래시 동영상 제작 활용을 나타내었다. 웹에서의 인터렉티브 콘텐츠는 이용목적에 따라 제작 및 활용 기법이 다양하다. 따라서 콘텐츠 이용에 대한 인터렉티브 콘텐츠 제작 및 활용을 고려하여야 한다.

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Study on the Making Wall Techniques behind the Buddha in Main Building of Bongjeongsa Temple (봉정사 대웅전 후불벽체의 제작기법에 관한 연구)

  • Jeong, Hye-Young;Han, Kyeong-Soon
    • Journal of Conservation Science
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    • v.23
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    • pp.53-65
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    • 2008
  • This research investigated and analyzed the structure and material feature of the wall behind the Buddha of main temple in An-dong Bongjeonsa through applying the natural scientific method, in order to closely examine its production technique. As a result of the research, the structural and material feature of the wall has been clarified and its production technique applied to the structure has been understood in a comprehensive sense. The target sample basically adopted the two-layer wall system, which showed a symmetric structure to the center made with the wooden material, and is estimated to follow the structural tendency of a general wall which is organized with the first layer, the midterm layer, and the painting wall layer. Each layer formed by the production procedure showed difference in the material and production method according to its characteristics and roles. And it was identified that, in general, the higher a layer lies, the finer grains it has. Combination of the main materials and the additives, used for the wall forming, was presumed to contribute to improving its durability and conservativeness. Also interaction between the materials generating the conservativeness and the producer's technical effect seemed to fortify solidity of the wall.

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A Study on Efficient Technique of 3-D Terrain Modelling (3차원 지형모델링의 효율적 기법에 관한 연구)

  • 윤철규;신봉호;양승룡;엄재구
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.2
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    • pp.207-213
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    • 1997
  • The purpose of this study is to aim at presenting efficient technique of 3-D Terrain Modelling through multilateral approach methods and to compare with raw data, using low-densed randomly located point data. The subject religion of this study are selected two sites and take into consideration for degree of freedom about low-densed randomly located point data. The result of this study by precision analysis of digital cartographic map-ping using low-densed randomly located point data bave shown that . First, making digital cartographic map, the technique of making it using low-desned randomly located point data by TIN-based results to good and fast run-time in A and B sites all together. Second, the visualization analysis results of digital cartographic map using TIN and GRID-based terrain modeling techniqus similar exacts A and B sites, but the terrain modeling techniqus by TIN-based are small data size than GRID-based with the data with the data size of saving with DXF files. Third, making digital catographic map using terrain modeling techniques by Grid-based, the standard errors of low-densed randomly located point data and interpolated data using gridding method have more good results by radial basis function interpolation techniques at A and B sites all together.

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Study on Electronic Music Production Techniques 'Focused on Sampling Techniques' (전자음악 제작 기법에 관한 고찰 '샘플링 기법을 중심으로')

  • Kwon, Hyun-woo;Lee, Seny
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.97-98
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    • 2015
  • 기술의 발전과 함께 한 전자음악 제작 기법은 디지털 시대가 본격화 되면서 컴퓨터와 소프트웨어로 확대되고 있다. 샘플링 기법 또한 컴퓨터와 소프트웨어의 발달로 새로운 음악 창작 기법 영역으로 인정받고 있다. 저작권과 윤리적인 문제가 남아 있지만 변형의 음악으로서 새로운 음악 기법과 창조적인 음색 창조가 가능한 샘플링은 현재까지 많은 뮤지션들에의해 사용되고 있다. 본 연구는 샘플링의 발전 양상과 실제 전자음악에서 사용된 샘플링을 분석해 전자음악 제작에서의 샘플링의 과정과 음색 제작을 분석해 보고자 케미컬 브라더스(Chemicl Brothers)의 <스타 기타(Star Guitar)>의 샘플링 방법을 분석해 보았다.

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