• Title/Summary/Keyword: 접근성공간

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The Improvement of Evaluation System for the National Spatial Information Policy : Focused on the Comparative Analysis of NGIS Act and NSDI Act (국가공간정보화정책 평가시스템의 개선방안 : 구법과 신법의 비교분석을 중심으로)

  • Kim, Tae-Jin
    • Spatial Information Research
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    • v.19 no.6
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    • pp.1-10
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    • 2011
  • The evaluation systems on the National Spatial Information Policy(NSIP) has been changed, since the Establishment and Use of the National Geographic Information System Act(NGIS Act, 2000) was abolished and the National Spatial Data Infrastructure Act(NSDI Act, 2009) was enacted. As compared to the NGIS Act, the policy evaluation systems for National Spatial Information are regarded as unified and centralized. However, some argue that the claim of budget and the legal feasibility of the NSIP was weakened. Given the different views on the two laws, this study aims at analyzing the changes in the evaluation system by comparing the NGIS Act and the NSDI Act. A Comparative Analysis framework is employed. The subjects of the comparative analysis are evaluation mechanism, evaluator, evaluation target and range, after-assessment utilization, and agent. In order to improve the effectiveness of the evaluation system, it is recommended that the clarification of evaluation purposes, institutional enhancement for evaluation agency, the development of evaluation indexes, the combination of top-down approach and bottom -up approach, and the increased linkage between budget and evaluation result.

An Analysis of the Effectiveness of Social Path Using the Space Syntax Technique (Space syntax 기법을 활용한 Social Path 효과분석)

  • Choi, Sung Taek;Lee, Hyang Sook;Choo, Sang Ho;Jang, Jin Young;Kim, Su Jae
    • Journal of Korean Society of Transportation
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    • v.33 no.2
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    • pp.192-203
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    • 2015
  • Pedestrians not only walk along pedestrian pathways, but also choose unusual routes such as passing through buildings or crossing large scale open spaces. This study defines these unusual paths as social path, and includes them into one of the pedestrian road categories. Previous pedestrian accessibility and route choice studies could not evaluate correctly the space connectivity or optimal route because the social path was not considered properly. Therefore, this study analyzes the effectiveness of the social path in view of space connectivity focused on Coex and Seoul stations in Seoul, which are representative transit oriented development(TOD) areas. Global integration, which is widely used in network analysis, is selected (as performance index) to identify the space hierarchy and define new pedestrian links. The study results show that the network connectivity is improved especially in the main streets and social paths. This study demonstrated that the social path should be considered in finding the pedestrian optimal route from the practical perspective.

An Historical and Cultural Analysis on the Eastern and Western Moat (동·서양 해자(垓字)의 역사와 문화적 해석)

  • Jung, Yong-Jo;Sim, Woo-Kyung
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.29 no.1
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    • pp.105-120
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    • 2011
  • A moat is a pond or waterway paved on the outside of a fortress that is one of the facilities to prevent enemy from approaching the fortress wall or classify it as the boundary space, moats had existed in Europe, Asia and the America from ancient times to medieval times. however it is has been disappeared in modem society. In addition, a moat is a great value in historical and cultural sense such as offering a variety of cultural activities and habitats for animals, but unfortunately there is little consideration of its restoration plan. This research is aimed to investigate historical and cultural meaning and significance of moats which had been existing from ancient times to medieval times in the Eastern and Western. For this purpose, this research analyzed concepts and functions in consideration with times and ideological backgrounds of moats in Korea, China, and Japan. Results were as follows: 1. Moats in Korea existed not only in the castle towns of Goguryeo but also in ancient castle towns of Baekje and Silla. Natural moats and artificial moats existed around castles that were built to prevent and disconnect accessibility of enemies In Goryeo Dynasty and Chosun Dynasty, moats were also used as a defensive function. 2. A moat was generally installed by digging in the ground deep and wide at regular intervals from the ramparts, A moat was installed not only around a castle but also in its interiors. Moats outside castles played an important role in stomping the ground hard besides enhancing its defensive power. In addition, water bodies around a facility often discouraged people's access and walls or fences segregated space physically, but a moat with its open space had an alert and defensive means while pertaining its visual characteristics. 3. The moat found at Nagan Eupseong rumor has it that a village officials' strength was extremely tough due to strong energy of the blue dragon[Dongcheon] in Pungsujiri aspects, so such worries could be eliminated by letting the stream of the blue dragon flow in the form of 'S'. 4. The rampart of the Forbidden City of China is 7.9 meters high, and 3,428 meters long in circumference. It was built with 15 layers of bricks which were tamped down after being mixed with glutinous rice and earth, so it is really solid. The moat of the Forbidden City is 52 meters in width and 6 meters in depth, which surrounds the rampart of the Forbidden City, possibly blocking off enemies' approach. 5. Japan moats functioned as waterways due to their location in cities, further, with the arrangement of leisure facilities nearby, such as boating, fishing from boats, and restaurants, it helped relieve city dwellers' stress and functions as a lively city space. 6. Korean moats are smaller in scale than those of the Forbidden City of China, and Edo, and Osaka castles in Japan, Moats were mostly installed to protect royal palaces or castles in the Eastern Asia whereas moats were installed to protect kings, lords, or properties of wealthy people in the west.

Implementation of GIS-based Application Program for Circuity and Accessibility Analysis in Road Network Graph (도로망 그래프의 우회도와 접근도 분석을 위한 GIS 응용 프로그램 개발)

  • Lee, Kiwon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.7 no.1
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    • pp.84-93
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    • 2004
  • Recently, domain-specific demands with respect to practical applications and analysis scheme using spatial thematic information are increasing. Accordingly, in this study, GIS-based application program is implemented to perform spatial analysis in transportation geography with base road layer data. Using this program, quantitative estimation of circuity and accessibility, which can be extracted from nodes composed of the graph-typed network structure, in a arbitrary analysis zone or administrative boundary zone is possible. Circuity is a concept to represent the difference extent between actual nodes and fully connected nodes in the analysis zone. While, accessibility can be used to find out extent of accessibility or connectivity between all nodes contained in the analysis zone, judging from inter-connecting status of the whole nodes. In put data of this program, which was implemented in AVX executable extension using AvenueTM of ArcView, is not transportation database information based on transportation data model, but layer data, directly obtaining from digital map sets. It is thought that computation of circuity and accessibility can be used as kinds of spatial analysis functions for GIS applications in the transportation field.

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Social Geography of Poverty and Social Welfare Services (빈곤계층과 사회복지서비스의 공간적 연계성)

  • Bae, Mi-Ae
    • Journal of the Korean Geographical Society
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    • v.42 no.2 s.119
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    • pp.177-195
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    • 2007
  • The central aim of this paper is to identify the distributional pattern of poverty and to investigate the spatial relationship between poverty and welfare service providers in Busan, Korea. It is intended to explain how the relationship of service-dependency between impoverished people and social welfare services leads to uneven social geography. Welfare services controlled by public or private agencies may support the impoverished people in different ways, generating social outcomes. By exploiting the spatial variations in the incidence of poverty and the provisions of social welfare services, this paper is to understand the dynamics of the geography of poverty from a local scale so that it can help us understand how various governmental and nongovernmental area-based service providers are spatially uneven when they are compared to the distribution of service dependency group such as impoverished people. From this research, it is finally argued that the implications of locational interdependence between such needed groups and social welfare services for their support demand a paradigm for urban social geography that centers on the changing welfare provision structure and the linkages between population and service-provision.

The Contingent Approach to Landscape Aesthetics (조경미학에서의 우연적 접근)

  • Zoon, Kyon-Sang
    • Journal of the Korean Institute of Landscape Architecture
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    • v.15 no.2
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    • pp.57-66
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    • 1987
  • 본 연구는 경관선호에 관한 평가방법을 서술적으로 구명하면서 기존의 경관선호에 관한 평가방법이 자연적 요소를 많이 포함한 경관의 평가출 정착히 하는데 따르는 문제점을 제시하고 경관의 우연적 국면에 따라 경관선호의 우연성(Contingency in Landscape Preference)을 개관하면서 경관평가의 우연성(Contingency in Landscape Evaluation)에 의한 우연적 경관평가방법(Contingent Approach in Landscape Evaluation)의 가능성을 시사했다. 최근까지의 경관평가방법을 크게 분류하면 총체적(Universal) 접근방법, 개성적(Idiosyncratic) 접근방법, 조화적(Contrastic) 접근방법 등으로 나눌 수 있다. 그런데 경관성에서의 우연성을 강조함 으로써, 앞의 세방법만을 가지고서는 경관의 실체 파악이 어렵기 때문에 새로운 방법이 강구되어야 한다. 이의 한 대안으로 경관선호에 대한 평가를 우연적 접근방법으로 해결함으로써 평가영역과 평가요소를 확장시킬 수 있다. 따라서 수학적 매트릭스가 가능하다는 시사를 본 연구에서 구시하면서 새로운 평가방법으로 우연적 경관평가방법을 제시했다. 우연적 경관평가방법은 우연적 경관성에 의한 심미성을 고려하여 종합적으로 분석할 수 있으나 우연적 영역을 의도적으로 설정하지 않는 한 현실적으로 재정적 흑은 시간적 제약성을 지니고 있다. 그러나, 경관선호의 정도에 관한 평가보다는 경관의 본질을 구성하는 모든 요소를 고려한 평가가 경관선호평가에 대한 종합성을 반영할 수 있다. 경관평가의 모호성에도 불구하고 경관의 본질은 우연성에 의존한다고 본다면 우연적 경관평가방법은 크게 무리가 없다. 결국 경관은 생명성을 지니고 있기 때문에 현상으로만 볼 것이 아니라 동시적이면서 산재적 이며 상황적 다양성으로 간주해야 하며 고러란 관점을 강조한 것이 우연적 경관선호 및 경관평가에 대한 접근이라 할 수 있다.도 나타났다. 직업간의 유의성은 학생과 타 직업간에 나타났다. 직업간의 유의성은 학생과 타 직업간에 현격하게 나타났으나, 개인차를 나타내는 속성적 변수는 상호보완적인 변수기능을 수행하고 있기 때문에 다양한 행동의 설명력있는 이유로 볼 수 없다.때로는 민담에서도 풍수가 주제가 되는 경우가 있고, 일반적으로는 역사적 사실이나 인물을 통하여 취락민이지녀온 자연요소에 대한 인식관 또는 그러한 생활에서 나타나는 윤리관 등이 암암리에 표현되기도 한다. 민담을 통하여 우리는 주민들 의식 속에 남아있는 취락의 중요한 요소나 장소들을 찾아볼수 있고 더불어 이들을 중심으로 이루어 졌을지도 모를 생활모습들을 생각해볼 수 있다. 이러한 것들은 $\ulcorner$순응$\lrcorner$의 다른 일면 또는 때에 따라서는 극히 의도적인 $\ulcorner$표현$\lrcorner$적인 한 면모 - 그 대표적인 경우로 정원을 구성하는데 개재된 인간의 의미는 무언가를 표현 또는 표출하고자 함에 있다는 점 -라 볼수도 있을, 예로써 성리학적 사고관념으로써 집과 정사 그리고 주변 경관을 자신의 내적본직 또는 윤리적 영역으로 삼아 묘사.표현.구체화 시켜가기도 한다. 최소한 동족부락의 한두 예들에서 그러한 $\ulcorner$표현$\lrcorner$적 의도에 의한 경관구성의 일면을 확인할수 있지만 엄밀히 생각하여 보면 이러한 예의 경우도 최락의 총체적인 외형은 마찬가지로 $\ulcorner$순응$\lrcorner$의 범위를 벗어나지 않는다. 그렇기 때문에도 $\ulcorner$순응$\lrcorner$$\ulcorner$표현$\lrcorner$의 성격과 형태를 외형상으로 더욱이 공간상에서는 뚜렷하게

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Gaming Space into a Cultural Place: A study on the transformation process of digital gaming space into a place focused on the framework of Mechanics-Dynamics-Aesthetics (MDA프레임워크를 통한 디지털게임 공간의 장소성 발생 구조에 관한 연구)

  • Yi, Young-A;Kwon, Doo-Hee;Choi, Hye-Lim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.738-747
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    • 2021
  • Space and place have distinctively different meanings from each other. As virtual reality has become a routine of daily life, placeness concepts have been introduced on discussion tables. Yet, place has not been widely discussed in conceptual approaches Thus, using the concepts of space and place this study attempts to figure out the structure and the processes of how users recognize digital space and give placeness. For the study purpose, it identifies core elements of placeness attribution in digital game places, and then explains the development processes of space into place through characteristics of MDA(Mechanics-Dynamics-Aesthetics)framework. Based on present theoretical concepts and their application process this study also demonstrates the transformation process through which physical space becomes a place in the similar context with a necessary condition in order for a space to be a place. This study confirms that digital games can be transformed into a space that creates placeness in the process. Considering that players' affinity and nostalgia are generated through the placeness acquiring process in digital game space, the processes eventually imply an extension of largely meaningful and influencing contents as digital games induce players' immersion.

An Analysis of Accessibility to the Living SOC for 'n-Minute City' Plan: the Case of Changwon City (n분 도시 계획을 위한 생활SOC 접근성 분석 - 창원시 사례 -)

  • Seong-Won Kang;Tae-Heon Moon
    • Journal of the Korean Association of Geographic Information Studies
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    • v.27 no.3
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    • pp.14-29
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    • 2024
  • As a part of domestic and international 'Time-Urban Planning,' the concept of 'n-minute city' is being discussed. However, relevant research in this area remains insufficient. Particularly in South Korea, studies focusing on n-minute cities based on accessibility are notably lacking. Therefore, this study aims to investigate Changwon City, dividing it into urban and non-urban areas. For each of the eight different aspects of 'Living SOC', we analyze accessibility and propose fundamental directions for creating n-minute cities in Changwon. The data are collected at a 100×100m cell level, including population and the location of SOC facilities. The road network data are also constructed, and the network analysis method of QGIS employed to measure accessibility to each facility. The results indicate that in urban areas, the average travel time to Living SOC is approximately 12 minutes. However, even within urban areas, locations on the outskirts take around 16 minutes, showing some variation compared to the city center. Non-urban areas have an average travel time of about 18 minutes, indicating poor accessibility. Additionally, there is significant variability in travel time to facilities depending on the specific cell in non-urban areas, necessitating targeted solutions. Considering the ongoing population decline in South Korea, achieving n-minute cities requires not only reconsidering customized facility supply and placement based on regional characteristics but also fundamentally restructuring urban spaces through strategies such as compact cities to optimize land use.

A SEQUENTIAL LAND USE / TRANSPORTATION MODEL WITH EXTERNALITIES : LINKING THE DYNAMICS OF REGIONAL ECONOMIC GROWTH AND URBAN SPATIAL STRUCTURE (도시토지이용과 교통에 관한 연속적 모형 : 지역경제성장과 도시공간구조와의 동태적 접근)

  • 서종국
    • Journal of Korean Society of Transportation
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    • v.13 no.2
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    • pp.19-42
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    • 1995
  • 1980년대 후기부터 교통정책의 우선 목표는 지역경제성장 자체가 교통문제를 스스로 해결할 수 있도록 하기 위하여 종래의 관리 중시의 정책은 다시 토지이용 정책으로 변화를 초래하엿다. 오늘날 대도시는 개개 졍제활동 주체들의 동적인 경제 행태에근거하여 분산구조를 띠고 있다. 이러한 동적인 경제행태에 미치는 요소들은 교통체계와 토지이용과 상호연관성의 연구에 필수적인 지가, 인구분포, 통행행태등이다. 그러나 전통적인 단핵도시 모형은 대도시의 분산구조형태의 동적인 과정을 설명하는데는 한계가 있다. 본 연구는 대도시의 변천과정을-도심 및 부심의 출현·소멸현상-설명함으로써 도시교통정책 필수적인 입지와 통행패턴에 대한 새로운 동태적 이론의 기초를 제공하는데 그 목적이 있다. 이를 위하여 지역경제 성장과 도시공간구조와의 동태적관계를 통합하는 토지이용과 교통의 연속 모형을 개발·응용하였다. 개발된 모형에서는 교통량에 따른 교통비용, 도시공간구조로 인한 외부효과들, 경제활동주체들의 비동질성, 이주비용, 그리고 집적 이익등이 매기마다 내생적으로 결정되어 대도시의 공간구조 변화를 설명한다. 경제 호라동주체들간의 ? 호물리적 교류는 소득 증대에 의하여 경제구조가 변함에 따라 새로이 결정된다. 가상적 도시와 자료를 가지고 실험한 결과 비동질적인 경제주체들의 불균형적 성장이 장기적으로 도시구조에 영향을 미치며, 기본적인 경제행위에 따라 장기동태적인 과정을 통하여나타나는 도시의 분산구조형태의 중요성을 보여주고 있다. 또한 교통비용의 변화에 따른 민감도분석을 통하여 모형의 실용성을 검정하였다.

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Analysis of Library Space Use Patterns to Determine its Optimum Utilization (도서관 공간 활용의 효율성 제고를 위한 이용패턴분석에 관한 연구)

  • Park, Sung-Jae
    • Journal of the Korean Society for information Management
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    • v.33 no.1
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    • pp.225-245
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    • 2016
  • The purpose of this study is to enhance the efficiency of library space usage through analyzing users' behavior in an academic library. Diary methodology was applied for collecting users' activities in the library. 108 students participated in this study, but 84 students submitted their diaries. Among them, 14 participants were interviewed to identify barriers and their needs in using the library. The findings suggest rearranging IT devices to increase use rate of those devices, making plans for reusing the space where it is rarely used, and improving the accessibility of information through browsing in the bookstack area. Additionally, time analysis of users' activities was used to analyze students' behavior in the library.