• Title/Summary/Keyword: 정책학습

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Predicting the Effect of Fusion of Artificial Intelligence Education and Maker Education Using System Dynamics (시스템 사고를 활용한 인공지능 교육과 메이커 교육 융합 효과성 예측)

  • Yang, Hwan-Geun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.117-120
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    • 2020
  • 본 논문은 인공지능 메이커 교육과 관련한 요소를 논문 네트워크 키워드 분석과 다양한 빅데이터를 종합하여 핵심용어를 선정 후 인공지능 메이커 교육을 시스템 다이내믹스의 Vensim프로그램으로 인과지도(Casual Loop Diagramming)를 구조분석(모델의 구조)하여 예측 결과를 토대로 향후 미래 상황 추출 및 정책 결정 연구에 영향을 기여한다. 연구 결과 인공지능 교육 정책은 추후 인공지능 교육과 메이커 교육을 융합한 교육 관련 산업이 증대할 것으로 예측되며 교육 경쟁력 향상과 창의적 인재 양성, OTT를 이용한 인공지능 교육 콘텐츠 향상으로 학습에 활용성이 증대하게 된다. 또한 인공지능 교육 정책은 프로그래밍 교육으로 연결되어 성장기 학습자들의 사고력과 정서 발달에 도움 되며 다양한 교재 및 기기 등장으로 인한 학습에 다양성 역시 증가할 것으로 예측된다. 학교 차원에서는 교수·연구 지원 활동이 증가하여 수업 전문성을 가진 교사가 늘어나 학교 교육의 질은 확대되고 학부모는 인공지능 교육 정책에 긍정적으로 된다. 시스템 다이내믹스는 구조가 형태를 결정짓는다는 세계관에 기초하여 피드백 루프와 동태적 형태 유형을 파악하며 다양한 가능성이 존재하게 된다. 이는 추후 다양한 연구를 통해 인공지능 교육 정책 인과지도의 확대로 연결될 수 있음을 암시하며 본 논문을 통해 인공지능 교육 연구 확산에 시발점이 되었으면 한다.

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Methodology of Valuing Economics of Offshore Wind Power System Using Learning Curve Model (학습곡선모형을 이용한 해상풍력발전의 경제성평가 기법)

  • Park, Min-Hyug;Lee, Jae-Gul;Kim, Jung-Ju
    • 한국신재생에너지학회:학술대회논문집
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    • 2007.11a
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    • pp.353-356
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    • 2007
  • 환경규제 강화와 화석연료에 대한 대안으로 신/재생에너지에 대한 관심이 고조 되고 있다. 그 중 하나인 풍력발전은 각국마다 풍황 조건과 정책에 의해 다양한 시장을 만들어 내고 있다. 본 연구는 해상풍력발전시스템의 투자 전망에 대하여 기존의 재무적 평가기법에 학습곡선효과를 가미하는 방법론을 제시하고자 하였다. NPV 등의 가치 평가기법이 할인된 현금흐름 분석을 하는 것이라면 이에 더하여 현금의 유출에 있어서 학습율을 반영한 원가를 반영하는 것이 제시하고자 하는 연구 방법론의 핵심이다. 해상풍력발전을 투자자 입장에서 모의 해본 결과 국내 풍력발전은 80% 학습율 수준 정도의 혁신적 개선 없이는 투자 타당성을 찾기 어려우며 이러한 현실적인 문제점을 정책적으로 보완해야 할 수 있는 것이 발전가격을 중심으로 하는 정부의 지원제도임을 제시 하였다.

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A Study on the Factors Influencing Learner's Satisfaction and Intention to Use in Non-face-to-face Online Education Environments (비대면 온라인 교육 환경에서 학습자 만족 및 사용의도에 영향을 미치는 요인 연구)

  • Kim, Ji-Young;Kim, Yeongdae;Shin, Yongtae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.227-230
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    • 2021
  • 본 연구는 코로나19 바이러스로 인해 대학에서 비대면 온라인 학습 환경이 일반화된 상황에서 학습자 만족과 사용 의도 형성에 영향을 미치는 요인을 도출하고 이들 요인 간에 존재하는 구조적인 관계성을 실증적으로 검정해 보기 위한 것이다. 이를 통해 비대면 온라인 학습에 대한 학습자 만족과 사용 의도에 영향을 미치는 주요 변인들간의 관계를 종합적으로 규명함으로써 대학교육의 효과성을 높이는데 기여할 것으로 생각한다.

An Analysis of the Policy Making Process of a Back-In Phenomenon Appeared in Contracting out of Public Library: Based on the Advocacy Coalition Framework (A도서관 직영전환의 정책형성과정 분석: 정책옹호연합모형을 중심으로)

  • Choi, Yoonhee;Kim, Giyeong
    • Journal of the Korean Society for information Management
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    • v.32 no.3
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    • pp.295-316
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    • 2015
  • This study analyzed the policy making process by finding factors of a back-in phenomenon appeared in contracting out of public library using advocacy coalition framework. The coalitions were divided into 'agreement of direct management', 'opposition of direct management' and 'keep the contract out'. Considering their belief and activity, to share core belief could make a change of secondary belief. It suggests that activating public sphere is necessary for enforcement of their strategies throughout the library policy.

Luxo character control using deep reinforcement learning (심층 강화 학습을 이용한 Luxo 캐릭터의 제어)

  • Lee, Jeongmin;Lee, Yoonsang
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.4
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    • pp.1-8
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    • 2020
  • Motion synthesis using physics-based controllers can generate a character animation that interacts naturally with the given environment and other characters. Recently, various methods using deep neural networks have improved the quality of motions generated by physics-based controllers. In this paper, we present a control policy learned by deep reinforcement learning (DRL) that enables Luxo, the mascot character of Pixar animation studio, to run towards a random goal location while imitating a reference motion and maintaining its balance. Instead of directly training our DRL network to make Luxo reach a goal location, we use a reference motion that is generated to keep Luxo animation's jumping style. The reference motion is generated by linearly interpolating predetermined poses, which are defined with Luxo character's each joint angle. By applying our method, we could confirm a better Luxo policy compared to the one without any reference motions.

Climbing Motion Synthesis using Reinforcement Learning (강화학습을 이용한 클라이밍 모션 합성)

  • Kyungwon Kang;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.2
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    • pp.21-29
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    • 2024
  • Although there is an increasing demand for capturing various natural motions, collecting climbing motion data is difficult due to technical complexities, related to obscured markers. Additionally, scanning climbing structures and preparing diverse routes further complicate the collection of necessary data. To tackle this challenge, this paper proposes a climbing motion synthesis using reinforcement learning. The method comprises two learning stages. Firstly, the hanging policy is trained to grasp holds in a natural posture. Once the policy is obtained, it is used to extract the positions of the holds, postures, and gripping states, thus forming a dataset of favorable initial poses. Subsequently, the climbing policy is trained to execute actual climbing maneuvers using this initial state dataset. The climbing policy allows the character to move to the target location using limbs more evenly in a natural posture. Experiments have shown that the proposed method can effectively explore the space of good postures for climbing and use limbs more evenly. Experimental results demonstrate the effectiveness of the proposed method in exploring optimal climbing postures and promoting balanced limb utilization.

The Social Shaping of Technology and Technological Learning: A Case Study on the Development of Korean Mobile Telecommunication System (기술의 사회적 선택과 기술학습: 이동통신 기술개발 사례분석)

  • Song Wi-Chin
    • Journal of Science and Technology Studies
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    • v.1 no.1 s.1
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    • pp.179-200
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    • 2001
  • In this study, the conceptual model which can integrate the social process and technological teaming in technological innovation is developed and applied to the analysis of the cases on the innovation of Korean mobile telecommunication industry. Korean mobile telecommunication Industry has two peculiar characteristics. First, there have been rapid technological loaming and catching-up processes in Korean mobile telecommunication which have never been in other newly industrializing countries. Second, CDMA is the only multiple access mode which has been used in cellular phone service. It is the purpose of this study to analyse how these characteristics have been emerged during past ten years based on the suggested model integrating the social process of technology selection and technological learning.

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Analysis of Reinforcement Learning Methods for BS Switching Operation (기지국 상태 조정을 위한 강화 학습 기법 분석)

  • Park, Hyebin;Lim, Yujin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.2
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    • pp.351-358
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    • 2018
  • Reinforcement learning is a machine learning method which aims to determine a policy to get optimal actions in dynamic and stochastic environments. But reinforcement learning has high computational complexity and needs a lot of time to get solution, so it is not easily applicable to uncertain and continuous environments. To tackle the complexity problem, AC (actor-critic) method is used and it separates an action-value function into a value function and an action decision policy. Also, in transfer learning method, the knowledge constructed in one environment is adapted to another environment, so it reduces the time to learn in a reinforcement learning method. In this paper, we present AC method and transfer learning method to solve the problem of a reinforcement learning method. Finally, we analyze the case study which a transfer learning method is used to solve BS(base station) switching problem in wireless access networks.

A Study on the Work Type of Machine Learning Administrative Service in Metropolitan Government (광역자치단체의 기계학습 행정서비스 업무유형에 관한 연구 -서울시를 중심으로-)

  • Ha, Chung-Yeol;Jung, Jin-Teak
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.29-36
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    • 2020
  • The background of this study is that machine learning administrative services are recently attracting attention as a major policy tool for non-face-to-face administrative services in the post-corona era. This study investigated the types of work expected to be effective when introducing machine learning administrative services for Seoul Metropolitan Government officials who are piloting machine learning administrative services. The research method is a machine that can be introduced by organizational unit by distributing and collecting questionnaires for Seoul administrative organizations that have performed machine learning-based administrative services for one month in July 2020 targeting Seoul public officials using machine learning-based administrative services. By analyzing the learning administration service and application service, the business characteristics of each machine learning administration service type such as supervised learning work type, unsupervised learning work type, and reinforced learning work type were analyzed. As a result of the research analysis, it was found that there were significant differences in the characteristics of administrative tasks by supervised and unsupervised learning areas. In particular, it was found that the reinforcement learning domain contains the most appropriate business characteristics for machine learning administrative services. Implications were drawn. The results of this study can be provided as a reference material to practitioners who want to introduce machine learning administration services, and can be used as basic data for research to researchers who want to study machine learning administration services in the future.