• 제목/요약/키워드: 절차적 언어

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Core Experiments for Standardization of Internet of Media Things (미디어사물인터넷의 국제표준화를 위한 핵심 실험)

  • Jeong, Min Hyuk;Lee, Gyeong Sik;Kim, Sang Kyun
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.579-588
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    • 2017
  • Recently, due to the development of network environment, the internet market has been expanding, so it is necessary to standardize the data format and API to exchange information among objects. Therefore, MPEG (Moving Picture Expert Group), an international standardization organization, is establishing the MPEG-IoMT (ISO/IEC 23093) project to standardize the Internet of Things. MPEG-IoMT establishes Core Experiment (CE) and discusses overall data exchange such as data exchange procedure, markup language and communication method. In this paper, core experiments 1, 2, 4, and 5 of the core experiments of MPEG-IoMT will be discussed. The performance information of the sensor, the sensor data, the performance information of the driver, and the exchange procedure of the control command are explained and the exchange of the media additional data is discussed. We compare the markup language and communication method through experiment.

A Pattern Language for the Reactive Agent Framework (반응적 에이전트 프레임워크를 위한 패턴 언어)

  • 박성운;정재민;박수용
    • Journal of KIISE:Software and Applications
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    • v.31 no.3
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    • pp.317-331
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    • 2004
  • Recently software agent has been studied as a new abstraction unit of software engineering. The agent with autonomous, adaptability and cooperation attribute is accepted as a new abstraction unit especially in distributed systems, open systems, and complex systems. However, the progress of agent research has been slow and the realization of agent programming language seems to be far distant. Because the properties of agent are diverse, the opinions of researchers can not converge to one. In this situation, software agent framework is accepted more realistic alternative solution. However the knowledge for its development doesn't have been shared among developers. So they often have to make same errors. We will help sharing of knowledge and experience by using pattern language which has been used in object technology for long times. This paper proposes a reactive agent framework pattern language and validates it based on ATAM[l] The increase of such indirect experience can reduce the waste of resource by preventing the same try and error. So agent framework developers are able to concentrate on more essential issues. Finally quality of software agent framework will be increased.

Building Korean Science Textbook Corpus (K-STeC) for research of Scientific Language in Education (교육용 과학언어 연구를 위한 범용 자료로서 과학교과서 말뭉치 K-STeC(Korean Science Textbook Corpus) 구축)

  • Yun, Eunjeong;Kim, Jinho;Nam, Kilim;Song, Hyunju;Ok, Cheolyoung;Choi, Jun;Park, Yunebae
    • Journal of The Korean Association For Science Education
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    • v.38 no.4
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    • pp.575-585
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    • 2018
  • In this study, the texts of science textbooks of the past 20 years were collected in order to systematically carry out researches on scientific languages and scientific terms that have not been noticed in science education. We have collected all the science textbooks from elementary school to high school in the 6th curriculum, the 7th curriculum, and the 2009 revised curriculum, and constructed a corpus comprising of 132 textbooks in total. Sequentially, a raw corpus, a morphological annotated corpus, and a semantic annotated corpus of science terms, were constructed. The final constructed science textbook corpus was named K-STeC (Korean Science Textbook Corpus). K-STeC is a semantic annotated corpus with semantic classification and classification of scientific terms, together with meta information of bibliographic information such as curriculum, subject, grade, and publisher, location information such as chapter, section, lesson, page, and sentence, and structure information such as main, inquiry activities, reference materials, and titles. Throughout the three-year study period, a new research method was created by integrating the know-how of the three fields of linguistic informatics, computer science and science education, and a large number of experts were put in to produce labor-intensive results. This paper introduces new research methodologies and outcomes by looking at the whole research process and methods, and discusses the possibility of future development of scientific language research and how to use the results.

객체지향성 도면정보 관리시스템 구현에 관한 연구

  • 권영직;김영순
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1998.03a
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    • pp.207-211
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    • 1998
  • 오늘날 많은 양의 소프트웨어 제품을 우수한 품질을 가지도록 개발하고, 유지보수를 용이하게 할 수 있는 개발 방법론이 필요하게 되었는데, 이에 대표적인 방법이 객체지향 개발 방법론이다. 그러나 기존의 연구결과에 의하면 객체지향 분석 및 설계방법이 대부분 구조적 분석과 정보모델에 기반을 두고, 객체지향 프로그래밍 언어의 구문에 따라 분석 및 설계모델을 사용함으로써 개발 단계별 절차와 명세서등이 일치하지 못하는 문제점을 가지고 있다. 따라서 본 논문에서는 객체지향 개발 방법론중 Rumbaugh의 OMT 기법을 이용하여 사용자의 요구를 정확히 반영하고 시스템의 기능적 요구와 비기능적 요구를 체계적으로분석할 수 있도록 분석, 설계, 구현단계를 세분화하여 효과적인 소프트웨어 개발 전 단계를 지원할 수 있다. 그리고 객체지향 분석 및 설계에 대한 단계별 명세서 작성을 제시하고 명세서의 내용구현결과의 일치성을 도모하여, 도면정보 관리 시스템의 구현후 결함의 제거와 다른 속성의 향상 또는 환경의 변화에 따른 사용자요구사항의 변화등 향후 유지보수를 위한 사용자 중심의 시스템을 구축하고자한다.

프로그램 언어 과정에서의 Personal Software Process(PSP) 교육

  • 윤영현
    • Journal of the Korea Computer Industry Society
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    • v.4 no.12
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    • pp.999-1012
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    • 2003
  • To produce quality software products, engineers must feel personally responsible for the qualify of products. Superior products are not produced by mistake; engineers must strive to do quality work. Every engineer is different and has own process improvement method. To be most effective, engineers must plan their work and they must base their plans on their own personal data. To consistently improve their performance, engineers must personally use well-defined and measured processes. The Personal Software Process(PSP) is a self-improvement process designed to help software engineers control, manage, and improve the way they work. It is a structured framework of forms, guidelines, and procedures for developing software. Properly used, the PSP provides the historical data you need to better make and meet commitments and it makes the routine elements of your job more predictable and more efficient. Then, PSP is the very useful tool to train the students in Programming Language Course. This paper is to provide the concept of PSP/TSP and the sample curriculums for Program Language Training Courses. Personal Software Process(PSP) to train students of Programming Language Courses

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The Effect of Disclosure System through XBRL (XBRL이 전자공시 시스템에 미치는 영향)

  • Shin, Seung-Jung;Kim, Jung-Ihl;Lee, Tai-Hoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.229-234
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    • 2008
  • XBRL is fundamentally defined as a structure that enterprises expand based on KGAAP 2.1 developed by the Korea branch of XBRL. Each enterprise selects its type of business and must check and choose the tag suitable to each enterprise. Since a complicated part such as expanding tag exists, there is a difficulty to prepare document through the step of tag expansion and data input. Although the expressive way of style provides the standards using the presentation structure and label structure provided fundamentally by XBRL, there is a complicated problem of using XBRL Processor. The electronic public disclosure system of the Financial Supervisory Service (DART) and Korea Exchange (KIND, KEDIS) use the Markup Language of SGML, XML and XBRL as format language. The procedure of defining document and process method vary in accordance with the characteristics of each language. This study analyzes the effect by step in accordance with format language of each electronic disclosure system and studies a direction of format language.

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An Architecture of Modeler Supporting Object-Oriented Analysis and Design (객체지향 분석 및 설계를 지원하는 모델러의 구조)

  • 김영진;김대헌;유철중;장옥배;정효택;양영종;이상덕
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.475-477
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    • 1999
  • 기존의 개발 방법이 절차지향 방법에서 객체지향 방법으로 변화해감에 따라 구현시의 중요성보다는 분석 및 설계 단계의 중요성이 높아지고 있고 이를 지원하는 여러 가지 모델링 도구들이 개발되었다. 그러나 이러한 도구는 사용자를 위한 기능에 더 많은 비중을 두어 도구 자체를 구조적으로 정확한 객체지향 방법을 적용하지 못하였다. 본 연구는 인터넷/인트라넷 환경에서 프레임워크를 기반으로 소프트웨어를 개발하기 위한 도구 중에서 모델러에 관한 모듈을 개발하는 것으로서, 도구 자체를 MVC 기반의 객체지향 개념을 적용하여 개발하고 있고, 플랫폼에 독립적인 Java 언어를 이용하여 개발하고 있기 때문에 이와 유사한 OMT 에디터(Java version)를 분석하여 문제점을 개선함으로써 UML 표기법을 사용할 수 있는 모델러를 설계 및 구현하였다. 본 논문은 이러한 모델러를 개발하기 이전의 도구의 구조에 관한 기초 연구로서 위임형 이벤트 모델을 사용한 컨트롤러의 독립성을 이용한 이벤트 처리 기법을 적용하였으며, 여러 개의 뷰(폼)사이의 메시지 전달을 위하여 Agent 패턴이라는 자체 설계 패턴을 개발함으로써 도구 자체를 객체지향적으로 구조화하였다. 이러한 객체지향적 설계 및 구현은 사용자의 요구가 변경되고 도구 자체의 기능 확장이 요구될 경우에 빠르고 쉽게 이를 반영할 수 있다는 장점을 가지고 있다.

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Notes on Methods for Realization and Analysis for Implementation of Traditional Aesthetic Value (전통 조형정신의 구현체계의 분석 방법과 실현 방안에 관한 고찰)

  • 민경우
    • Archives of design research
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    • v.17 no.3
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    • pp.335-342
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    • 2004
  • Recently there have been various research activities regarding Korean traditional aesthetics. However, those researches were mainly conducted individually, partially, and periodically, which resulted in unsystematic and incomprehensive works. Therefore, it is required to orginze all the precedent research works with more systematic and objective framework. Generally speaking, all the human activities including aesthetic activity have ends, procedure and means. In other words, human being needs three key elements for realizing any thought and those three elements include contents, formal, and practical element. Element of contents is ultimate goal to accomplish as value, concept, and meaning of thought with their aims. Formal element includes methods, principles, norms, procedure, formality and style comprising of thought in order to accomplish the goal. Finally, practical element refers to specific means, tool, media, material and techniques to concretize the contents through form. Almost all of thoughts and meaning which human being tries to express consist of language. Major elements in sentence include 'subject (omissible)' , 'objects (aim)', 'predicate (formality)', 'complement (means)' and they are composed systematically and hierarchically with rules in sentence. The study compared human activity model with language structure and analyzed their implication with design (aesthetics), which made it possible to propose analytic frameworks for traditional aesthetics. In addition, the study also systematically organized the way to realize traditional aesthetic value in the present context based on the methods developed in this study.

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An exploratory study for the development of a education framework for supporting children's development in the convergence of "art activity" and "language activity": Focused on Text mining method ('미술'과 '언어' 활동 융합형의 아동 발달지원 교육 프레임워크 개발을 위한 탐색적 연구: 텍스트 마이닝을 중심으로)

  • Park, Yunmi;Kim, Sijeong
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.297-304
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    • 2021
  • This study aims not only to access the visual thought-oriented approach that has been implemented in established art therapy and education but also to integrate language education and therapeutic approach to support the development of school-age children. Thus, text mining technique was applied to search for areas where different areas of language and art can be integrated. This research was conducted in accordance with the procedure of basic research, preliminary DB construction, text screening, DB pre-processing and confirmation, stop-words removing, text mining analysis and the deduction about the convergent areas. These results demonstrated that this study draws convergence areas related to regional, communication, and learning functions, areas related to problem solving and sensory organs, areas related to art and intelligence, areas related to information and communication, areas related to home and disability, topics, conceptualization, peer-related areas, integration, reorganization, attitudes. In conclusion, this study is meaningful in that it established a framework for designing an activity-centered convergence program of art and language in the future and attempted a holistic approach to support child development.

Cognitive behavior intervention for critical incident stress management in fire fighters in Korea (소방공무원의 위기상황 스트레스 관리를 위한 인지행동 개입과 대책)

  • Lee, Eun-Jung;Kim, Jee-Hee
    • Journal of the Korea Convergence Society
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    • v.6 no.2
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    • pp.13-18
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    • 2015
  • The purpose of the study is to investigate the predisposing factors of posttraumatic stress disorder (PTSD) in fire fighters in Korea and to suggest the program development and solution to the critical incident stress management (CISM) in the future. PTSD is characterized by invasion, withdrawal, negative change of cognition and mood, and hypersensitivity. Trauma memory includes explicit memory and implicit memory. The explicit memory is conscious, cognitive, and descriptive and is controlled by hippocampus. The data of explicit memory have inhibitive and narrative language structure. The implicit memory is inconscious, emotional, and remembered by the body. The implicit memory is controlled by amygdala and has inexpressive language structure. The deletion of implicit memory is the key point to trauma treatment. Critical incident stress management (CISM) is the approach for the solution of PTSD. In conclusion, the essential goal of CISM is the psychological cessation of PTSD. This study tried to suggest the education program development of PTSD.