• Title/Summary/Keyword: 전통문화가치

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Aesthetic features and symbolism of the Traditional Color Concepts in animation of Chinese (중국 애니메이션에 나타난 전통 색채관의 심미적 특징과 상징성)

  • Shen, Hao;Lee, Dong-hun
    • Journal of Communication Design
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    • v.66
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    • pp.190-200
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    • 2019
  • Through the golden age of the 1950s and 80s, Chinese animation formed a national style that inherited the traditional culture of China and adhered to various production methods, innovative styles and ethnic spirit. Today, however, Chinese animation is facing various challenges as it competes with animations from around the world. In this situation, Chinese animation is at a time when it is necessary to consider how to establish the identity of Chinese culture and how to combine China's unique ethnicity with modern personality. This study aims to analyze the symbolism and aesthetic characteristics of Chinese traditional color tubes in Chinese animated works, to analyze how symbolism and aesthetic features were used, Through this study, we will examine whether traditional Chinese colors can act as creative factors in presenting the future direction and value of modern Chinese animation today.

Basic Study on the Animation Culture Prototype: A Comparison of Korea and Japan (애니메이션에 나타난 문화원형에 관한 고찰: 한·일간 비교를 중심으로)

  • Kim, Yunho
    • Journal of International Area Studies (JIAS)
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    • v.16 no.2
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    • pp.73-94
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    • 2012
  • Recently, Japanese cultural contents are being evaluated as a worldwide content. Among them, the animation takes an overwhelming place in the world market as a Japanese representative content. We need to understand that Japanese animation is being recognized world wide, because Japanese culture was grafted in to and it's very important to apply that to our situation. Cultural content to dominate the world has a fundamentally characteristics derived from regional culture. Cultural content includes elements of particular culture prototype. To investigate into cultural content that has globally used and is valuable, in-depth and systematic research for local (country) culture prototype showed be carried out. Our research aim to provide basic data so Korean animation can be developed as axis of Korean Wave. This compares and analyzes the Culture prototype from Korea and Japanese modern civilized media animation. Specifically for the animation shown in the culture prototype, we aim to - Analyze the content of culture prototype shown in Korea's animation: 'Hopi and Chadol Bawi', 'Heung-Bu and Nol-Bu', 'A Admiral's Diary', and 'Oseam'. - Analyze the content of culture prototype shown in Japan's animation: 'Genji', 'The Spiriting away of Sen and Chihiro', 'The Princess Mononoke', and 'Raccoon War Pom Poko'. - Compare and analyze the content of culture prototype depending on classifying criteria shown between Korea and Japan. We finally want to provide the basic data to develop the creation material for the global animation content based on these two countries throughout this research.

A Study on Storytelling Marketing of Intangible Cultural Heritages in Korea - Focused on 'Pimatgol' Story - (무형문화유산 Storytelling Marketing 연구 - 종로 '피맛골' 이야기를 중심으로 -)

  • Lee, Jong soo
    • Korean Journal of Heritage: History & Science
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    • v.44 no.1
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    • pp.222-243
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    • 2011
  • The article is organized as follows. The first section clarifies research questions, the purpose of the study and the methodology used when researching cultural properties & storytelling marketing of intangible cultural heritages in Korea. The Pimatgol's DNAs are liberated areas of the nation, cooked rice served in soup, a broth to chase a hangover, makgeolli, so forth. The second section deals with methods of study, the literature review consisting of previous research, the author's previous research and the theoretical background of cultural heritage's storytelling marketing. The third section presents select storytelling marketing cases about our regional cultural heritage as well as some foreign cases. The fourth section provides a few examples and cases of cultural heritage about government officials, the 'Pimatgol' peddler, the story of Chunbo and Okseom and the idea for fostering storytelling marketing. The last section concluded the study. The findings support the importance of understanding the characteristics and differences of cultural heritage & storytelling marketing because if the stories are well told, the cultural heritages will be successfully promoted.

The evaluation of affected visual landscape of Taereung National Training Center to Taereung and Gangneung UNESCO World Heritage (세계문화유산 태릉·강릉에 대한 태릉선수촌의 시각적 경관영향률 분석)

  • Park, Jae-Min;Hong, Youn-Soon
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.33 no.4
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    • pp.65-76
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    • 2015
  • The purpose of this study is to determine the evaluation of affected visual landscape of Taereung National Training Center to Taereung and Gangneung UNESCO World heritages, South Korea. For this research, it used to offer the affected visual landscape rate and 3D simulation with Sketch up 8.0. This study conducted over 4 steps. Step 1, view points are selected with literature review and interview. Step 2, with Sketch up created 3D modelling and calculated the affected rate on the landscape. Step 3 individual buildings were mapped with the affected rate. Lastly, step 4 were identified the results through field research. From this results, the visual landscape of Taereung and Gangneung that are damaged by the Taereung National Training Center did not appear higher than initially expected. The entrance area on Gangneung, however, where is affected from Oryungwan, Korea Sports Institute, Philseung Gym needs to establish a way to improve that landscape impact. In case of Taereung, it did not appear damaged due to the hiding effect of the forest. By field survey to confirm those results, it shows seasonal differences. In the case of the summer and autumn derive similar results with 3D simulation but were exposed buildings in the winter and spring. It means when the simulation based on the summer and fall operates, it may not reflect the affected landscape of certain times such as winter and spring. This study has significance as a basic research to co-exist between the traditional heritage and modern heritage.

ISSUE - 자동주행 자동차, 이동문화의 혁명

  • Gang, Jeong-Su
    • The Optical Journal
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    • s.159
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    • pp.17-19
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    • 2015
  • 스스로 주행하는 지능형 자동차가 천천히 하지만 뚜렷하게 우리에게 다가오고 있다. 실험주행 수준이지만 자동주행 자동차가 실제 도로 위를 누비고 있다. 구글, 테슬라 그리고 애플, 다른 한편에 비엠더블유, 다임러 벤츠 그리고 폭스바겐. 미국 기업과 독일 기업 사이에는 전운마저 감돌기 시작했다. 누가 미래 기술을 선도할 것일까 그리고 이를 통해 다양한 비즈니스의 폭발성을 선점할 것인가를 놓고 실리콘 벨리의 기술 기업과 유럽 대륙의 전통 자동차 기업의 한판 대결을 준비하고 있다. 자동주행 자동차는 기술의 문제로 제한되지 않는다. 자동주행 자동차는 어떻게 교통안전을 담보할 수 있을까, 자동주행 자동차는 새로운 시간과 생활의 가치를 어떻게 제공할 수 있을까, 만약 사고가 발행할 경우 그 책임소재는 어떻게 다툴 것인가, 자동차 보험은 어떻게 재편할 수 있을까 등 무수한 사회문제를 동반하고 있다.

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무기본표목원칙 : 일본목록규칙의 역사적 배경

  • Seo, Sang-Sik
    • KLA journal
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    • v.31 no.4 s.263
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    • pp.20-25
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    • 1990
  • 단위카드(Unit Card)를 복사하기가 쉬워지고 복수표목목록에 있어서 각 표목이 이용자에게 똑같은 가치를 지니게 될 경우에는, 기본표목원칙은 더이상 필요가 없어지게 된다. 이 글은 일본내에서 무기본표목원칙의 역사적 발전에 관해 고찰한 것이다. 일반적으로 서명표목은 동양의 전통인 것으로 생각된다. 그러나 일본의 편목 담당자들은 새로운 일본목록규칙에 입각한 규칙을 사용해 왔다. 무기본표목원칙이 채택된 일본목록규칙 1977년판(NCR 1977)의 "기술단위카드 시스템"은 컴퓨터목록시대에 필요로 되는 것중의 하나로 여겨진다.

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2002년 한.일 월드컵에 나타난 신체장식의 표현특성과 기법에 관한 연구

  • 김은정;곽태기
    • Proceedings of the Korea Society of Costume Conference
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    • 2003.05a
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    • pp.36-36
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    • 2003
  • 인간의 사회문화 속에 신체장식은 과거 원시사회 부터 오늘날에 이르기까지 다양한 표현기법으로 발전되고 있으며 특정 나라의 국민성 및 전통적 양식이 담겨있다. 신체장식은 정형적, 무형적 가치를 지니며 사람의 내면 속에 잠재된 본질적 욕구의 표출이라고도 할 수 있다. 최근의 현대 사회에서 이러한 신체장식 표현을 잘 볼 수 있었던 계기는 세계적 축제로 알려진 2002년 FIFA 한·일 월드컵이었다.

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트랜드리포트- 중동관련사이트

  • Korea Database Promotion Center
    • Digital Contents
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    • no.4 s.71
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    • pp.52-60
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    • 1999
  • 중동은 문화와 역사, 전통이 풍부한 지역이다. 어떤면에서는 정말 대단히 풍부하다. 이러한 "고도의 순수 가치" 부문과 여태의 잠재적 시장은 미국과 유럽의 비즈니스계에 흥미를 주고 있다. 그러나 미국의 정보업체들은 중동에 대해 전문적으로 다루고 있는 고품질 자료를 풍부히 가지고 있지 못하다. 우리의 자료도 이 지역에 대한 충분한 지침을 제공하지 못하고 있다. 신생 시장에 관한 관심이 중동에만 집중되어 있는 것은 아니다. 그러나 이 지역에 관련된 놀랄만한 수치의 소스가 만들어졌다. 이 가운데 어느 정도가 사업 결정을 지원해줄 수 있는 구체적인 정보가 될 것인가 하는 것은 또 다른 문제이다.

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A study on the development of cultural industries craft (공예문화산업의 발전방안 연구)

  • Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.689-694
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    • 2013
  • Craft culture industry 'crafts and culture made up of industry meaning of' rather than 'as a craft industry'. Culture it is desirable to see Roy. Craft culture industry features, technology, techniques, or by indigenous raw materials to the foundation, which is produced as a plastic product manufacturing process, characteristics of the main part of the craft industry with a means to manufacture products. Historically, over the years, which has been formed by tradition, culture, crafts related to specific industries. Only by looking at the craft cultural industries have unique features and understand the value and no longer making craft activity does not remain only in the dimensions of the production, distribution and development of craft industries and national and ethnic culture has inherited expression traditionality a representative craft, culture as a development plan for the industry through the development of market research is to propose ways.

A Study on Utilization Plan of 'Old Stone Wall' Registered as a Cultural Property Focused on an Old Stone Wall in Sang-Hak Village ('옛담장' 등록문화재의 활용 방안 연구 정읍 상학마을 '다무락'이 들려주는 이야기를 중심으로)

  • Lee, Min Seok;Jeong, Seong Mi
    • Korean Journal of Heritage: History & Science
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    • v.42 no.4
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    • pp.50-73
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    • 2009
  • Recently old stone walls were designated as registered cultural properties that meant an extension of categories about cultural properties from a spot area to whole area. Moreover given the changing situation of residential pattern, which is due to rapid social change, this designation can be seen as a significant measure to keep as intact as possible traditional landscapes in agricultural and fishing villages. In this paper, I analyze the symbol system and meaning of old stone walls and attempt to pick out the cultural elements which are related to them. These days we have made efforts to various aspects for which make traditional cultural resources into cultural contents. But many studies had done before emphasized aspects for beauty only. Especially existing studies about an old stone wall was mainly focused on architectural interpretation and tourist route. So we need to build a plot around oral research and need a creative approach for sharing with tourists. Cultural contents combine the original form, potential and capabilities with media by detecting original form of culture and finding out the worth and meaning. In this paper examined the probability of using by investigating a stone wall in Sang-hak Village that is related with recovering of places to live in contemporary society and finding cultural contents. I suggest more creative ways to make cultural properties into tourist resources by considering the possibilities of place marketing using storytelling, based on an analysis of data gathered.