• Title/Summary/Keyword: 전송속도

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Epicenter Estimation Using Real-Time Event Packet of Quanterra digitizer (Quanterra 기록계의 실시간 이벤트 패킷을 이용한 진앙 추정)

  • Lim, In-Seub;Sheen, Dong-Hoon;Shin, Jin-Soo;Jung, Soon-Key
    • Geophysics and Geophysical Exploration
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    • v.12 no.4
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    • pp.316-327
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    • 2009
  • A standard for national seismological observatory was proposed on 1999. Since then, Quanterra digitizer has been installed and is operating on almost all of seismic stations which belong to major seismic monitoring organizations. Quanterra digitizer produce and transmit real-time event packet and data packet. Characteristics of event packet and arrival time of each channel's data packet on data center were investigated. Packet selection criteria using signal to noise ratio (hereafter SNR) and signal period from real-time event packet based on 100 samples per second (hereafter sps) velocity data were developed. Estimation of epicenter using time information of the selected event packet were performed and tested. A series of experiment show that event packets were received approximately 3~4 second earlier than data packets and the number of event packet was only 0.3% compare to data packets. Just about 5% against all of event packets were selected as event packet were related P wave of real earthquake. Using the selected event packets we can estimate an epicenter with misfit less than 10 km within 20 sec for local earthquake over magnitude 2.5.

Performance Improvement of SE-MMA Adaptive Equalization algorithm by Selective Updating (Selective Updating에 의한 SE-MMA 적응 등화 알고리즘의 성능 개선)

  • Lim, Seung-Gag
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.101-106
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    • 2016
  • This paper proposes the SU-SE-MMA algorithm which applying the concept of selective updaing to the SE-MMA that is possible to reduce the intersymbol interference due to distortion occurred at the channel when transmit the nonconstant modulus 16-QAM signal. The SE-MMA emerged for the simplifying the computational operation from the current MMA adaptation algorithm, then it's has the fast convergence speed and has a problem of increase the residual component in the steady state. The SU-SE-MMA performs the selectively tap updating when the distance of equalizer output and specified transmit signal point is greater than the given threshold value and tap updaing does not occurred in the small distance. By this selective updating process, it is possible to more reduction in the computational operation in the propose algorithm. The improved adaptive equalization performance of SU-SE-MMA like as the equalizer output signal constellation, residual isi, MD, SER were confirmed by computer simulation compared to SE-MMA. As a result of simulation, the AV-SE-MMA has better performance in output signal constellation, residual isi and MD compared to the SE-MMA, but it was confirmed that the AV-SE-MMA has similar in the SER performance that means the robustness to the noise.

Developing an Adaptive Multimedia Synchronization Algorithm using Leel of Buffers and Load of Servers (버퍼 레벨과 서버부하를 이용한 적응형 멀티미디어 동기 알고리즘 개발)

  • Song, Joo-Han;Park, Jun-Yul;Koh, In-Seon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.6
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    • pp.53-67
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    • 2002
  • The multimedia synchronization is one of the key issues to be resolved in order to provide a good quality of multimedia related services, such as Video on Demands(VoD), Lecture on Demands(LoD), and tele-conferences. In this paper, we introduce an adaptive multimedia synchronization algorithm using the level of buffers and load of servers, which are modeled and analyzed by ExSpect, a Petri net based simulation tool. In the proposed algorithm, the audio and video buffers are divided to 5 different levels, and the pre-defined play-out speed controller tries to make the buffer level to be normal in different temporal relations between multimedia streams using buffer levels and server loads. Because each multimedia packet is played by the pre-defined play-out speed, the media data can be reproduced within the permissible limit of errors while preserving the level of buffers to be normal. The proposed algorithm is able to handle and support various communication restrictions between providers and users, and offers little jitter play-out to many users in networks with the limited transmission capability. The performance of the developed algorithm is analyzed in various network conditions using a Petri net simulation tool.

A Study of Design and Analysis on the High-Speed Serial Interface Connector (고속 직렬 인터페이스 커넥터의 설계 및 분석에 대한 연구)

  • Lee, Hosang;Shin, Jaeyoung;Choi, Daeil;Nah, Wansoo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.12
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    • pp.1084-1096
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    • 2016
  • This paper presents method of design and analysis of a high-speed serial interface connector with a data rate of 12.5 Gbps. A high-speed serial interface connector is composed of various material and complex structures. It is very difficult to match the impedance of each discontinuous portion of connector. Therefore, this paper proposes the structure of a connector line that be simplified a connector. In the structure of proposed connector line, this research presents a method for extracting R, L, C and G parameters, analyzing the differential mode impedance, and minimizing the impedance discontinuity using time domain transmissometry and time domain reflectometry. This paper applies the proposed methods in the connector line to the high-speed serial interface connector. The proposed high-speed serial interface connector, which consists of forty-four pins, is analyzed signal transmission characteristics by changing the width and spacing of the four pins. According to the analysis result, as the width of the ground pin increases, the impedance decreases slightly. And as the distance between the ground pin and the signal pin increases, the impedance increases. In addition, as the width of the signal pin increases, the impedance decreases. And as the distance between the signal pin and the signal pin increases, the impedance decreases. The impedance characteristic of initial connector presents ranges from 96 to $139{\Omega}$. Impedance characteristic after applying the structure of proposed connector is shown as a value between 92.6 to $107.5{\Omega}$. This value satisfies the design objective $100{\Omega}{\pm}10%$.

A Software Method for Improving the Performance of Real-time Rendering of 3D Games (3D 게임의 실시간 렌더링 속도 향상을 위한 소프트웨어적 기법)

  • Whang, Suk-Min;Sung, Mee-Young;You, Yong-Hee;Kim, Nam-Joong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.55-61
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    • 2006
  • Graphics rendering pipeline (application, geometry, and rasterizer) is the core of real-time graphics which is the most important functionality for computer games. Usually this rendering process is completed by both the CPU and the GPU, and a bottleneck can be located either in the CPU or the GPU. This paper focuses on reducing the bottleneck between the CPU and the GPU. We are proposing a method for improving the performance of parallel processing for real-time graphics rendering by separating the CPU operations (usually performed using a thread) into two parts: pure CPU operations and operations related to the GPU, and let them operate in parallel. This allows for maximizing the parallelism in processing the communication between the CPU and the GPU. Some experiments lead us to confirm that our method proposed in this paper can allow for faster graphics rendering. In addition to our method of using a dedicated thread for GPU related operations, we are also proposing an algorithm for balancing the graphics pipeline using the idle time due to the bottleneck. We have implemented the two methods proposed in this paper in our networked 3D game engine and verified that our methods are effective in real systems.

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The Inplementation of Fault-Tolerant Dual System Using the Hot-Standby Sparing Technique (핫 스탠바이 스페어링 기법을 이용한 고장 감내 이중화 시스템 설계)

  • Shin Jin wook;Park Dong sun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.10A
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    • pp.1113-1122
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    • 2004
  • This paper is basically to achieve the high-availability and high-reliability of the control system from the implementation of the fault-tolerant system using the hot-standby sparing technique. To meet the objective, we design and implement a board with fault tolerance I/O bus to detect the fault. Warm-standby sparing technique is the fault tolerance technique usually used for switching control system in present. This technique can be easily implemented, but can not detect the fault quickly and can malfunction because of the hardware fault. The hot-standby sparing fault tolerant technique implemented in this paper is consists of dual processor modules and a I/O processor using fault tolerant I/O bus. The proposed method can find the faults as soon as possible, so it can prevent from wrong operation. Also it is possible to normal re-service due to the short recovering time. To implement the fault-tolerant dual system with fault detection be, two daughter, called FTMA and FTIA, boards designed and implemented are applied to the system. And we also simulated the proposed method to verify the high-availability and high-reliability of the control system using Markov process.

Design and Implementation of Geographical Handoff System Using GPS Information (GPS정보를 이용한 위치기반 핸드오프 시스템의 설계 및 구현)

  • Han, Seung-Ho;Yang, Seung-Chur;Kim, Jong-Deok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.1A
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    • pp.33-43
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    • 2010
  • Recently, users want to use real-time multimedia services, such as internet, VoIP, etc., using their IEEE 802.11 wireless lan mobile stations. In order to provide such services, a handoff among access points is essential to support the mobility of a node, in such an wide area. However, the legacy handoff methods of IEEE 802.11 technology are easy to lose connections. Also, the recognition of a disconnection and channel re-searching time make the major delay of the next AP to connect. In addition, because IEEE 802.11 decides the selection of an AP depending only on received signal strength, regardless of a node direction, position, etc., it cannot guarantee a stable bandwidth for communication. Therefore, in order to provide a real-time multimedia service, a node must reduce the disconnection time and needs an appropriate algorithm to support a sufficient communication bandwidth. In this paper, we suggest an algorithm which predicts a handoff point of a moving node by using GPS location information, and guarantees a high transmission bandwidth according to the signal strength and the distance. We implemented the suggested algorithm, and confirmed the superiority of our algorithm by reducing around 3.7ms of the layer-2 disconnection time, and guaranteed 24.8% of the communication bandwidth.

5G Mobile Communications: 4th Industrial Aorta (5G 이동통신: 4차 산업 대동맥)

  • Kim, Jeong Su;Lee, Moon Ho
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.337-351
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    • 2018
  • This paper discusses 5G IOT, Augmented Reality, Cloud Computing, Big Data, Future Autonomous Driving Vehicle technology, and presents 5G utilization of Pyeongchang Winter Olympic Games and Jeju Smart City model. The reason is that 5G is the main artery of the 4th industry.5G is the fourth industrial aorta because 5G is the core infrastructure of the fourth industrial revolution. In order for the AI, autonomous vehicle, VR / AR, and Internet (IoT) era to take off, data must be transmitted several times faster and more securely than before. For example, if you send a stop signal to LTE, which is a communication technology, to a remote autonomous vehicle, it takes a hundredth of a second. It seems to be fairly fast, but if you run at 100km / h, you can not guarantee safety because the car moves 30cm until it stops. 5G is more than 20 gigabits per second (Gbps), about 40 times faster than current LTE. Theoretically, the vehicle can be set up within 1 cm. 5G not only connects 1 million Internet (IoT) devices within a radius of 1 kilometer, but also has a speed delay of less than 0.001 sec. Steve Mollenkov, chief executive officer of Qualcomm, the world's largest maker of smartphones, said, "5G is a key element and innovative technology that will connect the future." With 5G commercialization, there will be an economic effect of 12 trillion dollars in 2035 and 22 million new jobs We can expect to see the effect of creation.

Accelerating GPU-based Volume Ray-casting Using Brick Vertex (브릭 정점을 이용한 GPU 기반 볼륨 광선투사법 가속화)

  • Chae, Su-Pyeong;Shin, Byeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.3
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    • pp.1-7
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    • 2011
  • Recently, various researches have been proposed to accelerate GPU-based volume ray-casting. However, those researches may cause several problems such as bottleneck of data transmission between CPU and GPU, requirement of additional video memory for hierarchical structure and increase of processing time whenever opacity transfer function changes. In this paper, we propose an efficient GPU-based empty space skipping technique to solve these problems. We store maximum density in a brick of volume dataset on a vertex element. Then we delete vertices regarded as transparent one by opacity transfer function in geometry shader. Remaining vertices are used to generate bounding boxes of non-transparent area that helps the ray to traverse efficiently. Although these vertices are independent on viewing condition they need to be reproduced when opacity transfer function changes. Our technique provides fast generation of opaque vertices for interactive processing since the generation stage of the opaque vertices is running in GPU pipeline. The rendering results of our algorithm are identical to the that of general GPU ray-casting, but the performance can be up to more than 10 times faster.

Hybrid Mobile IP Protocol for Service Session Continuity between WiBro and HSDPA (WiBro와 HSDPA 망간 서비스 연속성을 제공하기 위한 Hybrid Mobil IP 프로토콜)

  • Kim, Sung-Jin;Choi, Woo-Jin
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.223-228
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    • 2008
  • Recently, various types of wireless access networks, such as WLAN, WiBro and HSDPA, etc, have been successfully deployed by commercial service providers (i.e., KT, KTF). In this situation, there are many efforts to provide high quality of services to guarantee seamless mobility between heterogeneous networks. The IP layer mobility protocols are efficient mechanisms to provide seamless mobility between IP based heterogeneous networks as well as homogeneous networks. However, to apply IP mobility protocols in real heterogeneous networks (i.e., WiBro and HSDPA), we must consider not only the basic features of techniques of wireless access networks (i.e., Data rate, Coverage, Quality of Service) but also the problem of real environment of service provider (i.e., Expanse cost to change the access network). Due to this reason, it is difficult to satisfy required conditions by using only one IP mobility protocol in real heterogeneous networks. Therefore, in this paper, we propose an efficient mobility protocol to solve the complex problems that are occurred in real heterogeneous networks. The proposed protocol, so-called, "Hybrid Mobile IP" tries to provide a synergy effect by integrating Client Mobile IPv4 (CMIPv4) and Proxy Mobile IPv4 (PMIPv4), and using the two mobility protocols selectively according to the situation of real heterogeneous networks.

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