• Title/Summary/Keyword: 전송프레임

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Efficient Methods for Detecting Frame Characteristics and Objects in Video Sequences (내용기반 비디오 검색을 위한 움직임 벡터 특징 추출 알고리즘)

  • Lee, Hyun-Chang;Lee, Jae-Hyun;Jang, Ok-Bae
    • Journal of KIISE:Software and Applications
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    • v.35 no.1
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    • pp.1-11
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    • 2008
  • This paper detected the characteristics of motion vector to support efficient content -based video search of video. Traditionally, the present frame of a video was divided into blocks of equal size and BMA (block matching algorithm) was used, which predicts the motion of each block in the reference frame on the time axis. However, BMA has several restrictions and vectors obtained by BMA are sometimes different from actual motions. To solve this problem, the foil search method was applied but this method is disadvantageous in that it has to make a large volume of calculation. Thus, as an alternative, the present study extracted the Spatio-Temporal characteristics of Motion Vector Spatio-Temporal Correlations (MVSTC). As a result, we could predict motion vectors more accurately using the motion vectors of neighboring blocks. However, because there are multiple reference block vectors, such additional information should be sent to the receiving end. Thus, we need to consider how to predict the motion characteristics of each block and how to define the appropriate scope of search. Based on the proposed algorithm, we examined motion prediction techniques for motion compensation and presented results of applying the techniques.

A Study on Element Features and Research Frames of Game Trailers (게임 트레일러의 유형 및 산업적 연구 프레임에 관한 고찰)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.41
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    • pp.187-222
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    • 2015
  • The quantitave increase and qualitative development in the game industry leads to bitter competition and makes game companies struggle to find better ways promoting their own games. The game trailer is one of the critical ways to publicize diverse games by showing visual images directly. There are three reasons why the game trailer comes into the spotlight these days; the rapid growth of the Internet speed handling the large size of files, the remarkable development of visual image quality just like digital movies, and the advent of video websites such as You Tube that shows huge amount of videos regardless of the type and size. However, there are not enough amount of research on the game trailer because using game trailers as the marketing source is still at an early stage. Therefore, this research focuses on providing characteristics of game trailers that are available for practical market analysis. First, this research shows that game trailers can be divided by the category of display, style, and contents type. Second, this research provides the component parts of game trailers that are divided into contents factors such as characters, backgrounds, events and promotional factors such as title, production company name, distribution company name. Third, this research explores research frames that would be needed to analyze marketing strategies, effects of game trailers, production pipelines and so on. These categorizations would be useful for producing game trailers efficiently and utilizing them effectively.

The Design of Manufacturing Simulation Modeling Based on Digital Twin Concept (Digital Twin 개념을 적용한 제조환경 시뮬레이션 모형 설계)

  • Hwang, Sung-Bum;Jeong, Suk-Jae;Yoon, Sung-Wook
    • Journal of the Korea Society for Simulation
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    • v.29 no.2
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    • pp.11-20
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    • 2020
  • As the manufacturing environment becomes more complex, traditional simulation models alone are having a lot of difficulties in reflecting real-time manufacturing situations. Although the Digital Twin concept is actively discussed as an alternative to overcome theses issues, many studies are being carried out only in the product design phase. This research presents a Digital Twin-based manufacturing environment framework for applying the Digital Twin concept to the manufacturing process. Twin model that is operated in virtual space, physical system and databases describing the actual manufacturing environment, are proposed as detailed components that make up the framework. To check the applicability of proposed framework, a simple Digital Twin-based manufacturing system was simulated in a conveyor system using Arena software and Excel VBA. Experiment results have shown that the twin model is transmitted real time data from the physical system via DB and were operating in the same time unit. The Excel VBA fitted parameters defined by cycle time based on historical data that real-time and training data are being accumulated together. This study proposes operating method of digital twin model through the simple experiment examples. The results lead to the applicability of Digital twin model.

Design and Implementation of IR-UWB Packet Analyzer Based on IEEE 802.14.5a (IEEE 802.15.4a IR-UWB 패킷 분석기 설계 및 구현)

  • Lim, Sol;Lee, Kye Joo;Kim, So Yeon;Hwang, Intae;Kim, Dae Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.2857-2863
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    • 2014
  • IR-UWB has been developed as a standard of indoor ranging technology, because it has robust and good transmission characteristics in indoor environments and it can be operated with low power. In this paper, a IR-UWB packet analyzer is designed and implemented based on IEEE 802.15.4a, which is useful in developing IR-UWB real time location system with resolution of a few ten centimeters. A sniffer device of the packet analyzer monitors IR-UWB wireless networks, captures MAC packet frames, and transmits packet frames to the packet analyzing computer. The packet analyzing program in a computer analyzes received MAC packet frames and displays parsed packet information for developing engineers. Developed packet analyzer is used to analyze IEEE 802.15.4a MAC protocol, and also it can be used in other IEEE 802 series MAC protocol by modifying some functions.

An adaptive resynchronization technique for stream cipher system in HDLC protocol (HDLC 프로토콜에서 운용되는 동기식 스트림 암호 통신에 적합한 적응 난수열 재동기 기법)

  • 윤장홍;황찬식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.9
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    • pp.1916-1932
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    • 1997
  • The synchronous stream cipher which require absoulte clock synchronization has the problem of synchronization loss by cycle slip. Synchronization loss makes the state which sender and receiver can't communicate with each other and it may break the receiving system. To lessen the risk, we usually use a continuous resynchronization method which achieve resynchronization at fixed timesteps by inserting synchronization pattern and session key. While we can get resynchronization effectively by continuous resynchroniation, there are some problems. In this paper, we proposed an adaptive resynchronization algorithm for cipher system using HDLC protocol. It is able to solve the problem of the continuous resynchronization. The proposed adaptive algorithm make resynchronization only in the case that the resynchronization is occurred by analyzing the address field of HDLC. It measures the receiving rate of theaddress field in the decision duration. Because it make resynchronization only when the receiving rate is greateer than the threshold value, it is able to solve the problems of continuous resynchronization method. When the proposed adaptive algorithm is applied to the synchronous stream cipher system in packet netork, it has addvance the result in R_e and D_e.

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Design and implementation of protection and management system of digital contents based on MPEG-21 IPMP (MPEG-21 IPMP 기반 디지털 콘텐츠 보호 관리 시스템 설계 및 구현)

  • Ryu Kwang-Hee;Kim Yun-Ki;Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo;Jung Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.149-152
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    • 2006
  • The usage increase of digital contents required solution for protection technology and interoperability of system. MPEG proposed MPEG-21 Multimedia Frameworks. MPEG-21 IPMP is standard that provides the means to enable digital item and rights information to be persistently managed and protected across networks and devices. In this paper, MPEG-21 IPMP based system to protect digital contents designed by four structures of license server, production server, consumption server, tool sewer. License sewer create rights information document using the XML-based REL about multimedia contents of users. Production server makes a digital item by packaging multimedia resource and metadata, which is combined by REL information and IPMP information of multimedia resource. Consumption server takes care of the functions of players that use digital item, and tool server was implement to transmit for missing tool that night occur in all procedures.

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Design and Performance Evaluation of a New SR-ARQ with an Adaptive Timer and Delayed NAK for Improving Handover Performance in Next-Generation Mobile Communication Networks (차세대 이동 통신망에서 핸드오버 성능 향상을 위한 적응형 타이머와 지연 NAK을 이용한 SR-ARQ 설계 및 성능 평가)

  • Park, Man-Kyu;Choi, Yun-Chul;Lee, Jae-Yong;Kim, Byung-Chul;Kim, Dae-Young;Kim, Jae-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.1
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    • pp.48-59
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    • 2009
  • Next generation mobile communication system will have various access networks and provide seamless multimedia data service to mobile nodes. The WiNGS system, one of these access network, has superior RAT(Radio Access Technology) and network connectivity other than previous ones. In this paper, we propose link-layer SR-ARQ between mobile node and WAGW to solve packet re-ordering problem during handover. In the proposed scheme, we apply the adaptive timer at the SR-ARQ sender to reduce unnecessary packet retransmission during handoff and delayed NAK algorithm at the SR-ARQ receiver for delaying NAK response due to temporary out-of-sequenced frames. We evaluate the performance of the proposed scheme by implementing the new SR-ARQ protocol at the link-layer using ns-2 simulator, and show the handover performance is improved greatly by preventing unnecessary retransmission.

Adaptive Power Control Dynamic Range Algorithm in WCDMA Downlink Systems (WCDMA 하향 링크 시스템에서의 적응적 PCDR 알고리즘)

  • 정수성;박형원;임재성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8A
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    • pp.918-927
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    • 2004
  • WCDMA system is 3rd generation wireless mobile system specified by 3GPP. In WCDMA downlink, two power control schemes are operated. One is inner loop power control operated in every slot. Another is outer loop power control based on one frame time. Base station (BS) can estimate proper transmission power by these two power control schemes. However, because each MS's transmission power makes a severe effect on BS's performance, BS cannot give excessive transmission power to the specific user. 3GPP defined Power Control Dynamic Range (PCDR) to guarantee proper BS's performance. In this paper, we propose Adaptive PCDR algorithm. By APCDR algorithm, Radio Network Controller (RNC) can estimate each MS's current state using received signal to interference ratio (SIR). APCDR algorithm changes MS's maximum code channel power based on frame. By proposed scheme, each MS can reduce wireless channel effect and endure outages in cell edge. Therefore, each MS can obtain better QoS. Simulation result indicate that APCDR algorithm show more attractive output than fixed PCDR algorithm.

Design of Traffic Control Scheme for Supporting the Fairness of Downstream in Ethernet-PON (이더넷 기반 광가입자망에서 공평성 보장을 위한 하향 트래픽 제어 기법 설계)

  • Han Kyeong-Eun;Park Hyuk-Gu;Yoo Kyoung-Min;Kang Byung-Chang;Kim Young-Chon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.5 s.347
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    • pp.84-93
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    • 2006
  • Ethernet-PON is an emerging access network technology that provides a low-cost method of deploying optical access lines between OLT and ONUs. It has a point-to-multipoint and multipoint-to-point architecture in downstream and upstream direction, respectively. Therefore, downstream packets are broadcast from an OLT toward all ONUs sithout collision. On the other hand, since alt ONUs share a common channel, the collision may be occurred for the upstream transmission. Therefore, earlier efforts on Ethernet-PON have been concentrated on an upstream MAC protocol to avoid collision. But it is needed to control downstream traffic in practical access network, where the network provider limits available bandwidth according to the number of users. In this paper, we propose a traffic control scheme for supporting the fairness of the downstream bandwidth. The objective of this algorithm is to guarantee the fairness of ONUs while maintaining good performance. In order to do this, we define the service probability that considers the past traffic information for downstream, the number of tokens and the relative size of negotiated bandwidth. We develop the simulation model for Ethernet-PON to evaluate the rate-limiting algorithm by using AWESIM. Some results are evaluated and analyzed in terms of defined fairness factor, delay and dropping rate under various scenario.

A Coexistence Mitigation Scheme in IEEE 802.15.4-based WBAN (IEEE 802.15.4 기반 WBAN의 공존 문제 완화 기법)

  • Choi, Jong-hyeon;Kim, Byoung-seon;Cho, Jin-sung
    • Journal of Internet Computing and Services
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    • v.16 no.3
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    • pp.1-11
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    • 2015
  • WBAN(Wireless Body Area Network) operating around the human body aims at medical and non-medical service at the same time. and it is the short-range communication technology requiring low-power, various data rate and high reliability. Various studies is performing for IEEE 802.15.4, because IEEE 802.15.4 can provide high compatibility for operate WBAN among communication standard satisfiable these requirements. Meanwhile, in the case of coexisting many IEEE 802.15.4-based WBAN, signal interference and collision are the main cause that is decreasing data reliability. but IEEE 802.15.4 Standard does not consider about coexistence of many networks. so it needs improvement. In this paper, To solve about this problem, identify coexistence problem of IEEE 802.15.4-based WBAN by preliminary experiments. and propose a scheme to mitigate the reliability decrease at multiple coexistence WBAN. The proposed scheme can be classified in two steps. The first step is avoidance to collision on the CFP through improving data transmission. The second step is mitigation collision through converting channel access method. Proposed scheme is verified the performance by performing comparison experiment with Standard-based WBAN.