• Title/Summary/Keyword: 정보기술 활동

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Perceived Usefulness and Attitude toward Smart-glass for First-aid Remote Support among Coast Guards in Korea (응급처치 원격지도용 스마트글래스 사용에 대한 한국 해양경찰의 인지된 유용성 및 태도)

  • Choi, Jongmyung;Kim, Sun Kyung;Lee, Youngho;Yoon, Hyoseok;Go, Younghye;Byun, Kyung Seok
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.4
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    • pp.1-9
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    • 2021
  • This study was to investigate the types of emergencies transported by the Southwestern Coast Guard, the need for telemedicine guidance, and the perception and attitude of smart glasses as a communication method targeting 31 coast guards. A relatively high frequency and training requirement were confirmed for bleeding, abrasion, and abdominal pain. The demand for telemedicine guidance on medication and triage was higher, and the perceived usefulness and attitude scores for the use of smart glasses were 3.76±0.61 and 3.64±0.45, respectively. A moderate correlation between perceived usefulness and attitude toward smart glasses was confirmed (r=.630, p<.01). With the development of technology, it is time to actively introduce new devices such as smart glasses.

Development and Evaluation of the V-Catch Vision System

  • Kim, Dong Keun;Cho, Yongjoo;Park, Kyoung Shin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.45-52
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    • 2022
  • A tangible sports game is an exercise game that uses sensors or cameras to track the user's body movements and to feel a sense of reality. Recently, VR indoor sports room systems installed to utilize tangible sports game for physical activity in schools. However, these systems primarily use screen-touch user interaction. In this research, we developed a V-Catch Vision system that uses AI image recognition technology to enable tracking of user movements in three-dimensional space rather than two-dimensional wall touch interaction. We also conducted a usability evaluation experiment to investigate the exercise effects of this system. We tried to evaluate quantitative exercise effects by measuring blood oxygen saturation level, the real-time ECG heart rate variability, and user body movement and angle change of Kinect skeleton. The experiment result showed that there was a statistically significant increase in heart rate and an increase in the amount of body movement when using the V-Catch Vision system. In the subjective evaluation, most subjects found the exercise using this system fun and satisfactory.

A Study on Action Plans for Maintaining and Improving Service Quality Levels in Public Fields (공공영역의 서비스 품질 유지 및 수준 향상을 위한 실행 방안에 관한 연구)

  • Pyun, Jebum
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.101-113
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    • 2022
  • The intensification and acceleration of severe competition among companies due to the advancement of the service industry have raised the quality level of services required by consumers, and these circumstances also have a significant impact on the public fields' service provision environment, which has to take into account the rapidly changing technologies along with the special situation of COVID-19. Thus, this study examines the applicability of the educational material based on the framework for public service quality management in accordance with 『ISO18091:2019』 developed by MOIS(the ministry of interior and safety), through a survey after training workers in public institutions. This study also provides some implications and guidelines that should be considered to increase the level of public service quality from the following three perspectives: i) data utilization and verification, ii) broadness of public services, and iii) the size and capability of service provider according to the results of field studies conducted with public sector employees who participated in actual improvement activities.

A Study on the Establishment of Metaverse-based Police Education and Training Model (메타버스 기반 경찰 교육훈련모델 구축 방안에 관한 연구)

  • Oh, Seiyouen
    • Journal of the Society of Disaster Information
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    • v.18 no.3
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    • pp.487-494
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    • 2022
  • Purpose: This study proposes a Metaverse-based police education and training model that can efficiently improve the performance of various police activities according to changes in the environment of the times. Method: The structure of this system can generate Avatar Controller expressed using HMD and haptic technology, access the Network Interface, and educate and train individually or on a team basis through the command control module, education and training content module, and analysis module. Result: In the proposed model of this study, the command and control module was incorporated into individual or team-based education and training, enabling organic collaborative training among team members by monitoring the overall situation of terrorism or crime in real time. Conclusion: Metaverses-based individual or team-based police education and training can provide a more efficient and safe education and training environment based on immersion, interaction, and rapid judgment in various situations.

Study on FOCUS Teaching & Learning Model for Improving Digital Competency of Freshmen of Early Childhood Education Department

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.263-269
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    • 2022
  • This study is to propose a FOCUS Teaching & Learning model to educate pre-service early childhood teachers and in the era of convergence and integration and the Fourth Industrial Revolution. In an era where the use of digital technology is maximized due to COVID-19, boundaries of each fields are blurred and convergence is emphasized, a teaching and learning model is needed to strengthen capabilities of freshmen at colleges that train specialists. This study proposes ways to vitalize ICT education in early childhood education and proposes an integrated teaching and learning model. Through this model, pre-service early childhood teachers will be able to enhance their digital capabilities and contribute to the field of early childhood education by producing video content, activities and teaching aids to be provided to early childhood education institutions. In addition, the model can be applied to areas other than early childhood education to improve digital capabilities through video production and utilization.

Expression method of simulation which is execution of media facade (미디어파사드 시뮬레이션 표현방법)

  • Lee, Chang-Jo;Ha, Dong-One;Han, Tae-Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.91-101
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    • 2009
  • This study's purpose is to revive pre-construction situation earlier than construction of media facade using light-emitting diode, and analyze the strong and weak points of simulation image making process and technology, including lots of expressing methods. Exterior building decoration that was originated from Super Graphic led to the LED construction with a trend of increased night activities of these days. Initial Super Graphic was just in the level of deciding what to do with simple CAD drawings, but today's media facade construction is not so simple as the previous ones. This is because of the problems that should think about balances between neighboring environment and buildings, including high construction costs. According to survey results, media facade construction simulation's various expressing methods, its processes of analysis, and its strong & weak points will suggest standards for its size of construction and simulation purpose, including recommending suggestions that can respond rapidly by clients' diverse demands.

A study on Performance Evaluation for Network Architecture using Quantum Key Distribution Technology (양자암호기반의 통신망 구축 및 성능시험 검증연구)

  • Lee, Wonhyuk;Seok, Woojin;Park, Chanjin;Kwon, Woochang;Sohn, Ilkwon;Kim, Seunghae;Park, Byoungyoen
    • KNOM Review
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    • v.22 no.2
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    • pp.39-47
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    • 2019
  • There are several big data-driven advanced research activities such as meteorological climate information, high energy physics, astronomy research, satellite information data, and genomic research data on KREONET. Since the performance degradation occurs in the environment with the existing network security equipment, methods for preventing the performance degradation on the high-performance research-only network and for high-speed research collaboration are being studied. In addition, the recent issue of quantum computers has been a threat to security using the existing encryption system. In this paper, we construct quantum cryptography-based communication network through environment construction and high-performance transmission test that build physical security through quantum cryptography-based communication network in end-to-end high-speed research network. The purpose of this study is to analyze the effect on network performance when performing physical encryption and to use it as basic data for constructing high-performance research collaboration network.

Design of educational platform for strategic job plannning (직업준비를 위한 전략적 학습지원 교육플랫폼의 설계)

  • Jung, Myungee;Jung, Myungsun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.272-275
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    • 2022
  • Large-scale online platforms such as MOOCs-Massive Open Online Courses, which provide a variety of educational contents, have provided a learning environment that allows students to freely access and learn anytime and anywhere. Currently, the proportion of online lectures and home-based learning is increasing, and portfolio or experience-based learning such as bootcamp, field activities, and team project-based group learning are also being actively carried out for educational outcomes. At present, interest in nano or microdegree focused on core technology in units of hours or credits is increasing significantly because such strategic intensive education enables effective learning in terms of continuity and efficiency of education. In an era of large changes in job market due to the reorganization of the industrial structure by new technologies, intensive education in specialized new technology fields such as smart mobility, big data, and artificial intelligence is much more conducive to finding a job. With this reason it is attracting attention as an alternative to lifelong learning are receiving In this paper we propose an educational platform that can efficiently and effectively support the purpose learning for the personalized microdegree education in the online learning era.

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Smart Growth Measurement System for Aquaponics Production Management (아쿠아포닉스 생산 관리를 위한 지능형 성장 측정 시스템)

  • Lee, Hyounsup;Kim, Jindeog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.357-359
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    • 2022
  • The market for eco-friendly food materials by online distribution is rapidly growing due to major environmental pollution such as air, soil, and water quality, and radical changes in living patterns caused by COVID-19. In addition, because of the aging population and the decrease in agricultural-related population due to social structural changes, aquaponics is emerging as a system that can solve problems such as independence of old economic activities, environmental protection, and securing healthy and safe food. This paper aims to design an intelligent plant growth measurement system among intelligent aquaponics production management modules for optimal growth environment derivation and quantitative production prediction by converging various ICT technologies into existing aquaponics systems. In particular, the focus is on designing systems suitable for production sites that do not have high-performance processing resources, and we propose a module configuration plan for production environments and training data and prediction systems.

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The Effect of Nursing Students' Empathy and Communication skills on Major Immersion

  • Suk-Kyong Choi
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.155-163
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    • 2024
  • This study was conducted to determine the relationship between nursing students' empathy, communication skills, and major immersion, and to identify factors that affect major immersion. The subjects of the study were 247 nursing students from one university in the G province, and data collection was conducted from November 20 to December 1, 2023. Data analysis was performed using SPSS 22.0 using descriptive statistics, t-test, one-way ANOVA, Scheffe test, Pearson correlation coefficient, and multiple regression analysis. The subject's empathy ability was 3.49 points, communication ability was 3.64 points, and major immersion was 3.61 points. Major immersion has a positive correlation with empathy and communication ability, and the factors affecting major immersion are major satisfaction and communication ability, with an explanatory power of 42.9%. To improve nursing students' immersion in their major, it is necessary to set the direction of learning activities and develop and apply various extracurricular programs.