• Title/Summary/Keyword: 전통적 수업모형

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The Effects of Algorithm Learning using Motivation Stargegies On Secondary Informatics gifted Students In Problem Solving Ability (동기유발전략을 활용한 알고리즘 수업이 중등정보영재들의 문제해결능력에 미치는 영향)

  • Kang, Byung-Ho;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.493-498
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    • 2010
  • 영재들은 그들의 특성상 지적인 호기심과 높은 과제집착력을 갖고 있다. 물론 그들이 갖고 있는 능력으로 봤을 때 알고리즘 수업을 진행하면 어느 정도의 문제해결력을 신장시킬 수 있다. 본 연구에서는 정보영재들의 능력을 조금 더 끌어올리는 것에 연구에 목적을 두고 있으며 동기유발전략을 활용하면 기존의 알고리즘 수업보다 더 높은 문제해결력을 키우는 것에 가설을 두고 연구를 진행하였다. 알고리즘 수업은 기존 정보교육과정과 비교하여 비슷한 수준으로 구성하였으며 실생활과 관련된 수업 모형을 연구, 적용한 후 문제해결능력 검사지[4]를 이용하여 그 효과를 검증하였다. 검사 결과 실험집단의 문제해결능력이 통제 집단에 비해 향상된 것으로 나타났다. 이러한 결과는 전통적인 알고리즘 수업보다는 정보영재들의 지적인 호기심과 자신감을 자극한 수업이 학습자의 문제해결능력을 향상시켰음을 의미한다. 이는 같은 내용이라도 동기유발전략을 활용한 수업이 효과적이라는 것을 확인할 수 있었고 앞으로도 다양한 전략을 활용한 수업이 필요함을 기대한다.

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The Role of Cognitive Strategic Questioning in the Changes of Students' Conceptions about Heat and Temperature (학생의 열과 온도 개념 변화에 있어서 인지 방략적 질문의 역할)

  • Kim, Jin-Man;Pak, Sung-Jae
    • Journal of The Korean Association For Science Education
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    • v.15 no.3
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    • pp.363-370
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    • 1995
  • 학생의 물리 개념 변화가 어려운 이유들 중의 하나는 학습자가 자신의 상태를 명확히 인식하지 못함으로써 자신이나 타인으로부터 되먹임을 받을 수 없다는 것이다. 본 논문은 학생이 자신의 학습 내용 이해 상태 또는 개념적 상태를 명확히 파악하여 드러내도록 하는 인지 방략적 질문 모형을 구안하고 이것이 고등 학생의 열과 온도의 개념 변화에 있어서 어떠한 역할을 할 수 있는가를 분석한 것이다. 이를 위하여 일반계 고등 학교 2학년 152명을 하나의 통제집단과 두 개의 실험집단으로 구성하였다.학생의 개념 변화를 ANOVA 분석한 결과 세 집단은 모두 수업 처치 전과 후에 유의 수준 0.05 이내에서 의미 있는 차이가 있는 것으로 나타났으나 세 집단들 사이에도 유의한 차이가 있었다. 그러므로 학생이 지필로써 인지 방략적 질문 활동을 한 처치 수업은 전통적인 수업보다 열과 온도에 관한 학생의 개념 변화에 더욱 효과적인 것으로 나타났다.

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The Modernization of Traditional Education and the Principle of Political Education Model (전통교육의 현대화와 정치교육모델의 구성 원리)

  • Sim, Seung-woo;Yoon, Young-don;Chi, Chun-Ho;Ham, Kyu-jin
    • The Journal of Korean Philosophical History
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    • no.54
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    • pp.243-272
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    • 2017
  • The final purpose of this study is to construct new education model through the modernization of traditional education. Our citizenship education model is expected to facilitate the democratic personality and comprise the political education program. To achieve our research project, this paper have tried to reinterpret and categorize diverse the normative, political, ideal meaning of tradition. The modernization of traditional virtue and capability is the main source of democratical citizenship against liberal representative democracy. In this context, Our education model consists of the structure of educational system, the principle of operation and the role of subject, the method of teaching through the consilience of East and West educational philosophy and practice. According to our approach to overcome and the real problems of education, modern 'Sunbei' class model can enable to form community ethics and competence. Furthermore, our new class model will contribute to becoming a democratic citizen of student and the development of Korean democracy in the future. The order of discussion in this paper runs as follows. Firstly, we will investigate into dynamic change of the traditional value on the basis of the political perspective and seek the possibility of modern reinterpretation of traditional capability. Finally, we will complete new education model including both western value and Korean traditional value and the applicable to class teaching.

Development and Application of STEAM Education Model centered on Mathematics Subject using Real-life Context (실생활 맥락을 활용한 수학교과 중심의 STEAM 교육 모형 개발 및 적용)

  • Ban, Eun-seob
    • Communications of Mathematical Education
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    • v.32 no.3
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    • pp.341-362
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    • 2018
  • The purpose of this study is to develop a STEAM education model on the basis of mathematics curriculum using real life context, and to analyze the effect of the class based on developed model to make applicable pedagogical discussion. For this purpose, STEAM class materials that can be used in terms of recognition, connection, extension, and application of mathematical concepts, principles and laws are considered, taking into consideration the ways in which real life contexts and mathematical learning could be harmonized. As a results of using these materials, it was empirically confirmed that students' cognitive thinking and affective aspects abilities were improved. The STEAM instruction centered on the mathematics curriculum and the mathematics class based on the data developed in this study have a unique identity compared to the conventional general mathematics teaching methods using the textbooks. And it is pursuing the future class model which could present desirable creativity and personality education. The result of this study would provide preliminary data and meaningful implications to the researchers for next curriculum and concomitant instructional materials as well as the mathematics teachers.

The study on Method of Operating the different Levels in the Information and Communication Technology Education Curriculum (정보통신기술교육의 수준별 교육과정 적용 방안 연구)

  • Park, Si-Young;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.63-68
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    • 2006
  • 초등학교 정보통신기술교육은 정보 사회를 살아가는 학생들에게 학습과 일상 생활에서 필요한 최소한의 컴퓨터 활용 능력을 길러 중학교에서 보다 깊이 있게 다루어질 학습과제를 해결하기 위한 기초 기능을 다지는데 목표가 있다. 그런데 정보통신기술교육을 할 때, 여러 가지 요인으로 인하여 학생들의 개인별 ICT 활용능력 차이가 매우 크게 나타나 있는 실정이다. 따라서 기존의 전통적인 일제식 수업으로는 교수-학습을 하는데 많은 어려움이 있으므로 초등학생의 ICT 활용 능력과 개인차를 고려한 정보통신기술교육의 수준별 교육과정 모델을 개발하고, 개발된 교육과정을 수준별 수업모형에 적용하는 방안을 연구하였다.

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A Study on Application of STEAM education with Robot in Elementary School (초등학교에서 로봇을 활용한 STEAM 교육의 적용 연구)

  • Park, Jung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.4
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    • pp.19-29
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    • 2012
  • According to the result of PISA and TIMSS, it was reported that interest for Math and Science was far lower compared to high achievement of Them. The purpose of this study is to investigate effects of robot based STEAM education on elementary school students' Math learning behavior and Science motivation. Robot based STEAM education integrated science, mathematics and art with a theme of 'Energy' was practiced for test group and For control group, those three subjects were taught separately in order to achieve this purpose. Curriculum of fourth grade second semester's science, mathematics and art was analysed to teach a robot based STEAM class and STEAM class Model with the theme 'Energy was designed and applied to elementary students. In science class, heat transfer experiment was conducted with robots and the result was related to drawing polygonal lines in mathematics. In art class, robot components were used to describe the heat energy in shapes and colors. The research shows that students' Math learning behavior and Science motivation were improved more with robot based STEAM education than with traditional lessons(p<.05). It proves that robot based STEAM class can be effective for improving interest in elementary Math and Science.

Investigating the Effects of Corrective Feedback about Learners' English Writing through Flipped Learning on English Improvement and the Factors Influencing Class Satisfaction (플립러닝 기반 영어수업의 글쓰기 과제에 대한 오류수정 피드백이 영어 성취도에 미치는 영향과 수업 만족도 예측요인 규명)

  • Hwang, Hee-Jeong
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.49-56
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    • 2020
  • This study aims to examine the effects of CF about learners' English writing through FL on English improvement and the factors that influence class satisfaction. For achieving this purpose, response to CF and feelings about CF were selected as predictive variables. It is intended to investigate how these variables predict learners' satisfaction. A total of 94 university students were placed into two groups: 48 experimental group, who received CF on their writing through FL, and 46 control group given traditional instruction. All the participants took pre/post tests including writing tasks, and the experimental group completed a questionnaire after the instructional treatment. The findings indicated that FL affected English improvement and both response to CF and feelings about CF predicted class satisfaction. Based on the findings, this study sheds light on the implications of how to manage the FL class efficiently.

Design and Implementation of a Specific Search Engine for Systematic Concept Learning (체계적 개념 학습을 위한 전문검색시스템의 설계 및 구현)

  • Kang, Seong-Guk;Lee, Young-Houn;Kang, Sung-Hyun;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.11-18
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    • 2001
  • As the usage of computer and internet is growing, ICT-based teaching is required in education. So far almost web-based coursewares are learner-based individual teaching. Current learning theories and learning model in WBI are too focusing on courseware or too general to apply in education directly. In this view, learning model with subject-specific search engine might be a solution. In this thesis, we developed systematic concept learning model, promoting traditional concept learning to suitable model in education field and also, we developed CEhunt(Computer Education Hunter), that is computer education search engine providing the teaching materials and supporting the design of teaching and effective concept learning environment to learners. Also, we verified that this model could have a positive effect in systematic concept forming process of learners for subject concerned.

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The Effect of Anchored Instruction on Elementary School Students' Problem-solving in Algorithm Learning (앵커드 수업을 통한 알고리즘 학습이 초등학생의 문제해결력에 미치는 영향)

  • Choi, Seo-Kyung;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.15 no.3
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    • pp.1-10
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    • 2012
  • The flow of computer education in modern knowledge and information society contains the computer science courses to cultivate the higher-level thinking abilities such as logical thinking skills, creativity, and problem-solving ability of learners. The purpose of this study is to recognize the need to promote the algorithmic thinking power to improve the problem solving ability of learners, to design the algorithm class based on the anchored instruction strategy for elementary school students and to verify the effectiveness. Anchored instruction model and cases are added to the class. Elementary school students were subjects and divided into a control group in which the traditional algorithm teaching method was conducted and an experimental group in which algorithm class was conducted applying anchored instruction. As results, an experimental group has shown improvements on problem solving compared to a control group.

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Effectiveness Verification of Iterative Learning utilizing SNS & Community to Pre-kindergarten Teachers (SNS & Community 활용 반복학습에 대한 예비유아교사들의 효과성 검증)

  • Pyo, Chang-woo
    • Journal of the Korea society of information convergence
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    • v.6 no.2
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    • pp.15-22
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    • 2013
  • Applying iterative learning utilizing SNS & Community to the class for pre-kindergarten teachers, the effectiveness of teaching satisfaction, self-efficacy, and curriculum understanding was verified. A iterative learning model utilizing SNS & Community in teachers leading traditional off-line teaching at college education field was applied separately into thinking to one-self by advance organizer, thinking together by presentation in the beginning of the class, and sharing the thoughts by community activities after the class. Iterative learning begins by being sent SNS to students from teachers before the class, but learners for themselves subsequently start to proceed self-directed learning activities. As a result, class satisfaction and understanding of pedagogy have been increased, and it had a positive influence on self-efficacy. Thus, it is to suggest utilizable SNS of professors and a teaching method utilizing Community to college students who need basic learning skills.

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