• Title/Summary/Keyword: 전통적인 디자인과정

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Experiencing Design Foundation in On-Line Education - By Using The Basic Graphic Tools - (디지털 학습 환경에서의 기초디자인 교육 - 기초디자인 훈련 도구(Basic Graphic Tools)의 개발을 중심으로 -)

  • Lee, Eun-Joo
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.255-264
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    • 2005
  • The development of personal computers and the Internet led to changes of instructor-student and student-student relationships in design education. New resources of design education with proper materials and tools have to be offered for teaching and learning. The purpose of this research is to develop Basic Graphic Tools(BGTs) on screen that help students to practice the design principles, and to evaluate the BGTs' usability to enhance the credibility of extra tools for online design learning. The BGTs has to be developed to minimize the gap between the online and traditional classroom settings and to maximize the diverse advantage of lecture content driven from technology. Students were given certain design requirements to explore BGTs and a learning guide/performance test after the lecture to evaluate the tools. The test was performed under the e-learning program serviced by C college. This research has presented some encouraging results and raises questions toward future work: how do BGTs impact the feasibility of an online design lecture.

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A Study on the Design Strategic Managemnet System Utilizing the Concept of Balanced Scorecard (균형성과표를 활용한 디자인 전략 경영 시스템에 관한 연구)

  • 제현주;정경원
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.76-77
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    • 1999
  • 급속한 경영환경의 변화는 기업의 포지션과, 장기적인 개발 기획등에 초점을 맞추던 전통적인 기획과는 다른 전략 경영 기법을 요구하고 있다. 경영환경의 변화는 전략의 실행 과정을 운영/통제 모드에서 변화 유도 모드로 변환시키고 있기 때문이다. (중략)

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A Study on AN-DONG Traditional Main Character Creative Processing Project in Content Development - with 'Mother Wonlee' Film Main Character (안동 전통 문화 콘텐츠 주인공 캐릭터 개발과정과 제작 고찰 - '원이엄마' 영상 남녀 주인공을 중심으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.243-260
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    • 2015
  • Being a symbolic image to let traditional 'mother wonlee' contents characters known widely, need to be made in a way that can deliver the powerful message of korea An-dong traditional local contents and the value of regent story. As for the contents character develope methods and the scope of the study, an theoretical study was conducted based on literature review, and, factor plus fiction field surveys, and the legend story and then an effect of character marketing on global contents with original identity. 'mother wonlee' pre-production plaining have been analysis with creative described based on the ancients features and the classification of ancient original characters, and the situation and the concept of An-dong local place. as a results this thesis is show up how to make up a main character develop processing and make a features design processing of the characters who different age and a scenes. as a conclusion is drawing about a 'Wonlee' and 'Eungtea' both main Character plaining processing and graphics; traditional face, all clothes, body proportion, etc. Also we trade to traditional patten with character planing. it will be a high value industry which facilitates a variety of industries in conjunction with marketing traditional source characters in global. Recognizing the value of traditional story main character design and graphics marketing and utilizing the value through various media will create infinite value, enabling the global marketing.

A study on Typography Expression of the Street Paper. (스트리트 페이퍼의 타이포그라피 표현에 관한 연구)

  • 오정화;정성환;홍찬석
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.70-71
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    • 2000
  • 잡지는 산업혁명의 부산물로 산업시대의 산물인 그래픽 디자인의 역사와 함께 발전을 거듭해 왔고 책과 신문의 전통적인 타이포그라피 방식에서 벗어나기 위해 끊임없이 글과 그림들을 새롭게 조합하기 위한 창조의 과정을 거쳐왔다. 잡지는 중요한 시각표현 원리와 기술 재현 능력을 구사해 볼 수 있는 실험실과 같은 것이다. (중략)

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The Brand Identity Design Evaluation Using EEG Measurement (뇌전도를 활용한 브랜드 아이덴티티 디자인 평가)

  • Han, Yu-Rim;Kim, Da-Sol;Han, Ji-Ae;You, Sicheon
    • Smart Media Journal
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    • v.7 no.4
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    • pp.106-113
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    • 2018
  • Brand identity (BI) is a key asset that affects consumers' psychological cognition of products and services. In the initial planning stage of the BI design development for a company, a unique approach strategy is required. In the final evaluation stage, a reasonable design evaluation method involving potential consumers needs to be prepared. However, conventional brand identity design evaluation processes tend to depend on the results of surveys, and in many cases it is impossible to be free from the distorting phenomenon of survey respondents' psychological manifestation which is often revealed in the process of the surveys. In this context, this research has explored whether the method of utilizing EEG data of the subjects along with the conventional survey method of preference could be helpful in the process of evaluating the brand identity design. To achieve that, we correlated the subject's preference survey results with the subject's EEG data. 'Attractiveness' and 'concentration' were used as variables. As a result, it was found that there was a high correlation between the results of preference survey on 'attractiveness' and the results of 'EEG' on 'concentration'. Therefore, in addition to the existing conventional qualitative evaluation methods, we confirmed that design evaluation methods using EEG are useful for evaluating tacit knowledge objects such as the BI design.

A Study for the Effective Capstone Design of Industrial Complex Campus (산업단지 캠퍼스의 효율적인 캡스톤 디자인 운영에 관한 연구)

  • Kim, Chang-su;Jang, Bong-im;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.895-897
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    • 2013
  • The Capstone design, has become one of the most important topics in engineering education. The Capstone Design a course with a different format from the traditional form of education and, by integrating the training learned in the course of expertise. Through it, you will learn how to analyze and design solutions to possible problems arising from industry. It can improve the practical skills required in the industry. The students can participate in the educational process according to the pre-prepared curriculum, rather than passively receiving the education in the form of an active. In this paper, we check the operating status for the Capstone Design Education. The future, through the satisfaction evaluation model Capstone Design Capstone Design effective management plan is presented.

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A Study on the Architectural Appropriateness to the Ceremony and Other Activities in Conjunction with the Change of Chronological Significance in A Cathedral - With the Reference to the Liverpool Cathedral & the Metropolitan Cathedral in UK - (시대적 의미변화에 따른 성당의 예배의식과 의식 후 활동의 건축적 적합성에 관한 연구 - 영국 리버풀 교회와 메트로폴리탄 교회를 중심으로 -)

  • Moon, Jung-Mook
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.242-252
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    • 2007
  • 성당은 인간의 세계와 신의 세계를 연결해주는 영역적 전환의 성격을 갖는 건축물이다. 그리고 이곳에서 벌어지는 찬송과 주문 등의 일련의 예배의식과정은 신의 영역으로의 전환을 위함이라고 할 수 있다. 전통적으로 성당에서의 예배는 성직자들의 의식 진행과정이 신도들에게 잘 드러나지 않도록 배치되어왔다. 성직자와 일반신도는 철저히 구별되고 그 거리를 최대로 하는 건축계획이 이루어져왔는데 이것은 예배의 의식과정이 보다 신비스럽고 경외의 대상이 됨으로서 신권을 보다 확고히 하기 위한 의도로 풀이될 수 있다. 그러나 모더니즘의 탄생과 더불어 시작된 자유화는 사회의 각 분야를 변화시키고 성당에서도 예전의 신권 중심의 예배의식에서 벗어나, 보다 인간적인 의식으로의 전환이 정착되기에 이르렀다. 신도는 보다 적극적으로 예배의식에 참여할 수 있게 되고 예배의식 이후에는 신도들의 인간적 교류를 증진하는 다양한 활동이 제공되었다. 이러한 상황 하에서 전통적 형태의 영국성당은 매우 성스럽고 예배를 위한 좋은 환경을 제공하고 있는데 비하여 모더니즘 이후의 성당은 현대 성당이 요구하는 예배 후의 다양한 활동을 수용한다는 생각이 지배적이었다. 본 연구는 이러한 일반적 견해에 대한 보다 과학적 분석 및 해석을 위하여 스페이스 신택스 기법을 사용하여 정량적 접근을 시도하였고 다양한 문헌고찰을 통하여 이에 대한 보다 면밀한 정성적 분석을 시도하였는데 그 결과 이에 대한 일반적 견해와는 반대로 전통적 형태의 성당이 예배후의 다양한 활동에 적합한데 비하여 현대적 형태의 성당은 예배의식에 보다 적합하다는 것으로 판명되었다.

A Study on the Social Reformation Policy of the Swedish Government during 1930-1970 Period and its Influence on Swedish Modern Design (1930-70년대 스웨덴의 사회개혁 정책과 현대 디자인의 형성)

  • 강현주
    • Archives of design research
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    • v.11 no.1
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    • pp.119-130
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    • 1998
  • The social-democratic ideas which define the modern national Swedish idea have had an important influence on Swedish modern design during this century. Swedish designers found humanistic and democratic values in the traditional design style and they tried to create a modem style that was based on handcraft traditions as well as modern industrial aesthetics. Issues raised by Swedish designers of that time induded how Sweden was achieving a national identity through design and how design retlected changes within society. The purpose of this study is to investigate the social reformation policy of the Swedish government during the 1930-1970 period and its influence on Swedish modern design. This paper, it is hoped, will provide an opportunity to place contemporary Swedish design in a social and aesthetic context.

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The Experiment of Architectural Design Education by means of BIM (BIM을 이용한 건축디자인 교육의 실험연구)

  • Kim, Yong-Il;Yang, Kwan-Mok
    • Journal of the Korean Institute of Educational Facilities
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    • v.19 no.5
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    • pp.37-43
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    • 2012
  • Results of experiments conducted in university-based design studio suggests that Building information Modeling invites the adoption of a dramatically different design process, traditional design process and BIM-aided design process. Experiment method is used the actual experiment by students. In contrast to traditional design process rooted in successive refinement of abstractions and dependence on tacit knowledge, the studio BIM-aided design process depends on a complete and comprehensive date base and alterative solutions by complete analysis for helping choice of finial result. BIM viewed as provocateur of design education provides great potential for the critical analysis of how architectural design is taught. The results reflect new ways of teaching and addressing BIM methods and process in the design studio project.

Development of a Digital Color Design Education Curriculum (디지털 색채 디자인 교육과정 개발)

  • Kim, Yu-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.246-250
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    • 2006
  • As a result of the rapid development in the digital content industry, designers have to visualize colors across a range of digital media in a relevant and sophisticated manner. The purpose of this study is to develop a new digital color design education curriculum for enhancing learners' capability of digital color management. This study presents an original university-level color design curriculum for digital color learning that includes traditional color learning. In order to develop interactive pedagogy that provides diverse color experiences to students, this study suggestes a blended learning method that combines face-to-face instruction and web-based instruction. Through two case studies at universities, this paper illustrate the effectiveness of the proposed digital color design curriculum.

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