• Title/Summary/Keyword: 정보 탐색행동

Search Result 340, Processing Time 0.028 seconds

Behavior Improvement of Unethical Information-Sharing by The Ethical Program : Social Capital and Ripple Effect (윤리 프로그램을 통한 비윤리적 정보공유 행동의 개선: 사회적 자본과 잔물결 효과)

  • Jung, Byoung-Ho;Kim, Byung-Cho
    • Journal of Digital Convergence
    • /
    • v.15 no.8
    • /
    • pp.169-182
    • /
    • 2017
  • The purpose of this study is to empirically examine a behavior improvement of unethical information sharing through the ethics program in organization. An unethical behavior of information sharing on organization members is to be get to private interests through divulgence of company's confidential information. An unethical information-sharing of individual is the opportunist and selfish behavior for an expansion of social capital and shows a negative ripple effect in organization. When conducting the research methods, the analysis order performs the cluster, discriminant, t-test and multiple regressions. According to the study, There are differences the behavior of unethical information sharing between opportunist and non-opportunist. The opportunist member for unethical behavior improvement required the program operation both value and compliance oriented program. Non-opportunist member required only the value-oriented program. The upcoming research needs to explore both ethics program's frequency and action of a punished person.

An Ecological Psychology of Gameplay : Case Study of Smart Phone App Game (게임플레이의 생태학적 심리학 : 스마트폰 앱 게임을 중심으로)

  • Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.6
    • /
    • pp.1502-1508
    • /
    • 2013
  • In aspect of HCI(Human Computer Interaction) gameplay is the procedure to solve the problem that gamers encounter in order to generate or discover a new rule to achieve gamers' goal. The goal of this research is to investigate the structure and understand the gameplay in aspect of affordance from ecological psychology rather than the traditional problem solving theory. This research selects App. game based on smart phone. Expert gamers participated in this experiment. We record all gameplay using audio and video device. We conducted protocol analysis as qualitative method based on the verbal report and action protocol during game playing. As result, gameplay based on affordance includes selection and relation. We found that subjects selected one thing at once with attention. Moreover, we found that there were two behaviors : exploratory action and performatory action. We believe that exploration, action, and transformation for affordance appear. The result of this research imply to suggest design guideline for game design methodology when designers develop game.

The study on the consumer behavior pattern in digital environment (디지털 환경에서의 소비자 유형 구분과 그 특성에 대한 탐색 -디지털 라이프스타일에 대한 코드의 발견-)

  • Whang, Sang-Min;Kim, Jee-Yeon;Ryu, Ki-Tae
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.624-628
    • /
    • 2008
  • The purpose of this study is to investigate the "map of mind" or subjectivity regarding consumption behaviors of consumers in the digital environment. This study investigated the values and psychological and behavioral characteristics that motivate consumption for each types of consumers in digital environment. 76 Statements were selected from literature review and popular press articles that introduced consumption related phenomena. A total of 33 participants included experts on digital consumption and lay person, The results indicated that there are 6 groups representing Korean consumption patterns in digital environment: Digital Modernist, Digital Boomer, Digital Chic, Digital Ludens, Digital Conservative, and Digital Renaissance. This research is meaningful in that it provides a framework to view the diverse consumption behaviors in a more holistic rather than independent perspective, considering psychological aspects such as personal values and lifestyles.

  • PDF

Mediating Effect between Self-Determination and Career Preparation Behavior of Students at Vocational Training School : focusing on Commitment to Career Choice (직업전문학교 학생들의 자기결정성과 진로준비행동에 관한 매개효과: 진로결정몰입 중심으로)

  • Lee, SooKyoung;Kim, YounSung
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.24 no.1
    • /
    • pp.125-144
    • /
    • 2019
  • The purpose of this research is to provide implication for the preparation of the specific and practical strategy through an analysis of whether commitment to career choice (vocational exploration commitment and tendency to foreclose) acts as a mediating effect between self-determination (autonomy, competence, and relatedness) and career preparation behavior. Data was collected from 258 students at a vocational training school in Seoul, and was analyzed hierarchical regression analysis. The result shows that commitment to career choice has partial mediating effect on the relationship between self-determination and career preparation behavior. Secondly, self-determination effects on career preparation behavior and among them, the effect of relatedness is predominant. The result of this study suggest practical insights about how a vocational training school can motivate students to participate in self-determination and commitment to career choice for improved educational environment with related career preparation programs.

Pattern Validation using Temporal Logic for Fraud Detection (부정행위 탐색을 위한 시간 논리 기반의 패턴 유효성 검사 방법)

  • 이건수;김민구;이형수
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.10a
    • /
    • pp.148-150
    • /
    • 2004
  • 부정행위 탐지는 개별 사용자의 행동 기록과 그 사용자와 유사한 프로필을 갖고 있는 사용자들의 행동 기록을 바탕으로 행동 패턴 혹은 행동 규칙을 찾아내, 이 패턴/규칙과의 비교를 통해 현재 행위가 부정한 것인지를 결정하는 방법을 주로 사용한다. 그러나, 특정 사용자의 행위패턴이 급격하게 바뀌는 경우, 과거의 기록을 바탕으로 생성된 패턴의 유효성은 보장받을 수 없다. 더구나 기존 기록과 상이한 행위에 대한 새로운 패턴이 생성되기 위해서는 계속해서 그런 행위가 쌓여야만 하고, 그 쌓이는 양은 기존 패턴의 견고성에 비례된다. 또한 동일 사용자에게 털러 패턴을 적용시키는 방법 역시 패턴간의 충돌이 일어나는 등의 한계가 존재한다. 본 논문에서는 시간 논리(Temporal Logic)를 적용하여, 과거의 패턴의 유효성을 검증하고 신규패턴을 빠르게 찾아내는 방법을 제안하고자 한다.

  • PDF

Relationship between Appearance Management Behavior and Information Search of Male Workers (남성의 외모관리 행동과 정보탐색과의 관계 고찰)

  • Kim, Hye-Kyun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.11
    • /
    • pp.6484-6491
    • /
    • 2014
  • The human's basic desire for aesthetics, which has existed along with human history, has been more individualized and diversified according to the progress of modern economic social change. In the case of men, who have a relatively higher connection and experience of mass media compared to women, there is a characteristic to apply and utilize information acquisition and share appearance management quickly on the media. This paper classified and arranged the image and characteristics of the modern male image analyzed the relationship between men's appearance management and information exploration. In addition, exploration relation per information medium was considered by dividing the men's appearance management behavior and characteristics into make-up, hair management, skin care, hands and feet care, and plastic surgery. This appears to be useful for the industrial group, e.g. beauty treatment, cosmetics, hospital, etc. as advertisement marketing information.

The effect of need for closure on college students' problem situation perception and communication behaviors (인지적 종결욕구가 대학생들의 문제 상황인식과 커뮤니케이션 행동에 미치는 영향)

  • Shin, Kyung-Ah
    • Journal of Digital Convergence
    • /
    • v.12 no.1
    • /
    • pp.163-170
    • /
    • 2014
  • The purpose of this study was to explore the effect of need for closure on college students' problem recognition and communication behavior. Specifically, this research examined differences about situation recognitions and communication behaviors across level of need for closure factors (preference for order and structure, preference for predictability, decisiveness, discomfort with ambiguity, closed-mindeness). The results show that the participants with higher level of discomfort with ambiguity and low level of closed-mindeness are more likely to high problem recognition, constraint recognition, involvement recognition, and doing active communication behaviors.

시각 주목 정보에 기반한 자율 가상 캐릭터의 인지 메모리 설계

  • Cha, Myeong-Hui
    • 한국게임학회지
    • /
    • v.6 no.1
    • /
    • pp.52-54
    • /
    • 2009
  • 프로그램된 정보를 사용하는 자율 가상 캐릭터는 항상 반복된 패턴 행동을 하기 때문에 사용자가 흥미를 잃는 경우가 많고 현실성도 떨어진다. 본 논문에서는 이러한 문제점을 해결하기 위해, 자율 가상캐릭터가 자율적으로 인지한 정보를 저장하고 저장한 정보를 활용하여 상황에 맞는 행동을 수행할 수 있는 메모리 체계를 제안한다. 본 논문은 자율 가상 캐릭터가 시각 주목으로 인지한 정보를 저장하고 관리하는 메모리 체계의 모델을 제시한다. 메모리 용량을 효율적으로 사용할 수 있도록 게임 환경에 적합한 빠른 시각 주목 알고리즘을 연구하여 중요하고 눈에 띄는 정보만 저장한다. 자율 가상 캐릭터의 인지 메모리를 크게 시각 기억와 공간 관계 기억 구조로 구성한다. 시각 기억은 쿼드그래프로 구현된 저장 구조에 인지한 정보를 저장한다. 공간 관계 기억은 공간 관계 그래프 이론을 기반으로 객체들간의 방향과 거리 정보를 저장한다. 본 논문의 제안 방법을 가상 환경에서 실험한 결과, 자율 가상 캐릭터는 시각 주목 기능으로 3차원 가상 환경의 동적 객체까지 감지하여 자율적으로 정보를 주목하여 저장하고 있음을 확인했다. 자율 가상캐릭터는 메모리 정보를 활용하여 목표 객체를 빠르게 탐색하며 길찾기에 필요한 경로 계획을 수립한다. 성능면에서는 주목맵만들기 위한 특징맵으로 가장 주목할 수 있는 특징들로 구성하여 처리속도가 1.6배 이상 향상됨을 확인했다.

  • PDF

A Natural Field Experiment on Citizens' Giving Behavior: Analysis on Red Kettle Campaign of Salvation Army (기부참여행동에 대한 현장실험 연구(Natural Field Experiment) : 구세군 자선냄비 모금을 활용한 분석)

  • Kang, Chulhee;Park, Sohyun
    • Korean Journal of Social Welfare Studies
    • /
    • v.47 no.3
    • /
    • pp.61-84
    • /
    • 2016
  • Competing theories predict that others' contributions might be either substitutes or complements to one's own. Based on such competing theoretical discussions, this study attempted to examine the relationship between information about other citizens' giving behavior and citizens' giving. To achieve study objective, this study utilized a natural field experiment that investigates citizens' voluntary contributions to three types of kettle (transparent kettle with no money, transparent kettle with a large amount of bills and coinage, and red invisible kettle) during Salvation Army Red Kettle Campaign in 2011 and 2012. The experiment took place at subway stations which does not differences in the amount donated in previous years. In this field experiment, this study manipulated information about other citizens' giving behavior available to citizens by altering the different red kettle donation boxes. This study found that there are no positive or negative information effect on individual citizens' contributions. The results did not show either crowding-out effect or crowing-in effect. Thus, this study showed that social information has statistically non-significant impact on the propensity to donate and the amount donated.

A Comparative Study on the Application of RISP in the Context of Risk Types -Focusing on Typhoon and Hydrofluoric Acid Spill Risks (위험 유형에 따른 위험 정보 탐색과 처리 과정 연구 -불산 유출과 태풍 관련 위험 상황 비교 중심)

  • Huh, Seohyeon;Kim, Yungwook
    • Korean journal of communication and information
    • /
    • v.70
    • /
    • pp.246-276
    • /
    • 2015
  • From a historical perspective of risk communication, risks can be classified by their associated level of responsibility. In the case of technical risks such as hazardous chemical accidents, people perceive that risk-related organizations have a high level of responsibility; however, they do not in traditional risks such as natural disasters. This study aims to examine risk information seeking and processing, as seen in two types of risk, based on the Risk Information Seeking and Processing(RISP) model. For this purpose, hypotheses and a research question are developed with current domestic risk issues, and the results show significant differences in risk information seeking and processing between the two types of risk. Specifically, in the case of the chemical spill accident, negative emotion against relevant institutions makes different information seeking and processing compared to the natural disaster. The low level responsibility risk such as typhoon comparatively follows the flow of the original RISP model. However, the high level responsibility risk such as the hydrofluoric acid spill did not match with the RISP model. Based on the research results, theoretical implications were discussed.

  • PDF