• Title/Summary/Keyword: 전시구성체계

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A study of display technique and display organization system for experience display of science technique - Focused on experience display of up-to-date science technique(NT, MEMS, BT) - (첨단과학기술 체험전시를 위한 연출기법 및 전시구성체계에 관한 연구 - 첨단과학분야(NT, MEMS, BT)의 체험전시를 중심으로 -)

  • Song, Hyun-Mi;Choi, Jun-Hyuck;Lim, Che-Zinn
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.182-186
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    • 2005
  • The purpose of this research is to develop subject of up-to-date scientific technology, according with science museum, and to deviate from the old style, simply-seeing display, and the passive display which simply support narrative styles by one-way action. In addition, for motivating audience to take part in the display, this study is to analyze displaying technique, key marks of an exhibit and then to create the way which science museum should follow in order to plan interactive scenario and display technique. By analysis and consideration of museums, which I took for a sample, this study will work out display scenario, based on interactive concept, and experience display technique. Moreover, this study will suggest alternatives and basis in order to develop display technique of up-to-date science in science museum.

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국립등대박물관 상설전시실 현황과 전시구성

  • 김송이
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.11a
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    • pp.23-25
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    • 2022
  • 국립등대박물관은 1985년에 포항시 영일만에 있는 호미곶등대 옆에 건립되었다. 이후 몇 차례 확장을 했고, 2여년에 걸쳐 전시관을 신축하면서 유물관을 리모델링하고 2022년 7월 1일 재개관식을 개최했다.. 본 연구에서는 국립등대박물관의 핵심건물인 전시관의 상설전시공간의 현황을 조사하고 분석하여 국내 유일한 등대박물관으로의 역할과 발전방향을 고찰하고자 한다. 먼저 기존 상설전시실이 위치하던 유물관의 복잡한 동선체계를 개선하고 패널과 일반 모형 중심의 연출을 벗어나 이용객 지향적인 동선과 체험물을 활용했다. 앞으로도 전시공간 매치, 연출 및 그래픽 체계, 영상매체 등의 미디어를 활용해 관람객이 능동적으로 참여하는 공간을 구축해야 한다.

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A Study on the Spatial Structure Analysis of history museum using the Complex System (행위자기반 모형 분석이론에 따른 과학관 공간구성에 대한 연구)

  • Lee, Seung Yong;Park, Ji Hun
    • Smart Media Journal
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    • v.11 no.8
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    • pp.21-28
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    • 2022
  • Currently, as we enter the 21st century, the level and interest of society, culture, economy, and science are rapidly developing, but science education is still struggling. In order to increase the efficiency of science education, it is most important to focus on elementary education based on basic science. Therefore, this study aims to analyze the main causes of Korea's science museum's regression as a museum focusing on experience, interest, and fun such as simple science experience centers and science theme parks. To this end, the influencing factors were identified by applying the algorithm of the actor-based model based on the data on the exhibition space and the exhibition movement of the science museum completed and operated in Korea over the past 5 years, and the problem of the visitor movement in the exhibition space was analyzed through the space system. In this study, it was confirmed that the exhibition environment was the best when the linear plot movement system and the picalesque plot were applied simultaneously in the museum's exhibition narrative theory, and the arrangement of major exhibition spaces, width of exhibition spaces, and separation of spaces for exhibition purposes were derived.

A Study on the Spatial Structure Analysis of history museum using the Complex System (Complex system 이론에 따른 역사기념관 공간구성체계에 대한 연구)

  • Lee, Seung Yong;Park, Ji Hun
    • Smart Media Journal
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    • v.11 no.7
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    • pp.85-93
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    • 2022
  • Currently, Korea is achieving cultural, economic, and social growth as a member of the international community along with its social growth. In the 2000s, local communities and local governments made multidimensional efforts with historical and cultural interests. And as part of that, historical museums were built or expanded to increase the quantity in anticipation of citizens' satisfaction and attracting visitors. However, the qualitative effect of the exhibition space is not achieved. Therefore, in this study, the analysis according to the complex system theory on the interrelationship between exhibition planning, space, and spectators was carried out based on the case of domestic historical museums, and future exhibition space planning or movement lines according to the mutual relationship between the exhibition space and the spectators were conducted. The purpose of this study is to conduct research on specific visualization and data derivation regarding spatial density and spatial perception information.

A Study on the Relationship between System of Exhibition Contents and Structure of Exhibition Space in Nature & Science Museums (자연과학계박물관의 전시내용구성체계와 공간구조 상관성에 관한 연구)

  • 임채진;정성욱;신혜진
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.180-189
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    • 2003
  • This study aims to understand the correlation between system of exhibition contents and structure of exhibition space in nature and science museums. So, in this paper it deals with 10 examples of overseas nature and science museums as analytical objects, using Space Syntax as an analytical tool. In conclusion, the system of exhibition contents of nature & science museums can be divided into field and theme, and subdivided into total 6 systems according to categorization and integration. The system of exhibition contents by field is generally characterized by unconstricted access and system of exhibition contents by theme is generally marked by high visual openness. And the system of exhibition content according to categorization is characterized by strong concentration on exhibitory convex and its wide distribution.

Contents Construction of 'Sea of Korea' Using European Antique Maps (서양고지도를 활용한 '동해' 전시 콘텐츠구성 방안)

  • Oh, Il-Whan;Lee, Seung-Su
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.208-219
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    • 2010
  • Antique maps are a cultural heritage of recorded information with distinguished pictorial and scientific value. They have been utilized in a variety of academic fields, especially in historical geography, as the most fundamental data to look into the restoration of space or historic changes of area from the past. However, there is no sufficient study on the development of contents using antique maps in the exhibitions. Furthermore, there is almost no content research on the antique maps integrating the academic programs in museums or art galleries. In particular, it is very difficult to find research on the approaches to configure or utilize the exhibition contents related to the Sea of Korea using European antique maps. This study examined the construction of educational contents in order to use the European antique maps including the Sea of Korea as well as Korea itself in the exhibitions. The results of this study may visualize the results of academic research on the territory and territorial waters of Korea and extensively acknowledge them as scientific data all over the world. Furthermore, this study aimed to create the opportunity to increase interest in the Sea of Korea and recognize it again, to find the contents construction to use European antique maps as academic data for exhibition and education in museums or cultural facilities and to provide a basic model for history education using antique maps.

Multi Function Console display configuration and HCI design to improve Naval Combat System operability

  • Park, Dae-Young;Jung, Dong-Han;Yang, Moon-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.75-84
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    • 2019
  • The Naval Combat System has several equipment needed to operate the system, such as radar equipment, underwater sensor equipment, guns and missile control and armed control equipment, and a multi function console is configured to control it. The multi function console is equipped with HCI(Human Computer Interaction)-based software for displaying the status information of equipment and controlling equipment, and the operator uses the installed software to operate the Naval Combat System. However, when operating a Naval Combat System for a long time, there are problems such as physical discomfort caused by the structure of the multi function console display and increase in fatigue of the person who operates various and complicated user interface configuration. These issues are important factors in reducing Naval Combat System operability. In order to solve these issues, in this paper, based on a questionnaire survey conducted for Naval Combat System development personnel, multi function console screen design to reduce physical discomfort and HCI design to reduce fatigue and increase intuition are proposed. The proposed design is expected to provide convenience to future Naval Combat System operators and improve operation over existing Naval Combat System.

A Study on the Spatial Structure of Exhibition Space in Nature & Science Museums (자연과학계박물관의 전시공간구조 특성에 관한 연구)

  • 임채진;정성욱;신혜진
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.88-92
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    • 2003
  • Although natural and science museum project is being promoted, performance of research that can be recommended for exhibition space plan is not sufficient. Nature and science museum is the space of participation type so structure and type of space depends on the content of exhibition. Therefore, this paper is the gradational research to understand correlation and characteristic and give direction for exhibition space plan suitable for system of exhibition content through analyzing system of exhibition content and structure of exhibition space. Further, prepare basic material for exhibition space of nature and science museum being newly planned or renovated through understanding structure of exhibition space according to exhibition scenario.

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a contrastive analysis study of the design strategy of corporate image in the advertise halls of SAMSUNG and LG Electronics Co., Ltd. (삼성, 엘지 가전사의 전시${\cdot}$홍보관에 나타난 기업이미지 디자인전략 비교분석연구)

  • 박성주;최인규
    • Archives of design research
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    • v.15 no.4
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    • pp.1-14
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    • 2002
  • In the past, companies concentrated their efforts on developing new technologies and producing new products. But new technologies in this information age do not make difference any more comparing to other companies. In this marketing environment, a company must appeal strongly their own image to the customers' brains to make better difference than other companies do. One of the best way to make their own image in the customer's brains might be outgrowing themselves of the one-way communication such as the printed-media or broadcast-media and preparing some space such as advertisement halls or pavilions where customers and companies meet each other and make mutual communications between both of them. Therefore, we need to study systematically on the design elements in the advertisement halls or pavilions. To begin with, we should lully understand the basic idea by looking up the reference literature. We case-studied on the basic of constructive elements of advertise halls of both SAMSUNG and LG Electronics Co. The purpose of this study is to realize that we can transfer effectively the company's image to the customers only if we fully understand company's business philosophy and vision in advance to start design the advertisement hails. We should also realize that it is also important to manage systematically the company's design strategic elements' to achieve its changing goals in more logical and scientifically way.

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Study of Estimation Model for Wartime Stockpile Requirement of Intelligent Ammunition against Enemy Armored Vehicles (장갑차량 공격용 지능형 포탄의 전시 소요량 산정 모형에 관한 연구)

  • Cho, Hong-Yong;Chung, Byeong-Hee
    • Journal of the military operations research society of Korea
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    • v.34 no.2
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    • pp.143-162
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    • 2008
  • This paper aims to formulate the method of estimating the wartime stockpile requirement of 155mm self-propelled artillery including intelligent ammunition for armored vehicles, currently being developed. The usual method of utilizing war-game simulation results in considerable margins in expected occupancy ratio between ground forces and air forces for each weapon system for armored vehicles. Also, the method tends to produce excessive output greater than the minimal stockpile requirements; therefore, the study aims to overcome limitations like these by the allocation method for each weapon system according to targets. This allocation method is better than war-game simulation method.