• Title/Summary/Keyword: 제작극장

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어리버리 개구리들의 유쾌한 지구 정복기

  • Sin, Seon-Ja
    • Digital Contents
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    • no.1 s.152
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    • pp.88-90
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    • 2006
  • <개구리 중사 케로로>는 카도가와 쇼텐의 '소년에이스'에 연재중인 요시자키 미네의 만화를 원작으로 제작된 작품으로 감독은 <행복한 세상의 족제비>로 국내에도 잘 알려진 야마모토 유스케 감독이다. 저 연령층부터 청소년층 시청자까지 폭 넓은 사랑을 받고 있는 유쾌한 코미디 애니메이션인 이 작품은 2004년 도쿄TV에서 방영된 후 그 인기에 힘입어 2기까지 제작되어 현재 50여편이 제작완료 된 상태이다. 국내에서도 투니버스에서 지낸해 9월 중순부터 방영해 큰 인기를 모은 바 있다. 더욱이 귀엽고 깜직한 캐릭터와 재미잇는 스토리로 일본은 물론 국내에서도 많은 팬을 거느리고 있는 개구리 중사 케로로는 캐릭터 상품까지 큰 호평을 받고 있어 원소스멀티유즈를 실현시키고 있다.TV시리즈의 인기로 2006년 초쯤 극장판까지 나온다는 개구리 중사 케로로의 매력을 찾아본다.

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The Study of Genre Differentiation in Korea Film Market (국내 극장용 영화 시장에서의 장르 차별화에 관한 연구)

  • Joung, Won-Jo;Cho, Eun-Ki
    • Korean journal of communication and information
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    • v.51
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    • pp.47-64
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    • 2010
  • Korea film market is heterogeneously divided market that comes from competition between Korean movies and foreign imported movies. This research empirically analyzes genre differentiation in Korean film market with three dimensions (film audience preference, production and import, box office hit). The results indicate that, first, audiences who preferring Korean movie preferred 'cultural factor oriented genres', but audiences who preferring foreign movie preferred 'high budget oriented genres'. Second, imported foreign movie genre distribution was little bit different with box office hit genre of foreign movies. Foreign movie was imported not only hit genre (action genre) but also low cost genre (comedy and Drama/melodrama genre), but most of all Korean film was produced in box office hit genres (comedy and Drama/melodrama genre), third, Korean movies hit a box office in comedy and Drama/melodrama genre, but foreign movies hit a box office in action and SF/Fantasy genre. Those results show that Korea movies' genres are concentrated very much in cultural factor oriented genre. Those results can give implication of diversity policy and movie production strategy of Korea film market.

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Determinants of U. S. Theatrical Animation Box Office Performance (미국 극장용 애니메이션 흥행 결정요인 연구: 100대 흥행 애니메이션을 중심으로)

  • Kuem, Hyun Soo;Park, Su Kyeong;Han, Seo Yeon;Hong, Seon Yeong;Chon, Bum Soo
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.597-607
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    • 2013
  • This research examined factors in determining the success of theatrical U.S. animation movies. Based on movie characteristics and content factors, this study explore determinants of the success for animation movies. The results are follows: firstly, the success of animation movies were determined by some factors such as production expenses, the way of producing animation movies, sequential movies and viewer ratings. Secondly, there differences between the success in the U.S. and other countries. Although the success of animation movies in the U.S. were more production related factors, those in other countries were more quality related factors.

Animation Review - 남북 합작 극장용 장편 애니메이션 '왕후심청'

  • Sin, Seon-Ja
    • Digital Contents
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    • no.10 s.125
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    • pp.126-129
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    • 2003
  • 전통설화 '심청전'을 현대적 감각으로 재해석한 순수 창작 애니메이션 '왕후심청(Empress Chung)'이 서서히 윤곽을 드러내고 있다. 한국적인 아름다움에 더불어 세계의 보편적인 감각과 기술이 융화된 이 작품은 특히 북한에서 OEM방식으로 제작됐다는 점에서 세간의 관심을 집중시킨 작품이다. 국내에서는 에이콤프로덕션의 대표로 더욱 잘 알려진 넬슨 신 감독이 '가장 한국적인 것이 가장 세계적인 것'이라는 모토를 다시 한번 실현시킨다는 포부로 막바지 작업에 한창인 '왕후심청'을 만나보자.

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클릭, e업체-동우애니메이션

  • Gwon, Gyeong-Hui
    • Digital Contents
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    • no.5 s.132
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    • pp.100-101
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    • 2004
  • 내용 한국의 10분짜리 단편 애니메이션이 애니메이션 왕국 일분을 뒤흔들었다. 지난말 일본 도쿄에서 열린 제 3회 도쿄 국제 애니메이션페어(TAF)에서 한국의 동우애니메이션이 출품한 아프리카 아프리카(africa a F r I c A, 감독 한태호)가 대상인 그랑프리를 차지해 세계를 당황하게 했다. 91년 설립해 미국과 유럽의 유명한 작품을 주문자 상표 부착생산(OEM)방식으로 제작해온 동우 애니메이션은 몇년 전부터 본격적으로 창작활동에 뛰어 들면서 제 2의 전성기를 누리고 있다. 동우 애니메이션은 올 상반기 경에 '마테오'를 극장판으로상영하고 빠른 시일안에 아프리카 아프리카를 장편으로 제작해 세계 시장 장악에 나서겠다는 야심찬 포부를 아고 있다.

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Netflix and Changes in the Hollywood Film Industry (넷플릭스와 할리우드 영화산업의 변화)

  • Joo, Jeong-Suk
    • Journal of Industrial Convergence
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    • v.18 no.5
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    • pp.36-41
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    • 2020
  • This paper aims to explore and shed light on how the rise of streaming services has been affecting the media landscape in the recent years by looking at the conflicts between the Hollywood film industry and Netflix. It especially examines Netflix's disregard for the theatrical release, as it is the most portentous issue that could reshape the film industry, and Hollywood's opposition to it as revealed through the 2019 Academy Awards where the issue was brought into sharp relief. At the same time, this paper also questions whether theatrical distribution makes a film any more cinematic by examining how Hollywood film production has been largely concentrated on tentpoles and franchises, while Netflix has been producing diverse films often shunned by the studios. In this light, it concludes the changes wrought by Netflix, including its bypassing of the theatrical release, are not likely to be reversed.

A Study on the Utilization of Platforms of Digital Cinema Aside from a Theater (디지털 영화의 극장 외 상영 플랫폼 활용연구)

  • Lyou, Chul-Gyun;Yun, Hyun-Jung
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.411-418
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    • 2007
  • Digital cinema is an important contents provider and powerful contents as itself in the paradigm of media convergence. Digital cinema extend its screening platforms to the public television, CATV, internet and mobile channels beyond a theater. This study derives peculiar features of digital cinema that first screening on these platforms with case study. Furthermore, this study investigates features of digital cinema according to the multiplicity of platforms and a method of the utilization of digital cinema in the rapidly changing situation.

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The Study of the Direction of Development of the Korean Feature Length Animation for Movie Theater : in the Case of 〈 Leafle, A Hen into The Wild 〉 (한국 극장용 장편 애니메이션 산업의 발전 방향에 대한 연구: 〈마당을 나온 암탉〉을 중심으로)

  • Kim, Yoon-A;Mok, Hae-Jung
    • Cartoon and Animation Studies
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    • s.26
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    • pp.109-130
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    • 2012
  • The purpose of this study is to suggest the direction of the development of the feature length animation for movie theater by analyzing of the reasons of the success of . released in 2011 has broken box office records by drawing 2 millions since drew 760 thousands in 1976. This can be one of the success model of the animation for movie theater, considering it has had trouble not only in planning ability and scenario power but also in producing environment where subcontracts are prevalent. This box office hit seems to have been possible through cooperation and division of movie crews and animation crews. Many kinds of materials are reviewed and producer Kim Seonku was interviewed for analysis of the reasons of box office success. Followings are five reasons of success found as the result of analysis and the body of this article is composed of the argument and analysis of each. 1.This animation was planned and produced in the same way of commercial feature films. 2.There was detailed division of work while producing 3. Various kinds of investments were made sequentially, 4. Major film distributor like Lotte and CJ could be motivated 5. There were producers who can mediate between the animation and film field This study suggests the direction both in the aspect of industry and the aspect of training professionals as the result of analysis. In the industrial aspect, transitional cooperation is needed between animation filed and film field which can motivate distributor. Industrial approach like planning, investment, distribution and marketing is absolute for the success of animation for movie theater. Also in the aspect of training professionals, curriculum needs to be improved in the university because the ability and passion of the professionals in the field of animation industry are the most important and education is the most approachable way.

A Study for Visual Style for Feature Animation - A Case of Feature Animation - (극장 판 장편 애니메이션의 시각적 스타일에 관한 연구 -장편애니메이션 'Life is Cool'의 제작사례를 중심으로-)

  • Choi, Seung-Won
    • Journal of Broadcast Engineering
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    • v.12 no.5
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    • pp.391-400
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    • 2007
  • The ways of expression are infinite to make animated film. When we compare to live action film, that fact is the actual power that animation only has and is one of the big weapons to appeal to the audience. Nonetheless, techniques to be chosen are monolithic like drawing, 3D computer, and clay when animation maker makes feature animation to screen in movie theatre. It's probably because feature animation must have popularity of visual style and they need to standardize technique about side of making. But popularity in expression does not mean monolithic visual style and making technique. It should be understood about side of artistic value to fascinate public audience. Audience is always eager for new subject, new directing style and new visual style. Monotonous and boring animation cannot but turn away from the audience. So if production does not have artistic value, we cannot expect commercial value and success also even it plans and makes for the feature animation. To create new visual style fnr animation is not only limited to artwork itself but also creation, which is included story and tone of the film and acting style about character. Also making process must be calculated and experimented to actualize that visual style about side of making.