• Title/Summary/Keyword: 정보 논리적 사고

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Design of a Stepwise Enrichment Curriculum for the Gifted and Talented in Informatics (정보과학영재를 위한 단계별 심화 교육과정의 설계)

  • Kim, KyungKyu;Lee, JongYun
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.35-50
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    • 2014
  • The current curriculums for the gifted and talented students in informatics are not practical and systematic in teaching methods because it is hard to provide the gifted and talented students with appropriate education individualized at their own levels. Furthermore, there are still some problems in previous curriculums for the gifted and talented students in informatics as follows. First, there are not sufficient on previous curriculums for the gifted and talented education in informatics in middle and high schools. Second, previous curriculums in use do not contribute to cultivating the creativity, problem-solving, logical thinking abilities and insight for the gifted students. Third, there is no curriculum, which reflects on individual's ability and aptitude, for the gifted and talented education in informatics. Therefore, in this paper, we suggest stepwise enrichment curriculums that enables the gifted and talented students to be equipped with creative problem-solving skills and computational thinking abilities. In this regard, at first, The problem with existing research and educational institutes for the gifted and talented in informatics were analyzed. Next we developed a concrete stepwise enrichment curriculum in accordance with the practical educational objectives of the gifted and talented in informatics.

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A Study of Architecture for national Intelligent Transportation Systems (Methodology and Model) (국가 지능형 교통체계를 위한 아키텍쳐 연구 (모형 및 방법론))

  • 백인섭;이승환;이시복
    • Journal of Korean Society of Transportation
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    • v.19 no.6
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    • pp.19-31
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    • 2001
  • In this paper, 3 layered architecture model and related design guidelines are proposed, which have been actually applied in our national ITS-Architecture design. The domain architecture as the 1st layer is to structure all ITS related domains for maximizing the co-operability in national level. The logical architecture as the 2nd layer is to structure all ITS related application-systems for minimizing duplications, conflicts and dead-zones in service level and maximizing the co-operability in application-system level. The physical architecture as the 3rd layer is to structure all IT(Information Technology) related physical resources for maximizing.

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A Study regarding IP Traceback designs and security audit data generation. (IP 역추적 설계 및 보안감사 자료생성에 관한 연구)

  • Lee, In-Hee;Park, Dea-Woo
    • KSCI Review
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    • v.15 no.1
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    • pp.53-64
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    • 2007
  • Avoid at damage systems in order to avoid own IP address exposure, and an invader does not attack directly a system in recent hacking accidents at these papers, and use Stepping stone and carry out a roundabout attack. Use network audit Policy and use a CIS, AIAA technique and algorithm, the Sleep Watermark Tracking technique that used Thumbprints Algorithm, Timing based Algorithm, TCP Sequence number at network bases, and Presented a traceback system at TCP bases at log bases, and be at these papers Use the existing algorithm that is not one module in a system one harm for responding to invasion technology develop day by day in order to supplement the disadvantage where is physical logical complexity of configuration of present Internet network is large, and to have a fast technology development speed, and presentation will do an effective traceback system.

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A Study on Effective Method to improve the Metacognitive ability with Scratch Programming (스크래치 EPL교육을 통한 상위인지능력 향상 방안 연구)

  • Jo, Moon-Hyun;Sohn, Won-Sung
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.31-35
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    • 2010
  • 현대 지식정보화 사회에서 학생들의 자기 주도적 학습능력을 중시하는 시대적 요구에 따라 본 연구에서는 스크래치 프로그래밍 교육을 통하여 학생들의 자기 주도적 학습능력에 가장 많은 영향을 미치는 상위인지능력을 향상시키기 위한 방안을 제시하고자 한다. 기존의 여러 교육용 프로그래밍 교육은 그 자체의 기능을 익히는데 너무 많은 시간과 노력이 소요되어 정작 프로그래밍 교육을 통해 얻고자 하는 것을 얻기에는 부족함이 많이 있었다. 하지만 최근 개발된 교육용 프로그램 스크래치는 기존에 교육용 프로그램이 갖고 있던 여러 가지 단점을 보완하고 보다 쉬운 프로그래밍 교육을 통해 논리력이나 문제해결력 같은 고인지 사고능력을 길러줄 수 있다. 자신의 인지상태를 탐색하고 학습 혹은 문제 해결 과정에 필요한 인지적 자원을 분석하며 능동적으로 조정하는 인지적 상호작용의 총합인 상위인지능력의 향상에 중점을 둔 스크래치 프로그래밍 교육을 통해 학생들의 상위인지능력을 향상시킬 수 있을 것으로 기대된다.

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A Study on Development of 3D Data Model for Underground Facilities Using CityGML ADE (CityGML ADE를 이용한 3차원 지하시설물 데이터 모델 개발에 관한 연구)

  • Jeong, Da Woon;Shin, Dong Bin
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.4
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    • pp.245-252
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    • 2021
  • Underground facilities were constructed as needed by various management organizations, the result of which was the disordered and scattered underground spaces. This phenomenon can be viewed as the main cause of safety accidents in the underground space. To solve this problem, research on systematic construction and management of underground facilities should be conducted. Therefore, to improve the accuracy and the quality of information and to facilitate the systematic construction and management of underground facility information, this study aims to establish a 3D data model that conforms to international spatial information standards for pipeline underground facilities and to implement the data model to enable visualization. The result of this study can be used to improve the consistency of information not only between underground facilities, but also the correspondence between above ground and underground facilities. As such, this study has academic significance in that it presents an integrated data model that includes various objects in the ground and underground spaces and enables interoperability between diverse domain data.

Learning App Development using App Inventor for Preliminary Early Childhood Teacher (앱 인벤터를 활용한 예비 유아교사 학습 앱 개발)

  • An, Mi-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.355-361
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    • 2018
  • Recently, there are efforts to improve my learning ability by using various learning tools based on ICT technology. The application such as games is used in conjunction with lecture class to induce interest in the class and to enhance the learning effect by using smartphone app as learning tool. In addition, we are trying to improve creative thinking ability, problem solving ability and logical thinking ability through early coding education. In this paper, we describe the learning and quiz app using the app inventor and conducted the related questionnaire. We developed a learning philosophy for preliminary early childhood teachers using the developed apps and taught them how to utilize them in early childhood education by explaining the apps and using the app inventor. Through questionnaires, we confirmed the learning effect and the willingness to use in early childhood education. Through this study, I hope to improve the ability of early childhood teacher learning and to utilize the coding in early childhood education with the app developed as the app inventor.

A Critical Examination of Convergence Studies on Media Policy Institutions (방통융합 관련 법제개편 논의의 비판적 분석)

  • Kim, Pyung-Ho
    • Korean journal of communication and information
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    • v.30
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    • pp.121-141
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    • 2005
  • Most of the convergence studies argue the reform of the current policy regime of broadcasting and telecommunications in Korea from two perspectives: 1) the media governance perspective and 2) the media industry perspective. The former emphasizes the need of integrity, consistency and efficiency of the regime in the convergence environment, while the latter focuses upon the growth and development of the media industry making the best of economic and industrial opportunities that are spawned by digital convergence. Although their arguments are logical and robust, they are lopsided in terms of legalism and myopic economism due to the linear perception of institutionalism, Bureaucratic administrative practices as well as ostentatious IT policies that have chronically plagued the policy regime in Korea cannot be resolved by simply assimilating distinct regulatory bodies and laws. Unless these two issues are properly addressed, the convergence of media policy institutions would end up a half-success or half-failure contrary to the exportations of existing studies.

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Development of Scratch learning Program Based on PBL. (PBL기반 스크래치 학습 프로그램 개발)

  • Yang, Hwan-Geun;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.201-203
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    • 2019
  • 본 연구는 4차 산업혁명에 적합한 창의적 인재 양성의 필요성이 강조됨에 따라 SW관련 프로그래밍 교육과 문제중심학습을 결합하여 기존의 강의식학습에서 효과적인 학습전이를 위한 역량중심의 스스로 학습을 강조하는데 목적이 있다. PBL은 암기를 통한 주입식 교육에서 자기주도적 성장학습을 통해 필요한 기술을 개발한다는 이점과 블록기반 공개용 프로그램인 스크래치는 학습자들의 흥미 유발, 몰입도 향상을 하며 습득 교육에 중점을 둔다. 또한 풍부한 미디어 활용 및 뛰어난 공유성을 기반하고 있으며 단순 반복과 암기가 아닌 창의적 수업이 가능하다는 장점이 있다. 고찰능력과 사고력을 향상시키고자 PBL과 스크래치를 결합한 교수-학습법을 개발하였으며, 그에 상응하는 유의점 및 학습단계를 개발하였고 이를 활용하여 학습자의 논리적사고 함양에 이바지 한다.

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A Study on the Improvement Directions of Computer Curriculum in Elementary School (초등학교 컴퓨터 교육과정의 개선 방향에 관한 연구)

  • Bae, Young-Kwon;Lim, Jin-Sook;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.29-42
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    • 2005
  • In this knowledge information society, it cannot be too much to accentuate the necessity and importance of computer education. However, the current computer education in elementary school only focuses on computer application and utilization. It is not satisfactory to the needs of knowledge information society to improve mechanic office operation and/or to provide simple utilization of educational software through learning the application software functions. Therefore, based on creative and logical thought, it is necessary at this era to prepare computer education as the essence of science to create new values and to embody knowledge by understanding social and cultural environment of knowledge information society that is continuously in change and development. Accordingly, this study presents the necessity of change based on problems of computer education, and investigates field teacher's opinion on the direction of change in elementary computer curriculum in this knowledge information society. Also, this study presents a computer education curriculum for elementary school students by focusing on a comparison between our current elementary computer curriculum and that of North Carolina and of California in the United States.

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An Analysis of the Security Threats and Security Requirements for Electric Vehicle Charging Infrastructure (전기자동차 충전 인프라에서의 보안위협 및 보안요구사항 분석)

  • Kang, Seong-Ku;Seo, Jung-Taek
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.5
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    • pp.1027-1037
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    • 2012
  • With response to the critical issue of global warming, Smart Grid system has been extensively investigated as next efficient power grid system. Domestically, Korean is trying to expand the usage of Electric Vehicles (EVs) and the charging infrastructure in order to replace the current transportation using fossil fuels holding 20% of overall CO2 emission. The EVs charging infrastructures are combined with IT technologies to build intelligent environments but have considerable number of cyber security issues because of its inherent nature of the technologies. This work not only provides logical architecture of EV charging infrastructures with security threats based on them but also analyses security requirements against security threats in order to overcome the adversarial activities to Smart Grid.