• Title/Summary/Keyword: 정보경영학

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An empirical study on the operation of Quality Management in small and medium-sized enterprises -Focused on the consortium-participating companies of Gangwon-do- (중소기업 품질경영 운영과 효과 -강원도 컨소시엄 참여기업을 중심으로-)

  • 박노국;이성호
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.4
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    • pp.1-7
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    • 2003
  • This study is concerned with the operational methods of Quality Management employed by the small and medium-sized companies in Gang won-do to improve their power of competition. This study is particular, studied the consortium-participating companies on their Plans of Quality Management as to how they carry them out in order to advance to the first-class business enterprises. The results of this study showed that the of shortage manpower and funds that the local small and mediumsized companies commonly face played a significant role as major obstacles in implementing their Quality Management programs. The study results also suggest that it is necessary to promote some periodic manpower train- ing programs in cooperation with local universities, to utilize professors and experts to build management strategies that can bring and secure the power of competition, and to construct a system of educational-industrial cooperation, as ways leading these companies to the 21s1 century's type of business enterprise.

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Management Skills for Academic Libraries in the Digital Age (디지털시대 대학도서관의 경영기법에 관한 연구)

  • Lee, Yong-Jae
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.4
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    • pp.293-309
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    • 2002
  • This study explores what kinds of strategies are appropriate or needed for the academic librarians to upgrade their skills in the digital age. Printed and electronic sources related to this topic are gathered and examined, and communication with some academic librarians in USA is used for this study. The skills suggested in this paper mostly come from business-oriented concepts ike Learning Organization, Knowledge Management, Team Management, Customer-Oriented Services, and Change Management. As a result of this study, it is found that these skills can be used without much difficulties in academic libraries to improve their services. However academic librarians need to keep in mind the core values of academic libraries as an academic forum and non-profit organization when they endeavor to provide better services for customers in the digital age.

Analysis of Hyperlink Network Relationships among PCOs and Stakeholders in MICE Ecosystem (MICE 생태계 분석을 위한 PCO와 이해관계자 간의 하이퍼링크 관계망 분석)

  • Hyunae Lee;Heechung Chung;Chulmo Koo;Namho Chung
    • Information Systems Review
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    • v.20 no.3
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    • pp.1-16
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    • 2018
  • MICE (Meetings, Incentive trip, Convention and Exhibition & Event) industry is a multifaceted industry with a variety of stakeholders including the public and private sectors, and PCOs (Professional Convention Organizers) play a mediating role in communicating opinions of the stakeholders. For enhancing their reliability and awareness, PCOs have their stakeholders' hyperlinks on the websites. This study attempted to analyze the hyperlink networks among PCOs (Professional Convention Organizers) and their stakeholders so as to understand the MICE industry ecosystem and find out whether the network structure of PCOs' shows different levels of hyperlink use with their stakeholders' websites based upon PCO's performance and size. The results showed the hyperlink network of MICE industry and that the bigger PCOs have higher centralities in the network.

The Impact of Intra-Team and Inter-Team Social Ties on Team Innovativeness and Performance: On the Basis of IT Support (팀 혁신성과 성과에 대한 팀 내, 팀 간 사회적 연결의 영향: IT 지원에 기반하여)

  • Suk Hyun Kim;Junyeong Lee;Chanhee Kwak;Tae Hyung Kim;Heeseok Lee
    • Information Systems Review
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    • v.19 no.2
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    • pp.137-157
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    • 2017
  • Social ties play an important role in today's competitive world. The primary objective of this study is to explore the impact of intra- and inter-social ties on team innovativeness and performance. Through an empirical model of 97 teams in six companies, this study attempts to (i) examine how intra- and inter-social ties affect team innovativeness and team performance; and (ii) investigate how the support for information technology facilitates social ties. Our team-based analysis reveals that strong intra-bonds among members improve team innovativeness and enhance team performance. Inter-linkages among teams also lead to team performance through innovativeness, but they are not directly associated with performance. IT support also considerably enhances social ties.

Meaning of Rating Beyond Recommendation: Explorative Study on the Meaning and Usage of Content Evaluation Based on the User Experience Stages of Personalized Recommender Service (평점의 의미: 개인화 추천 서비스에서 사용자 경험단계에 따른 콘텐츠 평가의 의미와 활용에 대한 탐색적 연구)

  • Hyundong Kim;Hae-jeong Hwang;Kieun Park;Mingu Kang;Jeonghun Kim;Inseong Lee;Jinwoo Kim
    • Information Systems Review
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    • v.18 no.3
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    • pp.155-183
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    • 2016
  • Research on personalized recommender service that uses big data has gained considerable attention given the increasing volume of contents being created. This development indicates the need for service providers to collect personal information and content rating data to personalize content recommendations. Previous studies on this topic proposed algorithms to offer improved recommendations using minimal rating data or service designs and increase the number of ratings. However, limited studies have been conducted on the factors that motivate the ratings input of users, as well as the factors that influence their continuous usage of recommender service. The present study explored the factors that motivate users to enter ratings by conducting in-depth interviews with users who use recommender services. The meanings of these ratings were also explored. Results show that the meaning and usage range of ratings differed based on the stage of a user's with utilization of the service. When users input an initial rating, they treat such a rating as a database to save the impression of a past experience. Such a rating is then used as a tool to reflect the current feeling and thoughts of a user. In the end, users were not only interested in their own rating system, but they also actively sought out the meaning of the rating systems of others and utilized them. Users also expressed mistrust in the recommendations of the service because they were aware of the limitation of the algorithms. This study identified a number of practical implications regarding recommender services.

A study on classification of textile design and extraction of regions of interest (텍스타일 디자인 분류 및 관심 영역 도출에 대한 연구)

  • Chae, Seung Wan;Lee, Woo Chang;Lee, Byoung Woo;Lee, Choong Kwon
    • Smart Media Journal
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    • v.10 no.2
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    • pp.70-75
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    • 2021
  • Grouping and classifying similar designs in design increase efficiency in terms of management and provide convenience in terms of use. Using artificial intelligence algorithms, this study attempted to classify textile designs into four categories: dots, flower patterns, stripes, and geometry. In particular, we explored whether it is possible to find and explain the regions of interest underlying classification from the perspective of artificial intelligence. We randomly extracted a total of 4,536 designs at a ratio of 8:2, comprising 3,629 for training and 907 for testing. The models used in the classification were VGG-16 and ResNet-34, both of which showed excellent classification performance with precision on flower pattern designs of 0.79%, 0.89% and recall of 0.95% and 0.38%. Analysis using the Local Interpretable Model-agnostic Explanation (LIME) technique has shown that geometry and flower-patterned designs derived shapes and petals from the region of interest on which classification was based.

Detection of video editing points using facial keypoints (얼굴 특징점을 활용한 영상 편집점 탐지)

  • Joshep Na;Jinho Kim;Jonghyuk Park
    • Journal of Intelligence and Information Systems
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    • v.29 no.4
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    • pp.15-30
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    • 2023
  • Recently, various services using artificial intelligence(AI) are emerging in the media field as well However, most of the video editing, which involves finding an editing point and attaching the video, is carried out in a passive manner, requiring a lot of time and human resources. Therefore, this study proposes a methodology that can detect the edit points of video according to whether person in video are spoken by using Video Swin Transformer. First, facial keypoints are detected through face alignment. To this end, the proposed structure first detects facial keypoints through face alignment. Through this process, the temporal and spatial changes of the face are reflected from the input video data. And, through the Video Swin Transformer-based model proposed in this study, the behavior of the person in the video is classified. Specifically, after combining the feature map generated through Video Swin Transformer from video data and the facial keypoints detected through Face Alignment, utterance is classified through convolution layers. In conclusion, the performance of the image editing point detection model using facial keypoints proposed in this paper improved from 87.46% to 89.17% compared to the model without facial keypoints.

Estimate Customer Churn Rate with the Review-Feedback Process: Empirical Study with Text Mining, Econometrics, and Quai-Experiment Methodologies (리뷰-피드백 프로세스를 통한 고객 이탈률 추정: 텍스트 마이닝, 계량경제학, 준실험설계 방법론을 활용한 실증적 연구)

  • Choi Kim;Jaemin Kim;Gahyung Jeong;Jaehong Park
    • Information Systems Review
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    • v.23 no.3
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    • pp.159-176
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    • 2021
  • Obviating user churn is a prominent strategy to capitalize on online games, eluding the initial investments required for the development of another. Extant literature has examined factors that may induce user churn, mainly from perspectives of motives to play and game as a virtual society. However, such works largely dismiss the service aspects of online games. Dissatisfaction of user needs constitutes a crucial aspect for user churn, especially with online services where users expect a continuous improvement in service quality via software updates. Hence, we examine the relationship between a game's quality management and its user base. With text mining and survival analysis, we identify complaint factors that act as key predictors of user churn. Additionally, we find that enjoyment-related factors are greater threats to user base than usability-related ones. Furthermore, subsequent quasi-experiment shows that improvements in the complaint factors (i.e., via game patches) curb churn and foster user retention. Our results shed light on the responsive role of developers in retaining the user base of online games. Moreover, we provide practical insights for game operators, i.e., to identify and prioritize more perilous complaint factors in planning successive game patches.

A Meta-Analysis of Cyberethics Research and Critical Evaluation from a Perspective of Information Human Rights (사이버윤리 연구동향 분석과 정보인권 측면에서의 평가)

  • MYUNG, JAEJIN;LEE, HAN TAE
    • Informatization Policy
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    • v.20 no.1
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    • pp.3-21
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    • 2013
  • This study reviewed academic research related to the cyberethics in the field of humanities and social sciences. The most active and vibrant field of cyberethics is Pedagogy, followed by Law, communication, philosophy, social welfare science, sociology, business administration and psychology. In the field of cyberethics every major has different research themes. The research trend of cyberethics does not reflect distinctiveness of cyberspace, remaining in previous ethical philosophy. Further, it just establishes abstract morality. In the overall research of cyberethics lacks recognition of information human rights, therefore, it shows little tendency to living ethics. Moral recognition based on information human rights should be emphasized, and multi-disciplinary study is requested for future studies.

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Information Security Job Skills Requirements: Text-mining to Compare Job Posting and NCS (정보보호 직무 수행을 위해 필요한 지식 및 기술: 텍스트 마이닝을 이용한 구인광고와 NCS의 비교)

  • Hyo-Jung Jun;Byeong-Jo Park;Tae-Sung Kim
    • Information Systems Review
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    • v.25 no.3
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    • pp.179-197
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    • 2023
  • As a sufficient workforce supports the industry's growth, workforce training has also been carried out as part of the industry promotion policy. However, the market still has a shortage of skilled mid-level workers. The information security disclosure requires organizations to secure personnel responsible for information security work. Still, the division between information technology work and job areas is unclear, and the pay is not high for responsibility. This paper compares job keywords in advertisements for the information security workforce for 2014, 2019, and 2022. There is no difference in the keywords describing the job duties of information security personnel in the three years, such as implementation, operation, technical support, network, and security solution. To identify the actual needs of companies, we also analyzed and compared the contents of job advertisements posted on online recruitment sites with information security sector knowledge and skills defined by the National Competence Standards used for comprehensive vocational training. It was found that technical skills such as technology development, network, and operating system are preferred in the actual workplace. In contrast, managerial skills such as the legal system and certification systems are prioritized in vocational training.