• Title/Summary/Keyword: 접근제어 모델

Search Result 517, Processing Time 0.031 seconds

Efficient Sound Control Method in Virtual Environments Using Raytracing Based Diffraction

  • Kim, Jong-Hyun;Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.11
    • /
    • pp.81-87
    • /
    • 2022
  • In this paper, we propose diffraction-based sound control method to improve sound immersion in a virtual environment. The proposed technique can express the wave and flow of sound in a physical environment and a pattern similar to diffraction in real-time. Our approach determines whether there is an obstacle from the location of the sound source and then calculates the position of the new sound reflected and diffracted by the obstacle. Based on ray tracing, it determines whether or not it collides with an obstacle, and predicts the sound level of the agent behind the obstacle by using the vector reflected and refraction by the collision. In this process, the sound attenuation according to the distance/material is modeled by attenuating the size of the sound according to the number of reflected/refracted rays. As a result, the diffraction pattern expressed in the physics-based approach was expressed in real time, and it shows that the diffraction pattern also changes as the position of the obstacle is changed, thereby showing the result of naturally spreading the size of the sound. The proposed method restores the diffusion and diffraction characteristics of sound expressed in real life almost similarly.

A Design and Implementation of Reliability Analyzer for Embedded Software using Markov Chain Model and Unit Testing (내장형 소프트웨어 마르코프 체인 모델과 단위 테스트를 이용한 내장형 소프트웨어 신뢰도 분석 도구의 설계와 구현)

  • Kwak, Dong-Gyu;Yoo, Chae-Woo;Choi, Jae-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.12
    • /
    • pp.1-10
    • /
    • 2011
  • As requirements of embedded system get complicated, the tool for analyzing the reliability of embedded software is being needed. A probabilistic modeling is used as the way of analyzing the reliability of a software and to apply it to embedded software controlling multiple devices. So, it is necessary to specialize that to embedded software. Also, existing reliability analyzers should measure the transition probability of each condition in different ways and doesn't consider reusing the model once used. In this paper, we suggest a reliability analyzer for embedded software using embedded software Markov chin model and a unit testing tool. Embedded software Markov chain model is model specializing Markov chain model which is used for analyzing reliability to an embedded software. And a unit testing tool has host-target structure which is appropriate to development environment of embedded software. This tool can analyze the reliability more easily than existing tool by automatically measuring the transition probability between units for analyzing reliability from the result of unit testing. It can also directly apply the test result updated by unit testing tool by representing software model as a XML oriented document and has the advantage that many developers can access easily using the web oriented interface and SVN store. In this paper, we show reliability analyzing of a example by so doing show usefulness of reliability analyzer.

Intelligent System based on Command Fusion and Fuzzy Logic Approaches - Application to mobile robot navigation (명령융합과 퍼지기반의 지능형 시스템-이동로봇주행적용)

  • Jin, Taeseok;Kim, Hyun-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.5
    • /
    • pp.1034-1041
    • /
    • 2014
  • This paper propose a fuzzy inference model for obstacle avoidance for a mobile robot with an active camera, which is intelligently searching the goal location in unknown environments using command fusion, based on situational command using an vision sensor. Instead of using "physical sensor fusion" method which generates the trajectory of a robot based upon the environment model and sensory data. In this paper, "command fusion" method is used to govern the robot motions. The navigation strategy is based on the combination of fuzzy rules tuned for both goal-approach and obstacle-avoidance. We describe experimental results obtained with the proposed method that demonstrate successful navigation using real vision data.

An Certification and a Location Tracing Protect Model on RFID (RFID 시스템에서의 인증 및 위치추적 방지 모델)

  • Kim, Jin-Mook;Ryou, Hwang-Bin
    • Convergence Security Journal
    • /
    • v.6 no.1
    • /
    • pp.33-43
    • /
    • 2006
  • RFID System has an advantage that it need not touch an objects for identification of many objects. Because it is working through wireless communication. Also, So many objects can be identified with RFID System at once. However, although RFID System has convenience like above, it has serious privacy concern at the same time. If RFID System is working with an target object through wireless communication, other objects will respond to RFID System signal as well as a target object. Hence, RFID System can be easily exposed user privacy by attacker. In this paper, We propose RFID system authentication model in order to protecting user privacy and traking. Proposed RFID system is operating that not only server authenticate RFID reader but also RFID reader and tag authenticate mutually by using symetric cryptography that operating with tiny and simple processing.

  • PDF

A Technique to Efficiently Place Sensors for Three-Dimensional Robotic Manipulation : For the Case of Stereo Cameras (로봇의 3차원 작업을 위한 효율적 센서위치의 결정기법 : 스테레오 카메라를 중심으로)

  • Do, Yong-Tae
    • Journal of Sensor Science and Technology
    • /
    • v.8 no.1
    • /
    • pp.80-88
    • /
    • 1999
  • This paper deals with the position determination problem of stereo camera systems used as a sensor for 3D robotic manipulation. Stereo cameras having parallel rays of sight and been set up on the same baseline are assumed. The distance between the sensor and the space measured is determined so as to get insensitive parameters to the uncertainty of control points used for calibration and to satisfy the error condition set by considering the repeatability of the robot. The baseline width is determined by minimizing the mutual effect of 3D positional error and stereo image coordinate error. Unlike existing techniques, the technique proposed here is developed without complicated constraints and modelling process of the object to be observed. Thus, the technique of this paper is more general and its effectiveness is proved by simulation.

  • PDF

Performance Evaluation of Catalog Management Schemes for Distributed XML Database at the Query Compile Time (분산 XML 데이터베이스에서 질의 컴파일 시 카탈로그 관리 기법의 성능 평가)

  • Jang, Gun-Up;Hong, Eui-Kyeong
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.10c
    • /
    • pp.77-82
    • /
    • 2006
  • 최근 컴퓨팅 환경은 클라이언트-서버(client-server) 환경에서 웹(World Wide Web)을 기반으로 한 분산 컴퓨팅(distributed computint) 환경으로 변화하고 있다. 그에 따라 XML 문서의 사용과 XML 문서의 양이 급속하게 증가하였다. 언제 어디서나 쉽게 필요한 XML 문서에 접근해야하며, 이러한 응용을 위해 짧은 시간 내에 그 정보를 전달할 수 있어야 한다. 이에 따라 분산 환경에서의 XML 문서의 처리가 요구된다. XML 데이터를 분산 데이터베이스의 특성을 이용하여 저장, 관리, 질의하는 분산 XML 데이터베이스 시스템(Distributed XML Database System)의 사용의 필요성이 증가하고 있다. 이에 따라, 사이트의 자치성, 질의 최적화, 데이터의 투명성 등에 큰 영향을 미치는 분산 XML 데이터베이스 시스템에서의 카탈로그 관리 기법의 연구의 필요성이 증가하게 된다. 본 논문에서는 중앙 집중식 카탈로그와 완전 중복식 카탈로그, 분할식 카탈로그를 분산 XML 데이터베이스 시스템에서 CPU 비용, I/O 비용, 동시성 제어, 이단계 완료 프로토콜, 큐잉 지연 등을 모두 고려한 모델을 설계하였고, 이를 시뮬레이터로 구현하여 각 카탈로그 관리 기법들의 성능을 합리적인 환경 설정을 통해 시뮬레이션함으로써 카탈로그 관리 기법들의 성능을 평가하였다.

  • PDF

Intelligent Real-time Game Characters using Genetic Algorithms (유전자 알고리즘을 사용한 지능적인 실시간 게임 캐릭터)

  • Tae-Hong Ahn;Sung-Kwan Kang;Sang-Kyu Lee;U-Jung Kim;Hong-Ki Kim
    • Journal of the Korea Computer Industry Society
    • /
    • v.2 no.10
    • /
    • pp.1309-1316
    • /
    • 2001
  • In the majority of todays animation and computer games, the behaviours of characters are controlled by pre-defined game logic or pre-generated motion. As game developers strive for richer and more interactive games, they often encounter limitations with this approach. This paper attempts to construct a game model using Genetic Algorithms (GAs) in order to produce more intelligent and compelling computer games. Based on learning ability, the use of GAs will enable the characters to continually evolve, providing a changing and dynamic game environment. A real-time game was implemented to investigate the performance and limitations of the system.

  • PDF

Throughput Analysis of ASO-TDMA in Multi-hop Maritime Communication Network (다중-홉 선박 통신 네트워크를 위한 애드혹 자율 구성 TDMA 방식의 수율 성능 분석)

  • Cho, Kumin;Yun, Changho;Kang, Chung G.
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.37B no.9
    • /
    • pp.741-749
    • /
    • 2012
  • Ad Hoc Self-Organizing TDMA (ASO-TDMA) has been proposed as a specification to support the multi-hop data communication service for ships over VHF band. It allows for organizing a multi-hop ad-hoc network in a distributed manner by sharing the radio resources among the ships navigating along the route. In this paper, Markov chain analysis is given to provide the average throughput performance for ASO-TDMA protocol Furthermore, the analytical results are verified with computer simulation, which shows that there exists the optimal transmission rate to maximize the average throughput as the subframe size and the number of ships are varying in each hop region.

Design and Implementation of A Policy based QoS Management System to Support Dynamically Differentiated QoS (차등적인 QoS의 동적인 제공을 위한 정책기반 QoS 관리 시스템의 설계 및 구현)

  • Si-Ho, Cha;Kyu-Ho, Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.9 no.2
    • /
    • pp.139-147
    • /
    • 2004
  • To provide Internet QoS, the IETF Proposed two models of Integrated Services (IntServ) and Differentiated Services (DiffServ) Unlike IntServ where resource reservation and admission control is Per-flow based using RSVP. DiffServ supports aggregated traffic classes to provide various QoS to different classes of traffics. However a dynamic QoS management system is required to dynamically provide differentiated QoS for customers who require dynamic QoS change. This paper designed and implemented therefore a policy-based QoS management system to manage effectively and configure dynamically QoS of DiffServ networks. The validity of the system has been verified by the experimentation on the Linux-based DiffServ network.

  • PDF

A Design of Performance Management System in Heterogeneous Networks (이종 전산망의 통합성능 관리 방법)

  • Hwang, Jun;Kwon, Hyeog-In
    • The Transactions of the Korea Information Processing Society
    • /
    • v.2 no.2
    • /
    • pp.237-246
    • /
    • 1995
  • As the needs for accessing distributed informations and computing resources are increasing the need for network interconnection is growing. There are many of the network management packages including performance management tools; but most of them are not appropriate to be used in heterogeneous interconnected networks. To monitor and to control efficiently the performance of heterogeneous network, first, we have to define all performance parameters in general meaning. We need models and criteria for supporting performance analysis activities of the management system. In this study, we have designed a centralized performance management system based on the OSI management, which can be used in heterogeneous networks.

  • PDF