• Title/Summary/Keyword: 전송율 제어

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Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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Performance Analysis of the IEEE 802.11 Broadcast Scheme in a Wireless Data Network (무선 데이터 망에서 IEEE 802.11 브로드캐스트 기법의 성능 분석)

  • Park, Jae-Sung;Lim, Yu-Jin;Ahn, Sang-Hyun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.5
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    • pp.56-63
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    • 2009
  • The IEEE 802.11 standard has been used for wireless data networks such as wireless LAN, ad-hoc network, and vehicular ad-hoc network. Thus, the performance analysis of the IEEE 802.11 specification has been one of the hottest issues for network optimization and resource management. Most of the analysis studies were performed in a data plane of the IEEE 802.11 unicast. However, IEEE 802.11 broadcast is widely used for topology management, path management, and data dissemination. Thus, it is important to understand the performance of the broadcast scheme for the design of efficient wireless data network. In this contort, we analyze the IEEE 802.11 broadcast scheme in terms of the broadcast frame reception probability according to the distance from a sending node. Unlike the other works, our analysis framework includes not only the system parameters of the IEEE 802.11 specification such as transmission range, data rate, minimum contention window but also the networking environments such as the number of nodes, network load, and the radio propagation environments. Therefore, our analysis framework is expected to be used for the development of protocols and algorithms in a dynamic wireless data network.

A New Optical Access Network Structure for the convergence of Broadcast and Communication (방송통신 통합을 위한 새로운 광가입자망 구조에 관한 연구)

  • Hur Jung;Koo Bon-Jeong;Hyun Jae-Myoung;Park Youngil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.17-20
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    • 2004
  • 가정 내에 방송과 총신을 통합하여 제공하기 위한 방법으로서 수동광가입자망(Passive Optical Network)이 제안되고 있다 이를 구현하기 위해 여러 방식들이 연구되고 있는데 크게는 방송과 통신에 각기 다른 파장을 이용하는 방식과, 이들을 시간 다중화 하여 한 개의 과장으로 송신하는 방식으로 나눌 수 있다. 또한 동신에 이용하는 과장의 경우 각 가입자에게 다른 파장을 적용하는 WPON 방식과 모든 가입자에게 한 개의 파장만을 이용하되 시간영역에서 다중화하고 이터넷 프로토콜을 적용하는 EPON 방식으로 구분할 수 있다. WPON의 경우 EPON에 비해 수월하게 광대역 서비스를 할 수 있는 장점이 있으나, 각 가입자 과장의 제어 및 관리가 복잡하며, 고비용을 요구한다. 반면 EPON의 경우 채널의 효율성은 극대화할 수 있으나, 동시 이용자가 많을 경우 전송 속도가 하락한다. 한편, 방송과 통신을 통합한 채널의 특성을 살펴보면 가입자 방향으로의 하향 신호의 양이 중양국 방향으로의 상향 신호의 양에 비해 훨씬 많은 비대칭 구조이다. 따라서 본 연구에서는 이러한 채널 특성에 맞도록 하향 전송에는 WPON의 구조를 이용하고, 상향 전송에는 EPON의 구조를 적용하는 새로운 구조의 광가입자망을 제안하였다. 제안된 구조에 적합한 MPCP (Multi-Point Control Protocol) 프로토콜을 제시하고, 가입자 장치의 여러 종속 신호를 다중화하고 전송할 수 있는 ONU (Optical Network Unit)의 구조를 제안하였다. 또한 이러한 구조를 갖는 W-EPON 테스트베드를 구현하고 전송 시험을 통해 제시된 구조의 적합성을 측정한 결과를 보인다.4 Textual format) 파일을 생성한다. 또한, 콘텐츠 전송 및 저장의 효율성을 위해 이진 포멧인 IPMP화된 MP4 파일을 생성할 수 있다.으로써, 에러 이미지가 가지고 있는 엔트로피에 좀 근접하게 코딩을 할 수 있게 되었다. 이 방법은 실제로 Arithmetic Coder를 이용하는 다른 압축 방법에 그리고 적용할 수 있다. 실험 결과 압축효율은 JPEG-LS보다 약 $5\%$의 압축 성능 개선이 있었으며, CALIC과는 대등한 압축률을 보이며, 부호화/복호화 속도는 CALIC보다 우수한 것으로 나타났다.우 $23.87\%$($18.00\~30.91\%$), 갑폭 $23.99\%$($17.82\~30.48\%$), 체중 $91.51\%$($58.86\~129.14\%$)이였으며 성장율은 사육 온도구간별 차는 없었다.20 km 까지의 지점들(지점 2에서 지점 6)에서 매우 높은 값을 보이며 이는 조석작용으로 해수와 담수가 강제혼합되면서 표층퇴적물이 재부유하기 때문이라고 판단된다. 영양염류는 월별로 다소의 차이는 있으나, 대체적으로 지점 1과 2에서 가장 낮고, 상류로 갈수록 점차 증가하며 지점 7 상류역이 하류역에 비해 높은 농도이다. 월별로는 7월에 규산염, 용존무기태질소 및 암모니아의 농도가 가장 높은 반면에 용존산소포화도는 가장 낮다. 그러나 지점 14 상류역에서는 5월에 측정한 용존무기태질소, 암모니아, 인산염 및 COD 값이 7월보다 다소 높거나 비슷하다. 한편 영양염류와 COD값은 대체적으로 8월에 가장 낮으나

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Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping (대역폭 감소를 적용한 MPEG-4 미디어 전송시의 암호화 기법 연구)

  • Shin, Dong-Kyoo;Shin, Dong-Il;Park, Se-Young
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.575-584
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    • 2008
  • According to the network condition, the communication network overload could be occurred when media transmitting. Many researches are being carried out to lessen the network overload, such as the filtering, load distributing, frame dropping and many other methods. Among these methods, one of effective method is frame dropping that reduces specified video frames for bandwidth diminution. B frames are dropped and then I, P frames are dropped according to dependency among the frames in frame dropping. This paper proposes a scheme for protecting copyrights by encryption, when we apply frame dropping to reduce bandwidth of media following MPEG-4 file format. We designed two kinds of frame dropping: first one stores and then sends the dropped files and the other drops frames in real-time when transmitting. We designed three kinds of encryption methods in which DES algorithm is used to encrypt MPEG-4 data: macro block encryption in I-VOP, macro block and motion vector encryption in P-VOP, and macro block and motion vector encryption in I, P-VOP. Based on these three methods, we implemented a digital right management solution for MPEG-4 data streaming. We compared the results of dropping, encryption, decryption and quality of video sequences to select an optimal method, and there is no noticeable difference between the video sequences recovered after frame dropping and the ones recovered without frame dropping. The best performance in encryption and decryption of frames was obtained when we apply the macro block and motion vector encryption in I, P-VOP.

Efficient Channel Scheduling Technique Using Release Time Unscheduled Channel Algorithm in OBS WDM Networks (OBS WDM 망에서 비 할당된 채널 개방시간을 이용한 효율적인 채널 스케줄링 기법)

  • Cho Seok-man;Kim Sun-myeng;Choi Dug-kyoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.10A
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    • pp.912-921
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    • 2005
  • Optical burst switching(OBS) is a promising solution for building terabit optical routers and realizing If over WDM. Channel scheduling Algorithm for reduce contention is one of the major challenges in OBS. We address the issue of how to provide basic burst channel scheduling in optical burst switched WDM networks with fiber delay lines(FDLs). In OBS networks the control and payload components or a burst are sent separately with a time gap. If CHP arrives to burst switch node, because using scheduling algorithm for data burst, reservation resources such as wavelength and transmit data burst without O/E/O conversion, because contention and void between burst are happened at channel scheduling process for data burst that happened the link utilization and bust drop probability Existent proposed methods are become much research to solve these problems. Propose channel scheduling algorithm that use Release Time of bust to emphasize clearance between data and data dissipation that is happened in data assignment in this treatise and maximize bust drop probability and the resources use rate (RTUC : Release Time Unscheduled Channel). As simulation results, Confirmed that is more superior in terms of data drop and link utilization than scheduling algorithm that is proposed existing. As simulation results, confirmed improved performance than scheduling algorithm that is proposed existing in terms of survival of burst, efficiency resource and delay. However, In case load were less, degradation confirmed than existent scheduling algorithm relatively, and confirmed that is superior in data drop aspect in case of load increased.

Block Ack-based Dynamic A-MPDU Aggregation Scheme in IEEE 802.11n WLAN (IEEE 802.11n WLAN에서 블록 승인 기반의 동적 A-MPDU 집적 방법)

  • Shin, In Cheol;Kim, Dong-Hoi
    • Journal of Broadcast Engineering
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    • v.19 no.4
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    • pp.510-520
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    • 2014
  • By adopting the MAC(Media Access Control) protocol which enables to pack multiple MPDUs(MAC-level Protocol Data Units) into a single PPDU(Physical Layer Protocol Data Unit), IEEE 802.11n WLAN supports high throughput. Up to now, there have been a lot of existing channel information-based A-MPDU schemes dynamically determining the number of MSDUs according to the wireless channel condition information which is sent from the receiver to sender. However, the channel information-based scheme has a serious drawback having a high system overhead due to the frequent channel feedback information. To reduce the system overhead, the proposed BA-base dynamic A-MPDU scheme simply chooses the number of MSDUs to be retransmitted by not the frequent channel feedback information but the BA signal representing whether MPSUs belonging to the A-MPDU are received or not. Through NS-2(Network Simulator-2), we found that the proposed scheme had higher throughput and lower packet error rate than the existing fixed A-MPDU scheme.

WAVE System Performance for Platooning Vehicle Service Requirements Under Highway Environments (고속도로 환경에서 군집주행 서비스 요구사항에 대한 WAVE 통신시스템 성능 분석)

  • Song, Yoo-seung;Choi, Hyun Kyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.1
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    • pp.147-156
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    • 2017
  • This paper analyzes the performance limit of WAVE system for the platooning service requirements which is referred from the de facto standards. The performance of the packet error rate and mean delay as key parameters in the wireless communication systems should be satisfied to provide safety to the platooning vehicles. The test scenarios are conducted by considering the following vehicle groups: platooning vehicles, vehicles within a hop distance and vehicles within two hop distance( called hidden node vehicles). The models of packet error rate and delay deals with the topology of aforementioned vehicle groups, vehicle speed and communication range. The numerical results are obtained in terms of packet size, packet arrival rate and data transmission rate. Finally, this paper suggests the robust range of packet error rate and delay for the WAVE system to provide the platooning vehicle service.

Performance of Energy Efficient Optical Ethernet Systems with a Dynamic Lane Control Scheme (동적 레인 제어방식을 적용한 에너지 절감형 광 이더넷 시스템의 성능분석)

  • Seo, Insoo;Yang, Choong-Reol;Yoon, Chongho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.11
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    • pp.24-35
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    • 2012
  • In this paper, we propose a dynamic lane control scheme with a traffic predictor module and a rate controller for reconciling with commercial optical PHY modules in energy efficient optical Ethernet systems. The commercial high speed optical Ethernet system capable of 40/100Gbps employs 4 or 10 multiple optical transceivers over WDM or multiple optical links. Each of the transceivers is always turned on even if the link is idle. To save energy, we propose the dynamic lane control scheme. It allows that several links may be entirely turned off in a low traffic load and frames are handled on the remaining active links. To preserve the byte order even if the number of active links may be changed, we propose a rate controller to be sat on the reconciliation sublayer. The main role of the controller is to insert null byte streams into the xGMII of inactive lanes. For the PHY module, the null input streams corresponding to inactive lanes will be disregarded on inactive PMDs. It is very handy to implement the rate controller module with MAC in FPGA without any modification of commercial PHYs. It is very crucial to determine the number of active links based on the fluctuated traffic load, we provide a simple traffic predictor based on both the current transmission buffer size and the past one with different weighting factors for adapting to the traffic load fluctuation. Using the OMNET++ simulation framework, we provide several performance results in terms of the energy consumption.

An efficient channel assignment meghod for real-time service in the IEEE 802.11 wireless LAN system (IEEE 802.11 무선 LAN 환경에서 실시간 서비스를 제공하기 위한 채널 구간 할당 방안)

  • 박중신;류시훈;강태원;이준호;이재용;이상배
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.5
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    • pp.1249-1259
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    • 1998
  • This paper proposes an efficient channel assignment method for real-time service in the IEEE 802.11 Wireless LAN system, and analyzes the supportability to real-time service and the channel utilzation of that through computer simulations. The improved MAC(Medium Access Control) protocol employing the proposed channel assignment method achieved good throughput over contention period as well as contention-free period by making real-time terminals transmit the information about their desiring value before starts of data transmissions. For performance evaluation of the proposed method, a simulation analyzing the variation of allocated bandwidths to terminals using real-time service and their buffer sizes wasexecuted. Real-time data traffics was modeled s 7-stae transition VBR sources, and asynchronous data traffics modeled as Poisson processes. In the simulation, the proposed method showed smaller variation of the bandwidth of each terminal and samller buffer size than the existing method, and also recorded good throughput over contention period.

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Performance Improvement of TCP over Wired-Wireless Networks by Predicting Packet Loss of Mobile Host (유. 무선 혼합망에서 이동 호스트의 패킷 손실 예측을 통한 TCP 성능 향상)

  • Kwon, Kyung-Hee;Kim, Jin-Hee
    • The Journal of the Korea Contents Association
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    • v.7 no.1
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    • pp.131-138
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    • 2007
  • In wired networks, packet losses mostly occur due to congestion. TCP reacts to the congestion by decreasing its congestion window, thus to reduce network utilization. In wireless networks, however, losses may occur due to the high bit-error rate of the transmission medium or due to fading and mobility. Nevertheless, TCP still reacts to packet losses according to its congestion control scheme, thus to reduce the network utilization unnecessarily. This reduction of network utilization causes the performance of TCP to decrease. In this paper, we predict packet loss by using RSS(Received Signal Strengths) on the wireless and suggest adding RSS flag bit in ACK packet of MH. By using RSS flag bit in ACK, the FH(Fixed Host) decides whether it adopt congestion control scheme or not for the maximum throughput. The result of the simulation by NS-2 shows that the proposed mechanism significantly increases sending amount and receiving amount by 40% at maximum.